Bring back unique beast races...

Post » Fri Jul 23, 2010 9:30 am

Losing a minor armor slot is not a big deal at least not in Morrowind with all the other equipment slots.
Also it was solvable, multiple mods who solved it well. Simplest, give glass boots to khajiit smith, he convert them to beast race style.
My only problem with Khajiits in Morrowind was the walk animation, solve that and the Morrowind style is far more interesting and cool

Nobody except Fargoth liked you in the beginning no matter that race you played.
Yes it was a bit annoying but felt much better then you become popular.


This could actually work quite well using the new Smithing skill!
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Fri Jul 23, 2010 4:52 am

I prefer the way the beast races feet looked in Morrowind, but I really hated how they walked like they were wearing a full diaper.

I'd say, give them the ability to fight with their claws again and if you do give them more "bestial" legs again make sure the animations look good. I have faith in the latter seeing as how Bethesda has stated they always felt animation was their weak point and they've really tried to improve that in Skyrim. And I think that shows in the gameplay trailer.


I agree. I think the animations have the potentail to be amazing in Skyrim. Imagine the scene at the beginning of the trailer seen through the eyes of a Khajiit or an Argonian if they indeed do have more unique ways of getting about as per OP. That would be just awesome!
User avatar
MARLON JOHNSON
 
Posts: 3377
Joined: Sun May 20, 2007 7:12 pm

Post » Thu Jul 22, 2010 7:23 pm

Yeah, I liked wearing boots as a Khajiit in Oblivion I'd like to keep it that way.

On the other hand the Morrowind style had its own charm to it, so I could accept a compromise.

I'm still unsure about female Argonian briasts though...
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Thu Jul 22, 2010 7:07 pm

Well, I was looking for a picture on the internet from the GI article (recent one) of Skyrim, because their's a picture of a humanoid, with an argonian looking head, but not argonian from OB, but argonian enough to be a new take on it. It is the same tunnel with the character duel wielding a sword and wand, but now their is a shot of that same tunnel/character from like 5-10 or 15 feet away, and it also sort of looks like the character who draws out the sword at the blue wisp things (and with the wand thing, it might be a different character holding similar items, I don't know...)
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri Jul 23, 2010 9:47 am

Losing a minor armor slot is not a big deal at least not in Morrowind with all the other equipment slots.

I never said that it was a big deal (gameplay wise), it was just silly.

Nobody except Fargoth liked you in the beginning no matter that race you played.
Yes it was a bit annoying but felt much better then you become popular.

That's one of the things I really liked about Morrowind, you felt like a stranger in a strange world. I hope we get that again in Skyrim, not matter our race.
User avatar
ImmaTakeYour
 
Posts: 3383
Joined: Mon Sep 03, 2007 12:45 pm

Post » Fri Jul 23, 2010 3:28 am

I agree. I think the animations have the potentail to be amazing in Skyrim. Imagine the scene at the beginning of the trailer seen through the eyes of a Khajiit or an Argonian if they indeed do have more unique ways of getting about as per OP. That would be just awesome!

Exactly! They've said they are trying to make all the races more unique than they have been, so I *think* it's safe to say beast races will be awesome :thumbsup:

Also, Hungry Donner got me curious earlier in the thread. So, I went into Daggerfall and made myself a female Argonian real quick. They did in fact have briasts. Or chest "bumps" anyway. Apparently they changed it in Morrowind then reverted it back in Oblivion.

http://i391.photobucket.com/albums/oo360/relvain/Forumz/argonianfemale.jpg I'd say that's totally safe for work. They are like a barbie doll. No "nipbles" or anything like the humans or mer. If anyone deems it inappropriate PM me and I'll take it down. Or a mod will.
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Thu Jul 22, 2010 10:32 pm

That's one of the things I really liked about Morrowind, you felt like a stranger in a strange world. I hope we get that again in Skyrim, not matter our race.


