Boy Mods And Girl Mods?

Post » Fri Feb 11, 2011 9:31 am

male, just over twenty :3

i...don't have a preference, really. looking at my active mod list i have the ironsights mod, a few mods to make it a bit more challenging, some performance mods (it runs terribly on my laptop and i savor any extra frames i can get) and some immersion/atmosphere mods (first-person knockdown, progressive health blur etc.). most of the mods i look at and eventually wind up getting are things that add flavor and immersion to the world; i'm the kind of person who downloads interesting housemods but doesn't actually use them, preferring to simply let them blend into the game and give me something new to stumble across at some point in the future. i tend to avoid crazy new guns and stuff unless they fit into not just the lore but the AESTHETIC, which i'm generally pretty big on.

unlike Morrowind, which i love dearly but find many flaws with, and Oblivion, which i modded every single aspect of and still despise, i have no outstanding problems with Fallout 3. there's things i think could've been handled more interestingly, particularly in the blending of player and character skill (which i've voiced my opinion on many times in many threads), but the CORE GAME is, i think, the strongest Bethesda's managed to pull off yet. if it wasn't for the first-person perspective i could easily see myself playing this on a console with absolutely no mods and enjoying it very much.

The last house mod I've used was one I made myself, basically by just adding a mattress and some sandbags to the VAPL-58 Relay Station, which has a nice view to the surrounding valley.


oh dude i totally did that a few months ago, only at MDPL-16 because i'm a fan of pylons and chainlink fences.
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Rachael Williams
 
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Post » Thu Feb 10, 2011 6:44 pm

One thing that was always apparent for me with Morrowind was that there was about a 50/50 split of men and women modding for the game, and that the men tended towards "war" mods (weapons, armour and balance) whereas the women tended towards "peace" mods (companions, houses and dialogue) - both as users and makers. There seemed to be some sort of primal division between the male fantasy of "survive against nearly impossible odds", and the female fantasy of "turn a harsh environment into a cozy home".

This is how I see it:

Most of the core players around like to get really immersed in the game and roleplay(just like in Oblivion and Morrowind).
Now in a high fantasy medieval game it makes sense that your character at some point owns a fancy mansion/castle whatever. However in a desolate game like Fallout, that's something that will break immersion for most people.

Many people don't want a fancy comfortable home in Fallout. They'd rather prefer a house that fits the setting and is as rundown as the rest of the world. Or many just completely play the role of the "Lone Wanderer" and don't establish a permanent residence at all. My "house" for example is usually just a tent with a sleeping bag in it.

We have enough modders and players with lady parts around here(maybe not as many as in MW/OB, but still), so I don't think it necessarily has to do with the gender distribution but more with the setting. Fallout is about fighting for survival. Having a nice cozy home with plenty of food and electricity is the opposite of that.

People around here simply prefer to get down and dirty and would rather have a long exhausting hike than a fancy dinner in a 5 Star restaurant ;)
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CORY
 
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Post » Fri Feb 11, 2011 7:40 am

People around here simply prefer to get down and dirty and would rather have a long exhausting hike than a fancy dinner in a 5 Star restaurant ;)

As long as that hike exists safely inside my computer and not out in the (gasp!) real world! In the real world, I prefer the 5 Star restaurant, thank you very much. :liplick:

gothemasticator
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Quick draw II
 
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Post » Thu Feb 10, 2011 11:51 pm

Male, 20 happened a long time ago.

I play male characters, I tried being a girl once, it just felt weird.

I'm not into self flagellation, sorry Arwen, so realism mods don't do anything for me. I only play with two guns, the M84 sniper and a Glock.

I like exploration style mods like DC Interiors. I also like quest mods, though, not mindless "here's a room with 100 ghouls, kill them all and get the uber weapon reward and go into the next room and, oh look, 100 super mutants" type quests. In my opinion, the very best fan made quest is "A quest for Heaven". The lady that made that has a rare talent.

