"We're bringing back the Morrowind adventure style"

Post » Sun Dec 04, 2011 9:24 pm

I was thinking about it the other day, any good combat mods out there for MW? Might be easier to just console my blade skill up to 100 right from the start. :tongue: I do want to play through MW at least once before Skyrim comes out, everything just seems so bland at the start I can't find the will to force myself past it.

There is a few combat mods, like Depth Perception and Realistic Combat, but I never used them so I can't comment on the stability or general effect on gameplay.

But if you just want to be able to hit your enemies on a decent frequency, simply pick the Warrior birthsign at chargen and keep an eye on your fatigue. That's all you need to make combat much quicker and deadlier.
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D IV
 
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Post » Sun Dec 04, 2011 10:47 am

A great friend got Morrowind for me as a gift and I'm trying to play it, mostly for the lore - I thought. I see such love expressed for it but I don't feel that yet...I hope I do. At this point, since I began with Oblivion and on a game controller, I'm having a problem getting used to doing it on keyboard and mouse. It just seems so slow and primitive and I keep hitting the wrong keys...but if I had started on K&M, I'm sure I'd be fine. I just love Oblivion; you never get over your first. ;) So I don't understand what was meant by the subject of this thread but the more I read, the more I learn...I'll just keep going and hope it all clicks.


Some people get Mw straight away, some others will never get Mw, it's just not their sort of game. It took me about 10 hours of raging around, shouting 'stupid game' a lot and various, sometimes humorous, deaths. Then, for some reason, something just clicked. At that moment I gave up trying to play the stupid game and started to just 'do stuff', normal stuff. I needed somewhere to drop my junk, needed to find someone who knew the area (do not accept every quest you find, there are far too many to keep track of) and when the quests became boring or it had been a long in game day, I'd take a walk under moon or sun and just soak up the atmosphere. It was like awakening from a dream to find a world full of mysterious beauty.

And, yes. The game IS slow at the start, the rest of the game is up to you.

As for Todd's comment, it may mean nothing more than 'there is still a lot of Morrowlove on the forum, we had better say something nice to keep them quiet and hopeful'. But I carry the hope that Skyrim will return some of the excitement, anticipation, wonder, mystery and atmosphere.
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JR Cash
 
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Post » Sun Dec 04, 2011 9:52 am

Thankfully I'm sure they don't mean "start the game and miss 75%+ of the time when you start battling having to wait to recover after every battle" when talking about Morrowind adventure style. Even if there are workarounds, Morrowind's game play (at least at the start) is so mind numbingly clunky.

I look forward to seeing Skyrim's style of game play.
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marina
 
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Post » Sun Dec 04, 2011 5:53 pm

:facepalm:



I think he means the art style. Or Morrowind modded to the point it doesn't even closely resemble what it was. I hope that's what he means anyway. :P




No, I meant exactly what I said. I think Morrowind has better graphics than Oblivion.
Because graphics aren't all about polygon count. Like I said, sure, Oblivion has a higher polygon count on their models and everything has this odd "mucous" slimey/shiney look to it (I wouldn't call that an "upgrade" but hey..whatever tickles your pickle), but Morrowind is more pleasing to me visually than Oblivion in almost every regard.
I'll take unique art style and uniqueness over a higher poly count and bland boring terrain like in Oblivion any day of the week.
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Harry-James Payne
 
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Post » Sun Dec 04, 2011 7:44 am

No, I meant exactly what I said. I think Morrowind has better graphics than Oblivion.
Because graphics aren't all about polygon count. Like I said, sure, Oblivion has a higher polygon count on their models and everything has this odd "mucous" slimey/shiney look to it (I wouldn't call that an "upgrade" but hey..whatever tickles your pickle), but Morrowind is more pleasing to me visually than Oblivion in almost every regard.
I'll take unique art style and uniqueness over a higher poly count and bland boring terrain like in Oblivion any day of the week.

