Thanks! That will take awhile to digest! Is there any tutorial to getting me started with my Bashed Patch? Like how do I know which components to use? And I have a mod that is packaged with weird directories, like with 10, 20, 30. I assume these are for use with installers, how do I get them to install properly with OBMM/BAIN?
I don't have any idea which tags you should use with your mods. And I don't think I'll be able to comprehend it soon, it seems quite complicated. I let BOSS add tags for my mods automatically.
Those numbers are for use with BAIN only. When you first setup Wyre Mash, it creates an "Oblivion Mods" folder somewhere (In my case, it was in the same folder where Oblivion,as a folder, was). In that folder, you'll see "Bash Installers." Put mods with 00, 01, 02, etc. packaging there. When you click on "Installers" tab in Wyre Bash, it will search for mods in "Bash Installers" directory. When you click on a mod, you'll see "Sub-packages" in the lower-left of the screen. Select which components to install, then right click on the mod on the list on the left, select install. BAIN will install the mod with the selected components.
Just like in Wyre Mash, you can install any mod you like through the Installers tab, as long as the the Data Files part of the mods is not more than two steps ahead in the .rar folder. For example, BAIN cannot install a .rar package like this:
awesomemod.rar/ awesomemod/ Oblivion/ Data Files/ meshes, texture, etc.
In order for BAIN to install, the package should be converted into this structure:
awesomemod.rar/ Data Files/ meshes, texture etc. (Note that meshes, textures, etc. can be placed in the first step directly. BAIN searches for the first two steps for the .esp file, the meshes folder, etc. in a .rar file)
OBMM is another thing altogether. It makes mod installing easier, as it has scripts that let you choose you options on the fly, but very rarely there are script errors in an OMOD and the mod is not installed correctly. I've never encountered that though. OBMM can only install OMODs. But some mods come with a folder named "omod conversion data." Open up OBMM, click create, click "add archive" in the next step, select a mod with "omod conversion data" in it. It sometimes asks that there are sub-packages to that mod and if you want to continue. Click yes. It'll now ask "There is an omod conversion data available. Convert it?" (or something along these lines). Click yes. It will arrange the folders. After OBMM is responsive again (with big mods it doesn't respond while arranging the sub-packages), click create at the right-bottom. It will compress the mod into an OMOD file, and when it's finished, the mod will show up in the OMOD screen (the starting screen of OBMM). Click on the file and just select "activate." The mod will probably ask you questions during the installation, refer to the readme for detailed information about the mod's options.
For mods that BOSS doesn't recognize, post a comment in BOSS thread and say that those mods are not recognized by BOSS. Guys there are very helpful, they'll probably add proper tag recommendations to BOSS in a short time.
After you run BOSS, it'll add tags for all your mods that it recognizes. After that, right click on your Bashed Patch.esp (if it isn't there, you can find it at Oblivion/ Mopy/ Extras) and select "Rebuild Patch" (It may tell you that some mods should, and some mods may, be deactivated. Click OK ). In the next window, select components that are recommended here: http://tesivpositive.animolious.com/index.php?page=bashed_patch . When you're good to go, click on "Create" (I don't remember the exact word). Wyre Bash will now compile scripts, merge leveled lists, merge objects, etc. In other words, it will make your game playable
After it's done, just activate the Bashed Patch.esp .
Now for other questions.
AWLS includes an OMOD conversion file, and it is also BAIN ready. It's very, very easy to install it through OBMM. Just be sure to download both textures and meshes part of the mod.
Have you installed DarN'ified UI, or any other UI mod? It sounds like it is related to a wrong install of a UI mod.
I have no idea about RGO, I haven't installed it yet. But Reneer still provides support for her mod in its thread.
The problem with Alive Waters is probably related to a problem in your Bashed Patch.