Bring back Crysis 1 multiplayer guns and play style

Post » Wed Aug 26, 2009 11:05 pm

Crysis 1 in my opinion had the best multiplayer and i am sure many of the more experienced players will agree with me. Many people did not like the game mainly because they could not handle the play style. The FY71 was the best gun to use along with a silencer and lasor (which is part of the play style). In this game you can tell a clear difference between someone who is new and someone who is experienced. The newer players empty a whole clip or maybe even 2 to kill someone where as someone who knows the game would just need less than half. The part of play style that we want back is the strafe jumping and the wall jump. This adds a whole new level for the game that no other game has been able to accomplish. It also allows crysis to have that fast pace game which it is known for and is what attracted me to the game. I also think that the crysis 1 play style (including the guns) is flawless. Please vote on this and maybe Crytek can take this into consideration.
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Facebook me
 
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Post » Thu Aug 27, 2009 9:05 am

Agreed, I like the paced gameplay even though I don't consider myself as an experienced player. But yeah I'm with you, but I hope they balance the weapons better, so no weapon is overpowered.
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Captian Caveman
 
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Post » Thu Aug 27, 2009 10:12 am

Well i dont think the FY was overpowered its just that if you knew how to use it properly you can do alot with it...but i guess that goes with every gun i have seen people do well with smg and even scar. But thanks anyway.
Another thing i forgot to mention is strength and speed should remain separate again.
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Matthew Warren
 
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Post » Thu Aug 27, 2009 1:55 am

In my opinion the Crysis 1 / Wars Multiplayer was great but to laggy and sometimes to fast.I hope that will be optimized in Crysis 2.Powerstruggle and TIA are great Multiplayer modes so I hope Crysis 2 will inculde them too. I hope Crysis 2 Multiplayer will not only take places in New York City would be boring
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Chavala
 
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Post » Thu Aug 27, 2009 8:42 am

I agree with the comment to bring the original Crysis' multiplayer back, I loved the style of gameplay and even though it was laggy and glitchy at times I still kept going back to it. There was also a good amount of maps that were each unique, Crysis 2 multiplayer will only be in New York and will probably end up getting old after a while.
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Josh Lozier
 
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Post » Wed Aug 26, 2009 8:42 pm

The multiplayer from the original Crysis should definitely be brought back, not as the only thing, but as one of many available modes. A 'Classic Power Struggle' mode would be ideal, brought back as an optional game type, and the servers should be as tweakable as they were in the original.
All the graphics enhancements, performance optimisations and such should be retained but the classic high-shield, fast-paced and skill-orientated gameplay should be brought back as an optional multiplayer mode.
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Matt Bee
 
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Post » Thu Aug 27, 2009 7:05 am

I loved Crysis so much. The only thing Crysis Wars does better is the Team Instant Action, the cloak mode, and the maps. EVERYTHING ELSE, Crysis does better. I loved the recoil of the guns in Crysis, the game runs without any problems. Hell, the "better optimised" game Crysis Wars, has problems on my computer and runs worse than Crysis. The HUD in Crysis is much more clean, crisp, and too the point. The weapons are very balanced. I hope that Crysis 2 expands off of Crysis, and not Crysis Wars, as i thought Crysis was the better game of the two.
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Kari Depp
 
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Post » Thu Aug 27, 2009 5:58 am

i agree 100% with you guys. Talon you mentioned recoil which is huge. In wars there is actually no recoil but crysis 1 it actually took skill to control it. If crysis 2 does not expand from crysis 1 i might just go back to crysis 1 and i hope enough people will join me so we can bring the game back to life.
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Astargoth Rockin' Design
 
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Post » Thu Aug 27, 2009 1:10 am

ITT: people who played crysis 1 mp for 2 hours post their opinion, except pyro <3. IMO people who spent 500+hours of their lives in crysis 1 should design the multiplayer. These kids who were to frustrated and gave up on MP after 30 mins don't know a single thing about what mp should be. Its going to be hard to replicate crysis 1, but they need to, otherwise we will get more crap like call of duty and battlefeild.
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Nany Smith
 