I'd probably contest your point on the basis that I don't think style design counts as graphics. I'd consider graphics more to be the technical side of things. So far example, Morrowind's segmented bodies, shoddy texture work and clunky meshes looked like ass. Cheesy, non-hygienic ass, probably. Going off technical specs, Oblivion looked a lot better than this. In style, which I would put under art work, I'd agree with you totally, in that my previous statement is reversed. I'll take Vvardenfell's interesting and varied environ over medieval Europe any day.

Still, just my opinion. I may even be wrong about the art / graphics dichotomy. :P
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Cesar Gomez
 
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Post » Sun Dec 04, 2011 7:06 pm

No, I meant exactly what I said. I think Morrowind has better graphics than Oblivion.
Because graphics aren't all about polygon count. Like I said, sure, Oblivion has a higher polygon count on their models and everything has this odd "mucous" slimey/shiney look to it (I wouldn't call that an "upgrade" but hey..whatever tickles your pickle), but Morrowind is more pleasing to me visually than Oblivion in almost every regard.
I'll take unique art style and uniqueness over a higher poly count and bland boring terrain like in Oblivion any day of the week.

Oblivion's default body beats http://lh6.ggpht.com/_hZKne9J87h0/S6A75nnjGxI/AAAAAAAAH8s/-9lreusTdDE/Morrowind%202010-03-14%2017-00-57-90.jpg though, that's for sure. :P

The bodies and armor were definitely better in Oblivion, even if Morrowind's style was sometimes http://images.wikia.com/oblivion/images/1/19/GlassArmor.JPG http://www.rpgplanet.com/morrowind/ral-jiktar/images/bglass.jpg.

I'm also not a fan of the shinyness of everything. Even a grassy hill looked like it was wrapped in plastic sometimes.
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R.I.P
 
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Post » Sun Dec 04, 2011 3:56 pm

If I were to re-install one of these two games, it would be Morrowind. For reasons of gameplay which have already been mentioned here - but because I found the world more immersive. I think Oblivion was more open, which in an RPG isn't a bad thing - but too much openness can be overwhelming to all but the more hardcoe RPGer. Morrowind held our hands just enough to make us feel we were part of a world, yet make our own choices in it.
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X(S.a.R.a.H)X
 
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Post » Sun Dec 04, 2011 5:07 pm

If I were to re-install one of these two games, it would be Morrowind. For reasons of gameplay which have already been mentioned here - but because I found the world more immersive. I think Oblivion was more open, which in an RPG isn't a bad thing - but too much openness can be overwhelming to all but the more hardcoe RPGer. Morrowind held our hands just enough to make us feel we were part of a world, yet make our own choices in it.


Why'd you un-install either of the games? :shocking:
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victoria johnstone
 
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Post » Sun Dec 04, 2011 4:45 pm

I'd probably contest your point on the basis that I don't think style design counts as graphics. I'd consider graphics more to be the technical side of things. So far example, Morrowind's segmented bodies, shoddy texture work and clunky meshes looked like ass. Cheesy, non-hygienic ass, probably. Going off technical specs, Oblivion looked a lot better than this. In style, which I would put under art work, I'd agree with you totally, in that my previous statement is reversed. I'll take Vvardenfell's interesting and varied environ over medieval Europe any day.

Still, just my opinion. I may even be wrong about the art / graphics dichotomy. :P

I mean, yeah, if we're just talking technical, obviously Oblivions "graphics" were better. The technical side. And that's as far as that goes.
But when it comes to a video game, I count everything you see as "graphics". Art style, decor, uniqueness, atmosphere, general "feel" of what I'm seeing. And by that standard, Morrowind trumps Oblivion tend fold.
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Leah
 
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Post » Sun Dec 04, 2011 4:11 pm

I'm a big fan of Morrowind over Oblivion but still loved Oblivion. All of my points on why Morrowind is better have been discussed quite a bit such as the uniqueness, leveling and immersion. But one more thing that bothered me in Oblivion was how easy it was due to the compass. My point comes from both how the journal and compass interact. The journal should be simple and easy to use as it was in Oblivion. If you had multiple quests going in Morrowind you could lose track very easily. But I enjoyed how Morrowind made you find things and had to track caves and such down. For those who have played Morrowind, finding the Cave of the Incarnate was an ordeal and a half. But once I found it, it was the greatest feeling I've every had in a video game. In Oblivion, I felt as if the compass dumbed the game down by giving you the exact locations of everything. How does your character know the exact room a mage is in an extensive tunnel network? How do you know teh exact location of the guild master in the guild hall? It made it way to simple and I felt less immersed in Oblivion than in Morrowind. Any thoughts?
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Ashley Clifft
 
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Post » Sun Dec 04, 2011 10:16 pm

Where is the quote from? I am rather pleased by this idea.

