[REL] BOSS for Oblivion

Post » Thu May 03, 2012 11:45 am

BOSS

A "one-click" program for users that quickly optimises and avoids detrimental conflicts in their TES IV: Oblivion, Nehrim - At Fate's Edge, TES V: Skyrim, Fallout 3 and Fallout: New Vegas mod load orders.


Threads:
Spoiler

http://www.gamesas.com/index.php?showtopic=1333702
http://www.gamesas.com/index.php?showtopic=1280759
http://www.gamesas.com/index.php?showtopic=1233101
http://www.gamesas.com/index.php?showtopic=1224043
http://www.gamesas.com/index.php?showtopic=1217309
http://www.gamesas.com/index.php?showtopic=1210537
http://www.gamesas.com/index.php?showtopic=1205712
http://www.gamesas.com/index.php?showtopic=1202901
http://www.gamesas.com/index.php?showtopic=1195328
http://www.gamesas.com/index.php?showtopic=1179974
http://www.gamesas.com/index.php?showtopic=1175363
http://www.gamesas.com/index.php?showtopic=1167297
http://www.gamesas.com/index.php?showtopic=1158388
http://www.gamesas.com/index.php?showtopic=1149244
http://www.gamesas.com/index.php?showtopic=1144393
http://www.gamesas.com/index.php?showtopic=1138211
http://www.gamesas.com/index.php?showtopic=1126021
http://www.gamesas.com/index.php?showtopic=1119720
http://www.gamesas.com/index.php?showtopic=1117093
http://www.gamesas.com/index.php?showtopic=1111761
http://www.gamesas.com/index.php?showtopic=1107788
http://www.gamesas.com/index.php?showtopic=1101592
http://www.gamesas.com/index.php?showtopic=1096264
http://www.gamesas.com/index.php?showtopic=1092188
http://www.gamesas.com/index.php?showtopic=1088796
http://www.gamesas.com/index.php?showtopic=1085156
http://www.gamesas.com/index.php?showtopic=1081475
http://www.gamesas.com/index.php?showtopic=1074965
http://www.gamesas.com/index.php?showtopic=1070108
http://www.gamesas.com/index.php?showtopic=1063917
http://www.gamesas.com/index.php?showtopic=1058463


Features

  • Correctly positions over 13,000 TES IV: Oblivion mod plugins and counting.
  • Provides a large number of usage notes for many mods, including requirements, incompatibilities, updates and bug warnings.
  • Provides detection and warning of installation mistakes for some popular mods, such as FCOM.
  • Displays the version number of mods when it is available.
  • Provides Bash Tag suggestions that are automatically applied by Wrye Bash.
  • Sorts mod files ghosted by Wrye Bash.
  • Allows easy user customisation of mod positions and the messages provided.
  • Includes both CLI and GUI clients, offering full functionality and ease-of-use for all users.
  • Includes a semi-automatic updater to ensure that you always have the latest version installed.
  • Is under constant development and improvement by a team of modders and Oblivion experts.

BOSS will re-order your mods to their correct positions, putting any mods it doesn't recognise after them, in the same order as they were before BOSS was run.

BOSS is designed to assist in the usage of mods, helping mod users avoid serious conflicts. It is not a complete solution to load ordering issues, as there are far more mods out there than BOSS knows about. To properly place mods BOSS doesn't know about, a good working knowledge of mod load ordering for Oblivion is still necessary, for which some research and documentation reading will go a long way.


Downloads

BOSS can be downloaded from http://tes.nexusmods.com/downloads/file.php?id=20516, http://skyrim.nexusmods.com/downloads/file.php?id=6, http://fallout3.nexusmods.com/downloads/file.php?id=10193 and http://newvegas.nexusmods.com/downloads/file.php?id=35999. All four sites have the same files.


Contributions & Help

General discussion, and the submission of questions, suggestions and unrecognised or unclean mods, takes place in BOSS's official threads for http://www.gamesas.com/?showtopic=1205712, http://www.gamesas.com/?showtopic=1132338, http://www.gamesas.com/?showtopic=1256118, http://www.gamesas.com/?showtopic=1175276 and http://www.gamesas.com/?showtopic=1203068.