Many people don't want a fancy comfortable home in Fallout. They'd rather prefer a house that fits the setting and is as rundown as the rest of the world. Or many just completely play the role of the "Lone Wanderer" and don't establish a permanent residence at all. My "house" for example is usually just a tent with a sleeping bag in it.


Your speaking for yourself there Kai. I would love a very comfortable and spacious home to come back to.
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Charlotte X
 
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Post » Thu Feb 10, 2011 9:52 pm

House mods interest me in principle, but most of them seem to feature huge and well maintained houses that have no sane and realistic chance of existing in the Fallout universe, so I skip most of them. I tend to like gritty and small scale houses if I use one. The last house mod I've used was one I made myself, basically by just adding a mattress and some sandbags to the VAPL-58 Relay Station, which has a nice view to the surrounding valley.

Agreed, thats why I released that http://www.fallout3nexus.com/downloads/file.php?id=8535 a while ago

back2topic:
male, over 20 and I prefer a good mixture.
Luckily I am in a great German community and have access to a massive overahaul called VENOM, making the wasteland harder and adds tons of new high quality stuff. A great conpanion Mod called CBO with several characters and I'm doing the interior stuff in the team (CEI).
So a good mixture is what I need ;)
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Leanne Molloy
 
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Post » Fri Feb 11, 2011 3:17 am

I don't care for house mods. In fact, I don't even care for the attainable houses in the vanilla game. My characters never are home. They sleep (if they sleep!) outside, behind a tree, under an overhanging rock, etc.

I think you might have hit the nail on the head there.

Speaking honestly, I think I am mildly disappointed with the lack of popularity of my mods - not hugely, not that I'm going to cry about it - but I just couldn't work out why making one house for Morrowind or Oblivion might get a certain level of attention and then making a near-identical copy for Fallout 3 would be almost entirely ignored, despite a few rather vocal commendations (thank you!). I was also bewildered as to why other house modders were simply losing interest and walking away when their own efforts weren't recognised - and that I think is it: a cozy, well-decorated home is not much in demand because people just don't believe that it fits in with the idea of a post-apocalyptic wasteland.

I never play with companions. Although I have installed Baby Deathclaw Commander, because the line "Let's talk about how brave you are being!" was just too much for my cynical manly self, and I crumbled and succumbed to cuteness. :blush:

Yeah, that is a whole new arena of cute, isn't it? :D

This is how I see it:

Most of the core players around like to get really immersed in the game and roleplay(just like in Oblivion and Morrowind).
Now in a high fantasy medieval game it makes sense that your character at some point owns a fancy mansion/castle whatever. However in a desolate game like Fallout, that's something that will break immersion for most people.

Many people don't want a fancy comfortable home in Fallout. They'd rather prefer a house that fits the setting and is as rundown as the rest of the world. Or many just completely play the role of the "Lone Wanderer" and don't establish a permanent residence at all. My "house" for example is usually just a tent with a sleeping bag in it.

We have enough modders and players with lady parts around here(maybe not as many as in MW/OB, but still), so I don't think it necessarily has to do with the gender distribution but more with the setting. Fallout is about fighting for survival. Having a nice cozy home with plenty of food and electricity is the opposite of that.

People around here simply prefer to get down and dirty and would rather have a long exhausting hike than a fancy dinner in a 5 Star restaurant ;)

Yep - that was my growing assumption, but I thought I'd start this poll just out of wild interest to see how true that was.

Oh - Rohugh reckons he's fixed the poll now. :)
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Charles Weber
 
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Post » Fri Feb 11, 2011 9:22 am

Oh - Rohugh reckons he's fixed the poll now. :)

Yep, it's working now. Any idea what was wrong? :)
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Ernesto Salinas
 
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Post » Fri Feb 11, 2011 12:54 am

None whatsoever. I've tallied up the responses, as close as I could, and edited the poll to broadly reflect the answers.

