Bring back "opposing" factions/guilds!

Post » Wed Aug 18, 2010 1:46 pm

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Eibe Novy
 
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Post » Wed Aug 18, 2010 9:10 pm

There either isn't a good/ evil aspect to most guilds (logically) or a muddled one. The FG accepts any contract so long as it doesn't break the laws of the area and the MG is always pretty neutral as the "indifferent/ neutral mage" is an archetype in most fantasy. The TG ha sthe conflict of breaking the law but also not hurting anyone/ giving to the poor. The fact that most guilds don't have a set morality and interacted (in Morrowind) based off politics, land, recruitment, and beliefs is why many, like my self, are sore about the lack of interaction in TES4 and why we are loathe to paint any faction as good or evil.

I agree. The guild is just the guild. Most don't really have a distinct definition of moral compass or what-have-you.

And yah, Oblivion didn't have quite the same feeling.



I'd say keep the guild kind of more as a guideline of what they do for their job and have the individuals create the moral diversity. Not every guy(or gal) who signs up for the fighter's guild is there to be a vigilante justice to clean up the world and protect people: yah, they get certain contracts to do so, and one of the requirements to join is to not be a massive criminal. But that's not necessarily why they happen to be there.
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Mike Plumley
 
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Post » Wed Aug 18, 2010 4:27 pm

Yes to opposing guilds, but not like the example in the OP; it feels too contrived that each guild would have an enemy that just so happens to have the same specialization (a 'good' mage guild vs an 'evil' mage guild). Something more organic would be preferable.
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Mackenzie
 
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Post » Wed Aug 18, 2010 1:38 pm

Yes to opposing guilds, but not like the example in the OP; it feels too contrived that each guild would have an enemy that just so happens to have the same specialization (a 'good' mage guild vs an 'evil' mage guild). Something more organic would be preferable.

Yep. I'm for that!
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Yama Pi
 
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Post » Wed Aug 18, 2010 6:28 pm

They are probably coming back in Skyrim. :celebration:
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Peter lopez
 
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Post » Wed Aug 18, 2010 11:42 am

Examples:
Necromancers vs. Mages Guild
Thieves Guild vs. Dark Brotherhood
Fighters Guild vs. [something like Blackwood Company]

I like those examples.

I would not like things like Mages vs. Thieves or Mages vs. Fighters or Thieves vs. Fighters though. I don't want to see exclusiveness for the sake of it. Your examples make sense.

I'm guessing it's going to be the Synod (probably keeping the Mages Guild tradition of shunning necromancy) versus the College of Whispers (which I suspect supports necromancy).
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Sara Lee
 
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Post » Wed Aug 18, 2010 3:41 pm

The thing about guilds or organizations is that they are generally set up not to step on each other's toes, and wouldn't have much in the way of organizations against them. Thieves should be stealing from everyone, assassins should be killing everyone, mages should be taking care of all things magical and so on. Not that a fighter can't steal a contract off a mage now and then to kill an imp, but organizationally it doesn't make a lot of sense to have guilds going against each other.
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ILy- Forver
 
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Post » Thu Aug 19, 2010 3:51 am

Why, by all means, yes. As long as they aren't exclusively a business of holier than thou versus pure evil.
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barbara belmonte
 
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Post » Wed Aug 18, 2010 8:35 pm

Opposing factions would be great, but I don't want the "typical evil vs good" thing. The Fighters Guild could have a cempedator that opperated within the law that proved to be very effective, and the Synod could have a rival in the College of Whispers. The "good vs evil" would of course work for some factions, maybe something along a knights order vs a large, organized marauder gang. Having a little of both would be great.
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Tamara Primo
 
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Post » Thu Aug 19, 2010 12:36 am

I would like to see opposing factions and guilds, but more in the vein of New Vegas than Morrowind.
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Soph
 
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Post » Wed Aug 18, 2010 12:20 pm

Dagoth Ur was decently grey, I mean he really thought what he was doing was right. He was trying to just unite the Dunmer against the empire and the other races. He wasn't just "evil".



Also yes, morally grey and some black and white opposing factions.
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kat no x
 
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Post » Wed Aug 18, 2010 2:28 pm


Examples:
Necromancers vs. Mages Guild
Thieves Guild vs. Dark Brotherhood
Fighters Guild vs. [something like Blackwood Company]



More like Thieves Guild vs Guards and tDB vs Guards
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jadie kell
 
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Post » Wed Aug 18, 2010 8:05 pm

I also want my character feel like they actually ACHIEVED something important when rising in the guild ranks. I have done just 4 or 5 quests, can only cast a handful of spells, but I am now ARCHMAGE of the mages guild? Sorry, but the amount of pride in accomplishment is proportional to how much work one had endure to reach that goal. Getting to archmage in Oblivion kind a felt like something on your daily checklist.... Take out the trash... check. Change the oil in my car... check. Become the most powerful mage in all of Cyrodil... check. Laundry... check.
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NeverStopThe
 
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Post » Thu Aug 19, 2010 2:35 am

no thanks. how the crap am i supposed to be a battlemage if the fighters and mages guilds hate eachother.


there should be plenty of guilds, why do you have to join them both, or even one of them for that matter?
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He got the
 
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Post » Wed Aug 18, 2010 11:02 pm

Pretty sure that if the Mage's Guild has been replaced by two organizations that perfect harmony between them is unlikely. A country torn by a civil war is also likely to have rival political factions.
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Jesus Lopez
 
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Post » Wed Aug 18, 2010 11:28 pm

well all the main guild like The fighter Guilds,mages guild,ect should not have rival.

only political houses,clan and stuff like that should have.
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N Only WhiTe girl
 
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Post » Wed Aug 18, 2010 4:59 pm

It would be good to have some conflicts between factions, but having to make a joinable anti-faction for every faction might limit their creativity too much. They could've written in a fight between the Dark Brotherhood and the Thieves Guild, but the plot they had focusing on the internal conflict in the DB was more interesting than that would be, IMO. Or the Cammona Tong vs. Thieves Guild fight in Morrowind; it wouldn't have worked to let an Argonian or an outlander join the CT. So I'll agree halfway; put in conflicts where it helps the story but it doesn't need to be in every faction.
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Jessica Phoenix
 
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Post » Wed Aug 18, 2010 5:38 pm

My problem with that is it removes the whole point of having opposing factions. The third option allows you to get the reward and progress while maintaining relations with both factions; it is clearly the best choice. As the above poster mentions, it helps you define your character, plus for me, it just doesn't make sense from a role-playing perspective if I can be a high-ranking member of two opposing organizations.

