Bringing Ancient Egypt To Morrowind!

Post » Sat May 28, 2011 8:42 am

Here is one more shot of the armband:

http://i231.photobucket.com/albums/ee122/silver_fox_rival/Blender%20Stuff/IsisArmband3.jpg
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vicki kitterman
 
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Post » Sat May 28, 2011 7:53 pm

I think this is an in credible good mod or world. but i think the best way for the biggest feeling is, y use an portal, or a huge door or anything what is lead you into this NEW awesome egypt world, so this "sandkingdom" works with morrowind and works with all mod too at same time.
just a tip and good luck to this excellent work. :P
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Jonathan Egan
 
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Post » Sat May 28, 2011 5:28 pm

Here my first exemplar:

http://pic.leech.it/i/50afe/ecadf64aw1.jpg

TheDaywalker :rock:



VERY NICEEEE
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Laura Cartwright
 
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Post » Sat May 28, 2011 6:54 am

All this new content is looking amazing! I can't wait to see where this goes.

Living in ancient Egypt would be sweet! :lol:
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Myles
 
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Post » Sat May 28, 2011 12:18 pm

i can help with landscapes
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Ebony Lawson
 
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Post » Sat May 28, 2011 12:22 pm

I think this is an in credible good mod or world. but i think the best way for the biggest feeling is, y use an portal, or a huge door or anything what is lead you into this NEW awesome egypt world, so this "sandkingdom" works with morrowind and works with all mod too at same time.
just a tip and good luck to this excellent work. :P

The idea was to keep this seperate from Morrowind and not to make it a parallel land like Tamirel Rebuilt. That way, the team didn't have to worry about conflicts with either other mods or lore. :) It's much easier to build a TC than it is to add new land to existing terrain.
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Love iz not
 
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Post » Sat May 28, 2011 4:43 am

The idea was to keep this seperate from Morrowind and not to make it a parallel land like Tamirel Rebuilt. That way, the team didn't have to worry about conflicts with either other mods or lore. :) It's much easier to build a TC than it is to add new land to existing terrain.




With other words the idea is to "delete" all of tamriel, all the lore, npcs blah blah blah and replace with Ancient Egypt
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Cameron Garrod
 
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Post » Sat May 28, 2011 5:21 am

No, not "delete Tamriel", considering that a TC is an entirely different game approach.. You would simply have another copy of MW installed in your folder to play it if so desired.
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Tha King o Geekz
 
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Post » Sat May 28, 2011 2:03 pm

No, not "delete Tamriel", considering that a TC is an entirely different game approach.. You would simply have another copy of MW installed in your folder to play it if so desired.



delete as in remove/hide content.

It's a transformation pack. The idea is to make kinda another game using the MW game engine.
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ashleigh bryden
 
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Post » Sat May 28, 2011 7:00 pm

Yes I was thinking of using http://www.flickr.com/photos/pathfinderlinden/199849367/sizes/l/ for starters. But if you can make BB clothing for this mod then please by any means join us. :foodndrink:


Hmmm... I google imaged http://www.buycostumes.com/browse/_/N-/Ntt-cleopatra/results1.aspx and came up with some hi-res pics - seems they use a lot of white - the linen I guess they wove back then - accentuated with armbands, collars and belts.

I haven't seen anything with sleeves yet which limits how the clothes would be set up - NioLiv had a very clever way of using left and right forearms which still required an opaque texture over the forearm to prevent it from disappearing.

Armbands are typically up high on the arm and wouldn't cover the forearm - this leaves the body slots, groin - for skirts, male pants - left ankle for shirts, dresses - if you want to https://www.allposters.com/-sp/Various-Egyptian-Costumes-Kings-in-War-and-Ceremonial-Costume-Posters_i1868764_.htm that is.

I don't mind doing a few clothes for your mod I just need to understand what your naming conventions will be, what clothing slots you want to use and which meshes you decide to use - um well i can help with sorting that out if you can't make up your minds

You will need to make some decisions on the unisix nature of clothing or just ignore the fact that the icons in your inventory are going to be either set for something that looks male or female.
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Victoria Bartel
 
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Post » Sat May 28, 2011 4:58 am

Hmmm... I google imaged http://www.buycostumes.com/browse/_/N-/Ntt-cleopatra/results1.aspx and came up with some hi-res pics - seems they use a lot of white - the linen I guess they wove back then - accentuated with armbands, collars and belts.

I haven't seen anything with sleeves yet which limits how the clothes would be set up - NioLiv had a very clever way of using left and right forearms which still required an opaque texture over the forearm to prevent it from disappearing.