That was one thing I really loved as well. That feeling of vulnerability the first time you stepped off the boat and into Seyda Neen, or the first time you entered a bandit cave when you were still at level 1. The atmosphere, the sense of real danger, and the way you could get really lost in the world were just incredible. If that can all be brought back to life again in Skyrim then I think we are really all in for a real treat.
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Fri Jul 23, 2010 9:04 am

I haven't played Morrowind for myself yet, but I've seen gameplay videos, and the first thought I had in response to the Beasts was "how did they think this was a good idea". Bipeds don't work that way, their ankles would snap. They also wouldn't walk that way, especially the Khajiit. "Feline grace", wot? Something similar to how the Ronso from ffx were done would be good for a feline digitigrade biped. The proportions are pretty much the same as a plantigrade leg, but they don't have the big human heels and the feet are wider and ankles are thicker to accommodate their weight, as well as muscle mass being slightly redistributed to make it easier to get down on all fours.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Fri Jul 23, 2010 7:28 am

Perhaps they could be manipulated by the political upheaval in Skyrim and blamed for the troubles in some way. I think this would put a nice twist on the plotlines in the game. After all, they were both previously regarded as lesser races in previous TES lore and were enslaved. It would be easy for this to be manipulated by those in power to create fear and distrust.

I read on wiki that Black Marsh and Elsweyr ceseeded from the empire, that could be a reason for some people to distrust the two beast races.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Fri Jul 23, 2010 7:47 am

I read on wiki that Black Marsh and Elsweyr ceseeded from the empire, that could be a reason for some people to distrust the two beast races.


It does seem possible that this could actually be in the game after all...
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Thu Jul 22, 2010 11:05 pm

I prefer the way the beast races feet looked in Morrowind, but I really hated how they walked like they were wearing a full diaper.

I could not play a Khajiit in third person in Morrowind as it made me seasick.

I'm still unsure about female Argonian briasts though...

They have briast is because they have to use the common mesh for female clothing.
I just found a legitimate use of a briast morph in Skyrim :whistling: to remove the briasts on Argonians.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Thu Jul 22, 2010 7:26 pm

I haven't played Morrowind for myself yet, but I've seen gameplay videos, and the first thought I had in response to the Beasts was "how did they think this was a good idea". Bipeds don't work that way, their ankles would snap. They also wouldn't walk that way, especially the Khajiit. "Feline grace", wot? Something similar to how the Ronso from ffx were done would be good for a feline digitigrade biped. The proportions are pretty much the same as a plantigrade leg, but they don't have the big human heels and the feet are wider to accommodate their weight, as well as muscle mass being slightly redistributed to make it easier to get down on all fours.

I agree, the legs would be far more straight http://www.youtube.com/watch?v=Hy8c-YYdB4g shows an animation I made, ideally the knee should be even higher, but main effect is that the shin is shorter and the foot part is longer.
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Fri Jul 23, 2010 2:33 am

A compromise between Morrowind and Oblivion model together would be better as some people are spilt among the two, or a complete new model would do just fine for Skyrim. Wasn't a big fan of the Morrowind models though.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Fri Jul 23, 2010 1:10 am

A compromise between Morrowind and Oblivion model together would be better as some people are spilt among the two, or a complete new model would do just fine for Skyrim. Wasn't a big fan of the Morrowind models though.


As long as they don't end up looking like people wearing masks as per Oblivion!
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Thu Jul 22, 2010 9:01 pm

A compromise between Morrowind and Oblivion model together would be better as some people are spilt among the two, or a complete new model would do just fine for Skyrim. Wasn't a big fan of the Morrowind models though.

I agree, the problem with a more realistic model is that it moved the heel joint upwards, this will give problems with pants, and it did with my 3d models.
Morrowind’s model avoided this problem but could look better.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Fri Jul 23, 2010 4:11 am

Argonians should look like velociraptors when sprinting (leaned forward, using tail for balance) and Kahjiits should go down on all fours like a big cat(I think it looks like a puma)
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Thu Jul 22, 2010 7:01 pm

Argonians should look like velociraptors when sprinting (leaned forward, using tail for balance)

Indeed. The tail is very useful in motion, in Oblivion it just looks like a useless luggage they carry around.
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Fri Jul 23, 2010 12:17 am

I hope that the Khajiit's Night Eye is an automatic effect which activates in dark areas. You would know it's on because your eyes gradually adjust to the darkness.

