BRIAN ASHCRAFT, IS AN IDIOT

Post » Mon Dec 12, 2011 4:52 am

First of all here's the link: http://kotaku.com/5863376/what-skyrim-could-learn-from-skyward-sword


Alright, so Brian's arguement is basically stating that when you compare Skyrim to Zelda, that Zelda is superior. I have a lot of beef with that. Here's why:

1) You can't compare two games that aren't apart of the same Genre. Zelda is a more action oritened RPG with a linear adventure, having quest picked up along the way. Skyrim, from the start, you have freedom - PURE Freedom. An RPG based around a depth of Lore and exploration that only Zelda fans could DREAM about.

2) Zelda is a another Mario-type. How many times, different ways can you save the princess? (that should be the title of the new Zelda.) Although you play a strong hero(ine)(OR Villian even, do that Zelda..) in Skyrim, the main plot in EVERY elder scrolls has been different. Never have you had to continously kill Dagon, or walk in the depths of Oblivion, or kill a Dragon in every game.

3) The Elder Scrolls carries more of a mature theme as Zelda has always been a kiddish-type of feature, made for anyone. You're basically, in lamen terms, comparing an advlts game, to a child's game. That's like comparing Left 4 Dead to Pok'e mon. Come on....

And I could probably go in to it a lot more, but I'll save the arguement. Just read the article, if you haven't, and let me know what you think. I've seen some stupid articles, but this one is biting the bullet.

Skyrim - GOTY. Who's with me on that?

::Edit:: fixed the poll.
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Fam Mughal
 
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Post » Mon Dec 12, 2011 3:52 pm

1)

Are we playing the same game dude? Skyrim is 99% action oriented. And gets more linear every game. Just wait for Elder Scrolls VI: Follow this path, press X when you hear a sound, win the game.


Skyrim GOTY? No thanks.


Edit: Also, your poll gently caressing svcks. Perhaps a simple "No." option should be available?!
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Farrah Lee
 
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Post » Mon Dec 12, 2011 3:03 am

Well... I think Zelda is just plain silly, sort of a children's game. That and the fact that they are totally different styles of games, I really don't see how they can be compared on the same level. Let's talk about why Lego: Indiana Jones is a better game than Gears of War.

P.S. I think Lego: Indiana Jones is WAY better than any Gears of War game.
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louise fortin
 
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Post » Mon Dec 12, 2011 3:30 pm

Skyrim is still probably GOTY to me despite its many failings, but I agree with what they meant to say. Skyrim has too much quantity over quality.
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Stay-C
 
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Post » Mon Dec 12, 2011 4:48 am

Everyone complaining about bad graphics in skyrim should better never watch Skyward sword on a HDTV :P
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Emily Rose
 
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Post » Mon Dec 12, 2011 1:41 pm

1)

Are we playing the same game dude? Skyrim is 99% action oriented. And gets more linear every game. Just wait for Elder Scrolls VI: Follow this path, press X when you hear a sound, win the game.


Skyrim GOTY? No thanks.


Edit: Also, your poll gently caressing svcks. Perhaps a simple "No." option should be available?!



You're comment is hyper-critical in more then 1 sarcastic way then I could possibly imagine.

Skyrim is a better game then Oblivion by far. You can't say that this game is getting linear, because you have waay more to do in this game, then you ever would in Oblivion and Morrowind. Some of it might be repetative, but how about that princess saving in Zelda?. You want to talk about pressing 1 button when you hear a sound, then you obviously haven't played Zelda. You're just closed minded dude.
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Terry
 
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Post » Mon Dec 12, 2011 3:11 pm

Eh, Zelda's still awesome and so is Skyrim. I don't know why anybody wouldn't want to own both.
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Sammygirl500
 
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Post » Mon Dec 12, 2011 7:54 am

Having played both, I still prefer Skyrim over Skyward Sword, but all of his points are completely valid. However, it is hard to compare the two, when you've got Link who is a fixed character, and makes his way through a storyline that is considerably more directed than that of Skyrim. Compare this to Skyrim, with the Dragonborn who can be one of a number of races, and his method of fighting can range from up close with a sword and board to sniping enemies off from range... Skyrim easily trumps Skyward Sword in terms of character customisation from a strictly roleplaying aspect, and that alone appeals to a lot of people, myself included.
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R.I.P
 
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Post » Mon Dec 12, 2011 10:27 am

The possible answers to your poll question appear to be badly written...
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Sam Parker
 
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Post » Mon Dec 12, 2011 7:54 am

Eh, Zelda's still awesome and so is Skyrim. I don't know why anybody wouldn't want to own both.