Armbands are typically up high on the arm and wouldn't cover the forearm - this leaves the body slots, groin - for skirts, male pants - left ankle for shirts, dresses - if you want to https://www.allposters.com/-sp/Various-Egyptian-Costumes-Kings-in-War-and-Ceremonial-Costume-Posters_i1868764_.htm that is.

I don't mind doing a few clothes for your mod I just need to understand what your naming conventions will be, what clothing slots you want to use and which meshes you decide to use - um well i can help with sorting that out if you can't make up your minds

You will need to make some decisions on the unisix nature of clothing or just ignore the fact that the icons in your inventory are going to be either set for something that looks male or female.



I haven't started on naming the clothing items just yet. But here are some of the names of the items that will be used:

1. The basic attire for ancient Egyptian workers was a simple loincloth.

2. Men of the upper class wore a wrapped skirt that somewhat resembled a kilt over the loincloth. This skirt was called a shenti. The shenti was knee length. By the 1700s BC some shentis fell to the ankle.

3. Women wore a long sheath dress called a kalasiris, which extended to the ankles and was held in place by one or two straps over the shoulders.

4. From about 1600 to about 1000 BC Egyptian women also wore a loose, sleeveless cloak, called a haik, over the kalasiris.

The Egyptians favored white for most clothing, but by the 15th century BC they used colors, including yellow, red, blue, and green. Woven patterns and embroidery added borders and designs to clothing.

http://www.travel-mediainfo.com/Egypt/14073.htm
http://www.dragonstrike.com/egypt/cloth.htm

I hope this info was enough to get an idea of what is needed for clothing in this mod. Welcome to the team! :foodndrink:
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Isabella X
 
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Post » Sat May 28, 2011 4:41 am

Isis Statue Update:

http://images.yuku.com/image/pjpeg/43f26384437fd216f697fe716fe875996a0e78c5.jpg

http://images.yuku.com/image/pjpeg/0f0362164d2977cb2c49fe5577bc7a19c51bdec8.jpg
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Ross
 
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Post » Sat May 28, 2011 8:13 am

Isis Statue Update:

http://images.yuku.com/image/pjpeg/43f26384437fd216f697fe716fe875996a0e78c5.jpg

http://images.yuku.com/image/pjpeg/0f0362164d2977cb2c49fe5577bc7a19c51bdec8.jpg

:goodjob:
looks great :D
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Kayleigh Williams
 
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Post » Sat May 28, 2011 7:30 pm

:goodjob:
looks great :D


Thx I'll post more soon.
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Gill Mackin
 
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Post » Sat May 28, 2011 8:17 am

if you would like to use any of the stuff i have retextured or have any photos or artwork that needs touching up so it looks new let me know here are a few examples of items
http://i270.photobucket.com/albums/jj101/mystery052/egyjar1.jpg
http://i270.photobucket.com/albums/jj101/mystery052/basturn.jpg
http://i270.photobucket.com/albums/jj101/mystery052/newurn05withlayer.jpg

example of touched up artwork

origional http://i270.photobucket.com/albums/jj101/mystery052/Hiero13.jpg
touched up http://i270.photobucket.com/albums/jj101/mystery052/trythisone.jpg
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Pixie
 
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Post » Sat May 28, 2011 1:45 pm

Nice work mystery05 :)
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Kill Bill
 
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Post » Sat May 28, 2011 2:05 pm

Same here, great job!!! :goodjob:


TheDaywalker!!! :rock:
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Brian LeHury
 
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Post » Sat May 28, 2011 6:31 pm

if you would like to use any of the stuff i have retextured or have any photos or artwork that needs touching up so it looks new let me know here are a few examples of items
http://i270.photobucket.com/albums/jj101/mystery052/egyjar1.jpg
http://i270.photobucket.com/albums/jj101/mystery052/basturn.jpg
http://i270.photobucket.com/albums/jj101/mystery052/newurn05withlayer.jpg

example of touched up artwork

origional http://i270.photobucket.com/albums/jj101/mystery052/Hiero13.jpg
touched up http://i270.photobucket.com/albums/jj101/mystery052/trythisone.jpg


If I google some pics for you can you work with them?

BTW, excellent work!
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SaVino GοΜ
 
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Post » Sat May 28, 2011 1:09 pm

If I google some pics for you can you work with them?

BTW, excellent work!

ah thanks all it means alot


yeah sure ill give it my best shot no problem
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Brιonα Renae
 
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Post » Sat May 28, 2011 4:25 pm

Hello everyone, was wandering through the endless threads here and these one looked quite interesting so I thought I would pop by.

I read almost everyones comments here and I got to tell you, the concept seems wonderful. The aspects of rebuilding the old ancient cities and
wonderful mysteries tales of the great Egyptian gods and empire is in my opinion a lovely idea. But while doing such a lovely and terrific thing some things need to be acquired. I'm currently started working as a Systems Developer for a consult management firm where our job is to make projects to help companies expand.