For example, I would have put Tarrant in the "war" rather than "peace" camp because the Phalanx companions are based around combat, tactics and balance - as opposed to a companion like Emma's one for Oblivion, which is broadly based around picking flowers in the countryside and enjoying witty dialogue. :D
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Mr.Broom30
 
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Post » Fri Feb 11, 2011 4:36 am

I have the feeling from reading through this thread and it's first post that, maybe, in some older bethesda games, followers came out as being a girlie thing.

In Fallout 2 they were not though, and in my Phalanx mod they are not, they are combat-focused followers.

It explains some of the odd trends I have seen of player usage and the nature of some of the single-follower mods (odd from my perspective, having come from FO2).
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Mark
 
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Post » Fri Feb 11, 2011 5:12 am

Hey how come the age cuts off at 20 in this poll?

What if you're over 30? What if you're ALMOST 40???

Was my life supposed to have ended 19 years ago?? :o

haha!
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Charleigh Anderson
 
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Post » Thu Feb 10, 2011 8:01 pm

I'm male, 40, and I prefer mods that add content - prefer quests, factions (w/quests) and new locations to explore (DC Interiors.... sweet nectar of the gods)....

I never use companions or homes but, then again, I almost never download new guns and armors (I did find one armor that looks very scavenger like which I downloaded for the look) ..... much prefer new mysterious places/people/locations - and wish more modders were making such locales :(

Although I DO like balance mods - although the irony is that the best one imho is Arwen's - so it is made by a female. I do like the wasteland to be harsh and unforgiving.

J
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CxvIII
 
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Post » Thu Feb 10, 2011 7:15 pm

Hey how come the age cuts off at 20 in this poll?

What if you're over 30? What if you're ALMOST 40???

Was my life supposed to have ended 19 years ago?? :o

haha!

Goodness! I'm "the wrong side of 30" myself - I just meant to distinguish between "teenagers" and "full advlts", wondering if that had any bearing on combat fantasies. :)

Yes, you'd be right in your assumptions about companion usage. Companions for Morrowind and Oblivion tend to be "Bioware-style" - focussed around personal discovery of their backstory and (usually) development of a personal relationship. This is distinct from the use of companion as combat-squad or meat-shield, which would be more of a "boy mod". There weren't many mods of that type for Morrowind/Oblivion.
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suniti
 
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Post » Thu Feb 10, 2011 8:10 pm

Hey btw - - my message box is so full I don't even wanna use it - - I've totally not forgotton about your thought to voice a character for me, but I'm tied up with other aspects of the thing right now. When the time comes I'll be on that like lighting but I just cannot yet. Man it's no wonder FO3 took so many years to make I swear to god, this stuff is so slow-going sometimes, even when you think you are moving fast.
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evelina c
 
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Post » Fri Feb 11, 2011 12:18 am

Heheh ... you know you can download conversations to archive them so that you can delete them without using the info?

Yes, the voice-work offer still stands but it actually suits me if it's not for a while - I'm moving into a house with thicker walls, so it would be more suitable acoustics-wise to wait, anyway. :)

We now return you to your regularly-scheduled topic! :D
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Katharine Newton
 
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Post » Fri Feb 11, 2011 12:53 am

Male=20
I prefer housing mods, some I make for myself, and I also like to have an insane amount of armor (not so many guns).

My favorite mod however is FWE mainly because it just makes playing FO3 feel fresh again after two years :D
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Ruben Bernal
 
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Post » Thu Feb 10, 2011 11:28 pm

I'm not into self flagellation, sorry Arwen, so realism mods don't do anything for me. I only play with two guns, the M84 sniper and a Glock.

Goodness, I'm not either!

I should never have used the word 'Realism' in my mod's title, as way too many people totally misunderstand what my mod is all about.

