» Sun Jan 24, 2010 8:12 pm
Oblivion was OK, but here short of what I would like to see:
I REALLY miss the vertical dungeon exploration. Allegedly this is just an AI problem, yet other games are able to deal with it (AvP1&2), why not Bethesda? Laziness apparently wrt oblivion.
More variety of environments. ie Sandstone Cave should look like ...sandstone, and not yet another limestone cave. Some suggestions are, Sea caves, lava tubes, clawed-out animal burrows, underground irrigation canols. Basically, make it look like what it is named, a dungeon named Old Marble Quarry should not look like a yet another limestone cave. Above ground mazes are desired too.
Old Imperial Forts of different eras should exhibit different construction styles, and levels of decay ie newer ones still have working traps and other mechanics, older ones are caved-in flooded and silted up.
A mine should look like a mine, not yet another limestone cave. Mine's have tailings, roads, and small towns to mark them. The desired minerals are found at the deep ends, not wherever. Ore weighs in as heavy, use rail carts to move it and other things about! Pumps keep water out, air hoses bring fresh water in.
Inhabited dungeons of Oblivion were profoundly missing wall art, as in Bas Reliefs, Murals, Graffiti etc. Where were the Flesh Sculptures of the Aeleids?
Everything was too well lit, even areas inhabited but animals that could not lite a fire had fires. WTF!
Make use of randomized Daggerfall like dungeons too.
I'd really like to be able to take up a mining pick and carve my way into sections of dungeons otherwise use environmental tools for their intended purpose. TES: Arena was too easy in this respect, but at least it was in. See MineCraft.
Mapping was too damn easy in Oblivion; secret doors should not be obvious in the map.
Harder Environemt Puzzles...let us reopen up the flood gates of Flood Control Dam #3!