And one thing that work and my school education has thought me is that you need to have knowledge in your projects. What is the goal and how will we reach there. What tools are needed, what are the most crucial aspects to realize, what to focus on, stuff like that. Short, you going to need a plan including some thoughtful ideas and don't make drash decisions, remember Rome or more minded for this project.. Luxor wasn't build in a day.

First you want to have respect and a force of remarkable people. Which the extraordinary talented and swell folks here at Bethesda's forum meets these qualifications more then enough. The love and spirit that weaves itselfs around these places and the game is truly amazing.

Okey moving on, second of all the plan need have guidelines. To be able to figure out how to work out the mess you need to have some sort of control over it all, because when all the tools like songs, armories, houses, lores and so on.. starts moving in you most be able to organize the stuff and know what things are support to go. A not so dumb idea could be doing sketches, a few drawings on the aspect of the environment and decorations of the landmasses. Maybe make a few drolls of the most relevant details, who knows. At least have everything organized and described in and easy understandable way.

And one thing more, do these ASAP. I usually do allot of scribbling the same day I get my hands on some new task to make up a general idea how the results should look. And these are never right.. during the time you working you regularly go back and change things. But at least you have somethings to compare it to, and can visible the main patterns during the curse of action.

Well, these are just a few tips that I wanted to propose. Anyways, I know you will do great.
I have great faith in your projects and looking forward to it with high anticipation! :tops:
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Casey
 
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Post » Sat May 28, 2011 9:13 am

Did everyone die? :)
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Portions
 
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Post » Sat May 28, 2011 12:26 pm

Fox is experiencing RL issues that prevent her from providing regular updates. She'll be back as soon as she can after she's able to progress more on the mod. :)
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CHangohh BOyy
 
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Post » Sat May 28, 2011 9:39 am

ok i got those images of the paper and paintings you wanted me to do something with i touched up the paper a bit and came up with this so far

flat sheet of paper http://i270.photobucket.com/albums/jj101/mystery052/paper.jpg

rolled paper http://i270.photobucket.com/albums/jj101/mystery052/rolledpaper.jpg

a scroll with the paper on it. the design on it was just me playing around by putting an immage and my name on it for fun the texture wont have that on it
http://i270.photobucket.com/albums/jj101/mystery052/Mysteryscroll.jpg

just a note on the names if anyone working on the mod would like their name put on a scroll, piece of paper, cup or some other item just let me know ill be happy to oblige provided i can find sources for the proper Character for the name
ill post again when im done working on those art images they were pretty faded chipped and messed up may take me several days
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Nikki Hype
 
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Post » Sat May 28, 2011 4:50 am

ok ive started on the pictures youve sent me now. got the first one done it was highly degraded but i did the best i could with it without taking to many liberties from the origional
source pic you sent me http://www.laurelvictoriagray.com/images/prods/894.jpg

how mine turned out http://i270.photobucket.com/albums/jj101/mystery052/Epic1.jpg

hope its ok ill see how many other ones you sent are workable
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Manny(BAKE)
 
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Post » Sat May 28, 2011 12:56 pm

ok i got those images of the paper and paintings you wanted me to do something with i touched up the paper a bit and came up with this so far

flat sheet of paper http://i270.photobucket.com/albums/jj101/mystery052/paper.jpg

rolled paper http://i270.photobucket.com/albums/jj101/mystery052/rolledpaper.jpg

a scroll with the paper on it. the design on it was just me playing around by putting an immage and my name on it for fun the texture wont have that on it
http://i270.photobucket.com/albums/jj101/mystery052/Mysteryscroll.jpg

just a note on the names if anyone working on the mod would like their name put on a scroll, piece of paper, cup or some other item just let me know ill be happy to oblige provided i can find sources for the proper Character for the name
ill post again when im done working on those art images they were pretty faded chipped and messed up may take me several days


Ok as far as using fonts for the scrolls, here are the links so that you can use them:

http://www.dafont.com/greywolf-glyphs.font

http://www.dafont.com/hieroglify.font

http://www.dafont.com/yiroglyphics.font

http://www.dafont.com/deities.font?classt=date

If you can use these to write out some thing noble on the texture, then after that, put the texture on the model so I can see how it will turn out that would be most appriciated. As for the fonts of the spell scrolls they are going to different incantations that I will personally come up with so you can type them all up, just to see how it looks before applying them to MW.

Oh and another update on the Isis model:

http://i231.photobucket.com/albums/ee122/silver_fox_rival/Blender%20Stuff/IsisWig1.jpg
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*Chloe*
 
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