Bring back Powerstruggle game mode?

Post » Tue Feb 01, 2011 3:56 am

I want the opinion of others. I personally loved it, but I am unsure if my feelings are ubiquitous with the gamesas community and whether people want it in the new Crysis.
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maddison
 
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Post » Tue Feb 01, 2011 1:16 pm

yes i love PS, prob 80% or more of my time playing crysis and crysis wars was playing PS mode, it is one of the best game modes i ever played, i did a lot of friend playing PS mode and is also one of the most skilled game mode i have ever played with a good amount of team work on it
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Ladymorphine
 
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Post » Tue Feb 01, 2011 4:11 pm

whoever said that PS wasn't going to be in Crysis 2?
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Tinkerbells
 
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Post » Tue Feb 01, 2011 1:45 am

Can we have an option for "Crytek won't do anything based on a poll"?
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Amanda Furtado
 
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Post » Tue Feb 01, 2011 12:42 am

Can we have an option for "Crytek won't do anything based on a poll"?

And/Or petitions ;)
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Katey Meyer
 
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Post » Tue Feb 01, 2011 2:05 am

Power Struggle was what made Crysis so unique and enjoyable for me. Without Power Struggle to svck me in for the first Crysis with epic 5 hour battles, I most likely would have quit in a couple weeks.

Crysis 2 needs to have Power Struggle and additional truly unique game modes.

Far Cry had Assault to svck me in, Crysis had Power Struggle to svck me in, Crysis 2 needs Power Struggle and something else that is amazing. :)
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Ross Zombie
 
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Post » Tue Feb 01, 2011 3:19 am

PS was truley awesome, it's the gamemode(well maybe it was Crysis all together) that brought me into serious competetive gaming. I'd love to play it again.
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Nikki Hype
 
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Post » Tue Feb 01, 2011 10:06 am

Crytek said that 6 gamemodes will be available on multiplayer, i believe one of them is Powerstruggle, if not, i hope Crytek releases Modtools so modders can create maps, vehicles and a custom powerstruggle Gamemode.
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remi lasisi
 
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Post » Tue Feb 01, 2011 3:12 am

Powerstruggle was awesome!! I need this for my Xbox!
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Brooks Hardison
 
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Post » Tue Feb 01, 2011 4:59 am

Can we have an option for "Crytek won't do anything based on a poll"?
Merry Christmas! lol
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:)Colleenn
 
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Post » Tue Feb 01, 2011 12:51 pm

its to late to implent PS in the game if they havent already done that
besides classic PS is impossible with 6v6, they could make a altered smaller version based on crysis 2 mechanics(relocating dropships as energy sites, some crashed alien cruiser as prototype factory or something and somekind of bunker structures,
im sure the mod community will come up with a PS form of gamemode faster then you can spell out powerstruggle.
Classic vehicle PS is not possible though, unfortunatly:(
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Emily Martell
 
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Post » Tue Feb 01, 2011 3:52 pm

start a voting ... on gamesas main page
everyone will want it!
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Jack
 
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Post » Tue Feb 01, 2011 11:25 am

Abso-fornicating-lutely
Some of the things you could get away with in power struggle were spectacular. So many memories. It's return would be a stupendous addition.
Even if it is a modded play mode a month or two after release.
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Jeff Turner
 
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Post » Tue Feb 01, 2011 5:16 am

I would love for someone to explain how Powerstruggle could even be properly implemented into Crysis 2. It would be nothing more than a run-of-the mill Domination gametype.
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A Lo RIkIton'ton
 
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Post » Tue Feb 01, 2011 11:26 am

I think if they can't include it right now, the should maybe update a few maps or make a Crysis 2 powerstruggle mode and have a Powerstruggle DLC for free(or maybe a small price).
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oliver klosoff
 
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Post » Tue Feb 01, 2011 2:21 am

I would love for someone to explain how Powerstruggle could even be properly implemented into Crysis 2. It would be nothing more than a run-of-the mill Domination gametype.

i dont know why people are always saying that PS cant be implemented on C2 cause of player limitation or maps size, last night i had a great PS game in CW with only 10-12 players on refinery which is a quite small map and guess what, it doesnt have a jungle, its on a building themed environment, im pretty sure if crytek wanted they could put PS on C2 and would just need to make a little bit of adaptation to the bigger maps that are already featured in C2
in my opinion is not a player number/map size limitation, is more like an intellectual limitation of the target public for this game, the casual and 'shoot and stab everything that moves' gamers
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Ashley Clifft
 