Maybe it could be an disadvantage as well? You could use a light spell to 'blind' or 'spotlight' animals like in real life (spotlighting).
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Fri Jul 23, 2010 9:02 am

Argonians should look like velociraptors when sprinting (leaned forward, using tail for balance) and Kahjiits should go down on all fours like a big cat(I think it looks like a puma)


a sword in one hand, shield in the other and sprinting on all fours . . . yeah, thatll work
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri Jul 23, 2010 1:59 am

While I agree Khajiit and Argonians should be more unique, it seems that the OP got a little excessive with the unique abilities. I mean, bullet time seems a little overpowered to be a racial ability, unless you get a really strong disadvantage to compensate, and no, not being able to wear boots and full helms doesn't cut it. I'd like to see a return of Morrowind's legs if possible, bit even if they go with Oblivion's design, which is to say, like other races except with different head meshes, textures and a tail, they at least need to bring back claws, preferably with a bonus to hand to hand damage, that doesn't sound too unreasonable to me.

I prefer the way the beast races feet looked in Morrowind, but I really hated how they walked like they were wearing a full diaper.


That's because the animations were bad, and ALL of Morrowind's character animations were horrible. Get better animators to do it, and I'm sure they can come up with something more presentable.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Fri Jul 23, 2010 1:33 am

a sword in one hand, shield in the other and sprinting on all fours . . . yeah, thatll work

I know having a thought process is probably a foreign concept to you, but here is mine.
The sword could be sheathed and the shield fastened on his back(DA:O)
try thinking for a minute before you just jump on the opportunity to try and make someone else look stupid.
User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Fri Jul 23, 2010 5:07 am

I know having a thought process is probably a foreign concept to you, but here is mine.
The sword could be sheathed and the shield fastened on his back(DA:O)
try thinking for a minute before you just jump on the opportunity to try and make someone else look stupid.


lol the butthurtedness is strong with this one
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri Jul 23, 2010 1:46 am

You could use a light spell to 'blind' or 'spotlight' animals like in real life (spotlighting).

you can cast light spells in real life :o
User avatar
Conor Byrne
 
Posts: 3411
Joined: Wed Jul 11, 2007 3:37 pm

Post » Fri Jul 23, 2010 5:32 am

While I agree Khajiit and Argonians should be more unique, it seems that the OP got a little excessive with the unique abilities. I mean, bullet time seems a little overpowered to be a racial ability, unless you get a really strong disadvantage to compensate, and no, not being able to wear boots and full helms doesn't cut it. I'd like to see a return of Morrowind's legs if possible, bit even if they go with Oblivion's design, which is to say, like other races except with different head meshes, textures and a tail, they at least need to bring back claws, preferably with a bonus to hand to hand damage, that doesn't sound too unreasonable to me.



That's because the animations were bad, and ALL of Morrowind's character animations were horrible. Get better animators to do it, and I'm sure they can come up with something more presentable.


I do that sometimes!

I just thoght that these abilities would me pretty cool. Maybe all of the races could have abilities at or near to this level, which would make the races all more unique and would be a big one up for multiple playthroughs.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Fri Jul 23, 2010 5:29 am

Bullet Time? I dont think so...

The beast version of Argonians and Khajiits in Morrowind was FAR better than Oblivion's version.

I think they have to be similar to Morrowind and not Oblivion. In my game i use a lot of mods to make they look similar to Morrowind :/

Argonians and khajiits with claws and an unique H2H attack, walk anims, helmets and boots (or shoes)... :D THAT make me happy.

And this add more variety to the world!

Please bethesda listen us!
User avatar
Rhi Edwards
 
Posts: 3453
Joined: Fri Jul 28, 2006 1:42 am

PreviousNext

Return to V - Skyrim