Breezehome Alchemy Lab glitch--y u no fix?

Post » Sun Mar 31, 2013 5:13 am

Seriously Bethesda. This glitch was literally included with Dawnguard and still hasn't been patched. The PC fix is like two to four lines of console commands. Just throw it into your next patch (when is that coming btw?) This game needs every patch it can get seeing as how I'm still seeing clipping problems where NPCs will constantly be banging hammers on nothing two feet to the left of the workbench or carrying firewood with their feet or inside their stomach. Not to mention various other problems. However, I digress. I'm not here to gripe.

Yes I am.

To quote one forum user on my quest to find a viable fix to this problem on Xbox "Just shell out for Heathfire and you'll never want Breezehome again." -_-
Really? I sure hope Bethesda isn't using this kind of reasoning or else we'll never see the minor fixes that NEED to be patched.

Remember when I said not to mention various other problems?
Backwards flying dragons = OK for the sheer hilarity, but back at the game's release RESISTANCES didn't even calculate properly (if at all) and I'm still getting messages telling me I've been poisoned DESPITE having 100% resistance ("immunity?"). Oh, and GOD I love the PHYSIKZ in this game... *steps on a skeleton I didn't even know was there* KABOOM!!!! *dies*
Feel free to add to the list with your favorite bugs and minor glitches! :D
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Return to V - Skyrim