BAIN has an install wizard function - so there are scripts just not for FOMM translation.
I looked at doing and know that I could - mostly it would be about extracting the main package and separating out the resources into optional sub-packages then extracting the fixes to those sub-packages as well.
Much like I did with Roberts 4 for Oblivion http://www.gamesas.com/index.php?/topic/1084204-bain-mod-installation-projects/page__view__findpost__p__15840792.
I still find it amazing that Breeze opted to have extremely slick FOMM install scripts with splash screens and all for his 2 patches off of the original mod than just repackage that mod. Needless complication.
This is the only mod other than Darn where I use the FOMM.
Actually thats exactly the way i've tried it.
Folder and Subfolder-structure looking similar.
But somehow it will not work. Renamed the .nifs to exactly what is written in his script and so on. I even dont know where i could start to find my mistake.
And btw, what about this Install Wizard funtion? Would it be possible to use his script in BAIN ?
Edit:
Ok,finally i nearby understand what's the thing with that BCF files. But how it looks, there is no chance to use his script, coz it's too complex, right?
Seems like i have to accept that there's no way to deal with it via BAIN install .. what a pity..