Howard https://youtu.be/D5esyZPt5Jo?t=11m54s that there will be an option to remain in first-person view.
Edit: You'll still hear yourself talking though. And you won't be able to tell what are you going to say
I've played Witcher 3 and DAI both fairly recently, and going to cut scenes never once broke my "immersion".
I quite enjoyed seeing some of the expressions on my characters face.
answered directly right in the presentation... you can have it that cinematic style shown that is the same as mass effect and the like, or straight first/third i assume with a menu option
The difference is that in Witcher, Mass Effect, Dragon Age (aside from Origins maybe), Alpha Protocol, etc... you just control someone else, you can't play "as yourself".
you always role play someone other than yourself. no one here lives in the future or an alternate timeline. I know its hard to accept that things move forward and not everyone is comfortable with change. but if you really hate it. niche games are made like pillars of eternity. I like paradox grand strategy games. but its a niche, I don't expect every strategy game to be like that.
Don't realy understand here, in Oblivion you locked on the npc face and you then had the dialogue options.
In Fallout 3 /NV you lock but then on the NPC as he was standing then you started talking.
In Skyrim you could move while the NPC was talking unless I remember wrong?
In Fallout 4 you can move around all the time, activating npc let you select an dialogue option but the game never stop. Technicaly you could talk while both is walking. Now if the camara focus on you while you are talking then rotate back afterwards this sounds a bit messy, it would work in the Fallout 3 dialogue system without problems as its already an cut scene.
However try to move while the camera is switching and its just confusing. So why use both at once?
Thank you, oh wise sempai, I did not know what I like, I was just too afraid of change. The fear was too great to realize that change can be only good, I'M SO SORRY Q_Q
Just like I didn't realize that "playing as someone else" is the same as "controlling a specific character". Shame on me ;_;
Apparently the cinematic dialog mode was added way later in development, after the fact.
I love how dialog looks. If we can move around freely and do other things while we're talking, I understand why they had to limit the shown options only to the controller's face buttons. Like, it's not a dialog menu, the activator interface literally changes from "press this button to open this door, talk to this dude, grab this loot" to "press these buttons to pick your reply" when you look at them. That's awesome.