The thing is that I found Fallout 3 way too easy . . . I breezed through the 'Wasteland' wearing just Butch's Tunnel Snake outfit, and using only the Overseer's 10mm. A 19-year old who spent her entire life sheltered in an underground vault should not instantly become a weapons expert, who can take on an entire pack of Raiders with barely getting a scratch. I just expected that a post-nuclear wasteland should be a really harsh place, where survival should be somewhat difficult . . . and that is what my mod attempts to fix (along with making your character's stats and skills actually meaningful).
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Lakyn Ellery
 
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Post » Fri Feb 11, 2011 6:01 am

re: Houses and companions....

"House" for me is a place to store stuff - I'm a massive packrat! :hehe: Yeah, it can be pretty...... but I'm going for function there. Too many rooms, or too much decoration and junk (lag, low framerates, etc) isn't what I'm looking for. (Typical first action for me with any personal house in a gamesas game is to gather all the clutter items off all the shelves and desks, and either sell it or stuff it in a desk.)

My main "house" in Morrowind was one of the "small set of rooms in a cave near the main early town" mods. Haven't played in awhile, so I don't recall exactly. Oblivion? Ayleid Sactuary - five room house with plenty of boxes and display space, just outside the Imp City. Current test house in FO3 is Megaton Player House Expanded.... which I'm actually not all that fond of, since I discovered that the basemant is full of skill books, ammo, and fully repaired guns. All of which I stuck in a locker and ignored. Heh.

And companions? Don't use em. Similar to some others, I tend to sneak and start fights on my own terms. Companions interfere with that, so I haven't used a companion in any playthrough. (First game, Sydney's archive quest - dealing with her was such a massive pain that I swore never to use a companion again.)

:)
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Nicole Coucopoulos
 
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Post » Fri Feb 11, 2011 5:21 am

I am MALE and I prefer houses/companions/dialogue etc

I'm a bit odd though. I like my games to still "feel" vanilla even when they're modded, so when there are mods that just kind of throw some new weapon or armor in the starting area I start to feel a little gypped. More often than not I notice companion mods, dialogue mods, and well made housing mods make more attempts at integrating themselves into the game believably. Lots of times companion mods will even include quests (like Emma's Witchgirl back in Morrowind).

That said, all of Bethesda's RPGs need a little bit of balancing work, so I'm not opposed to those sorts of mods. I just don't go overboard with total conversions of the mechanics and completely reworked weapon replacers and such. :P
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Sophie Payne
 
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Post » Fri Feb 11, 2011 7:21 am

I'm Male, and I like Females over 20, and I also like houses/companions/dialogue I guess. :wink_smile: I like new places whether that be a small hut or a large settlement. New places to explore are my favorites. That and new hires textures. I usually play female toons. Male toons are too ugly, whilst every female in their own way, is a unique work of beautiful art! Game toon or for real.

Goodness, I'm not either!

I should never have used the word 'Realism' in my mod's title, as way too many people totally misunderstand what my mod is all about.

The thing is that I found Fallout 3 way too easy . . . I breezed through the 'Wasteland' wearing just Butch's Tunnel Snake outfit, and using only the Overseer's 10mm. A 19-year old who spent her entire life sheltered in an underground vault should not instantly become a weapons expert, who can take on an entire pack of Raiders with barely getting a scratch. I just expected that a post-nuclear wasteland should be a really harsh place, where survival should be somewhat difficult . . . and that is what my mod attempts to fix (along with making your character's stats and skills actually meaningful).


It's all such a fine balance, isn't it....and it doesn't really help either with most of us having different opinions what amount of realism is the right amount. Personally, I like games fairly hard, and fairly 'realistic'. I like a challenge, but when there's 10 of them, or more, in a house, and only one of me, and each of them can kill me with one bullet, or cripple me enough to kill me with a second, that's just too much. Realistic or not, I don't enjoy reloading every encounter 37 times just to feel 'badass', or whatever. I do agree with you Arwen that the game vanilla (played through it all on the Xbox so no mods) is definitely on the easy side. Not sure I could do everything with just a 10mm and barely any armor though. I remember many encounters that was quite challenging, especially on the higher diff levels. Evidently though, I'm nowhere near you as far as 'badass' gamer goes. :gun:

