Bows! and their new abilities

Post » Wed May 18, 2011 10:41 pm

i read on game informer that bows were now going to be one-hit kills. or at least in some cercomstances.
this would just be incredible because i always wanted to be an assassin with a bow . but that was never really possible because u would fire a arrow and the enemy would just turn around and chase you. and then fire like 10 more arrows before they die but now .... i might be able to strategise my way to killing a target and use 1 or 2 arrows. that is of course if they actually use this feature.

reply if u have any comments
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Claire Lynham
 
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Post » Wed May 18, 2011 8:11 pm

Yeah it wasn't to fun in Oblivion, besides the Rose of Sithis quest.

Glad Beth saw the need to give arrows a buff.
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Maddy Paul
 
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Post » Thu May 19, 2011 12:37 am

does that mean I will be a one-hit-kill for any archer in the game as well?
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Da Missz
 
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Post » Wed May 18, 2011 8:49 pm

Stronger shots, but you'll shoot a lot slower.

Sounds good to me :D! Ranged shouldn't be used in close combat like Legolas uses it, but just shoot an arrow or two before you pull out your sword.
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Casey
 
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Post » Wed May 18, 2011 6:39 pm

I hope that it is like the more damage depending on where you hit, and insta like on the head.
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Lilit Ager
 
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Post » Wed May 18, 2011 7:41 pm

Stronger shots, but you'll shoot a lot slower.

Sounds good to me :D! Ranged shouldn't be used in close combat like Legolas uses it, but just shoot an arrow or two before you pull out your sword.


Shouldn't be, sure. But it sure is badass when you do. Legolas was.
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Marilú
 
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Post » Wed May 18, 2011 5:12 pm

Now I will actually have a reason to loot my arrows off of the dead since Bethesda said arrows will not be as plentiful. As long as I can aim a lot better, I am a console player and the controls were horrible for console. Maybe if there are enchanted arrows like a fire arrow it will also catch the enemy on fire and such, same goes for other enchantments.
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Janine Rose
 
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Post » Wed May 18, 2011 12:44 pm

i read on game informer that bows were now going to be one-hit kills. or at least in some cercomstances.
this would just be incredible because i always wanted to be an assassin with a bow . but that was never really possible because u would fire a arrow and the enemy would just turn around and chase you. and then fire like 10 more arrows before they die but now .... i might be able to strategise my way to killing a target and use 1 or 2 arrows. that is of course if they actually use this feature.

reply if u have any comments

Well by some speculations developers take inspiration from this mod for Oblivion
Duke Patricks - Combat Archery
http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery-32/
Archers are powerful enough, but enemies also smart and need to be skillful archer to take enemy down with 1-2 shots, thats really good for assassin sniper archer roleplay
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Lil Miss
 
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Post » Wed May 18, 2011 4:13 pm

I also hope we have multiple levels of zoom. Sometimes, the zoom in TES 4 just wasnt far enough for those really awesome long distance shots

EDIT:

When re-reading this post, it sounds kinda stupid...i dunno
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Steve Smith
 
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Post » Wed May 18, 2011 12:29 pm

Yeah, I'll admit being an archer wasn't much fun and having to fire multiple arrows to kill just one enemy got tidious. I much prefer less arrows and more damage. :liplick:
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Rudy Paint fingers
 
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Post » Wed May 18, 2011 11:32 am

Shouldn't be, sure. But it sure is badass when you do. Legolas was.

That would be pretty cool to be able to shoot arrows rapid fire but maybe with massive loss of accuracy. I think that the longer you draw your bow the slower you get and the more powerful your shot is. So you could shoot rapid fire but accuracy would be way off.
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Phillip Brunyee
 
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Post » Wed May 18, 2011 2:44 pm

I woud rather have bows and arrows be a bit more realistic but I do agree with them being more powerful. I think there should be a skill like many shot or be able to craft your own arrows and bows.
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WTW
 
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Post » Wed May 18, 2011 3:33 pm

I personally believe the arrows will be balanced by making them scarce, and by maybe having a check on your Archery skill (or just plain randomly) to determine whether you can take arrows back from corpses, or whether they break and cant be used again.
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Penny Courture
 
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Post » Wed May 18, 2011 3:17 pm

I think the stealth one hit arrow kills and the silent assasinations (like seen in the trailer) are well needed additions to the stealth mechanics of this series. I play more as a warrior then as a steath assassin but when killing needs to be done it is always fun to do it without the person seeing it coming.
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Lillian Cawfield
 
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Post » Wed May 18, 2011 11:56 pm

Well by some speculations developers take inspiration from this mod for Oblivion
Duke Patricks - Combat Archery
http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery-32/


jesus [censored] christ i hope thats true, one of the best mods for OB, really makes archery challenging and more fun
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tannis
 
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Post » Thu May 19, 2011 2:25 am

does that mean I will be a one-hit-kill for any archer in the game as well?

