» Wed Aug 11, 2010 7:31 pm
Here's the way I see it ...
Bow use appears to have 3 stages: Drawing the Arrow, Nocking the Arrow & Drawing Back, and finally Firing the Arrow. There could be more complications built into the system for these various phases of the act of firing a bow, such that at high levels, once all restrictions are removed, you indeed feel powerful using a bow because you know all the problems that could go wrong because you lived them from level 1 up.
Say in the beginning with Drawing the Arrow --- your arrow could catch on other arrows, causing you to draw out 2-3 more arrows that go flying onto the ground (wasted during combat but you can retreive them after) ... This would reflect how horrible you are about how you fill your arrows (not stacking them properly to avoid them grabbing each other) in their holder which goes over your shoulder behind you. Also, you could miss putting your fingers around the arrow a few times, expanding your "grab" time 1-2 seconds. Man, that would svck, but it would demonstrate your geniune need for improvement. And give you something to strive for. Each point of development received in Archery can help negate some of these restrictions, or you might need a "Draw" skill for Archery independently.
And with Nocking the Arrow, you could miss fitting the arrow into the groove, or fail to rotate the groove properly to fit with the string, slowing you down. Perhaps you would even have a "knocking" portion of the Archery skill that can independently be improved, the same with Drawing an Arrow. Thre could be some way to indicate failure here that you can see on-screen so you know you've failed: an indicator, because the movements are too small to see.
With firing an arrow, the problem you could have might be poorly-developed "Draw" muscles (partially based on a lack of strength, and partially based on not having developed muscle memory for how to properly fire the arrow at your target.) As your Archery skill improves, this one is improved by default. But improving your Strength stat would also improve this too.
Also, while the skill is low, you could miss your target a lot more frequently. Since arrows are awesome in Skyrim, missing would totally svck, but would help to offset the power of striking the enemy at all. More missing would indicate your need for improvement, and later, not missing would seem more and more like its own achievement.
As you become a great Archer, then finally, you will see your character blow through the process more and more rapidly, looking more and more (at the highest levels) like Legolas of the Lord of the Rings, able to draw, knock, draw, and fire your bow 2 times a second, which could be indicated in game by having two arrows appear to fire out of your bow for each one time you do the process, with one arrow slighty staggered behind the first one. This because it would be impossible for you to actually fire two times a second in game due to framerate and object mechanics which movies can circumvent with special effects and by speeding up the film slightly to trick your eyes.
In this way, Archery could become its own quest for development, offering a lot of value in improving it, and when you are a great archer, you're definitely set apart from the majority of bow weilders who cannot do the things you can do with it.