User contribution of additions and corrections to the masterlist are vital to the upkeep of BOSS. Let us know what you know.

Lists of unrecognized mods are welcome but the only way we can include them in the database in a timely way is if we get:

  • The ESP/ESM file name(s).
  • A link to where the description, download or readme can be found to read or download.
  • A brief description of each mod will also help. Feel free to make load order suggestions.
Lists of unclean mods are also very welcome, but for the report to be most useful we require:

  • The ESP/ESM file name(s).
  • The number of records removed (the ITM count) as shown by TES4Edit (not the number of records processed).
  • The number of records undeleted (the UDR count) as shown by TES4Edit (not the number of records processed).
  • The CRC(s) of the unlcean ESP/ESM file name(s). Make sure that the CRCs are of the uncleaned files, not the files after cleaning. The CRC(s) may be calculated using BOSS, Wrye Bash or 7-zip, with other sources being unverified as correct. In the case of 7-zip, the "CRC checksum for data" is the one required.


License

BOSS is distributed under the http://www.gnu.org/licenses/gpl.html, aside from the documentation, which is distributed under the http://www.gnu.org/licenses/fdl.html. The documents covered by the latter license are "BOSS ReadMe.html", "BOSS User Rules ReadMe.html", "BOSS API ReadMe.html" and "BOSS Masterlist Syntax.html".

For the full text of both licenses, see the included "Licenses.txt" file.

While the GPL license allows anyone to make derivative works of BOSS, the BOSS Development Team encourages those thinking of doing so to first discuss their reasoning for such an endevour with the Team. It may be that what the derivative work would do differently from BOSS itself is already planned for a future version of BOSS or would be happily integrated into BOSS by the Team, thus avoiding any extra effort by others.

The BOSS Team also appeals to the community to avoid the distribution and development of alternative masterlists, as this would only hamper the community effort to create one universally-optimised load order for all plugins available for download. Any issues with a masterlist are best brought to the attention of the BOSS Team so that we may remedy them ourselves.


See the ReadMe in the download for more information.
User avatar
Darren Chandler
 
Posts: 3361
Joined: Mon Jun 25, 2007 9:03 am

Post » Thu May 03, 2012 6:54 am

Group of unrecognised mods:

Emma's Maple Cottage (Download from either http://lovkullen.net/Emma/Maple.htm or http://www.tesnexus.com/downloads/file.php?id=41454)

TinyHouse.esp
CRC: 5C5F263C

ULPatchTinyHouse.esp
CRC: 1ECD2AA7
Patch for UL Imperial Isle, suggested load order:
TinyHouse.esp
xulImperialIsle.esp
ULPatchTinyHouse.esp


COBLaddonTinyHouse.esp
CRC: 9623A958
COBL addon

All clean according to Wrye Bash!
Many Thanks!
User avatar
Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Thu May 03, 2012 2:31 am

Updated Bash Tag suggestion:

FCOM_HungersUnitySI.esp% {{BASH: Factions, Graphics, Invent, Relev, Actors.Skeleton}}
Add the 'Actors.Skeleton' tag. 'Graphics' doesn't import changes to the model file name for Actor types (CREA), so this one needs the 'Actors.Skeleton' tag to do that for the Hungers.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Thu May 03, 2012 5:09 am

I reported this in the previous thread, and now have a BASH tag suggestion:

betterArena.esp% {{BASH: C. Water}}

Someone who knows more about BASH tags, could you also look into this to make sure this works with both Vanilla and Better Cities - IC?
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Thu May 03, 2012 12:22 am

Unrecognized Mod:
Colourwheels sixy RAEVWD: http://www.tesnexus.com/downloads/file.php?id=41463
Checksum data: E3EF31AC
Load order suggestions:
Load after Better Cities or any other landscape mods

Thank you guys!!!
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Thu May 03, 2012 5:24 am

Looks like I was wrong in my last post, in the previous thread, about Better Cities - Unique Landscape Cheydinhal Falls.esp needing to load after Better Clocks for Better Cities 2_0.esp. The land tear culprit is actually TrailsOfCyrodiil-BC patch.esp which needs to load before the BC - Cheydinal Falls patch. After fiddling with the order and rebuilding my patch about a dozen times I'm confident of this now. Clocks can load at the end like it did before; I think it was after all the BC patches [edit] still having land tears in the general vicinity. More testing needed, sigh.