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Post » Tue Feb 01, 2011 8:43 am

Maybe Crytek let the assets etc. for PS in the Sandbox3 so modders can quickly create a PS mod? Or PS Map?
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tiffany Royal
 
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Post » Tue Feb 01, 2011 2:56 am

I would love for someone to explain how Powerstruggle could even be properly implemented into Crysis 2. It would be nothing more than a run-of-the mill Domination gametype.

i dont know why people are always saying that PS cant be implemented on C2 cause of player limitation or maps size, last night i had a great PS game in CW with only 10-12 players on refinery which is a quite small map and guess what, it doesnt have a jungle, its on a building themed environment, im pretty sure if crytek wanted they could put PS on C2 and would just need to make a little bit of adaptation to the bigger maps that are already featured in C2
in my opinion is not a player number/map size limitation, is more like an intellectual limitation of the target public for this game, the casual and 'shoot and stab everything that moves' gamers

I dont know how you managed to type so much and still not answer my post. Its not about player count, map size or player intelligence.. its about lacking major gameplay elements that are necessary for the gametype to work such as having a base, buying weapons/vehicles, etc.

How do you put a gametype that revolves around destroying the enemy base into a game that has no bases or even a centralized spawn point?

For the concept to even work with Crysis 2s multiplayer gameplay so much would have to be cut out that it wouldnt even be Powerstruggle anymore.
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Hannah Barnard
 
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Post » Tue Feb 01, 2011 3:45 pm

In this poll man,you forgot one option
I love pwrstruggl buy i dont think its nccary in Crysis 2
Thats is my option...How do you image PS in New York?
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Bonnie Clyde
 
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Post » Tue Feb 01, 2011 2:53 am


How do you put a gametype that revolves around destroying the enemy base into a game that has no bases or even a centralized spawn point?

For the concept to even work with Crysis 2s multiplayer gameplay so much would have to be cut out that it wouldnt even be Powerstruggle anymore.

Well, if the CryEngine 3 sandbox software is as versatile as Crytek claims it is, it would not be very difficult to modify existing maps to accommodate vehicles of any type. Nor would it be very difficult to conceptualize completely new maps with the intent of having vehicular combat in a Powerstruggle game mode.

If you have zero confidence in Cryteks ability to be creative enough to make content for a powerstruggle game mode, then you may be part of the majority who think like you. And sadly, your opinion is probably correct; they may not have the creative ability to make the powerstruggle game mode refreshed, refined and polished just like they have done to Crysis 2.
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Conor Byrne
 
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Post » Tue Feb 01, 2011 11:44 am

Has Power Struggle been confirmed to not be in the game?
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Enie van Bied
 
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Post » Tue Feb 01, 2011 2:41 pm

Has Power Struggle been confirmed to not be in the game?

Yes.

And Crytek is not creative enough to implement it into their new game. Even Hasit Zala had confirmed it in an interview, where he stated that his people have no experience in having vehicles in a multiplayer game, meaning that they don't have the creative talent to do it. Which brings the question: will the current multiplayer have creative enough minds to allow it to succeed? Probably not.
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Rhiannon Jones
 
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Post » Tue Feb 01, 2011 9:08 am

Yes. I loved Powerstruggle.
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Joey Avelar
 
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Post » Tue Feb 01, 2011 12:50 am

Yes it's the best. & this is new story much better then original stupid one. http://www.youtube.com/watch?v=U9C-yVeNRXY
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Jesus Lopez
 
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Post » Tue Feb 01, 2011 3:49 am

Has Power Struggle been confirmed to not be in the game?

Yes.

And Crytek is not creative enough to implement it into their new game. Even Hasit Zala had confirmed it in an interview, where he stated that his people have no experience in having vehicles in a multiplayer game, meaning that they don't have the creative talent to do it. Which brings the question: will the current multiplayer have creative enough minds to allow it to succeed? Probably not.

It's funny how much they are limiting their game, considering they wanted to "break the boundaries" with Crysis 2. They aren't even close. It's kinda lazy just half assing the game cause they are bad at working with vehicles in the game.

Most developers want the best for their game, they might need to try new things in order to achieve that, so they should, they shouldn't just give up. I guess most people will look towards Battlefield 3 for the Multiplayer fix.
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Farrah Barry
 
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