If you ask me, which is rare anyone does lol, I would say that as far as major overhaul mods goes, FWE is now showing the way with their option menus and easy customization of their mod. This is something I think all major mods should use. So many more people would end up using your (any mod author) mods if this was the case. Being able to take a great mod, and then tailor it, tweak it to your own personal liking, in any easy menu, is the way to do it. No, ifs, ands or buts. How often don't you see a mod that at first looks to be WOW, this is awesome, but then, dang, they added this too, or change that, and I don't want that at all. So, no go on that mod. Remember, a lot of people do not know how to use FO3 Edit, GECK and has no clue what XML is. Nor do they have any wish to learn it. They just want to be able to play and use many of the truly awesome mods created by this equally awesome community. The FWE way of doing things is just so much more preferable and pleasant than to get someone's vision showed down your throath with a 'This is how I like it and if you don't like it, don't use' attitude. (Yes I know it is up to me if I want to download it or not and no one is twisting arm to force me to do it.) Now, this is of course the mod authors prerogative to say this...but I am sure this approach, and it is a quite common one, does not make for the highest level of appreciation from your fellow FO3 geeks. Nor will it net you the download numbers a more, customizable, experience would.

Anyhow, this community with all its totally awesome people, just plain and simple...ROCKS!

:rock:
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Brandon Wilson
 
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Post » Thu Feb 10, 2011 8:55 pm

Male, 19, prefer combat, quest, balancing mods, and good home mods.
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Alkira rose Nankivell
 
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Post » Fri Feb 11, 2011 12:39 am

What if you're over 30? What if you're ALMOST 40???

Was my life supposed to have ended 19 years ago?? :o

haha!

Oh, but it did, didn't it? I mean, all of us on the high side of 20 are just filling time until we have to wear that wooden kimona, now aren't we? ;)

...I'm moving into a house with thicker walls...

So, you've gone from creating house mods to modding your own house? Cool.

Thanks for getting the poll fixed. Voting officially now.

gothemasticator
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Mrs Pooh
 
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Post » Fri Feb 11, 2011 3:27 am

Female/over 20

I loved house mods for both Morrowind and Oblivion, but I find that in Fallout, what I really wanted was just a tent I could pick up and carry - somehow, it just felt right. If I do download houses for Fallout, I suspect I'll go for the small, no frills interiors... the big houses with everything included just don't quite fit for me.

I've never been big on companions, myself. For me, no matter how well done they are, they simply get in my way.

I absolutely love mods that add new places to explore (DC Interiors, Busworld and the Canterbury Commons interiors are permanent fixtures in my loadllist)

Amusingly enough, after a vanilla playthrough, the one thing I felt compelled to add (given I hate to cook IRL) was the ability to cook stuff. All those pots and pans laying around the Wasteland were simply screaming USE ME! That's neither combat nor housing, so I'm not quite sure how to categorize it.
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His Bella
 
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Post » Thu Feb 10, 2011 10:31 pm

I'm Female, 14, and I prefer Housing/Clothing/Companion/Diaglogue mods. I guess it's expected. ^^
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ijohnnny
 
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Post » Fri Feb 11, 2011 4:06 am

Goodness, I'm not either!

I should never have used the word 'Realism' in my mod's title, as way too many people totally misunderstand what my mod is all about.

Arwen's Gameplay/Difficulty Tweaks?

I guess it's a bit late for a name change now. :P
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Stefanny Cardona
 
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Post » Thu Feb 10, 2011 8:46 pm

Arwen's Gameplay/Difficulty Tweaks?

I guess it's a bit late for a name change now. :P

ArwenMakesYourGameMoreDifficult.esp?
Arwen'sTougherThanYou.esp?
Arwen'sComeHomeCrippled.esp?

gtm
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leni
 
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