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Post » Thu Aug 27, 2009 8:49 am

Good point there pyro. Crysis 1 gave people freedom to choose their own gameplay style, most choosing the fast paced ones and I believe that taking it from the game would just ruin it. I'm still not sure how it's going to be in crysis 2 but hopefully it will be more like the first game rather than being like COD or BF games.
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Katie Pollard
 
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Post » Thu Aug 27, 2009 3:26 am

[quote]ITT: people who played crysis 1 mp for 2 hours post their opinion, except pyro <3. IMO people who spent 500+hours of their lives in crysis 1 should design the multiplayer. These kids who were to frustrated and gave up on MP after 30 mins don't know a single thing about what mp should be. Its going to be hard to replicate crysis 1, but they need to, otherwise we will get more crap like call of duty and battlefeild.[/quote]
It's rather presumptuous to assume that your opinion is the only proper one...

If players get frustrated, then the designer is obviously doing something wrong. Gaming should be about fun before anything else.
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michael danso
 
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Post » Thu Aug 27, 2009 1:09 am

Games are slowly becoming... skill-less. Look at MW2, we have the noobtube, knife, crazy perks, rockets, c4, lmgs, etc. Look at BC2, OP tanks, gustav, OP medics, etc. Now look back to games like Quake of CoD2. Those games took skill to play and don't have many of the unbalanced things that take no skill to use like tanks and the GL. Yes Crysis has tanks but it has the right balance with them. They are easy to take out, don't do instant kills in a huge area, and have ammo (as in the need to reload). You can shoot them with rockets from across the map. The grenade launcher isn't a one hit wonder either. Crysis has the perfect mix of skill and no skill gameplay. There is also clear definition between those who are skilled and those who aren't. There are so many great qualities about Crysis like strafe jumping, the laser, and the fast paced gameplay in general. Cloak isn't OP, as in invisible with no noise. The idea of Power mode in Crysis 2 is terrible for me. Where is the speed mode where I can run around jumping like crazy without going 20 feet in the air? How easy is it going to be to go into power mode and punch someone in the face while moving so fast. I heard Cevat use the word "streamlined", this is the worst word in gaming. It means adding things for players who aren't so great and completely neglecting the more skilled players. Why should I play something that I am great at but Jim the farmer can hop on and shoot a rocket insta-killing me within 10 feet? I would suggest using many qualities from Wars or Crysis MP like the laser and strafing but make it slightly easier for the less devoted. Don't turn Crysis 2 into the next MW2...
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Adrian Morales
 
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Post » Thu Aug 27, 2009 9:46 am

[quote]The idea of Power mode in Crysis 2 is terrible for me. Where is the speed mode where I can run around jumping like crazy without going 20 feet in the air? How easy is it going to be to go into power mode and punch someone in the face while moving so fast.[/quote]

I agree. In crysis the one of the best things(maybe which makes it unique) is to use you skills to switch between powers, giving you the ability to perform the combo you want with the maximum freedom of choice and creativity. Crysis 2 makes it easier, sacrificing your freedom of action.
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Chantel Hopkin
 
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Post » Thu Aug 27, 2009 12:06 pm

[quote][quote]ITT: people who played crysis 1 mp for 2 hours post their opinion, except pyro <3. IMO people who spent 500+hours of their lives in crysis 1 should design the multiplayer. These kids who were to frustrated and gave up on MP after 30 mins don't know a single thing about what mp should be. Its going to be hard to replicate crysis 1, but they need to, otherwise we will get more crap like call of duty and battlefeild.[/quote]





If players get frustrated, then the designer is obviously doing something wrong. Gaming should be about fun before anything else.[/quote]

K have fun with your Call of Duty sequel: Crysis 2
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Greg Swan
 
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Post » Wed Aug 26, 2009 11:18 pm

i agree with everything pyro said. <3 Pie
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Chantel Hopkin
 
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Post » Thu Aug 27, 2009 4:11 am

[quote]
If players get frustrated, then the designer is obviously doing something wrong. Gaming should be about fun before anything else.[/quote]