No. It's not even a one hit kill every time. I think they're (now I didn't read this it just seems logical) they may use something like the limb system in Fallout but without any V.A.T.S. type thing (obviously) and the limbs being more fragile.
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Lewis Morel
 
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Post » Wed May 18, 2011 3:59 pm

I want more types of Arrows. Many times (even nowadays with super powerful compound and recurve bows available) things as weak as a deer can take one to the chest and run for a bit before dying. Some kind of enchanted arrow that emits a light for easy tracking and retrieval would be awesome. Also, can I get a laser sight? (Just kidding on the laser sight)

Edit: It isn't speculation that they were inspired by that mod, Todd said so himself.
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Kayla Oatney
 
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Post » Wed May 18, 2011 10:52 am

There is a concept art with a bandit shooting a flaming arrow
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Roddy
 
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Post » Wed May 18, 2011 8:56 pm

As long as opponents look less like porcupines when my archer is done with them, I'm happy.
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Katie Louise Ingram
 
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Post » Wed May 18, 2011 2:27 pm

Some kind of enchanted arrow that emits a light for easy tracking and retrieval would be awesome.


I'm pretty sure in Oblivion you could have an arrow that would cast light on the target if you hit it. Could probably enchant them to do so if there weren't any to buy or find.

I'm not sure if this changed as you leveled up but one thing that put archers at a disadvantage was only 3x damage when sneaking, instead of 6x for melee (though like I said, I don't know if it increased if you were Expert or Master at marksman, I think one of the perks was zooming in). The only people I can really kill in one shot with a sneak arrow are beggars.
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N3T4
 
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Post » Wed May 18, 2011 5:57 pm

I'm pretty sure in Oblivion you could have an arrow that would cast light on the target if you hit it. Could probably enchant them to do so if there weren't any to buy or find.

I'm not sure if this changed as you leveled up but one thing that put archers at a disadvantage was only 3x damage when sneaking, instead of 6x for melee (though like I said, I don't know if it increased if you were Expert or Master at marksman, I think one of the perks was zooming in). The only people I can really kill in one shot with a sneak arrow are beggars.

Yeah it stayed 3x the whole time. And light arrows were nice but they faded after a bit. Sure it was usually long enough to kill the enemy but I would still like something a bit more permanent. Oh one thing that HAS to change is the rate you get arrows back. If there are less arrows available then it should scale with arrow type. An Iron Arrow should "break" (by break I mean not show up when looting the body) easier than say an Ebony Arrow.
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Big Homie
 
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Post » Wed May 18, 2011 4:19 pm

As someone who does archery in real life, I have to say that this is [censored] (I couldn't think of a more politically correct term, you'll have to excuse me). I have a love-hate relationship with archery in TES games, but one thing that is true is that a person could indeed withstand being shot with several arrows before dying. Now what I am talking about is not long term, if you pierce a man with an arrow (as in all the way through) he most likely will not die instantly, I'm not saying that an arrow in the gut would still allow him to live to an old age of 100 (not that it would effect much if modern medical applications were to apply to it), but even with your throat slit (an extreme) you can still keep on fighting for quite a while. Back in the day when bows were an "effective military tactic", their primary role was not to kill the enemy, but wound him so that either it will weaken one side greatly or other men have to drag him off the field. If you were to shoot somebody with a bow, I have almost no doubt that they will become quite enraged and charge at you with intent of aggressive retaliation. Even quite severe wounds are survivable if not only for a matter of minutes, which is all one needs to do harm to his attacker. To put into perspective about how strong the human body is, there was report of one police officer who was shot through his eye at close range, the bullet entered his brain and hot gunpowder burned his other eye rendering it useless. The blind officer fell to the ground, drew his weapon and fired his entire magazine into the attacker (which died) and lived to tell the tale. Now, you might be saying "But you said the body was tough, how come the attacker died?" to which my response is "the question was why does it take several arrows in a game to kill a person instead of just one, and in this example the officer was shot once and didn't die, the attacker was shot 6-10 times depending on the gun, if anything the video game results are quite on par with reality".

tl;dr: people don't just die instantly from getting shot by one arrow, the game presents results close to reality.
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Matt Fletcher
 
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Post » Wed May 18, 2011 7:31 pm

