[RELz] BOSS-F Thread 2!

Post » Sat Feb 19, 2011 8:22 am

Got two more for you:

Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=13509

Unknown mod file: AttackableBrats.esp

EDIT: Removed one of the links due to small memory lapse regarding forums rules on content.
User avatar
Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Sat Feb 19, 2011 9:57 am

Got two more for you:

Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=13509

Added
Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=11185

Added despite the RL karma hit :lol:
Think of the children :cry:
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Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Fri Feb 18, 2011 9:50 pm

Added despite the RL karma hit :lol:
Think of the children :cry:

I did, that is exactly why I am gonna run that rather than the killable version - too immersion breaking for me to just have them be perfectly okay though - if I misfire, I want at least a reminder that I messed up :confused:
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Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Sat Feb 19, 2011 11:04 am

Unrecogised Mod Files
Reorder these by hand using your favourite mod ordering utility.

http://www.fallout3nexus.com/downloads/file.php?id=14773

http://www.fallout3nexus.com/downloads/file.php?id=1494
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Ebou Suso
 
Posts: 3604
Joined: Thu May 03, 2007 5:28 am

Post » Fri Feb 18, 2011 9:04 pm

Unrecogised Mod Files
Reorder these by hand using your favourite mod ordering utility.

http://www.fallout3nexus.com/downloads/file.php?id=14773

http://www.fallout3nexus.com/downloads/file.php?id=1494

Added both of the above
Regards Apocalypse Armory, I also added the other esp's as directed by the Nexus page, I did NOT, however, download them all and check load order and/or dependencies with Wrye Flash as its about half a gig large! If they're wrong please let me know and I'll correct.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Sat Feb 19, 2011 11:32 am

Oh, good, here's the thread to report these. :)

http://www.fallout3nexus.com/downloads/file.php?id=376

http://www.fallout3nexus.com/downloads/file.php?id=13361 (One of the listed compatibility files for Powered Power Armor).

PPA - IMCN.esp (Another listed compatibility file)

http://www.fallout3nexus.com/downloads/file.php?id=13430. Part of the Ambient Temperature package.

http://www.fallout3nexus.com/downloads/file.php?id=15087. Voiced overhaul with quests, new buildings, etc.

http://www.fallout3nexus.com/downloads/file.php?id=8874. Skill/SPECIAL uncapper.

http://www.fallout3nexus.com/downloads/file.php?id=14449. Another quest mod.

http://www.fallout3nexus.com/downloads/file.php?id=5925. Adds a perk for beating "Reign of Grelok" game.

http://www.fallout3nexus.com/downloads/file.php?id=9603. Let's you recruit Cross after BS (I don't even know if this is necessary anymore, but it didn't show up in BOSS).

http://www.fallout3nexus.com/downloads/file.php?id=4180.

http://www.fallout3nexus.com/downloads/file.php?id=2656. Megaton house overhaul.

MMH_Even_More_Storage.esp - config file for MMH

http://www.fallout3nexus.com/downloads/file.php?id=2348

http://fallout3nexus.com/downloads/file.php?id=15003. Adds a flashlight separate from the Pipboy.

Flashlight-LOS.esp

http://www.fallout3nexus.com/downloads/file.php?id=12905

http://www.fallout3nexus.com/downloads/file.php?id=9633. Black Rock Shooter outfit.

http://www.fallout3nexus.com/downloads/file.php?id=14205. Big Town overhaul.

TSC Air Support.esm - Mothership Zeta Crew file that adds Enclave Commander-like functions.

TSC Air Support.esp

Hopefully these aren't already there and I missed them or didn't update. :)

Edit: Found a couple more:

MZC Addon - MZC-IMCN Patch.esp

MZC Addon - Gear Improv-All in One.esp

MZC Addon-Olympus Armory (forecefield).esp [sic]

All from http://www.fallout3nexus.com/downloads/file.php?id=15369

Edit again:

Noticed that:

Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp

From MMM don't have a note that they're already included in FWE and don't need to be installed if running both. It might be helpful it add that, since I've been using both for a bit and didn't realize it was unnecessary. :sad:
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Guy Pearce
 
Posts: 3499
Joined: Sun May 20, 2007 3:08 pm

Post » Sat Feb 19, 2011 1:54 am

I have some suggestions for updating the Masterlist. Here are a list of mods I'm currently running that have no masterlist entry. A few of them are fairly popular, so they may warrant examination for inclusion.

