Branching quest problem

Post » Thu Jul 23, 2015 1:23 pm

I created 2 branches in my mod quest. It is stage 25 and 26. It doesn't matter which of them is active - both end up upon arriving to a spot and a dialogue which set stage 30. But in that dialogue a player should choose, so I have stage 35 and 36 dialogues prepared, but it will not show up. I have condition for them to getstagedone 25 or 26 and getstage =30.

I think what could be a problem is that I don't know how to write that branch into Quest Stages - so I left there only SetObjectiveDisplayed(30).

Could that be the problem and how can I write there completion of only 1 stage 25 and 26?

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Taylor Tifany
 
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