"We're bringing back the Morrowind adventure style"

Post » Sun Dec 04, 2011 6:55 am

All of these pics would look even better with MWGE. there's no fog.


If he cares about graphics and want Morrowind to look good, this is how good it can get:
http://www.tesnexus.com/imageshare/images/57416-1300143400.jpg

Much better than Oblivion. Oblivion has way too cartoony graphics.
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Emmanuel Morales
 
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Post » Sun Dec 04, 2011 6:19 pm

Probably but I don't like the idea of trying to show someone what something else is like by showing it with modified graphics... and besides I like the damn fog! You would need some sick eyes to see from one edge of USA to the other, anyway...

yeah true, and some people might get it on the Xbox

a downside of getting rid of fog was that it made the whole island feel smaller.
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Baby K(:
 
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Post » Sun Dec 04, 2011 11:29 am

Pretty much this. If you are interested in checking Morrowind out you can get the goty edition on Steam for $20.


Or for nine dollars on amazon. :-)
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Nathan Barker
 
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Post » Sun Dec 04, 2011 7:56 pm

If he cares about graphics and want Morrowind to look good, this is how good it can get:
http://www.tesnexus.com/imageshare/images/57416-1300143400.jpg

Much better than Oblivion. Oblivion has way too cartoony graphics.

wow that is good. i wish my computer could run that without being a slideshow...

It looks so much darker than in Oblivion (not because it's getting dark out in the pic, but the feeling it gives)... a much more original landscape.
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Jade Barnes-Mackey
 
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Post » Sun Dec 04, 2011 9:45 am

Morrowind was the first unique game I played. Maybe that is what they are going for. They are hand-crafting the land so it will be much more unique than oblivion.

Walking around cyrodil became very tedious very quickly. There aren't that many distingushing features in the land. I could walk in morrowind for hours and still go "OOOOO AHHHHHH."

That said, I never did finish morrowind, it took me a couple tries to get into as well. Once I did I was hooked. I lost my save game though and haven't started it again. I installed it again with a bunch of graphical mods but it was unplayable on my modern computer :(. So I uninstalled it. i will try again soon though!!!
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JeSsy ArEllano
 
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Post » Sun Dec 04, 2011 9:15 pm

Where was it said that "Morrowind adventure style" was coming to Skyrim? Did they say anything else about the comparison between Skyrim, Morrowind and Oblivion?

I get the feeling that Skyrim will be everything I wanted from Oblivion, I hope it will not disappoint me as Oblivion did by more-or-less perverting the Morrowind experience so that it could be enjoyed by younger people. It doesn't even seem like that would have been necessary, I started playing Morrowind in 2003 when I was 11.

Of course Oblivion was not necessarily a terrible game, it just wasn't a true successor to the greatest game ever conceived. To be honest, I never though I would get my hands on a game much like Morrowind ever again. Let's just hope they don't fail with the leveling.

tl;dr Morrowind fan--boy
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amhain
 
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Post » Sun Dec 04, 2011 8:22 pm

I didn't play Morrowind, so I'm not entirely sure what they mean when they say "Morrowind adventure style"

Although, from what I've read, it means stuff along the lines of going around things instead of through or over them, like you could in Oblivion. And also that's it's going to make it even better.

So, care to fill me in?

And before you ask, I can't remember who said this or what the source is.

I am not sure what features they are talking about, hopefully two of them are leveling system and less hand holding (hopefully an option for NO hand holding), but I will tell you as Morrowind was my first ES game, that it is 99% a good thing. Morrowind was AWESOME!
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dell
 
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Post » Sun Dec 04, 2011 9:10 pm

A shame they had to do the "muted colors" look in Skyrim.
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LijLuva
 
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Post » Sun Dec 04, 2011 9:21 pm

If he cares about graphics and want Morrowind to look good, this is how good it can get:
http://www.tesnexus.com/imageshare/images/57416-1300143400.jpg

Much better than Oblivion. Oblivion has way too cartoony graphics.


Wow, what mod combo is that running? I want to try some of those!
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Annick Charron
 
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Post » Sun Dec 04, 2011 6:49 am

Without the context surrounding the quote, it could mean nearly anything at all :shrug:
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cassy
 
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Post » Sun Dec 04, 2011 9:12 pm

I didn't play Morrowind, so I'm not entirely sure what they mean when they say "Morrowind adventure style"

Although, from what I've read, it means stuff along the lines of going around things instead of through or over them, like you could in Oblivion. And also that's it's going to make it even better.

So, care to fill me in?