Unknown mod file:http://www.fallout3nexus.com/downloads/file.php?id=14463

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=15641

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=2654

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=15566

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=5212

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=1518

Unknown mod file: Detect Traps - The Traponator 4000.esp (Related to .esm of same name)

Unknown mod file: Detect Traps - Perk.esp (Related to .esm of same name)

Unknown mod file: Detect Traps.esp (Related to .esm of same name)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=9414 (NOTE: This has to be loaded after "Ling's Pretty Things" to work)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=1552

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=1827

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=2253

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=14296

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=10856

Unknown mod file: WMMP_Install.esp (Part of above mod)

Unknown mod file: WMMP_AMA [Swamp Folk].esp (Part of above mod)

Unknown mod file: WMMP_AMA [Mutants][20CWv5].esp (Part of above mod)

Unknown mod file: tubunarVanilla.esp (I honestly forget what this mod does. I couldn't find the source file. I apologize! FO3EDIT shows it is some kind of unique armor replacer/modifier. I hate generic file names!)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=3795

Unknown mod file: 7_ISA Handgrip_fix_LincolnRifle.esp (Part of above mod)

Unknown mod file: 7_ISA -e 20th Century Weapons v3.1.esp (Part of above mod)

Unknown mod file: xCALIBRammo_override.esp (Part of xCALIBR)

Unknown mod file: Advanced Recon Gear.esp (Related to .esm of same name)

Unknown mod file: Advanced Recon Tech.esp (Related to .esm of same name)

Unknown mod file: Advanced Recon Armor.esp (Related to .esm of same name)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=15012 (NOTE: Must be loaded after any weapon mod that replaces the Combat Shotgun)

Unknown mod file: Saiga-12 Combat Shotgun Override Operation Anchorage.esp (Part of above mod)

Unknown mod file: Saiga-12 Combat Shotgun Override Broken Steel.esp (Part of above mod)

Unknown mod file: Saiga-12 Combat Shotgun Override The Pitt.esp (Part of above mod)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=9167 (NOTE: Included in Ling's Finer Things, but I'm using it separately)

Thanks for all your work!
User avatar
Cesar Gomez
 
Posts: 3344
Joined: Thu Aug 02, 2007 11:06 am

Post » Sat Feb 19, 2011 7:11 am

http://www.fallout3nexus.com/downloads/file.php?id=13724
http://www.fallout3nexus.com/downloads/file.php?id=15403

Thanks for all the work on this must have FO3 app. :goodjob:
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JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Sat Feb 19, 2011 8:09 am

heres some more FO3 mods not in the masterlist as of revision 2312

http://www.fallout3nexus.com/downloads/file.php?id=2740 -- FortFreeway.esm

http://www.fallout3nexus.com/downloads/file.php?id=13466 -- Solace.esp

http://www.fallout3nexus.com/downloads/file.php?id=14778 -- Shack On The Beach.esp

http://www.fallout3nexus.com/downloads/file.php?id=9136 -- RaiderGirls_vanilla_advlt.esp

http://www.fallout3nexus.com/downloads/file.php?id=6283 -- Colossus Tesla Armor.esp

http://www.fallout3nexus.com/downloads/file.php?id=14006 -- xCALIBRuniverse_LingsPrettyThings.esp -- xCALIBRuniverse_LingsBrokenSteel.esp

http://www.fallout3nexus.com/downloads/file.php?id=4453 -- Level 1 Smallest More Color.esp (probably lvl 2 and 3 also)

http://www.fallout3nexus.com/downloads/file.php?id=15108 -- fasttravelfromindoors.esp

http://www.fallout3nexus.com/downloads/file.php?id=4331 -- Shaikujins_Chrome_Dogmeat_Armour.esp

http://www.fallout3nexus.com/downloads/file.php?id=8807 -- LaptopTerminals.esp -- LaptopTerminalsAnchorage.esp -- LaptopTerminalsPointLookout.esp -- LaptopTerminalsPitt.esp - LaptopTerminalsBrokenSteel.esp (lol and a zeta esp with 1 terminal replaced)

wish id read the readme html sooner :)
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Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Sat Feb 19, 2011 10:31 am

Oh, good, here's the thread to report these. :)

http://www.fallout3nexus.com/downloads/file.php?id=376

http://www.fallout3nexus.com/downloads/file.php?id=13361 (One of the listed compatibility files for Powered Power Armor).

