» Sun Jan 24, 2010 7:13 pm
Oh, come on now. Have we really sunk so low that we're going to pretend that Morrowind's 3 dungeon tilesets (cave, Velothi, and Dwemer) are really more varied than Oblivion's 3 dungeon tilesets (cave, Imperial, and Ayleid)? Or that they were any less samey and repetitive than Oblivion's? No, I refuse. I refuse to play this game. Tear off your rose colored glasses, people, you'll be better off for it.
In my opinion, all of the series's dungeons suffer from the same problem-- that they're boring, boring, boring. I haven't played Arena or Daggerfall, but I hate randomly generated content on principle because by its very nature, it's all going to be very samey. It doesn't matter whether you've personally experienced one layout or another, it will feel just like every other version of it. That's fine for a loot grind like Diablo, but it doesn't cut it in a modern-day, first-person RPG that prides itself on immersion. Morrowind and Oblivion suffer from the same problem, but for a different reason. Because the dungeons are made out of a limited array of set pieces, there's only so much the developers can do. They have to have hallways, branching paths, multiple levels, and loot/enemies to populate it all, so of course they're going to feel pretty similar to each other. And that is true of Morrowind AND Oblivion. Don't pretend that one was better than the other, because at that point you're literally just pulling stuff out of your ass to try to bash Oblivion, and it shows. If anything, the only Bethesda game to do this fairly well is Fallout 3, which isn't even an Elder Scrolls game.