And before you ask, I can't remember who said this or what the source is.


What platform do you play on?....if you have PC or xbox 360.may i suggest you try and get a copy of morrowind. You could find out yourself,it really is great game. It's what got me into the elder scrolls...i'd never played a game that had such an impact as morrowind did, though i will state i love oblivion as much,it's just morrowind was the first game for me. It means just that little bit more because of that,if that makes sense. :) It's hard to describe everything good about morrowind,some may have diifferent opinions on that. We could be here all night/or all week if we really said everything. I would really recommend buying it,if you have the money and platform to do so....you could get one from play.com or amazon. I payed £ 28.00 for my copy ( xbox version )....glad i did so too. I'll try and list a few things,it's impossible to say everything/or at least remember everything.
1: Game world ( even though smaller than oblivion ) felt bigger to me. Not just because of the fast travel,but mainly because of the world design. To me the world design /how it's layed out ,is key to how big a world can feel.
2: It seemed to have more lore to it.....some great books :)
3: It's theme/setting,was darker,wierder,unique. I thought the setting was great ,it just seemed to fit.
4: Open cities and towns etc,fishing villages on the waters edge...it just seemed better.
5: It also seemed it had alot more places to explore,or get lost in,both on land and in water. I thought the water looked great at the time,and it was clearer underwater than oblivion was.
6: I thought the choice of clothes and armour were better. Even more so with the expansions.
7: It had werewolves ( bloodmoon expansion needed )

There is so much to mention. If you can afford or have the platform...buy it.
Others will tell you more or add their opinion. I'm playing it again at the moment,then i'll move to oblivion again.

*Edit*
One or two more things while i remember.
1: Fast travel. Yes morrowind had fast travel,but it was better thought out than in oblivion in my opinion. I'll explain why..i do not want a debate about it,it's just my view..ok!: In morrowind you had: Siltstriders,mage teleportation,mark/recall spells,divine intervension spells and boats.
To me i felt more immersive/realistic,it felt more thought out. Also there was no map marker like in oblivion. I mention this because it goes hand in hand with the experience of traveling/fast travel. At times it was frustrating getting lost trying to find something,but at the same time,was more fun too. It made you appreciate the world design more. When you eventually found what you was looking for,there was a sense of more achievement for doing so. It also allowed you to get distracted by other places on the way,encouraging exploring. It was a way better system.NPC's would give general directions,the rest was up to you,this to me was far more involving and rewarding at the same time. Even when you rested in the wilderness you rest could get interrupted,it was great.
In oblivion i was just a one button travel system with no thought in my view.There was no interruption or anything to indicate what happened on your way there,it just wasn't the same. Without the "one button" fast travel of oblivion and the easy markers,they game would be way better.
To those that say don't use it...well,i don't agree with that,the temptation is always there. That temptation was not there like that in morrowind,and it made for a better overall experience. Most people who like fast travel the way it is now,probably started with oblivion...and trust me.if it was the other way around,you'd agrre with me ( most would anyway ).
2: It also had nice little touches,that i don't remember being in oblivion. Like collecting candles and lanterns....they would give off their own light source,be it green,blue,yellow,orange,red,white...it was a great touch.
3: There was more of a reason to explore water too.

I'll stop for now,but i can understand why alot of people refer to morrowind for many things,especially if you played it first,before oblivion.
But as i've said,oblivion is as good for it's own reasons...sorry to have babbled on,just trying to explain about morrowind after all. :thumbsup:
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Carlos Vazquez
 
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Post » Sun Dec 04, 2011 10:12 am

Some other people have anolyzed it pretty well, the varied landscapes and architecture, (not every town had a different style, but that was better because you could see how they were related culturally) the way certain NPCs would wear certain armors, some areas felt safe and familiar, others felt dangerous and foreboding.

So I can only add my personal experience of "Morrowind style" adventure. Morrowind is my favorite game, ever. I've put hundreds of hours into it, and nowadays spend more time reminiscing about it than playing other games. That said, I have never completed the Main Quest. Tried once, with my first character, after about level 30. There was a bug, couldn't find the necessary artifact. Bothered me for a while, then I just kept playing, made new characters. There was just so much to do and so much I hadn't seen, even to this day. Now I'm learning to mod Morrowind, but someday I'd like to go back and just do everything I possibly could.
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Victoria Vasileva
 
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Post » Sun Dec 04, 2011 9:30 pm

sounds like you dont want to play a Fantasy RPG Game but rather visit real places in the world.. variation and uniqueness is always a plus in my book..

