» Tue Jun 08, 2010 2:29 pm
I really like this idea! something similar to oblivion (I cnat believe Im saying that: thought the game overall was fun, There was little I liked about it. Tip to any Bethesda employees that might read this: leveling enemies+damn near identical dungens+dungens existing in the first place+VERY tedious leveling system that requires lots of thought and makes it VERY difficult to level up magic/any low skills latter on=WORST GAMEPLAY IDEA EVER!!!!). I like the idea of fighting in an old football stadium: they could set up all kinds of rubble and random crap you could use for cover, and unleash incresingly difficult waves of enemies at you, then you could get special perks/cash/goodies after every challenge. It could be a whole quest, and when you finish, you could keep doing it for just cash (but small amounts, to avoid people constantly replaying to get rich quick and this ruining the balance of the game.
and with DLC's (I have the GOTY and have played, beaten, and gotten all achievements):
1. Broken Steel-raised level cap (LEVEL CAPS SHOULDN'T EXIST: or should be between 50-100 in ALL games, just look at games like kingdom hearts or diablo level caps just piss people off) fixed ending, awesome epilogue, basically fixed the game
2/3. (these two are tied) The pitt- AUTOAXE=BEST MELEE WEAPON EVER!!!!!!, short story (con), Great choice into story w/ morally grey decision, but again, WAY too short. Point look out-Open world area! so-so story, ending is the same regardless of which side you choose (con+ you get the same reward regard less), guy in mansion (forget his name) promeses that "there's more where that came from" after giving you a perk, Then doesn't give you anymore! (con), a somewhat arena(ish) area with hunters and LOTs of ghoules.
4. Mothership Zeta- Interesting story, cool environment
5. Operation anchorage-Horrible graphical glitches that cause the whole screen to messup untill you turn away from the direction that caused it (which then ocasionally shows up in the main game!), boring story (though bonus points for making a DLC about an event in FO lore), plus the feeling of just wanting to get back to the waste land after the first few minuets of the game.
DLC overall: I disliked all the aditional armor since I always go for the most powerful, cuz once you get the T51-B, Theres nothing stronger. DLC should have either fixed that, or given you items that could bring it back to 100% condish. IDK why anyone would use any other armor (unless you thought it was just too easy) and for anyone who thinks FO3 was too easy, try playing on the highest difficulty, its not as hard as, say, the demo for vanqish, but its not near as easy either.