[edit2] This order works:

Better Clocks for Better Cities 2_0.esp
TrailsOfCyrodiil-BC patch.esp [Version 4.7.0]
Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0]

[yet another edit]
Checking the UL thread, I see another user having water level conflicts with other mods. Vorians suggested adding C.Water to xulCheydinhalFalls.esp - that'll probably sort it out regardless of LO. Now why didn't I think of that?
User avatar
Gavin Roberts
 
Posts: 3335
Joined: Fri Jun 08, 2007 8:14 pm

Post » Thu May 03, 2012 4:07 am

Unrecognized Mod:

http://www.tesnexus.com/downloads/file.php?id=20623
Dirty CRC: 1E5AE2Ef
Cleaned CRC: B0FCBB75

Just a fairly standard armor adding mod. Nothing special here.

Mod with load order issues:

nvde Humanlike Spriggan.esp (no link, since the Nexus page has advlt content)
Replaces the vanilla Spriggan model, but needs to be loaded after the Knights Unofficial Patch or it will be overriden. I tried tagging it with Actors.Skeleton, but that didn't help. Placing it after the Knights patch does, however.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Thu May 03, 2012 9:04 am

Another unknown mod:

http://www.tesnexus.com/downloads/file.php?id=3021
CRC: 89055F8D (mod is clean)
Adds different clored glass weapons
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Thu May 03, 2012 10:46 am

Unrecognized mod

http://tesalliance.org/forums/index.php?/files/file/1042-recharge-enchantments-greater-power/
CRC: 85859D5B
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Wed May 02, 2012 10:45 pm

Unrecognized Plugin:

http://www.tesnexus.com/downloads/file.php?id=41483

TES4Edit reports:
ITM = 62
UDR = 0

Dirty CRC is D799716C

Viva BOSS ! :biggrin:
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Wed May 02, 2012 11:19 pm

Group of unrecognised mods:

Emma's Maple Cottage (Download from either http://lovkullen.net/Emma/Maple.htm or http://www.tesnexus.com/downloads/file.php?id=41454)

TinyHouse.esp
CRC: 5C5F263C

ULPatchTinyHouse.esp
CRC: 1ECD2AA7
Patch for UL Imperial Isle, suggested load order:
TinyHouse.esp
xulImperialIsle.esp
ULPatchTinyHouse.esp


COBLaddonTinyHouse.esp
CRC: 9623A958
COBL addon

All clean according to Wrye Bash!
Many Thanks!
Added.

Updated Bash Tag suggestion:

FCOM_HungersUnitySI.esp% {{BASH: Factions, Graphics, Invent, Relev, Actors.Skeleton}}
Add the 'Actors.Skeleton' tag. 'Graphics' doesn't import changes to the model file name for Actor types (CREA), so this one needs the 'Actors.Skeleton' tag to do that for the Hungers.
Added.

I reported this in the previous thread, and now have a BASH tag suggestion:

betterArena.esp% {{BASH: C. Water}}

Someone who knows more about BASH tags, could you also look into this to make sure this works with both Vanilla and Better Cities - IC?
Added.

Unrecognized Mod:
Colourwheels sixy RAEVWD: http://www.tesnexus.com/downloads/file.php?id=41463
Checksum data: E3EF31AC
Load order suggestions:
Load after Better Cities or any other landscape mods

Thank you guys!!!
No plugin name given, and Nexus says no file with that ID exists.