That's not the arguement. I love both of them, but it's the fact that this Writer thinks it's ok to play a global opinion on how Skyrim could learn from Zelda, despite how they are two seperate games. [censored] that guy. Brian is stupid.
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Claire
 
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Post » Mon Dec 12, 2011 12:05 pm

It's Kotaku. Does anyone care?
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Amber Ably
 
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Post » Mon Dec 12, 2011 11:41 am

Got a pc/ps/xbox? Go get Skyrim
Got a wii? Go get Zelda

not so hard...
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Jeffrey Lawson
 
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Post » Mon Dec 12, 2011 4:34 am

It's Kotaku. Does anyone care?


Well there is a lot of followers on Kotaku. More so then not. And most of the time, they have some genious articles. I'm just disapointed that he would even consider putting up this article.
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Lexy Dick
 
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Post » Mon Dec 12, 2011 6:38 am

If you turn off fan-boy mode for a second, you'll see that he has some good points. His concluding paragraph is pretty reasonable I think.

Forget crafting a system that gives you endless quests. Forget trying to craft hundreds of dungeons that end up feeling the same no matter how different they actually are. Focus on the memorable moments. Those times that I pump my fist in triumph, heart beating wildly as I land the final blow on a Dragon Priest, having used all my potions in the attempt. Throw just a couple dragons at me, like the ones in Dragon Age, where the moment I see one my palms start sweating and I prepare myself for the inevitable clash of titans.

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ShOrty
 
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Post » Mon Dec 12, 2011 3:00 pm

Having played both, I still prefer Skyrim over Skyward Sword, but all of his points are completely valid. However, it is hard to compare the two, when you've got Link who is a fixed character, and makes his way through a storyline that is considerably more directed than that of Skyrim. Compare this to Skyrim, with the Dragonborn who can be one of a number of races, and his method of fighting can range from up close with a sword and board to sniping enemies off from range... Skyrim easily trumps Skyward Sword in terms of character customisation from a strictly roleplaying aspect, and that alone appeals to a lot of people, myself included.



The reason my posts wasn't so long is because I figured people who have something to say. And I'm not exactly the best writer. But I can certainly start a decent subject! With that said, this post is the nail in the coffen. Well said.
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Pants
 
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Post » Mon Dec 12, 2011 10:32 am

That's not the arguement. I love both of them, but it's the fact that this Writer thinks it's ok to play a global opinion on how Skyrim could learn from Zelda, despite how they are two seperate games. [censored] that guy. Brian is stupid.

I can see that as they're played in pretty much vastly different ways. Though I'm sure some things do parallel and could probably be interchanged between the two games without really affecting the style or overall feel of each game.
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MISS KEEP UR
 
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Post » Mon Dec 12, 2011 10:45 am

People creating threads like this are why we can't discuss problems with the game in a sensible, rational manner.
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Caroline flitcroft
 
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Post » Mon Dec 12, 2011 9:37 am

If you turn off fan-boy mode for a second, you'll see that he has some good points. His concluding paragraph is pretty reasonable I think.



Fan-boy aside, if you actually read that conclusion is doesn't speak anything about the actually main focus of his article. It just mentions him taking away some aspects of skyrim to enjoy the more favorable moments in (oh man) Skyrim. There wasn't anyhting related to Zelda in that conclusion. Though somehow he was able to add Dragon Age?... *Brain hemorages*
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Reanan-Marie Olsen
 
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Post » Mon Dec 12, 2011 3:24 am

It's called an opinion, people have a right to express it (as you are doing now I might add).

That said, I respectfully disagree with his opinion.

