» Thu Aug 27, 2009 1:09 am
Games are slowly becoming... skill-less. Look at MW2, we have the noobtube, knife, crazy perks, rockets, c4, lmgs, etc. Look at BC2, OP tanks, gustav, OP medics, etc. Now look back to games like Quake of CoD2. Those games took skill to play and don't have many of the unbalanced things that take no skill to use like tanks and the GL. Yes Crysis has tanks but it has the right balance with them. They are easy to take out, don't do instant kills in a huge area, and have ammo (as in the need to reload). You can shoot them with rockets from across the map. The grenade launcher isn't a one hit wonder either. Crysis has the perfect mix of skill and no skill gameplay. There is also clear definition between those who are skilled and those who aren't. There are so many great qualities about Crysis like strafe jumping, the laser, and the fast paced gameplay in general. Cloak isn't OP, as in invisible with no noise. The idea of Power mode in Crysis 2 is terrible for me. Where is the speed mode where I can run around jumping like crazy without going 20 feet in the air? How easy is it going to be to go into power mode and punch someone in the face while moving so fast. I heard Cevat use the word "streamlined", this is the worst word in gaming. It means adding things for players who aren't so great and completely neglecting the more skilled players. Why should I play something that I am great at but Jim the farmer can hop on and shoot a rocket insta-killing me within 10 feet? I would suggest using many qualities from Wars or Crysis MP like the laser and strafing but make it slightly easier for the less devoted. Don't turn Crysis 2 into the next MW2...