Bounty Hunter System!!

Post » Sun Jun 21, 2009 11:18 pm

Bounty hunters are players who use their perfected player killing skills not to cause turmoil but rather bring justice and vengeance where needed .Whenever you are killed by another player that isn't of the opposite faction or from a clan that your guilds is in war with, you receive a death report.The death report can be taken to a Bounty Hunter terminal to put a bounty on the head of the killer. Any registered Bounty Hunter (player character that has paid a large fee to register as a BH) can take the mission and hunt the "mark". The "mark" with a bounty on their head will not know if they have a bounty on them or not, or if there is, how much it is worth. When a player creates a bounty they will be giving BH's a reason to hunt these "criminals" as there are several reasons and incentives to complete these bounties.Players who place the bounty will also be given the opportunity to add a monetary reward on the bounty to encourage BH's to complete your job. As added incentive BH's will also receive rewards, both permanent and temporary for achieving their goals. The best Bounty Hunters will also get their services advertised across the wasteland and maybe ranknames as rewards for the most feared bountyhunters.

To avoid exploits gamesas can implement a way to stop them :

I All players who die from a bountyhunting quest to have his stats lowered with 5 % -15% for 5-10 hours and i think you wont give your 10% of your stats 10 hours for some money.


II All players who die from a bountyhunting quest will have an impact on your aligniament and for like 3-5 hours to not be able to enter in cityes and bank your goods.So if u are a victim of a bounty all guards from the big towns will atack you on site 5 hours lets say.


III All players who die from a bountyhunting quest will give a good aligniament points to other players for 3-5 hours and they will kinda be more constant targets for anyone.So any player will try to avaoid to be a bountyhunter victim.


IV All players who are victims to a bountyhunter quest have a 25% chance to lose some of they items for 3-5 hours even if the items/gear are already saved.(3-5 played time hours usually to avoid loging out and just wait for the time to pass)


+On the other hand some reaward system can be implement even for the criminals after the time of hounting is elapsed (lets say 10 hours ingame time) and the outlow escape the punishment ,he can have some kind of reward or aligniament increased and the bounty hunter that fail to kill him may have got some penalityes or loss after his failure.



All these things can stop people to sell themself and die from a bountyhunter and in the same time some may avoid doing bad things in order to not be on any bounterhunter list ,but some may chose the path of the criminals and outlow if they are good enough to escape the bountyhunters becouse even themself can end with a reward if they are good enough.gamesas need to chose from these or even implement more ways to stop people from exploiting the bountyhunting system and some ways to make people chose this kind of dangerous path,altho it will not be a simple busines.

PS: I have trust that gamesas can implement a strong bountyhunting system and be a big plus in the harsh wasteland of fallout becouse bountyhunting can become a viable profession/sport/way of playng the game and were other games failed fallout can succeed. Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Joie Perez
 
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Joined: Fri Sep 15, 2006 3:25 pm

Post » Mon Jun 22, 2009 6:02 am

UO did this. SWG also had a bounty hunter system I think but I never got into that game enough to see what that was all about.

Only problem with such a system is that it's easy to exploit. "What did you say my head is worth??!"

1. Lop off your own head.
2. ????
3. Profit.
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Chenae Butler
 
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Post » Mon Jun 22, 2009 1:56 am

the system need to be good implement and exploits can be avoided.Im not giving you more reasons and example in here and gamesas will solve this problem.Stat loss or other penalityes can make the things harder for someone who wana be killed intentionally. Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Kill Bill
 
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Post » Mon Jun 22, 2009 5:13 am

Bounty hunters are players who use their perfected player killing skills not to cause turmoil but rather bring justice and vengeance where needed .Whenever you are killed by another player that isn't of the opposite faction or from a clan that your guilds is in war with, you receive a death report.The death report can be taken to a Bounty Hunter terminal to put a bounty on the head of the killer. Any registered Bounty Hunter (player character that has paid a large fee to register as a BH) can take the mission and hunt the "mark". The "mark" with a bounty on their head will not know if they have a bounty on them or not, or if there is, how much it is worth. When a player creates a bounty they will be giving BH's a reason to hunt these "criminals" as there are several reasons and incentives to complete these bounties.Players who place the bounty will also be given the opportunity to add a monetary reward on the bounty to encourage BH's to complete your job. As added incentive BH's will also receive rewards, both permanent and temporary for achieving their goals. The best Bounty Hunters will also get their services advertised across the wasteland and maybe ranknames as rewards for the most feared bountyhunters.