PPA - IMCN.esp (Another listed compatibility file)

http://www.fallout3nexus.com/downloads/file.php?id=13430. Part of the Ambient Temperature package.

http://www.fallout3nexus.com/downloads/file.php?id=15087. Voiced overhaul with quests, new buildings, etc.

http://www.fallout3nexus.com/downloads/file.php?id=8874. Skill/SPECIAL uncapper.

http://www.fallout3nexus.com/downloads/file.php?id=14449. Another quest mod.

http://www.fallout3nexus.com/downloads/file.php?id=5925. Adds a perk for beating "Reign of Grelok" game.

http://www.fallout3nexus.com/downloads/file.php?id=9603. Let's you recruit Cross after BS (I don't even know if this is necessary anymore, but it didn't show up in BOSS).

http://www.fallout3nexus.com/downloads/file.php?id=4180.

http://www.fallout3nexus.com/downloads/file.php?id=2656. Megaton house overhaul.

MMH_Even_More_Storage.esp - config file for MMH

http://www.fallout3nexus.com/downloads/file.php?id=2348

Added the above only for now. Thanks for the descriptions makes it a little easier for me :)
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Post » Sat Feb 19, 2011 11:41 am

Got a few more for ya that I am going to be trying out:

Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=8670


These come from the http://fallout3nexus.com/downloads/file.php?id=15735 mod:
Unknown mod file: BarterWithRaiders.esp

Unknown mod file: BarterWithRaiders-NoKarmaDiscount.esp

Unknown mod file: BarterWithRaiders-NPC Default.esp (Also has a BarterWithRaiders-NPC Compatible.esp as these ones are optional)

Unknown mod file: BarterWithRaiders-NPC Default-MMM.esp (Also has a BarterWithRaiders-NPC Compatible-MMM.esp as these ones are optional)

Unknown mod file: BarterWithRaiders-FWE Class Patch.esp
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Sat Feb 19, 2011 12:42 am

http://fallout3nexus.com/downloads/file.php?id=15003. Adds a flashlight separate from the Pipboy.

Flashlight-LOS.esp

http://www.fallout3nexus.com/downloads/file.php?id=12905

http://www.fallout3nexus.com/downloads/file.php?id=9633. Black Rock Shooter outfit.

http://www.fallout3nexus.com/downloads/file.php?id=14205. Big Town overhaul.

TSC Air Support.esm - Mothership Zeta Crew file that adds Enclave Commander-like functions.

TSC Air Support.esp

Hopefully these aren't already there and I missed them or didn't update. :)

Edit: Found a couple more:

MZC Addon - MZC-IMCN Patch.esp

MZC Addon - Gear Improv-All in One.esp

MZC Addon-Olympus Armory (forecefield).esp [sic]

All from http://www.fallout3nexus.com/downloads/file.php?id=15369

Edit again:

Noticed that:

Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Zones Respawn.esp

From MMM don't have a note that they're already included in FWE and don't need to be installed if running both. It might be helpful it add that, since I've been using both for a bit and didn't realize it was unnecessary. :sad:

Added above and update for MMM files warnings

I have some suggestions for updating the Masterlist. Here are a list of mods I'm currently running that have no masterlist entry. A few of them are fairly popular, so they may warrant examination for inclusion.