Good day.
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Czar Kahchi
 
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Post » Mon Dec 12, 2011 8:36 am

a.) zelda is amazing. I'm on t he fence, but I may rule in favor of zelda.

b.) you absolutely can compare games from similar genres. The whole 'apples and oranges' cliche is mostly used by people as a defense when they can't defend their favorite game on its own merits. A good game is a good game, and you can always tell when you're having more fun.

c.) It's his opinion. If you don't share it, there's no need to take it personally. Just play and enjoy.
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ANaIs GRelot
 
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Post » Mon Dec 12, 2011 8:31 am

I never played Zelda, but that action RPG stuff sure sounds familiar. And Bethesda is famous for walling off huge sections of their free and open world, so that freedom isn't all it's cracked up to be. Just like most other games, you get to go where they want you to go and nothing stands in the way of player excitement at each and every turn!

Not only can you go anywhere and do anything, you're pretty much assured at succeeding at whatever you try!
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Poetic Vice
 
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Post » Mon Dec 12, 2011 6:27 am

2) Zelda is a another Mario-type. How many times, different ways can you save the princess?

It depends on which castle she's in.
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Inol Wakhid
 
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Post » Mon Dec 12, 2011 2:40 pm

These games don't exactly work the same way :

- In Zelda, the world is less big, and some areas are not accessible until you get the right gadget/tool from a dungeon.
- In Zelda, you have a very limited amount of weapons and objects in general, but you have more "tools", that bring a different kind of variety. Usually, you get the new important tools from Dungeons.
- In Zelda, dungeons are usually very unique with (specific) puzzles, specific theme and boss, rather than realistic. You come across money and ammo, and you earn one special gadget/tool/weapon.
- In Zelda, you usually have many "fun" mini-games for variety. Usually they aren't mandatory (or maybe one time only, and then you can play them again for fun/$$)
- In Zelda, you don't gain experience and levels : the new objects/loot defines your character progression. Or you might say, you gain a level after each dungeon, by getting an extension of your life meter and a new unique piece of loot.

- In TES, the world is large, and there is almost no zones that are restricted to you.
- In TES, you have more objects, clutter, alchemical ingredients, weapons of different types, material and quality. This make the world more real-like.
- In TES, dungeons makes you get lots of loot to sell, sometimes a weapon/armor piece that you will use to replace one you have, but no guarantee. Dungeons are more "generic" and more real-like
- In TES, you usually don't have "mini-games" per se. Only special sequences for some actions like lockpicking or persuasion (depends on games). TES usually don't rely too much on these.
- In TES, you gain experience and levels : they define your character progression more than loot does.

And story-wise ? Zelda has a classic story which is always the same, but not many, if no, secondary quests. Very main-quest driven. TES games usually have an interesting plot, but not main-quest oriented, and easy to get lost with the tons of side-quests.

Main difference ? TES have a sandbox aspect. Zelda are no sandbox, they are action/adventure games, while TES are more action/RPG (especially these days, the action part is getting more attention because appeals to wider crowd). Sanbox action/RPG means more variety in content, and let the player make his own story (RPG) and shape the world (sandbox). Zelda, adventure/action means streamline quest taking you to different new areas in sequence (adventure), where you can come back to unlock new secret areas with the right tool etc (zelda/metroid syndrome)
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Tanya
 
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Post » Mon Dec 12, 2011 4:16 pm

You can't compare Zelda to a TES game, it's like comparing Eve to WoW.
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Janine Rose
 
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Post » Mon Dec 12, 2011 12:55 am

They're pretty apples and oranges, I've played, and thoroughly enjoyed, both.

I don't really get why people are throwing the 'every zelda is the same' thing on Skyward Sword of all things though - this one is easily the most original Zelda since.. like.. OOT/MM.. Possibly ever. And this is speaking as someone who disliked Phantom Hourglass and Spirit Tracks, and found Twilight Princess boring. There has not been a single block puzzle in the entire game. In fact, I'd have difficulty thinking of any puzzle that was a rehash of an old one. I'm constantly stumped and have to think about puzzles, because they're all done so differently than classic Zelda ones. Even the story itself is differently structured than most of the generic Zelda ones. Hell, you could argue that Zelda is the main character for the first half of the game - she's sure as hell doing a lot more than you are. You're the slow-ass guy trying to chase her down while she's busy saving the world too quickly to stop and let you catch up. So far, she has, in fact, not been kidnapped, except once, off screen.. upon which she rescued herself.

Of course, it has it's flaws, but so does Skyrim - I couldn't really say clearly which one I enjoyed more, other than I had fun for /longer/ on Skyrim, but 'length' isn't the end-all-be-all for reviewing.
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Stephani Silva
 
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