To avoid exploits gamesas can implement alot ways to stop them :

I All players who die from a bountyhunting quest to have his stats lowered with 5 % -15% for 5-10 hours and i think you wont give your 10% of your stats 10 hours for some money.


II All players who die from a bountyhunting quest will have an impact on your aligniament and for like 3-5 hours to not be able to enter in cityes and bank your goods.So if u are a victim of a bounty all guards from the big towns will atack you on site 5 hours lets say.


III All players who die from a bountyhunting quest will give a good aligniament points to other players for 3-5 hours and they will kinda be more constant targets for anyone.So any player will try to avaoid to be a bountyhunter victim.


IV All players who are victims to a bountyhunter quest have a 25% chance to lose some of they items for 3-5 hours even if the items/gear are already saved.(3-5 played time hours usually to avoid loging out and just wait for the time to pass)


+On the other hand some reaward system can be implement even for the criminals after the time of hounting is elapsed (lets say 10 hours ingame time) and the outlow escape the punishment ,he can have some kind of reward or aligniament increased and the bounty hunter that fail to kill him may have got some penalityes or loss after his failure.



All these things can stop people to sell themself and die from a bountyhunter and in the same time some may avoid doing bad things in order to not be on any bounterhunter list ,but some may chose the path of the criminals and outlow if they are good enough to escape the bountyhunters becouse even themself can end with a reward if they are good enough.gamesas need to chose from these or even implement more ways to stop people from exploiting the bountyhunting system and some ways to make people chose this kind of dangerous path,altho it will not be a simple busines.

PS: I have trust that gamesas can implement a strong bountyhunting system and be a big plus in the harsh wasteland of fallout becouse bountyhunting can become a viable profession/sport/way of playng the game and were other games failed fallout can succeed. Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Daniel Holgate
 
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Post » Mon Jun 22, 2009 9:07 am

That sounds far more convoluted than it needs to be and far too punishing. If free PvP is in the game then it should be a part of it and have in game consequences which fit with the world rather than having the game punish the player, especially considering that being killed should be punishment enough even assuming that the bounty hunter doesn't loot anything from the corpse (such as random or non-random game destruction of equipment). I also see no reason to require that bounty hunters be so organized that they have to pay to gain access to bounties, especially not in the post-apocalyptic dystopian society of Fallout. I see no reason that the "mark" should be left out of the loop, though I see no reason not to require them to check the bounties to find that out. As for rewarding people with positive reputation for killing a bounty, I'm not so sure (only good option I can think of is to base it off of the player offering the bounty's reputation). I'd also like to see the ability to place bounties on players with positive reputations, maybe a seperate system through the criminal underworld that would function identically. As for finding out who has a bounty on their head I think that players should have to check the bounty list for updates (maybe only have to enter the area with the bounties to update your ability to see a tag next to the name of people with bounties on them when you run into them but can't check a list of people and the payments without accessing the list) but that people be removed from the list and what players can see once they have been killed for the bounty.
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David Chambers
 
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Post » Sun Jun 21, 2009 10:32 pm




A bounty hunter life is a hard one and if the system will reward him for a succes to avoid exploits we need some kind of penalties for both the hunter and for the outlaw .And is very simple to deal with :
If you dont have "balls of stell" you dont go grief people and pk so you will not be on someone list on ohter way if you wana be the arhcangel of truth and hunt the bad guys you wuld not venture in a hunt if your are not an elite and a very skilled warrior.


PS: It is very simple,not anyone can become a bountyhunter or a pk/outlaw/griefer and these lets call them "professions" will have their own risks.Dangerous busines are for dangerous people altho the penalties are only temporary to avoid exploits of any kind. Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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Undisclosed Desires
 
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Post » Mon Jun 22, 2009 12:01 am

A simple bounty hunter system -

This is system can be player based and/or computer based.

The system will keep track of their kills and when they reached so many, the game will place a bounty on their head as well as give the murderer a rating.

The bounty hunter can check the bounty postings daily, sign up for the bounty, and they will be paid when they make the kill and return to payment center.