As someone who does archery in real life, I have to say that this is [censored] (I couldn't think of a more politically correct term, you'll have to excuse me). I have a love-hate relationship with archery in TES games, but one thing that is true is that a person could indeed withstand being shot with several arrows before dying. Now what I am talking about is not long term, if you pierce a man with an arrow (as in all the way through) he most likely will not die instantly, I'm not saying that an arrow in the gut would still allow him to live to an old age of 100 (not that it would effect much if modern medical applications were to apply to it), but even with your throat slit (an extreme) you can still keep on fighting for quite a while. Back in the day when bows were an "effective military tactic", their primary role was not to kill the enemy, but wound him so that either it will weaken one side greatly or other men have to drag him off the field. If you were to shoot somebody with a bow, I have almost no doubt that they will become quite enraged and charge at you with intent of aggressive retaliation. Even quite severe wounds are survivable if not only for a matter of minutes, which is all one needs to do harm to his attacker. To put into perspective about how strong the human body is, there was report of one police officer who was shot through his eye at close range, the bullet entered his brain and hot gunpowder burned his other eye rendering it useless. The blind officer fell to the ground, drew his weapon and fired his entire magazine into the attacker (which died) and lived to tell the tale. Now, you might be saying "But you said the body was tough, how come the attacker died?" to which my response is "the question was why does it take several arrows in a game to kill a person instead of just one, and in this example the officer was shot once and didn't die, the attacker was shot 6-10 times depending on the gun, if anything the video game results are quite on par with reality".

tl;dr: people don't just die instantly from getting shot by one arrow, the game presents results close to reality.
Very good point :thumbsup: . I also do archery too. So I know where you are coming from.
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OJY
 
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Post » Wed May 18, 2011 12:22 pm

As someone who does archery in real life, I have to say that this is [censored] (I couldn't think of a more politically correct term, you'll have to excuse me). I have a love-hate relationship with archery in TES games, but one thing that is true is that a person could indeed withstand being shot with several arrows before dying. Now what I am talking about is not long term, if you pierce a man with an arrow (as in all the way through) he most likely will not die instantly, I'm not saying that an arrow in the gut would still allow him to live to an old age of 100 (not that it would effect much if modern medical applications were to apply to it), but even with your throat slit (an extreme) you can still keep on fighting for quite a while. Back in the day when bows were an "effective military tactic", their primary role was not to kill the enemy, but wound him so that either it will weaken one side greatly or other men have to drag him off the field. If you were to shoot somebody with a bow, I have almost no doubt that they will become quite enraged and charge at you with intent of aggressive retaliation. Even quite severe wounds are survivable if not only for a matter of minutes, which is all one needs to do harm to his attacker. To put into perspective about how strong the human body is, there was report of one police officer who was shot through his eye at close range, the bullet entered his brain and hot gunpowder burned his other eye rendering it useless. The blind officer fell to the ground, drew his weapon and fired his entire magazine into the attacker (which died) and lived to tell the tale. Now, you might be saying "But you said the body was tough, how come the attacker died?" to which my response is "the question was why does it take several arrows in a game to kill a person instead of just one, and in this example the officer was shot once and didn't die, the attacker was shot 6-10 times depending on the gun, if anything the video game results are quite on par with reality".

tl;dr: people don't just die instantly from getting shot by one arrow, the game presents results close to reality.


Only problem is the gameplay aspect of it. There are several things in games that are quite unrealistic, but it's added because it makes game sense - i.e. it's exciting play and keeps the adrenaline going. Killing a target fast enough is also a factor of combat flow and how you want the player to, sort of, get that guy out of the way, go to next target etc etc. Bows also need to be comparable to the melee, so that it feels balanced and that one weapon won't make another weapon redundant. Even as a fan of archery myself, if the bows deal 1 damage and the sword deals 500, then I'm not gonna use a bow (blatant exaggeration ofc, but it gets the point across).

I would agree if they could implement features like what you're talking about, the wounding and haltering of enemies and then finishing them off with the blade. Then the damage wouldn't matter as much, because the bow would have a different role alltogether. But that wouldn't sit well with players who prefer to use bows exclusively, or with the fact that real people detect eachother much sooner and at greater distances than AI mobs. Real people also use half a brain, AI mobs are complete idiots in most games.

Besides, with realism into the game you could pretty much 1-hit kill every enemy with a hammer to the head. Imagine a stealthed rogue with a hammer, killing of someone and then nobody reacts because you're in stealth mode.
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Tha King o Geekz
 
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Post » Wed May 18, 2011 9:28 pm

I hope that it is like the more damage depending on where you hit, and insta like on the head.


Can we please NOT do V.A.T.S or its equivalent?
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Da Missz
 
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