Unknown mod file:http://www.fallout3nexus.com/downloads/file.php?id=14463

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=15641

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=2654

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=15566

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=5212

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=1518

Unknown mod file: Detect Traps - The Traponator 4000.esp (Related to .esm of same name)

Unknown mod file: Detect Traps - Perk.esp (Related to .esm of same name)

Unknown mod file: Detect Traps.esp (Related to .esm of same name)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=9414 (NOTE: This has to be loaded after "Ling's Pretty Things" to work)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=1552

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=1827

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=2253

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=14296

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=10856

Unknown mod file: WMMP_Install.esp (Part of above mod)

Unknown mod file: WMMP_AMA [Swamp Folk].esp (Part of above mod)

Unknown mod file: WMMP_AMA [Mutants][20CWv5].esp (Part of above mod)

Unknown mod file: tubunarVanilla.esp (I honestly forget what this mod does. I couldn't find the source file. I apologize! FO3EDIT shows it is some kind of unique armor replacer/modifier. I hate generic file names!)
Thanks for all your work!

Added the above. Can't do any more now, too tired after nightshift :violin:
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Sat Feb 19, 2011 8:19 am

Unknown mod file: tubunarVanilla.esp (I honestly forget what this mod does. I couldn't find the source file. I apologize! FO3EDIT shows it is some kind of unique armor replacer/modifier. I hate generic file names!)
Thanks for all your work!


It's from http://www.fallout3nexus.com/downloads/file.php?id=10375 :)

Got a few more myself:

A note for MMM that Mart's Mutant Mod - Master Menu Module.esp is, like the other ones I mentioned, unnecessary if you're running MMM with FWE using FOIP.

In addition:
http://www.fallout3nexus.com/downloads/file.php?id=9335 - Makes it so swampfolk don't have more HP than deathclaws. :swear:

http://www.fallout3nexus.com/downloads/file.php?id=7841 - Replaces the T51b power armor in Fort whatsitcalled with a version based on the "Colossus Power Armor" mods by daejones.

http://www.fallout3nexus.com/downloads/file.php?id=1448 - A companion, found in Megaton.

- mika.esp - The unessential version of the above companion.

http://www.fallout3nexus.com/downloads/file.php?id=15314 - Fixes an occasional crash when looking Talon Mercenaries and Regulators.

- FO3 Wanderers Edition - Talon Loot Crash Fix.esp - The version of the above for people without Weapon mod kits.

http://www.fallout3nexus.com/downloads/file.php?id=2471 - A perk that lets you superjump, as the esp states. :P

Thanks for all your work!
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Sat Feb 19, 2011 6:54 am

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=3795

Unknown mod file: 7_ISA Handgrip_fix_LincolnRifle.esp (Part of above mod)

Unknown mod file: 7_ISA -e 20th Century Weapons v3.1.esp (Part of above mod)

Unknown mod file: xCALIBRammo_override.esp (Part of xCALIBR)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=15012 (NOTE: Must be loaded after any weapon mod that replaces the Combat Shotgun)

Unknown mod file: Saiga-12 Combat Shotgun Override Operation Anchorage.esp (Part of above mod)

Unknown mod file: Saiga-12 Combat Shotgun Override Broken Steel.esp (Part of above mod)

Unknown mod file: Saiga-12 Combat Shotgun Override The Pitt.esp (Part of above mod)

Unknown mod file: http://www.fallout3nexus.com/downloads/file.php?id=9167 (NOTE: Included in Ling's Finer Things, but I'm using it separately)

Thanks for all your work!

Added

http://www.fallout3nexus.com/downloads/file.php?id=13724
http://www.fallout3nexus.com/downloads/file.php?id=15403

Thanks for all the work on this must have FO3 app. :goodjob:

Added

heres some more FO3 mods not in the masterlist as of revision 2312

http://www.fallout3nexus.com/downloads/file.php?id=2740 -- FortFreeway.esm

http://www.fallout3nexus.com/downloads/file.php?id=13466 -- Solace.esp

http://www.fallout3nexus.com/downloads/file.php?id=14778 -- Shack On The Beach.esp

http://www.fallout3nexus.com/downloads/file.php?id=9136 -- RaiderGirls_vanilla_advlt.esp

http://www.fallout3nexus.com/downloads/file.php?id=6283 -- Colossus Tesla Armor.esp

wish id read the readme html sooner :)

Added. More later... :wave:
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat Feb 19, 2011 10:32 am

Unknown mod file: Advanced Recon Gear.esp (Related to .esm of same name)

Unknown mod file: Advanced Recon Tech.esp (Related to .esm of same name)