For a player based system -

The bounty hunter\assassin can register at the payment center (jail, bail bonds, whoever) and other players can post notes of the bounty and presubmit the payment. Once the kill is made, the bounty hunter has to return to receive payment. Kind of like an Auction Hall for bounty hunters.

An assassin can have the same setup except more dark.

Bounties can be requested on anyone with a certain negative rating. Assassins can go after anyone.
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Destinyscharm
 
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Post » Sun Jun 21, 2009 10:29 pm




What you say its easy eploitable and a bountyhunter can allways give a tell to his victim in order to share the reward.Here is what i mean.

Fictive dialog:


Bounty hunter -you madafaka ,how the fvck did you manage to have so much money on your head biatch?
The autlow -Who are you?
Bounty hunter -Juct come in new Reno il wait you on the west dristrict ,im the bounty hounter that recieved the permission to hunt you down and the reward is 1k caps.
The autlow -Good luck with that kid.
Bounty hunter -If you come in 30 minutes im gona give you 500 caps.Alot of easy moeny that you can earn very easy ...and if you dont wana come i may get your head in other ways and you know im not givin you anything more than to svck my dike.
The autlow -Ok ..omw ,but dont try to fvcking trick me
Bounty hunter - Im not becouse we both know you will get yourself soon a new price on your head and im gone be the one who will do the job.
The autlow -Ye..


PS: This dialog look more or less legit of what it will happen with an easy exploitable system.The most known pk will have their connections with the best bounty hunters and thwy will share the reward with them all the time. Image

I am the Formless in all forms.Strenght si the only measure ,all things can be resolved with violence and blood share.
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CYCO JO-NATE
 
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Post » Mon Jun 22, 2009 3:49 am

g - Only cowards hide behind monikers.
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Amy Cooper
 
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Post » Mon Jun 22, 2009 12:55 am

@OP
I like it, i'm sure it can be modified or improved over time. Maybe more Bounty opportunities or whatever. But over all sounds good to me. Doesn't sound to hard to implement either. It's just an extra Listener() onto some Event() and that would work well.
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Guinevere Wood
 
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Post » Sun Jun 21, 2009 11:40 pm

How about lots of different alignments for bounty hunter missions, I'm sure there's mafia bosses that need you to track down someone who ripped them off for a bunch of cash. Kinda like a post-apocalyptic Boba Fett, he doesn't care who he works for, its the money that talks.
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renee Duhamel
 
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Post » Mon Jun 22, 2009 1:39 am

what if a outlaw escapes how about the bounty level is raised to a point where anyone who can get the them can commission for it that way
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Jeffrey Lawson
 
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Post » Mon Jun 22, 2009 12:06 am

Usually bounty hunter system use to fail because the hunted tend to let a friend kill him, then they split the money.

Now you might say: Well lets make so no one on the friend list or anyone from the same guild can kill him to collect bounty!

Then I say that the friend probably have an alt with no connection to the hunted.

Then you may say: What if only bounty hunters can do the missions!

Then I say again that the alt might even be a bounty hunter himself.

I'd say the only secure way to do this is to make NPC bounty hunters only. Image
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Floor Punch
 
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Post » Sun Jun 21, 2009 8:32 pm

It could work if the bounties were randomly assigned to the Hunters.

There should also be benifits to having a High Bounty on your head, and rewards for killing the bounty hunters.
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Phoenix Draven
 
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Post » Mon Jun 22, 2009 12:53 am



like i forgot who said/didnt say the player placing the bounty can put up money to encourage the bounty hunter to pursuit the bounty
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Scotties Hottie
 
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Post » Sun Jun 21, 2009 10:03 pm



have you played fallout 3? those are talan company mercs any bounty they dont care as long as the caps are flowing their working
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Kieren Thomson
 
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Post » Sun Jun 21, 2009 9:55 pm

hey man, I'm the Sheriff over there 8-)
Chek the Boards for REWARD search flyer Image
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~Amy~
 
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Post » Mon Jun 22, 2009 2:03 am

]

Let the computer pick one bounty hunter to be assigned to that one particular baddie till the bad guys death or the expiration of the bounty, the computer could pick a buddy of the wanted, but the odds would be slim
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Blaine
 
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