Yes, I realize there's this thing called 'Suspension Of Disbelief' and I have no trouble with that. But there comes a point where 'variation and uniqueness' starts to come off as forced and tacky instead of 'alien'. Morrowind is a very good example of this. I'm not against it, but it's just one of those things you really have to balance well if you want to pull it off. Oblivion, imo, struck a good balance with it, though in some instances it had too much variation.
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GabiiE Liiziiouz
 
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Post » Sun Dec 04, 2011 6:49 am

This is an unjustified complaint made by people who probably have not spent a lot of time outdoor, so I'll simplify it for you. The amount of variation in landscapes (baring the cities) was entirely reasonable for a region of Cyrodiil's size, only in a couple of regions (on Earth) will you find a lot of different landscapes in a small area. It isn't very common and I always found it unnatural to see it in a majority of games (including, but not limited to, Morrowind).


I hope you do realise that Cyrodiil is supposed to be much, much larger than it is in the game. If you read lore books, it takes weeks to get from one end to the other. Are you saying that the envirements in say Denmark are similar to Spain?

Plus, Cyrodiil was supposed to be a jungle -.-
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~Sylvia~
 
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Post » Sun Dec 04, 2011 11:55 am

Wow, what mod combo is that running? I want to try some of those!

I want to know this too,anyone knows pls? :foodndrink:
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SiLa
 
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Post » Sun Dec 04, 2011 7:09 pm

I hope you do realise that Cyrodiil is supposed to be much, much larger than it is in the game.
It's called scaling.
If you read lore books, it takes weeks to get from one end to the other.
If you don't level up your speed stat or athletics skill than it can take quite some time to get from one end of Cyrodiil to the other, though I'll admit even then you character is moving too fast.

Are you saying that the envirements in say Denmark are similar to Spain?
I never been to either Denmark nor Spain, so I can't answer that except to say that it can't be entirely dissimilar.

Plus, Cyrodiil was supposed to be a jungle -.-
Jungle is defined as "Land densely overgrown with vegetation".... looks out at Cyrodiil... looks like a jungle to me.
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Jinx Sykes
 
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Post » Sun Dec 04, 2011 11:44 am

It's called scaling.


I think that was what his point was, was that of course it would be unrealistic to expect huge environmental change in an area of 16 sq miles. But that 16sq miles is representing hundreds, so it's not unlikely to find tundra at the top of the map and tropical jungle at the bottom.

I too, think Cyrodiil could have used more variation. I think everything below the Imperial City should have been more tropical, like Black Marsh and Elsweyr that it borders. The West was my favorite part, because it opened up into grassland. Although, there was something about the emptiness of the east which reminded me of Morrowind. Either way.
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Samantha Wood
 
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Post » Sun Dec 04, 2011 3:59 pm

I didn't play Morrowind, so I'm not entirely sure what they mean when they say "Morrowind adventure style"

Although, from what I've read, it means stuff along the lines of going around things instead of through or over them, like you could in Oblivion. And also that's it's going to make it even better.

So, care to fill me in?

And before you ask, I can't remember who said this or what the source is.

Think Oblivion and Fo3 and then imagine Oblivion done right and Fo3 being challenging. A world that actually feels open, new, and strange. Quests that just give you an idea and no god arrow or other rediculous foolishness. Hopefully no fast travel save for explainable and pertinent services offered by individuals. No randomly generated terrain. Every single last plant seems to belong and add somthing to the evironment. Hopefully all named NPC's in dungeons, no more "raiders" and "bandits". No more instantly sensing dungeons and forts/ruins, and most importantly no more copy paste dungeons that make absolutely no sense. It's the best damn news I have heard about Skyrim so far.
(Iactually really enjoyed Oblivion tbh, but [censored] how can you beat Morrowind)
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RAww DInsaww
 
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Post » Sun Dec 04, 2011 6:22 am


I too, think Cyrodiil could have used more variation. I think everything below the Imperial City should have been more tropical, like Black Marsh and Elsweyr that it borders. The West was my favorite part, because it opened up into grassland. Although, there was something about the emptiness of the east which reminded me of Morrowind. Either way.

Am I the only one who explored east of Leyawin? There was a rather large marsh out there. I think the large reason why people complain about lack of variation and size isn't because variation or size of the land but how much you could see at a time. Morrowind's view distance was something I appreciated as it helped to limit how much of the eye-gouging, depressing, dreary, colorless environment I had to see at a time. Thank the nine for view distances :happy:
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Monika
 
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Post » Sun Dec 04, 2011 3:05 pm

If you haven't played Morrowind, you can still buy it on Amazon for real cheap for the xbox, which is totally backwards compatible now, which is super awesome.
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Brooke Turner
 
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Post » Sun Dec 04, 2011 11:58 am

I think the easiest way to say it is this:
More static, less leveled and generated.

