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@Acadian: what do you mean by controlling how high you level?
Renee graciously answered what I meant by how fast or slow to level. I also select majors to control how high I level.
I design my characters to cap at a max level that depends on the character. Normally this is between level 20 and 30. I select the specific target level based on what my character wants from the game in terms of equipment, quests etc. Beyond that point, I prefer not to level up and allow my foes to become hitpoint sponges as I find that boring.
When comparing levels to what I want from the game, here are some of the data points I consider:
17: Top alchemy gear and sigils
19: Top leveled Hatred's Soul
20: Lots. Daedric items, all quests, all monsters...
23: Perfect amber/madness (SI)
25: Lots of top leveled quest rewards.
30: Everything, including all remaining top leveled quest rewards.
Let's say, for example I want to cap my character at level 30. I simply pick 4 majors to max, and 3 majors to ignore. Once my four 'use' majors are maxed, I will be at about 28. I then temporarily use one or more of the 'ignore' majors to bump my final level up to 30. Now, I suppose you could stop leveling at any point by simply not sleeping, but that would be unacceptable to me from an RP perspective.
My current character for example (Buffy), has 500 hours and is at her top level of 20. She will never go higher than that. She has access to every thing she wants in the game (she prefers daedric bows and doesn't care about leveled loot at all) and her foes don't have thousands of hitpoints.
The way I build characters is certainly not everyone's cup of tea, so that is why I avoid recommending major skills when discussing character builds. I have found over several years though, that it suits me perfectly.