I like to play manipulative characters. The third option should not be easy to come by. It would require the player to really pay attention and think things through to find a beneficial option on their own, or something like that. It wouldn't just be a third dialogue choice. From a roleplaying perspective, it just means my character is manipulative and likes to make others dance to the beat of his/her drum. If you don't want that for your character, that is why options would exist.

On the one hand, in the real world, I would agree with your definition of evil, and I would certainly not frown on Bethesda if they opted to make the choices less black and white. However, I wonder where this notion that TES does not present good vs. evil comes from? Are you not saving the world from evil (Dagoth Ur/Mehrunes Dagon) in the main questlines? Did Oblivion not portray the Necromancers as evil? Blackwood Company? Dark Brotherhood? I would argue that they did. While I enjoyed the DB questline in Oblivion (it was the best one in my opinion), I did not come away with the impression that they were not "evil" or "bad" or whatever you want to call it.

Dagoth Ur was referred to as the Devil, yet he did not strike me as evil at all. The same can be said for the other examples you gave. Yes, they are often presented in a "good vs. evil" manner, but that's because that is how the people of Tamriel view it and it is only through their dialogue that you're given this impression. Looking more deeply into things, I would not consider Mehrunes Dagon or anyone else to truly be "evil." A lot of different circumstances dictate these actions. Mankar Camoran thought he was giving the Daedra what was rightfully theirs. Nothing is done for the sake of being evil.
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Allison Sizemore
 
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Post » Wed Aug 18, 2010 2:27 pm

The houses were cool in morrowind, also that the thieves guild and mages guild had a grudge were cool :) The cool thing would be if the different "guilds", "houses" or what it will be interacted with eachother in some way not jsut negative against eachother but also positively would be fun to give a feeling of a liviing world.
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*Chloe*
 
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Post » Wed Aug 18, 2010 9:33 pm

well the final eventin the prophesy of the dragons returning is Skyrim having a civil war, so they do have rival factions.
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Kayleigh Mcneil
 
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Post » Thu Aug 19, 2010 3:57 am

You miss the point with Morrowind, it wasn't 1v1 (like you suggested, BAD YOU!), it was "we like this group, hate that group, and this group is meh." Sure, there were guys who butted heads directly, like the Mages Guild and Telvanni, but there were other people and groups they butted heads with. With the Thieves Guild, it wasn't just against the CT, it was also against or for the FG. The FG was either against the TG, but not completely in its sights for a large part, or itself!

Sadly, what you are suggesting is the pathetic and weak 1v1 crap I have been saying has been nothing but a giant..ugh...annoyance! Not to mention, joining goody goodies or puppy kickers is not a choice, it's [censored] stupid! There is no dimension when I'm joining a bunch of puppy kickers, as they're all pretty much end up the same, just killing a person a different way, and save deal with being with goody goodies.

Again, more "we like this group, hate that group, and this group is meh" and less "Necros vs. MG." Guilds and organizations should mingle, take jobs from each other, handle jobs from each other, and so on! More dynamic!


If this is the impression I gave, I apologize. I was not suggesting such a rigid structure and my examples were only examples, presented without the necessary plot/reason behind them; and I do not advocate making every faction pure good or pure evil, but I believe TES presents factions for the most part as either good, neutral, or bad, to varying degrees. In short, I agree with everything you said, except the insults. I did get "the point with Morrowind", and I am advocating a return to Morrowind-like factions, as opposed to Oblivion-like simpleton dullville factions where you simply do the quests and become leader of every faction, so implausible and dull.

Dagoth Ur was referred to as the Devil, yet he did not strike me as evil at all. The same can be said for the other examples you gave. Yes, they are often presented in a "good vs. evil" manner, but that's because that is how the people of Tamriel view it and it is only through their dialogue that you're given this impression. Looking more deeply into things, I would not consider Mehrunes Dagon or anyone else to truly be "evil." A lot of different circumstances dictate these actions. Mankar Camoran thought he was giving the Daedra what was rightfully theirs. Nothing is done for the sake of being evil.


Ah, philosophy. I understand what you are saying, but I disagree with the conclusion. Al Qaeda believes what they do is right, and I understand their motivations and justification, yet I still say slaugthering thousands of people - innocent or not - is still wrong. No, I would not say that Dagon, Dagoth Ur, Camoran, and the DB are 100% pure evil, noone is, but they are - subjectively - evil nonetheless.

Still, whether or not TES presents "good" and "evil" to one degree or another is actually off topic. I appreciate our conversation on this, but the main point of the thread is "opposing" factions, so I will decline to comment on this further.

Yes yes yes! Mutually exclusive factions are an absolute must for replayability.

Of course, and it seems 94% of the forum goers since I posted this yesterday agree with us. I actually had no idea so many people would agree
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m Gardner
 
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Post » Wed Aug 18, 2010 2:24 pm

Yes yes yes! Mutually exclusive factions are an absolute must for replayability.
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Brandon Wilson
 
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