I'm an idiot because I chose #3! xD
(conclusion further below, for those who are too lazy to read that much :thumbsup: )
Seriously now, I think the article has a point. despite all the pros and cons for and against Zelda/Skyrim, if you come to think about it, Skyrim
could have a wider variety in foes and especially in boss fights. But that was already the same in Oblivion. Did this make Oblivion a bad game? No. And that's exactly the same with Skyrim. You can have a perfectly fine fantasy lore experience with Skyrim for hours and hours, you can lose yourself in the world and the books and so on. If the game does not challenge you enough, there is still the difficulty to adjust. And if the repetitive battles really are an issue, then go play dark souls. It's so simple, why flaming about something when you have the freedom to go play something/somewhere else? :yes:
But I think TES does not need quick time events, which is a common tool for "epic" boss fights in other action/adventure games. Now this would really be "go there and click the blue button, now come back and click the red button, now
HAMMER the green button until your controller meets the
flying spaghetti monster!" Instead, you are free to chose: Set the enemy on fire and hack away with the sword, summoning helpers and shoot from far away with the bow, use heavy magic and eat heavy damage, and so on and so forth, you all know the game and it's possibilites. How epic is that?
Also, these "epic" moments have an unepic repetition value: If you know the boss, it's (usually) easy to take him/her/it out. Where's the fun in that? I've played quite a few action/adventures and RPG's, and for me it comes down to the depth of my personal playing experience or the intensity of the gameplay experience. For example, God of War - for me - was simply fun to play (besides the cool plot) and thus had a replay value, which it needed since it's not so long. So that's what I mean by intensity of gameplay experience - basically how fun it is to execute the commands which make you advance in the game. The other thing is, that after playing a lot of titles (in every genre), you get spoiled. I for my part only touch the top games
or indie productions. Everything else is like "seen it, been there, done that....lame-o!". And that's why I like games like Fallout 3 and Oblivion and now Skyrim so much: I can lose myself in the beautifully vast landscapes and do what I please when I please in the order I please. No more "oh you forgot to pick that magic stone up? You can't complete the game with 100%? well, it's gone now, you've had your chance! what, how you could have known that? well, buy the freaking guide, lol!" (I know these things don't happen too often, but still, some of the older/ more experienced ones of you might know this feeling

). Also, I can specialize my character and have to live with the consequences. Many other RPGs only provide little variety, and when you reach end game levels, it very often comes down to
one set of equipment,
one ultimate limit break,
one configuration of your stats, etc.
Conclusion:I think Skyrim and future TES titles could use a wider variety in foes or at least in their behavior. This would provide a different way to increase the difficulty without maxing the enemies's damage output. Also, some special bossfights, maybe in the mainquest and some important/big sidequests, would not harm the game. But then these events should be scripted and only used once, otherwise it becomes a dull sensation again, like the one with the dragons (not my opinion, I have only killed two until now due to real life occupations

). In general, I agree to the quality over quantity point, but I certainly don't want TES to become a 20h experience.
Zelda is not better than Skyrim and Skyrim is not better than Zelda. They're both good games with different priorities on different aspects and different approaches. And yes, you can almost always learn something from other games, even if they're another genre. After all, we're way past the time where a game can only be allocated to one genre, aren't we?
After all, innovation IS very important, and I do hope that future DLCs for Skyrim will add more than just some quests!