Morrowind had a LOT to discover, and it had tons of interesting tidbits and secluded parts of dungeons that you really had to look for. The viking burial inside the cave maze was one of them. Another was the awesome waterfalls in Mournhold with the daedric pauldron and all the books and potions.

Pretty much this.

Most of the other answers are endless fangasm about how Morrowind was the best and most unique game evar.
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michael flanigan
 
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Post » Sun Dec 04, 2011 2:32 pm

basically morrowind was like this

*walking* marsh......marsh.....marsh....*GASP* a swamp!.....swamp.....swamp.... cliffracer WTF

I didn't like morrowind to much, I preferred oblivion because

1: Roman architechture is beast

2: Seeing a civilized medieval land made it seem....medieval!

3: there was only like one swamp.

4: The building werent made out of mud/clay or whetever.

5: roads were clearly labeled and easy to find and I never had to spend a couople of hours trying to find a way up this mountain (depsite certain daedric quests)

6: No medium armor class that no matter what wouldn;t compare to the other two which makes you wonder the point of using it. Hoestly if you didnt have the xpansions you wondered what the point of medium armor was, the best medium armor was wrost the the best heavy AND light armor in terms of defense, was missing the greaves and the helmet made guards hate you.

7: Lockpicking was fun and you could still try to pen a lock no matter what your level which actually you know MADE SENSE. Seriously if I am a thief what is stopping me from putting a lockpick into the lock besides the message *your skills is not leet enough come back later*

Sure oblivion was more *copypaste bits of wilderness between cities* but at least it wasn't always the same depressing scenery over and over. Honestly there was only two cities in morrowind I actually enjoyed xploring and all the others seemed like tedious messes of hallways leading nowhere.

Morrowind had some pros though

1: more customization for armor

2: The method of fast travel made sense.

3: Polearms......

And......I think thats it actually.
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Emma Copeland
 
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Post » Sun Dec 04, 2011 10:07 pm

I hope it refers to the dreadful green arrow on your compass... if they scrap that, it will make the game feel much more adventurous.

I highly recommend playing Morrowind, by the way. I started with Oblivion, too, and it may be a bit difficult to get used to Morrowind's graphics and combat at first, but it's worth it.


A great friend got Morrowind for me as a gift and I'm trying to play it, mostly for the lore - I thought. I see such love expressed for it but I don't feel that yet...I hope I do. At this point, since I began with Oblivion and on a game controller, I'm having a problem getting used to doing it on keyboard and mouse. It just seems so slow and primitive and I keep hitting the wrong keys...but if I had started on K&M, I'm sure I'd be fine. I just love Oblivion; you never get over your first. ;) So I don't understand what was meant by the subject of this thread but the more I read, the more I learn...I'll just keep going and hope it all clicks.
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Laura Richards
 
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Post » Sun Dec 04, 2011 12:28 pm

like i said before, i played morrowind way back when it came out, and it blew me away. i loved the lore, the almost alien like culture of the dunmer, the alien like landscape. i loved walking around, and then seeing a really cool looking wizard tower, daedric ruin, or dwemer fort off in the distance. i love all the different architecture styles, like vivec, balmora, etc. and then you have more imperial towns like caldera, etc. i love getting a quest from someone, and he would just give you directions on how to get there, with sometimes no map marker to show you how to get there. as much as do love Oblivion, i still miss Morrowind, how it played, warts and all
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Theodore Walling
 
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Post » Sun Dec 04, 2011 12:35 pm

A great friend got Morrowind for me as a gift and I'm trying to play it, mostly for the lore - I thought. I see such love expressed for it but I don't feel that yet...I hope I do. At this point, since I began with Oblivion and on a game controller, I'm having a problem getting used to doing it on keyboard and mouse. It just seems so slow and primitive and I keep hitting the wrong keys...but if I had started on K&M, I'm sure I'd be fine. I just love Oblivion; you never get over your first. ;) So I don't understand what was meant by the subject of this thread but the more I read, the more I learn...I'll just keep going and hope it all clicks.

You should get lots of graphics/texture mods for Morrowind. you can make it look just as good or BETTER than the vanilla Oblivion.
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Skivs
 
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