» Fri May 13, 2011 1:06 pm
The Vyper is right. My fave way to get the 'drain attribute' effect in my spellbook is to complete the Orerry DLC quest.
I would not bother with drain strength. In fact the only time I fiddle with a foe's strength is if I want to use a couple damage (not drain) strength poisons on a goblin. He'll then hit like a pansy so I can train up armor or block, lol.
Drain speed however is wonderful because dropping a foe's strength to zero does a couple wonderful things:
1. It brings them to a stop (duh), giving you a moment to nock another arrow. One second will still allow them to advance between shots, but it helps a lot. If you wanted to lock them in place while you shoot, two seconds would do it. Ok, this is good, but if all you want to do is immobilize your foe with your bow, you could enchant it with a 1-2 second demoralize/turn undead and make your foe dance in place as long as you keep shooting. The unique beauty of drain speed lies in the next paragraph:
2. It resets their AI. This includes their ability to detect. Your foe will literally forget that you just shot them for a moment. This is huge if you play a stealthy archer. As long as you remain well-hidden, when they begin their normal AI again, they will not notice you. Since the key here is making them go stupid only for the moment of impact, one second works fine here and allows more room for damage and soul trap on you bow. One second is what I use.
Only slightly off topic, but still discussing the effect: Drain speed 100x1second makes a wonderful addition to a ranged spell for the same reason. Buffy will often precede a poisoned bow shot with a companion spell that includes: Drain speed 100x1second + Weakness to poison 100x4seconds. The weakness component doubles the effect of the following poison shot (or busts poison immunity for those who are immune to it) while the drain speed effect makes them forget they were just hit by a spell, thereby preserving your sneak bonus for the poisoned arrow shot that quickly follows.
Buffy can take down a poison-immune storm atronach with this spell chased by one poisoned arrow. Devastating! At higher levels, she adds a long term soul trap to the spell to refill Azura's Star. The version she uses on humanoids has a long silence effect instead of soul trap.
:dance: