Breaking down doors?

Post » Mon Jun 20, 2011 4:20 am

Simple question. Will Skyrim bring back something simple like being able to break down doors and force locks? Or will that rotten, rickety old wooden cave door still stop a fully Daedric equipped maxed-in-everything-but-lockpicking character?

Seriously, neither Morrowind nor Oblivion did this, i really hope they bring it back for Skyrim. You really, really can't have a character fighting possibly multiple dragons at once and winning, then being stopped by said door. It makes no sense. Like Chewbacca performing an Edward Grieg suite while wearing a tutu. And you don't want to see that in Skyrim, do you?
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matt white
 
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Post » Sun Jun 19, 2011 8:26 pm

Forcing locks is likely

Breaking doors is probably not going to happen and they will remain invincible yet again
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Juanita Hernandez
 
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Post » Mon Jun 20, 2011 7:01 am

They should be breakable, but only if you can do a certain amount of damage in one hit (so not anybody can just wail on a door or lock till it breaks)
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StunnaLiike FiiFii
 
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Post » Mon Jun 20, 2011 12:58 am

I would like the option, it would svck if i tried to kill a guy chase him into a house with me the bloodiest warrior in the would who takes on dragons stuck at the door not good enough to pick the door just standing with the door mocking me :banghead:
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Jade Barnes-Mackey
 
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Post » Mon Jun 20, 2011 10:36 am

Well NWN uses cells but you can also break down the doors to those cells. Just the door is removed showing a black hole.
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Victoria Bartel
 
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Post » Mon Jun 20, 2011 1:49 am

My fully leveled security person who like for you to be able to break that door down as long as i can stab a dragon in the eye with a lock pick.



If you remove the utility of skills because you do not want to take them you make them pointless



So the question stands, if you can replace lockpick with combat prowess can i replace combat prowess with lockpick?
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Sam Parker
 
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Post » Sun Jun 19, 2011 8:37 pm

Daggerfall those doors! Heck yeah!
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Lil'.KiiDD
 
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Post » Mon Jun 20, 2011 9:56 am

My fully leveled security person who like for you to be able to break that door down as long as i can stab a dragon in the eye with a lock pick.



If you remove the utility of skills because you do not want to take them you make them pointless



So the question stands, if you can replace lockpick with combat prowess can i replace combat prowess with lockpick?

Agree 100%.
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Cartoon
 
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Post » Sun Jun 19, 2011 11:11 pm

My fully leveled security person who like for you to be able to break that door down as long as i can stab a dragon in the eye with a lock pick.



If you remove the utility of skills because you do not want to take them you make them pointless



So the question stands, if you can replace lockpick with combat prowess can i replace combat prowess with lockpick?


mer, that's a good point... maybe make it depend on the door? :sweat:
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Cash n Class
 
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Post » Sun Jun 19, 2011 8:30 pm

My fully leveled security person who like for you to be able to break that door down as long as i can stab a dragon in the eye with a lock pick.

If you remove the utility of skills because you do not want to take them you make them pointless

So the question stands, if you can replace lockpick with combat prowess can i replace combat prowess with lockpick?
Just remember how they did it in Daggerfall. Your question is already solved, fifteen years ago.
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Solène We
 
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Post » Mon Jun 20, 2011 6:32 am

I remember seeing a show years ago that said that breaking down doors is largely something for the movies and is in fact MUCH more difficult to do in real life. Granted this isn't real life.

I say no at least except for very weak locks/doors because there has to be a reason to have lock picking and lock spells.
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Latino HeaT
 
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Post » Sun Jun 19, 2011 11:25 pm

The doors are a game mechanic. They are there to serve gameplay purposes. That's why there are doors of various security levels, doors that can only be opened from one direction, doors that open via game script, and doors that can only open via a key.

It's the same reason you can't get the treasure in a dungeon by digging your own tunnel to it, instead of following the designated path the game had in mind. Yes, the outside is free-roaming, but you need doors when you are indoors to make sure you don't skip necessary content.

To have a high security skill is rewarded with an easier time opening doors and chests. That's the balance.
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Beat freak
 
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Post » Sun Jun 19, 2011 11:29 pm

My fully leveled security person who like for you to be able to break that door down as long as i can stab a dragon in the eye with a lock pick.



If you remove the utility of skills because you do not want to take them you make them pointless



So the question stands, if you can replace lockpick with combat prowess can i replace combat prowess with lockpick?

Right. Might as well play by the rules.
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Jose ordaz
 
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Post » Sun Jun 19, 2011 6:29 pm

It would be ok but I would want the doors to be replaced and not stay broken.
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Taylor Thompson
 
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Post » Sun Jun 19, 2011 8:53 pm

well, this could be based on strength, no wait we don't have strength anymore :facepalm:
In that case this could be multi-level perk under armor skill (really it isn't about stabbing door to death, but instead using own body to smash out doors)
I smashed door once, it took me 3 hits with shoulder to break them open (and I'm not stronger than Dovakhiin)
Anyway it is viable option

Also there could be some one-time-use mechanism, that corrodes and destroys lock (also various levels for simpler and more complex locks), simply enough for fighter characters to use
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Stephanie Nieves
 
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Post » Sun Jun 19, 2011 7:16 pm

Fully destructible buildings in Elder Scrolls VI please.

I want to burn a village down and watch the people flee. :flamethrower:
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Peter lopez
 
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Post » Mon Jun 20, 2011 1:30 am

My fully leveled security person who like for you to be able to break that door down as long as i can stab a dragon in the eye with a lock pick.



If you remove the utility of skills because you do not want to take them you make them pointless



So the question stands, if you can replace lockpick with combat prowess can i replace combat prowess with lockpick?


Counter arguments:

1:
Thief types get lockpicks.
Mage types get an alteration effect that unlocks things.
Warrior types get... nothing.

2:
There's still doors that cannot be unlocked by any means but finding the actual keys, making the entire lockpicking system pointless since the doors you'd want to do it to the most cannot be picked.




Of course, big and sturdy doors can't be broken down at all (sturdy full steel or thick hardwood doors). However, http://img518.imageshack.us/img518/4459/cave03aftercf8.jpg should not be invulnerable to any kind of violence, be it forcing locks, breaking down the door, burning it or whatever, it's just pretty ridiculous - Especially when the rest of the game is usually so believable.

As for combat: Thief types get sneak attack bonusses, are usually far better at range due to their focus on agility and speed making them able to kite a lot (and thus avoid damage alltogether), can stay hidden as long as they please without even using magic - For a warrior type character which is by definition only good at close combat (heavy focus on strength and endurance out of necessity), being able to put that strength to use to break down the occasional thin wooden door doesn't seem like much of a stretch to me.

By the way, personally i prefer the stealthy play, at least in Oblivion. This thread mostly came from my experience in Morrowind, where my fully Daedric equipped warrior priest with 495 strength (thank you corprus bug) was unable to even put a single scratch on http://1.bp.blogspot.com/_IihlvQBAqf0/TU8pgDj4z-I/AAAAAAAAAP0/edBlTqQYWUw/s1600/Morrowind+2011-02-06+17-16-59-70.jpg, and it really made me wonder why in Morrowind this was an unpenetrable barrier whereas in Daggerfall, a game 6 years older than Morrowind, they had such a simple thing working.
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Enie van Bied
 
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Post » Sun Jun 19, 2011 7:12 pm

M'aiq think doors need to stay, no one wants their door broken down. Even M'aiq would get annoyed.
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Nick Pryce
 
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Post » Mon Jun 20, 2011 5:33 am

M'aiq think doors need to stay, no one wants their door broken down. Even M'aiq would get annoyed.


Most of the time I wanted to execute that skooma drinking overgrown cat in most brutal, bloody and violent way possible :flame:
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Shiarra Curtis
 
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Post » Mon Jun 20, 2011 7:57 am

Just because it makes sense - it should be possible, at least, to bash locks, whether on chests or doors.

Also because it makes sense - it should require some sort of strength check (and yes - strength is gone, but supposedly what it did is still there, so supposedly there's still the possibility of something resembling a strength check), it should make a great deal of noise, which would alert anything in the area, it should potentially damage your weapon and/or armor and/or character, and, in the case of a chest, it should potentially damage the contents. Include all of those sensible consequences and the sensible act of breaking a lock seems sensible.

The "gameplay mechanic" excuse for a character who's strong enough not being able to break a lock that's weak enough doesn't hold up. Gameplay mechanics should make sense. If they don't, then they shouldn't be there, and if removing them cripples the game, then the game is poorly designed.
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P PoLlo
 
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Post » Sun Jun 19, 2011 8:57 pm

I wanna kick a door down while sombody is standing right behind the door.
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Claudz
 
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Post » Mon Jun 20, 2011 10:51 am

The doors are a game mechanic. They are there to serve gameplay purposes. That's why there are doors of various security levels, doors that can only be opened from one direction, doors that open via game script, and doors that can only open via a key.

It's the same reason you can't get the treasure in a dungeon by digging your own tunnel to it, instead of following the designated path the game had in mind. Yes, the outside is free-roaming, but you need doors when you are indoors to make sure you don't skip necessary content.

To have a high security skill is rewarded with an easier time opening doors and chests. That's the balance.


However that's still a forced gameplay design that restricts the roleplaying of non-stealth based characters. God knows I hated any time in Morrowind or Oblivion where a Warrior or Mage would be bested by a door that I had to get through that had no key, let alone accompanying route hidden somewhere. Just bring back all the associated problems of attacking doors that were in Daggerfall. Have it attract NPCs (especially guards), and on sight is immediate attempt to arrest and a bounty.

If we are to "be whatever we want and do whatever we want" we shouldn't have to invest in specific skills just because of a lack of diversified means of completing said task. Either give us more ways to do things, or give us more ways to get AROUND things.
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Stryke Force
 
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Post » Mon Jun 20, 2011 6:17 am

Maybe it could be a perk.
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roxanna matoorah
 
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Post » Sun Jun 19, 2011 7:01 pm

I remember seeing a show years ago that said that breaking down doors is largely something for the movies and is in fact MUCH more difficult to do in real life. Granted this isn't real life.


Meh, I bashed down my neighbours door a few months ago. Took me 5 secs.
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Carys
 
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Post » Mon Jun 20, 2011 10:39 am

However that's still a forced gameplay design that restricts the roleplaying of non-stealth based characters

Compared to how stealth-based characters are still forced to fight dragons head on in Skyrim, I think Warriors got the better end of the bargain.

You are not roleplaying non-stealth characters, you just don't want to have the disadvantage of a warrior specialist. You get to kill things quicker and survive longer, so you have to sacrifice something in exchange for that.
If we are to "be whatever we want and do whatever we want" we shouldn't have to invest in specific skills just because of a lack of diversified means of completing said task. Either give us more ways to do things, or give us more ways to get AROUND things.

In general the way a pure warrior get around the problem of a locked door is just outright kill whoever had the key.
(You might have noticed that it is how you finish the Oblivion final Fighter's Guild Quest. The Blackwood Company doors are unpickable, so you had to kill everyone for the keys. This is intentionally trying to suit a pure warrior player.)

It should be sufficient to get you through most quests. You would likely miss out on miscellaneous treasure, but as I say that's the price you pay in being more deadly in combat. I am not going to feel sorry for you that your character is stronger and tougher than mine.
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Ashley Hill
 
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