SEE SECOND POST
Thanks. (I know this is my second topic but this is for a different issue tbh.
short BowEquipref Weaponfloat WeaponDamageBegin GameMode; if player.GetWeaponskillType == 3 && BowEquip == 0 set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon set WeaponDamage to WeaponDamage + 2 SetAttackDamage WeaponDamage Weapon Set BowEquip to 1endif if player.GetWeaponSkillType <= 2 && BowEquip == 1 set WeaponDamage to GetAttackDamage Weapon set WeaponDamage to WeaponDamage - 2 SetAttackDamage WeaponDamage Weapon Set BowEquip to 0endifEnd