Looks like I was wrong in my last post, in the previous thread, about Better Cities - Unique Landscape Cheydinhal Falls.esp needing to load after Better Clocks for Better Cities 2_0.esp. The land tear culprit is actually TrailsOfCyrodiil-BC patch.esp which needs to load before the BC - Cheydinal Falls patch. After fiddling with the order and rebuilding my patch about a dozen times I'm confident of this now. Clocks can load at the end like it did before; I think it was after all the BC patches [edit] still having land tears in the general vicinity. More testing needed, sigh.

[edit2] This order works:

Better Clocks for Better Cities 2_0.esp
TrailsOfCyrodiil-BC patch.esp [Version 4.7.0]
Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 5.0.0]

[yet another edit]
Checking the UL thread, I see another user having water level conflicts with other mods. Vorians suggested adding C.Water to xulCheydinhalFalls.esp - that'll probably sort it out regardless of LO. Now why didn't I think of that?
Updated with new order and C.Water tag.

Unrecognized Mod:

http://www.tesnexus.com/downloads/file.php?id=20623
Dirty CRC: 1E5AE2Ef
Cleaned CRC: B0FCBB75

Just a fairly standard armor adding mod. Nothing special here.

Mod with load order issues:

nvde Humanlike Spriggan.esp (no link, since the Nexus page has advlt content)
Replaces the vanilla Spriggan model, but needs to be loaded after the Knights Unofficial Patch or it will be overriden. I tried tagging it with Actors.Skeleton, but that didn't help. Placing it after the Knights patch does, however.
Added and moved. ITM/UDR counts for the dirty plugin would be nice though.

Another unknown mod:

http://www.tesnexus.com/downloads/file.php?id=3021
CRC: 89055F8D (mod is clean)
Adds different clored glass weapons
Added.

Unrecognized mod

http://tesalliance.org/forums/index.php?/files/file/1042-recharge-enchantments-greater-power/
CRC: 85859D5B
Added.

Unrecognized Plugin:

http://www.tesnexus.com/downloads/file.php?id=41483

TES4Edit reports:
ITM = 62
UDR = 0

Dirty CRC is D799716C

Viva BOSS ! :biggrin:
Added.
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Thu May 03, 2012 12:04 pm

Oops forgot to update that... my bad. The author had a dispute of some sort so she must have taken that down. :blink: :biggrin:
User avatar
Esther Fernandez
 
Posts: 3415
Joined: Wed Sep 27, 2006 11:52 am

Post » Wed May 02, 2012 11:40 pm

3 more:
Blue Moon Cottage: http://www.tesnexus.com/downloads/file.php?id=37851
Slinky Kunoichi: http://www.tesnexus.com/downloads/file.php?id=40157
Lynges Thieves Highway: http://www.tesnexus.com/downloads/file.php?id=10256

Cheers,
Mat :)
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Wed May 02, 2012 11:57 pm

Two new pose mods:

http://www.tesnexus.com/downloads/file.php?id=41421
http://www.tesnexus.com/downloads/file.php?id=41448

Both mods are clean.
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Thu May 03, 2012 6:51 am

Good news from Kvatch, for a change! :biggrin:

http://tesnexus.com/downloads/file.php?id=15412 got updated to version 2.1 in the last few days. I ran the new version 2.1 .esp through Tes4Edit and it is cleaned now by the author. No ITMs and no UDRs. Name of the esp is:

Kvatch Rebuilt.esp

Sorry if this has been reported earlier already.
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Thu May 03, 2012 1:26 am

Unrecognized Mods:

http://www.tesnexus.com/downloads/file.php?id=41089
(It doesn't use UL Imperial Isle as a master but this is the version for use with UL Imperial Isle so it needs to load after that)
ImpIsle Walkabout XUL.esp Dirty Checksum: 4062E31E
22 ITM, 0 UDR
Clean Checksum: C85E2790

http://www.tesnexus.com/downloads/file.php?id=41398
wands.esp Dirty Checksum: BA110E01
5 ITM, 0 UDR
Clean Checksum: 6C97E0F0

http://www.tesnexus.com/downloads/file.php?id=32925
OCR+ThievesGrotto Patch.esp Version 1.0
(no cleaning needed)
Clean Checksum: B34B244E


