[WIPz] Breakable Skeletons

Post » Wed Jun 02, 2010 8:16 pm

Wow. This is SO cool. :) Great work.
User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Wed Jun 02, 2010 12:20 pm

Man that looks awesome, even more badass than screaming Banshee :D

I wonder if Oblivion has something like this with all those fancy physics.


Not sure if you played it, but there when skeleton dies it's bones completely scatter. http://www.youtube.com/watch?v=s-dU9Z4rFt4
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Wed Jun 02, 2010 8:53 pm

awesome, just awesome!!!!!! :rock:
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Wed Jun 02, 2010 6:20 pm

I was wondering, could that sort of animation also work for making npc die in a more believable manner? Im not that in love for with oblivion ragdolls but its one of the things I like best about that combat system, giving the final axe swipe to a guy and sending him flying was cool, but actualy looking dead would was awesome, even a few animations like going down on one knee and then falling down or something that makes the translation from beign alive to dying way more immersive
User avatar
Marcia Renton
 
Posts: 3563
Joined: Fri Jan 26, 2007 5:15 am

Post » Wed Jun 02, 2010 6:46 pm

I like it but is it possible to make the bones crumble slightly at different directions because in the vid the bones seem to follow the axis of its respective joints. I'm not sure if I explained myself well.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Wed Jun 02, 2010 11:12 am

That looks super!

He-he, I was mislead, even twice. 1. I thought that you were talking about animation skeletons (Bip01) not about NPC-skeletons. 2. I thought that “breaking” was taking place in a battle e.g. copping off subsequently an arm, a leg in a melee combat (breakable doors/walls).

I guess this might not work with skinned meshes. Anyhow, I am very curious to see “how it is made”.

is it possible to make the bones crumble slightly at different directions

That look fine for me and very “natural”, a sort of rapid degradation/decomposition, “life” is leaving these bones and they are falling apart.

giving the final axe swipe to a guy and sending him flying

Well, MW death animation sequences are random and not dependent on a weapon/spell used. It is possible to script that in certain cases but a global solution could be tough.

:)
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Wed Jun 02, 2010 9:45 am

For NPCs, would it be possible to apply just the death/fatigue animations of the Corprus Stalker? They may be a bit over-the-top for every bandit you run into, but they feel a lot more human than the default "I'm going to fall over now!"
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Wed Jun 02, 2010 8:05 pm




That look fine for me and very “natural”, a sort of rapid degradation/decomposition, “life” is leaving these bones and they are falling apart.



I guess if you use a magical sword of degradation but if you hit a skeleton 50-80 miles swing with a sword the bones won't fall very organized. But of course, I'm aware of the limitations of the engine and respect the time this wonderful animation modder has, that's why I said in my first reply to do that just a little bit more.
User avatar
Scotties Hottie
 
Posts: 3406
Joined: Thu Jun 08, 2006 1:40 am

Post » Wed Jun 02, 2010 11:00 pm

It looks great to me, like the spell of that was animating the corpse just ran out and the body is sort of turned off. No big explosion, it just becomes inanimate
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Thu Jun 03, 2010 12:09 am

just a though you can ignore me if you want but in addition to the breakable skeletons maybe do the same with the beast races and have varying skeletons. you know skeletons for all the races since they all have skeletons. not really my idea but Elaura pointed it out at GHF.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Wed Jun 02, 2010 8:59 pm

http://www.youtube.com/watch?v=kCyvuVL2phk
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Wed Jun 02, 2010 7:14 pm

http://www.youtube.com/watch?v=kCyvuVL2phk

Cool! :thumbsup:
User avatar
Jack Bryan
 
Posts: 3449
Joined: Wed May 16, 2007 2:31 am

Post » Wed Jun 02, 2010 4:16 pm

This just keeps getting better and better! Fantastic work, Arcimaestro Anteres. :bowdown: :goodjob:
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Wed Jun 02, 2010 5:50 pm

Very nice
User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

Post » Wed Jun 02, 2010 9:18 pm

I think I liked the second one best, where the skeleton simply sort of went dead and fell backwards
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Wed Jun 02, 2010 3:48 pm

http://www.youtube.com/watch?v=ThRU80-LjTA

http://www.youtube.com/watch?v=9FmyvtbHtiA
User avatar
Kathryn Medows
 
Posts: 3547
Joined: Sun Nov 19, 2006 12:10 pm

Post » Wed Jun 02, 2010 3:18 pm

o.o

This entire post would be blank to show my speechlessness, but i'm afraid it'd just get deleted.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Thu Jun 03, 2010 1:34 am

I would say I like the third one the best of all. However, to break it up some(no pun intended even though for some reason they always seem to happen) perhaps it would be possible to randomize which animation is used?
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Wed Jun 02, 2010 10:42 am

I kinda wish they would get back up. ;D Just because it'd be creepy as heck. You kill it and then you have to stand there ready for a few moments to make sure it doesn't get back up.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Wed Jun 02, 2010 9:43 am

That banshee is very, very nice! The paralyzing from fear is a great touch! One suggestion though. Maybe add a CE chameleon effect to get that vaporous look? Just a thought. :)

Once again, great work! :D


KF
User avatar
Alexandra Louise Taylor
 
Posts: 3449
Joined: Mon Aug 07, 2006 1:48 pm

Post » Wed Jun 02, 2010 8:03 pm

The way the banshee dies is magnificent, and I do agree a bit of the chamelon spell might make her a bit more transparent, but still its great
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Wed Jun 02, 2010 2:03 pm

I would say I like the third one the best of all. However, to break it up some(no pun intended even though for some reason they always seem to happen) perhaps it would be possible to randomize which animation is used?

yes, it is random.
There are these 3 new death animation, along with other 2 old ones.


I kinda wish they would get back up. ;D Just because it'd be creepy as heck. You kill it and then you have to stand there ready for a few moments to make sure it doesn't get back up.

Yes, sometimes, they came back, like these ones
http://www.youtube.com/watch?v=MMmRy4TWupQ
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Wed Jun 02, 2010 10:29 pm

I wanted to make a transparent Banshee, but then you can see her hair from front, and I didn't like that

http://img690.imageshack.us/img690/456/screenshot465o.jpg


I could add a so called "Plastic effect" to the Banshee.
What do you think about that?

http://img195.imageshack.us/img195/3020/ijiop.jpg
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Wed Jun 02, 2010 5:43 pm

the new skeletons and banshee, are http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6777
User avatar
ashleigh bryden
 
Posts: 3446
Joined: Thu Jun 29, 2006 5:43 am

Post » Wed Jun 02, 2010 1:51 pm

Thanks for the release, AA. :)
User avatar
Daniel Lozano
 
Posts: 3452
Joined: Fri Aug 24, 2007 7:42 am

PreviousNext

Return to III - Morrowind