Boston Metro System

Post » Thu Nov 26, 2015 7:52 pm

....

...lets all take the metro to memory lane pls.

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Kelly James
 
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Post » Thu Nov 26, 2015 10:19 am

Exactly. Everybody make sure you have 15 cents on you when you go down there or you will get trapped, and for a little karma boost take an extra nickel to give to poor old Charlie so he can get off that train too.

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electro_fantics
 
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Post » Thu Nov 26, 2015 7:11 pm

Out of curiosity, what happened to Charlie?
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OJY
 
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Post » Thu Nov 26, 2015 10:07 am

Sure, if it's different than in 3.
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xxLindsAffec
 
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Post » Thu Nov 26, 2015 11:49 am

https://www.youtube.com/watch?v=NucicclOd9E

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Anna Beattie
 
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Post » Thu Nov 26, 2015 6:26 pm


I second this. Why not have it mostly functional? Could be cool if done right. In picturing something similar to GTA or Red Dead Redemption's train, just perhaps smaller in scope.
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Motionsharp
 
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Post » Fri Nov 27, 2015 1:19 am

Would be great if it was functional, and you found out when you suddenly noticed a loud noise and bright light rushing towards you as you walked through the tunnels.

Also, would be fun to lead enemies into the train's path.

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Laura Samson
 
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Post » Thu Nov 26, 2015 4:41 pm

This one agrees. Only thing is I don't know how they would implement it and it be believable unless npcs are scripted to ride too, otherwise it's just you and an empty tram. Could be driven by an android I guess.
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Lisa Robb
 
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Post » Thu Nov 26, 2015 5:13 pm

I liked the metro a lot actually. I would like to see it again, though I think I would like it even more if it was connected to the outerworld without a load screen. That way you can explore it and any cave-ins you could look for and find the cause above-ground. Just an idea though.

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CHangohh BOyy
 
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Post » Fri Nov 27, 2015 12:34 am

If the do they better make the ghouls tougher.

And layer the metro so it gets more challenging as you go deeper.
Fallout 3s metro was disappointing in that sense.

All enemy's were at the same level no matter which layer of the metro you were in.

^
NO more of this bethesda. Make a better metro than the one in fallout 3,not some peaceful stroll in the tunnels.
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le GraiN
 
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Post » Thu Nov 26, 2015 12:29 pm

I despised the metro, mostly because of how many times I had to go through them, the enemies now gone, the 'mystery' now dead. It was such a time waster that I was glad I found most of the locations in DC, so I can just FT and avoid the damn things (or at least try to).

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Skrapp Stephens
 
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Post » Thu Nov 26, 2015 9:57 pm


Lol I'm actually going to see system of a down in a couple weeks. I'll be thinking of this if they play it.
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Horse gal smithe
 
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Post » Thu Nov 26, 2015 4:16 pm

imagine a pneumatic metro system

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Gaelle Courant
 
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Post » Thu Nov 26, 2015 11:39 pm


Exactly! Like the ones at the dawn of the 20th century. They'd still be in service if it wasn't for electricity.
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Kate Schofield
 
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Post » Thu Nov 26, 2015 12:42 pm

if they go with todays system its an easy system to navigate however there is a good stretch around government center underground. Good news is Boston is a small city and every train line is color coded
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Danial Zachery
 
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Post » Thu Nov 26, 2015 3:32 pm

It's not necessarily a bad idea to add one, but FO3 has made me veeeery wary of Bethesda's metros. FO3 was 60% train tunnels, 30% rubble blocks. I don't want to be forced to spend all my time in there, especially if every single part of it is going to look identical.

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Genevieve
 
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Post » Thu Nov 26, 2015 3:27 pm

Yes I would like metros back but I'd also like to see some changes.

Every time you enter the metros, Ghouls respawn thus giving you a sense of fear/terror when you enter them.

Have the metros be interesting and not just, that's the same looking metro as the other one.

Have Rads be in some of them, giving a Vault 34 type feel to them.

Have the metros not be lit well, giving that horror feel to them.

There should be a hidden settlement in the Metros that you could find much like the ghoul place in Fallout 3 but not necessarily inhabited by ghouls.

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Laura Samson
 
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Post » Thu Nov 26, 2015 9:38 pm

Would much prefer ghouls to respawn in the metros. At least get some small amount of XP for having to hoof it back through it for the 1,000,000th time.

*edit* oops some how missed the part where you said every time. Maybe every few days.
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FoReVeR_Me_N
 
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Post » Thu Nov 26, 2015 6:25 pm


Considering Scolay Square still exists in FO4 the "Big Dig" may never have happened.
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Louise Lowe
 
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Post » Thu Nov 26, 2015 10:56 am

We could pretty much confirm that it won't be dark in them if Skyrim is any indication.

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Theodore Walling
 
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Post » Fri Nov 27, 2015 12:01 am

I'd veto the first suggestion in a heartbeat. Exiting/entering a metro should not instantly respawn all enemies. There needs to be a period of time that it would still not be populated. Furthermore, I think it would be better to not have it just be Ghouls. There should be a list of possible spawns such as:

Nothing at all (even when it's "respawned")

Feral Ghouls

Raiders

Super Mutants

Radroaches

Friendly Ghouls

Friendly Wastelanders

Brotherhood Paladins

Robots of various models

Deathclaws

And these spawns shouldn't necessarily be mutually exclusive. I don't expect 30 Deathclaws to be inhabiting a metro station at any given time. But imagine how scary it would be to think you're safe because you found some friendly Ghouls and all of a sudden you find a Deathclaw in the next room. Or stumbling on a cadre of Super Mutants engaging raiders in a fight.

The more dynamic and varied the trips into the tunnels could be, the better. Granted there'd still be some limitations. You wouldn't find raiders or wastelanders in the radioactive tunnels, so the chances for Ghouls and Super Mutants would go up.

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My blood
 
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Post » Fri Nov 27, 2015 1:44 am

I absolutely loved the D.C. Metro in Fallout 3, so I'd certainly welcome a sprawling metro system in Fallout 4.

But if there's one in Boston then it wouldn't make any sense not to include it, so this should be promising!

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Jennifer May
 
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Post » Thu Nov 26, 2015 6:43 pm

I really think the metro should have layers of how dangerous it can be as you go deeper; as well as having very hidden, ineresting discoverys. And I would like it to be like a maze/puzzle. Where you need to find keys to unlock places that wouldn't be explained in a quest.
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JUan Martinez
 
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Post » Thu Nov 26, 2015 10:55 pm

The deeper you go, the better the loot, yet greater the danger.

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jasminε
 
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Post » Thu Nov 26, 2015 7:46 pm

Yes, sadly all we saw in the D.C metro were low level ghouls and raiders. And not much of an immense metro.
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Wanda Maximoff
 
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