Unknown mod file: Advanced Recon Armor.esp (Related to .esm of same name)

Added this one I missed
http://www.fallout3nexus.com/downloads/file.php?id=14006 -- xCALIBRuniverse_LingsPrettyThings.esp -- xCALIBRuniverse_LingsBrokenSteel.esp

http://www.fallout3nexus.com/downloads/file.php?id=4453 -- Level 1 Smallest More Color.esp (probably lvl 2 and 3 also)

http://www.fallout3nexus.com/downloads/file.php?id=15108 -- fasttravelfromindoors.esp

http://www.fallout3nexus.com/downloads/file.php?id=4331 -- Shaikujins_Chrome_Dogmeat_Armour.esp

http://www.fallout3nexus.com/downloads/file.php?id=8807 -- LaptopTerminals.esp -- LaptopTerminalsAnchorage.esp -- LaptopTerminalsPointLookout.esp -- LaptopTerminalsPitt.esp - LaptopTerminalsBrokenSteel.esp (lol and a zeta esp with 1 terminal replaced)

wish id read the readme html sooner :)

Added. The html file is pretty useful eh!

Got a few more for ya that I am going to be trying out:

Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=8670


These come from the http://fallout3nexus.com/downloads/file.php?id=15735 mod:
Unknown mod file: BarterWithRaiders.esp

Unknown mod file: BarterWithRaiders-NoKarmaDiscount.esp

Unknown mod file: BarterWithRaiders-NPC Default.esp (Also has a BarterWithRaiders-NPC Compatible.esp as these ones are optional)

Unknown mod file: BarterWithRaiders-NPC Default-MMM.esp (Also has a BarterWithRaiders-NPC Compatible-MMM.esp as these ones are optional)

Unknown mod file: BarterWithRaiders-FWE Class Patch.esp

Added

It's from http://www.fallout3nexus.com/downloads/file.php?id=10375 :)

Got a few more myself:

A note for MMM that Mart's Mutant Mod - Master Menu Module.esp is, like the other ones I mentioned, unnecessary if you're running MMM with FWE using FOIP.

In addition:
http://www.fallout3nexus.com/downloads/file.php?id=9335 - Makes it so swampfolk don't have more HP than deathclaws. :swear:

http://www.fallout3nexus.com/downloads/file.php?id=7841 - Replaces the T51b power armor in Fort whatsitcalled with a version based on the "Colossus Power Armor" mods by daejones.

http://www.fallout3nexus.com/downloads/file.php?id=1448 - A companion, found in Megaton.

- mika.esp - The unessential version of the above companion.

http://www.fallout3nexus.com/downloads/file.php?id=15314 - Fixes an occasional crash when looking Talon Mercenaries and Regulators.

- FO3 Wanderers Edition - Talon Loot Crash Fix.esp - The version of the above for people without Weapon mod kits.

http://www.fallout3nexus.com/downloads/file.php?id=2471 - A perk that lets you superjump, as the esp states. :P

Thanks for all your work!

Phew, did em all (for now)

Ahhhh! Won't commit! Report back later when fixed!

Redid it all again. Need bed now so will have to wait bit longer Red Eye \/ Sorry :cry:
User avatar
Jessie Butterfield
 
Posts: 3453
Joined: Wed Jun 21, 2006 5:59 pm

Post » Sat Feb 19, 2011 8:17 am

Well, aside from the updates not committing yet (and thus not processing on a run yet), I do have a couple more for you that I grabbed recently:

Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=9204 (Also just tossed this right by my other HUD mods since that is basically what it does)

Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=14730 (Comes from Antistars Assorted Add-ons, I just have mine loaded up by Darn/Dynamic Crosshair/Other HUD mods for placement)

Redid it all again. Need bed now so will have to wait bit longer Red Eye \/ Sorry :cry:

No worries, I'm never in any rush, just like to try and help out where I can.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri Feb 18, 2011 9:32 pm

Well, aside from the updates not committing yet (and thus not processing on a run yet), I do have a couple more for you that I grabbed recently:

Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=9204 (Also just tossed this right by my other HUD mods since that is basically what it does)

Unknown mod file: http://fallout3nexus.com/downloads/file.php?id=14730 (Comes from Antistars Assorted Add-ons, I just have mine loaded up by Darn/Dynamic Crosshair/Other HUD mods for placement)

Added
User avatar
Ridhwan Hemsome
 
Posts: 3501
Joined: Sun May 06, 2007 2:13 pm

Post » Sat Feb 19, 2011 12:41 am

Another note:

Attentater's Wasteland Economy.esp is already in the masterlist, but should be tagged with Names. It adds names to a lot of the generic "Megaton settler"-type people that get overridden in the Bashing process.

