Boston Metro System

Post » Thu Nov 26, 2015 9:57 pm

How many of you want to see the return on a metro system like Fallout 3?

I would.

I remember getting lost down there for hours upon hours, constantly searching for something new or weird.

Thoughts?
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Wayland Neace
 
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Post » Thu Nov 26, 2015 10:53 am

I wouldn't mind the metro being present, so long as it isn't used to justify chopping the world up into smaller pieces like it was in Fallout 3.

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April D. F
 
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Post » Thu Nov 26, 2015 5:58 pm

As long as it isn't the only means of getting around the city. No giant rubble piles everywhere.
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Miranda Taylor
 
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Post » Fri Nov 27, 2015 12:16 am

Make it 1 big location to explore and be allowed to come above ground (preferably without loading) or don't bother.

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+++CAZZY
 
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Post » Thu Nov 26, 2015 5:05 pm

Yes! One of my fave places in Fallout was walking down the dark tunnels, wouldn't mind them making it more interactive say repairing emergency generators to get some extra lights on and making the station protectorons more useful in helping clear and keep the metro clear :)

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Spooky Angel
 
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Post » Thu Nov 26, 2015 5:35 pm

I would rather have no metro please.

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Vickey Martinez
 
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Post » Thu Nov 26, 2015 11:17 pm

Metro 2033 like stuff could work for a part of the game.

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Stephanie Kemp
 
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Post » Thu Nov 26, 2015 9:31 pm

But Boston has a metro/subway system. So why they wouldn't add it, would be a bit strange.

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Izzy Coleman
 
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Post » Thu Nov 26, 2015 11:54 am

Yes it does, and IIRC, it is the oldest in the nation. I'm not from Boston and have never even been there, but from what I've read, it's not entirely underground. I don't think there's much chance of it being as big a PITA to navigate as the DC Metro was in FO3.

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Steven Nicholson
 
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Post » Fri Nov 27, 2015 1:25 am

The metro in FO3 does not become a pain in the butt to navigate once you read the signs and maps.

Those "smaller pieces" were actually at a larger scale than the main worldspace.

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Isaiah Burdeau
 
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Post » Fri Nov 27, 2015 2:37 am

Sure but if it's a trade route then I expect it to be treated like one and heavily defended with pit-stops and garrisons with traders, guards, travelers and mercenaries. Not FO3's "Oh I got to rivet city with a guard that can barely fight off three rad-scorpions, how did I survive numerous raiders, ghouls and super mutants? Don't worry about it"
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Cool Man Sam
 
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Post » Thu Nov 26, 2015 7:08 pm

Boston has a working subway, and an old condemned metro, along with colonial through prohibition era smugglers tunnels. It makes no sense that a BGS game would exclude them.
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Victoria Bartel
 
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Post » Thu Nov 26, 2015 10:59 am

WHAT HAPPENED TO CHARLIE?

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Nancy RIP
 
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Post » Thu Nov 26, 2015 3:07 pm

Heck, yeah. I also got lost in those tunnels for what seemed like hours at a time. I'd then pop out somewhere in the city, Explore that area, then take the next tunnel entrance. I'm still not sure if I've actually explored all the areas in FO3.

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Connor Wing
 
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Post » Thu Nov 26, 2015 6:06 pm

I like the metro system. Usually it has undesirables that need to be weeded out.

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Bloomer
 
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Post » Thu Nov 26, 2015 11:25 am

Sure never felt like it. All of the DC districts that were separated from the rest of the world felt tiny to me. Maybe because of the claustrophobic and samey environments that were confusing to navigate because it was hard to remember which metro tunnel you needed to take to get where you wanted.

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Kit Marsden
 
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Post » Thu Nov 26, 2015 12:35 pm

As much as I admit to wanting to Nuka Break my screen navigating that horrid maze of networks, I am compelled to admit that I would be less pleased if it were not so complex.

I was forced to set down with a paper and pen at one point. Some might call that archaic to board games. I call it another element of interaction.

Do I enjoy being frustrated?

No.

However, it is that reason why I am forced to implement measures to not be frustrated and to use what remaining brain cells I have left and put the controller down for other tools. I welcome and often plead for complexity, especially in puzzles and that's just what the metro is. Be careful what you wish for, I guess.

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lolli
 
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Post » Thu Nov 26, 2015 1:14 pm

I enjoyed labyrinths and mazes. I just didn't like how the metros were used as a "cheat" to disconnect the world and I felt they were over relied upon a little.

I'd much rather have a few expansive metro tunnels with 24 different exits than 80 different tunnels that were smaller, more linear, and more frustrating to figure out if you picked the right one.

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Emmie Cate
 
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Post » Fri Nov 27, 2015 12:47 am

I get that, why I suggested more interactions. Would be nice to have some more results from it then just ghoul, ghoul, ghoul, radroach, ghoul exit. Maybe some interesting hold out points, activate a generator and get the security booth working, find the tunnels full of raiders/ghouls/mutants letting you set up an ambush, you trigger the lights and they charge up to find you and your mines!

...I'd be happy to just turn on a gen and get the lights working, but more uses of mines and interation with the world would be a good addition personally.

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Batricia Alele
 
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Post » Thu Nov 26, 2015 11:31 pm


Which reminds me: If I'm exploring the underground Boston Metro tunnels, I want to see, in huge bright red letters: "WHERE IS CHARLES LEE!?" Beautiful Easter egg and shout out, if I may say so.
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x_JeNnY_x
 
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Post » Thu Nov 26, 2015 5:14 pm

My preference is no. Or at least dont use them so much. Getting around DC was not very fun
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мistrєss
 
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Post » Thu Nov 26, 2015 10:20 am

What if there was a functioning metro system? The people from the Institute would be technological knowledgeable.

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Dona BlackHeart
 
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Post » Thu Nov 26, 2015 6:11 pm

Feral gouls swarm runing on you like an alien movie, yes i want to see horrible death, killing from the roof, surprise get me!

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naome duncan
 
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Post » Thu Nov 26, 2015 1:08 pm

Its not just the metro, but the underground highways (Big Dig)

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LuBiE LoU
 
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Post » Fri Nov 27, 2015 12:02 am

YouTube: The Kingston Trio - M.T.A.

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Shelby McDonald
 
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