Ordering Issue:

This version is Crowded Cities for Open Cities Reborn, http://www.tesnexus.com/downloads/file.php?id=36736
It needs to load after its master file, Open Cities Reborn.esp, or it throws a delinquent master error when Bashing. I don't know if this is addressable because it probably has the same name as other Crowded Cities esps. This is how it shows (clean version) in BOSS currently:
Crowded Cities 15.esp Version 1.1 Checksum: 273CD554

Thank you.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Thu May 03, 2012 7:06 am

Found a typo I believe:
DLCFrostcragReborn.esp Version 1.4.0

Note: If dummy esp for use with The Ayleid Steps consider updraging to Frostcrag Reborn De-Isolated.
I'm pretty sure it is supposed to be "upgrading" and not "updraging".
User avatar
priscillaaa
 
Posts: 3309
Joined: Sat Dec 30, 2006 8:22 pm

Post » Wed May 02, 2012 8:49 pm

UNRECOGNIZED MOD:

http://www.tesnexus.com/downloads/file.php?id=41471 by PrettyMurky

ESP: pmLockpicking.esp

Checksum: A80F7B54

TES4edit ITM / UDR: none

Requirement(s): http://www.tesnexus.com/downloads/file.php?id=39679 by PrettyMurky

Load/Install Order preference(s) mentioned in documentation: "Make sure this is installed after any UI replacers, so it can overwrite the lockpicking menu. This Shouldn't clash with anything..."
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Thu May 03, 2012 5:19 am

Two new pose mods:

http://www.tesnexus.com/downloads/file.php?id=41421
http://www.tesnexus.com/downloads/file.php?id=41448

Both mods are clean.
Added.
3 more:
Blue Moon Cottage: http://www.tesnexus.com/downloads/file.php?id=37851
Slinky Kunoichi: http://www.tesnexus.com/downloads/file.php?id=40157
Lynges Thieves Highway: http://www.tesnexus.com/downloads/file.php?id=10256

Cheers,
Mat :smile:
Added. Lynges Thieves Highway was already there.
Good news from Kvatch, for a change! :biggrin:

http://tesnexus.com/downloads/file.php?id=15412 got updated to version 2.1 in the last few days. I ran the new version 2.1 .esp through Tes4Edit and it is cleaned now by the author. No ITMs and no UDRs. Name of the esp is:

Kvatch Rebuilt.esp

Sorry if this has been reported earlier already.
No change required.
Unrecognized Mods:

http://www.tesnexus.com/downloads/file.php?id=41089
(It doesn't use UL Imperial Isle as a master but this is the version for use with UL Imperial Isle so it needs to load after that)
ImpIsle Walkabout XUL.esp Dirty Checksum: 4062E31E
22 ITM, 0 UDR
Clean Checksum: C85E2790

http://www.tesnexus.com/downloads/file.php?id=41398
wands.esp Dirty Checksum: BA110E01
5 ITM, 0 UDR
Clean Checksum: 6C97E0F0

http://www.tesnexus.com/downloads/file.php?id=32925
OCR+ThievesGrotto Patch.esp Version 1.0
(no cleaning needed)
Clean Checksum: B34B244E


Ordering Issue:

This version is Crowded Cities for Open Cities Reborn, http://www.tesnexus.com/downloads/file.php?id=36736
It needs to load after its master file, Open Cities Reborn.esp, or it throws a delinquent master error when Bashing. I don't know if this is addressable because it probably has the same name as other Crowded Cities esps. This is how it shows (clean version) in BOSS currently:
Crowded Cities 15.esp Version 1.1 Checksum: 273CD554

Thank you.
Added. I've added CRC-dependent positioning of the Crowded Cities plugin.
Found a typo I believe:

I'm pretty sure it is supposed to be "upgrading" and not "updraging".
Fixed.
UNRECOGNIZED MOD:

http://www.tesnexus.com/downloads/file.php?id=41471 by PrettyMurky

ESP: pmLockpicking.esp

Checksum: A80F7B54

TES4edit ITM / UDR: none

Requirement(s): http://www.tesnexus.com/downloads/file.php?id=39679 by PrettyMurky