Similarly, LingsPrettyThings.esp is in the masterlist but should be tagged with NPCFaces and Invent.

Edit: Is it right that all the MMM bits are tagged Scripts except for Mart's Mutant Mod.esp and the FOIP MMM/FWE file Mart's Mutant Mod - FWE Master Release.esp?
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Fri Feb 18, 2011 10:27 pm

Another note:

Attentater's Wasteland Economy.esp is already in the masterlist, but should be tagged with Names. It adds names to a lot of the generic "Megaton settler"-type people that get overridden in the Bashing process.

Similarly, LingsPrettyThings.esp is in the masterlist but should be tagged with NPCFaces and Invent.

Edit: Is it right that all the MMM bits are tagged Scripts except for Mart's Mutant Mod.esp and the FOIP MMM/FWE file Mart's Mutant Mod - FWE Master Release.esp?

Thank-you for the tag suggestions, I've added that to Attentater's mod.
As for LingsPrettyThing.esp, I've just been experimenting with various tags, Flash and Edit are great for this, several of which it certainly needs, as as of now it has NONE!
This is what I've added: % {{BASH: Eyes,Hair,Invent,Names,NpcFaces}}, feedback would be great.

What I would like to know next is does it need these:
Actors.Stats
R.Mouth
R.Teeth
Do the bottom 2 even work for FO3?

As for scripts tags on MMM, I assume they're correct, but do not know for certain as not using it (yet ;))
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Fri Feb 18, 2011 8:35 pm

Thanks Torrello, got a couple more

http://www.fallout3nexus.com/downloads/file.php?id=15427 __ TheSKINNYwearShopDC.esp
Fomm reports its file header marks it an esm, asked the author and he said its just flagged as esm, to fix the allknown blackbody-whitehands - issue"

http://www.fallout3nexus.com/downloads/file.php?id=15604 __ Core Robots - The Eyebots.esp / Core Robots - The Handy.esp / Core Robots - The Protectrons.esp / Core Robots - The Robobrains.esp

Edit, and http://www.fallout3nexus.com/downloads/file.php?id=14945 __ I am Robot.esp
adds armor sets the PC can wear or give to NPCs to wear to be temporary cyborgs, and two of the textures are what Core Robots uses to upgrade wasteland Protectrons and Robobrains but theres no Core Robots compatibility patch with Robco Certified, so not sure if Robcos bots get the upgrade... and I want a way to recruit the new dudes. Sry if this' off topic.
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Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Sat Feb 19, 2011 9:09 am

What I would like to know next is does it need these:
Actors.Stats
R.Mouth
R.Teeth
Do the bottom 2 even work for FO3?


I don't think LingsPrettyThings changes any stats (at least, not that I saw while poking around in FO3Edit).

Mouth/Teeth...well, I fired up the Geck and checked, and there is a listing for it, but it's the same for every single race except children, so it's probably not specifically necessary here.

Also, more mods:

Unknown mod file: FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp

Unknown mod file: FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp

Unknown mod file: FWE-COL-Enclave-compatibilitypatch.esp

They're all from http://www.fallout3nexus.com/downloads/file.php?id=15011, which uses daejones' resources and reskins the FWE Enclave armors using them. They should probably all be tagged graphics.

http://www.fallout3nexus.com/downloads/file.php?id=9480 gives a generic template with 20 sound slots for people to put their own songs into.
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Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Sat Feb 19, 2011 8:31 am

I don't think LingsPrettyThings changes any stats (at least, not that I saw while poking around in FO3Edit).

