[IDEA] breakable containers

Post » Fri Jul 02, 2010 5:38 pm

Instead of "opening" a container you would be able to destroy it with a weapon or magic.

one script would make the container gradually break when the player damages it.

another script would make the original container's contents come out

third script would detect broken/damaged containers and respawn them and also clean up unpicked loot

How cool would this be over the original boring method of opening containers?

I think this could actually work..but something like "harvest" opening containers would probably will be impossible.
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Mariaa EM.
 
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Post » Fri Jul 02, 2010 9:09 pm

I've done this in UVII. You can blow containers up and retrieve their contents - though anything breakable will get broken. You can also blow the locks open without damaging the container itself.
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Soph
 
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