K have fun with your Call of Duty sequel: Crysis 2[/quote]
If it's fun, I'll play it. I'm rather sick of 'pros' demanding that games be made into something for only them, not considering those who may play games with casual entertainment in mind, and not their K/D ratio.
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Antonio Gigliotta
 
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Post » Thu Aug 27, 2009 1:12 am

I agree. Keep the original
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Joey Bel
 
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Post » Thu Aug 27, 2009 6:33 am

[quote]
I'm rather sick of 'pros' demanding that games be made into something for only them, not considering those who may play games with casual entertainment in mind, and not their K/D ratio.[/quote]
So you didn't read my post? I stated that the appropriate solution to please both casual and hardcoe players is to include a wide range of modes with greatly varied skill level requirements. There would be a casual 'Power Struggle' mode, with 'Classic Power Struggle' or 'hardcoe' as an available game type.
[quote]
If players get frustrated, then the designer is obviously doing something wrong. Gaming should be about fun before anything else.[/quote]
True. Read my last post. A successful multiplayer game is one that caters for all audiences. Just as the pro players are wrong in saying that a game must be heavily skill-based, casual players are also wrong in saying that a game must consist only of 'noob-friendly' modes.
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Eddie Howe
 
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Post » Thu Aug 27, 2009 11:10 am

[quote]
If players get frustrated, then the designer is obviously doing something wrong. Gaming should be about fun before anything else.
[/quote]
Obviously you got a popint there.
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Kim Kay
 
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Post » Thu Aug 27, 2009 2:42 pm

[quote]If players get frustrated, then the designer is obviously doing something wrong. Gaming should be about fun before anything else.[/quote]
Yes, you are right in saying that his comment has a point to it. You can't disagree with this comment, it is perfect. Which makes it all the more ironic that his own argument defeats him.

He posts saying that the game should be casual-based, using the argument that if it is too skill-based then casual players will get frustrated and the game will not be fun - which he correctly states is the whole point of gaming.

The thing is, his own argument goes completely against him. If every multiplayer mode in Crysis 2 is designed for casual players, then the pro players will have a hard time getting a good score. This is important to them, so not being able to stand out from the crowd as an excellent player this will leave them frustrated, so 'the designer is obviously doing something wrong. Gaming should be about fun' - and for the skilled players, they get their fun by striving to be the best.
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Amber Hubbard
 
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Post » Thu Aug 27, 2009 8:19 am

[quote] If players get frustrated, then the designer is obviously doing something wrong. Gaming should be about fun before anything else.[/quote]

Well crysis 1 was/is fun for everyone that's why people who just started playing crysis 1 mp recently are surprised that the game is dead. The only mistake the designer would make is changing the playing style from crysis 1 kinda like they did to crysis wars. So i agree with Tioga <3 i dont want another call of duty.
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Darren Chandler
 
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Post » Thu Aug 27, 2009 8:09 am

no recoil
no strafe
no wall jump
no seperate suit functions
no laser/silencer
=
I dont buy the game. I'll stick wtih c1 until its completely dead. nuff said xD
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TRIsha FEnnesse
 
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Post » Thu Aug 27, 2009 5:20 am

To clarify things somewhat:

At no point at all did I mention removing the option of 'hardcoe' modes (or whatever makes you feel more pro). These are fine.

What I was arguing against was the fact that 'pros' seem to believe that games should be made to cater for them, as well as the whole 'if newbies don't get it, they're clearly too stupid' argument that seems to pop up. It's this sort of thing that makes it rather hard to sympathise with the requests of the subcommunity in question.

Also, you can hardly call it developing a new game if you recycle a previous title...
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priscillaaa
 
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Post » Wed Aug 26, 2009 11:22 pm

[quote] Also, you can hardly call it developing a new game if you recycle a previous title...[/quote]

Thats the whole idea...to bring the Crysis 1 game style back and not turn into 1 hit kill like the other games out there. We dont want a new game we want to keep our crysis.
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Sudah mati ini Keparat
 
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Post » Thu Aug 27, 2009 2:44 pm

jesus christtttt,
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Invasion's
 
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