Load/Install Order preference(s) mentioned in documentation: "Make sure this is installed after any UI replacers, so it can overwrite the lockpicking menu. This Shouldn't clash with anything..."
Added.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Wed May 02, 2012 11:42 pm

ImpIsle Walkabout XUL.esp did not get caught in the new BOSS addition. It is because it has 2 spaces between the Walkabout and the XUL. My bad formatting I think. Also, the rules on the Nexus download page specify a different load order than I posted:

After: New roads and Bridges Revised
Before: XULimperial Isle

Thanks again.
User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Thu May 03, 2012 4:10 am

ImpIsle Walkabout XUL.esp did not get caught in the new BOSS addition. It is because it has 2 spaces between the Walkabout and the XUL. My bad formatting I think. Also, the rules on the Nexus download page specify a different load order than I posted:

After: New roads and Bridges Revised
Before: XULimperial Isle

Thanks again.
Fixed.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Thu May 03, 2012 8:38 am

Unrecognized Mods from http://tes.nexusmods.com/downloads/file.php?id=40825

Reaper's Esmeralda's Desert Manor NoTail Scarf.esp Checksum: BED1D4E and
Reaper's Esmeralda's Desert Manor Quickfix.esp Checksum: 2144E584

from http://tes.nexusmods.com/downloads/file.php?id=41553

FundamentEnchantingAddons.esp Version 1.0 Checksum: 82BDB46

This one is recognized but needs cleaning: http://tes.nexusmods.com/downloads/file.php?id=6960
eyja.esp Version 1.4 Dirty Checksum: C2EB9EAE
36 ITM, 20 UDR
Clean Checksum: 14FA4455

Thank you.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Thu May 03, 2012 10:44 am

Huh, surprised this one isn't listed

http://tes.nexusmods.com/downloads/file.php?id=27711
CRC: BA0F1C48 (clean)

Straightforward armor addition.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Thu May 03, 2012 3:03 am

problems ...

I just got one of my installs up to speed with Nehrim - fresh install and ported only the installers.dat and similar files over to then read the BAIN archive the same as old install.

All good - no problems with bash, edit, obmm, etc.

BOSS not working right. When I have this clone/image active and update the masterlist I get this error:
Critical Error: The modification date of "FalloutNV.esm" cannot be read! Filesystem response: "boost::filesystem::last_write_time: The system cannot find the file specified: "..\Data\FalloutNV.esm"".
Check the Troubleshooting section of the ReadMe for more information and possible solutions.
Utility will end now.
Fallout:NV? I do have that installed on a completely seperate hard drive and I've not even launched it yet. I made sure he GUI of boss is set to Nehrim (it was set to NV) then tried several times to update masterlist and run boss.

Since I have BOSS committ rights I just used Tortoise to update latest Nehrim BOSS masterlist ... or I thought I did. Seems so on this end. I then copy and pasted over that msterlist to BOSS folder (who needs to download when I'm the author). But ... still doesn't work and still gives that error about NV.

What is going on? I searched the readme and found nothing about this error.

Yes as always all my games are installed outside UAC. OS is Win 7.

[edit] I found the error in the readme that then referenced the file permissions section. Problem is this makes no sense ... wrong file it is looking for and both the right and wrong file are outside of UAC areas of control. AND as I indicated above - I have downloaded NV but not ran it yet - I don't even have BOSS installed for it.

For some reason BOSS is searching a data folder other than the one that is in the same directory as it (and on a different hard drive).

I made sure Nerhim.esm is installed and Oblivion.esm is not.

[edit 2] FIXED IT

Set the GUI game to autodetect and it worked right. Thought about editing out above, but I can see how others might run into problem and if setting the game does not fix it then autodetect might.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Thu May 03, 2012 9:04 am

Got a question for ya.

How does BOSS figure out the version numbers of OBSE .dll plugins? I wanted to update mine so that BOSS can pick it out.

Thanks!
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

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