Mouth/Teeth...well, I fired up the Geck and checked, and there is a listing for it, but it's the same for every single race except children, so it's probably not specifically necessary here

Well I added them and rebuilt and, although it might not ímport anything, bash was more than happy with the tags. The R.Mouth certainly did help, beards are imported. :celebration:
However, I think there might be an issue with the Invent tag, in that it doesn't work. With the tags I've added almost all NPC entries for LingsPrettyThings.esp (LPT) are now orange in Edit which means they're overwritten but same as winning mod, which is the bashed patch.
The exceptions are those which loose to companion mods, Moira because I use moirared.esp and Cutter. LPT alters Cutters clothing but becos it won't import these changes she's naked except for the sixy nurse hat LPT adds.
As for Moira Brown, neither LPT clothes nor moirared's RobCo are imported into the patch (both red in Edit) but she does wear the red suit and have LPT's face and hair changes, as moirared is fully merged. I'm happy with this, but importing Invent isn't working. Poop! :sadvaultboy:
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Dan Endacott
 
Posts: 3419
Joined: Fri Jul 06, 2007 9:12 am

Post » Sat Feb 19, 2011 8:46 am

Thanks Torrello, got a couple more

http://www.fallout3nexus.com/downloads/file.php?id=15427 __ TheSKINNYwearShopDC.esp
Fomm reports its file header marks it an esm, asked the author and he said its just flagged as esm, to fix the allknown blackbody-whitehands - issue"

http://www.fallout3nexus.com/downloads/file.php?id=15604 __ Core Robots - The Eyebots.esp / Core Robots - The Handy.esp / Core Robots - The Protectrons.esp / Core Robots - The Robobrains.esp

Edit, and http://www.fallout3nexus.com/downloads/file.php?id=14945 __ I am Robot.esp
adds armor sets the PC can wear or give to NPCs to wear to be temporary cyborgs, and two of the textures are what Core Robots uses to upgrade wasteland Protectrons and Robobrains but theres no Core Robots compatibility patch with Robco Certified, so not sure if Robcos bots get the upgrade... and I want a way to recruit the new dudes. Sry if this' off topic.

Added

I don't think LingsPrettyThings changes any stats (at least, not that I saw while poking around in FO3Edit).

Mouth/Teeth...well, I fired up the Geck and checked, and there is a listing for it, but it's the same for every single race except children, so it's probably not specifically necessary here.

Also, more mods:

Unknown mod file: FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp

Unknown mod file: FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp

Unknown mod file: FWE-COL-Enclave-compatibilitypatch.esp

They're all from http://www.fallout3nexus.com/downloads/file.php?id=15011, which uses daejones' resources and reskins the FWE Enclave armors using them. They should probably all be tagged graphics.

http://www.fallout3nexus.com/downloads/file.php?id=9480 gives a generic template with 20 sound slots for people to put their own songs into.

Added too!
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Fri Feb 18, 2011 10:57 pm

hi Torrello, thanks for the fast update, but appears the load order for Core Robots needs to be below MMM. Ive only one example, the Handy (Wodsworth in the Megaton home, havent seen any others) reverts to vanilla textures when Core Robots esps are loaded before the MMM esps, specifically
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp

other Core Robots like Protectrons dont revert tho; and I am Robot.esp works fine loaded above MMM. Im using a standard fo3edit bashed patch, and just using the userlist.txt OVERRIDE with the four Core Robots for now.
User avatar
Sakura Haruno
 
Posts: 3446
Joined: Sat Aug 26, 2006 7:23 pm

Post » Sat Feb 19, 2011 9:49 am

hi Torrello, thanks for the fast update, but appears the load order for Core Robots needs to be below MMM. Ive only one example, the Handy (Wodsworth in the Megaton home, havent seen any others) reverts to vanilla textures when Core Robots esps are loaded before the MMM esps, specifically
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - Zones Respawn.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - Natural Selection.esp
Mart's Mutant Mod - Master Menu Module.esp

other Core Robots like Protectrons dont revert tho; and I am Robot.esp works fine loaded above MMM. Im using a standard fo3edit bashed patch, and just using the userlist.txt OVERRIDE with the four Core Robots for now.

Moved them to the later misc section, which is after MMM. Enjoy
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

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