The main differences were, Oblivion "felt" very watered down in terms of the game world, it honestly seemed like it was reaching for a slightly younger audience and really doing everything they could to help you, I also noticed this with the very VERY bright and colorful themes of Oblivion's world, though Shivering Isles actually reminded me alot of Vvardenfell (With the Saturation up way high)

In Morrowind, you just got off a ship, got your class and race sorted and then you were kicked outside with your given orders, and that was it the rest was upto you. If you did a bit of talking and snooping around you learned more about where to go, you also could not fast travel anywhere, you had several options of traveling in Morrowind.

1.Silt Striders to fast travel to the Major cities.
2.Boats that traveled to most of the coastal towns/villages lacking silt striders.
3. Each mages guild in Vvardenfell had a Mage who could teleport you directly to any other Mages guild instantly for a fee (This was handy because some cities were rather large and not all of the places with Mages guilds had easy silt strider or boat access)
4. You could get spells and scrolls that teleported you to the "Nearest" Imperial Chapel (Divine Intervention) or Dunmer Temple (Almsivi Intervention)
5. Walk, yes walk, Vvardenfell was extremely large (far longer to cover than Cyrodill) so walking to towns on the roads usually resulted in finding random NPCs and the occasional roadside quest, finding a cave or tomb to loot and be distracted by or just wandering off the path and getting killed somewhere if you were careless.

Oblivion's map is very used, it marks absolutely everything and you could then fast travel to any marked location on the map, in Morrowind it just lists towns and locations only if you are told about them or if you discover them yourself, no fast traveling by map. It's other and I must say more amusing purpose was that it starts off as a brown landmass with no detail, however wandering around filled in land detail on the map as you walked, I thought this was great since it gave an extra purpose to explore the entire land.
Minimal level scaling, certain creatures didn't appear very often until certain levels, however nothing was actually weakened or strengthened or changed by your level, meaning that what you got was what you got, most NPC's and creatures themselves in the game had a set level for the most part, meaning at level 1, there was ALOT that could kill you very fast, looting tombs and caves I do believe had level scaled loot to an extent (Luck I believe made finding better stuff more common at lower levels) but there was never anything really nonsense about it, the biggest advantage of high level smuggler cave looting was for higher chance of finding grand soul gems and spell scrolls etc.

There was also only 1 or 2 Sets of Daedric Armor in the game, one on an essential NPC and the other set had it's parts scattered throughout the world. Along with these and the very serious, dark and gritter nature had Morrowind being a game of survival for the most part in the earlier levels.
It also had many more factions to join as well that were all more interesting than Oblivions (Oblivion DB and Thieves guild were awesome however)

In short I believe their point is Skyrim will be a very harsh landscape that will punish you severely if you are reckless but also reward you equally as much should you succeed.
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N3T4
 
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Post » Sun Dec 04, 2011 7:54 pm

If the sense of immersion comes back I'll be overjoyed. It's ironic that one of the major points about Oblivion was the AI, that NPCs would follow their own schedule, do their own thing etc, but it felt less immersive, due to having generic bandits in dungeons who would come back in 3 days, knowing where locations/ quest givers are just by following a magic sat nav and ending up doing certain quests as early as possible to avoid them being insanely difficult.

Morrowind on the other hand, yes people would never go to bed, yes to the annoying amounts of cliff racers attacking you every 5 feet but I was playing last night and I was somewhere up north off the roads, completely lost, nothing but my in game map to rely on to show me roughly where to go, and it felt completely real.
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Dj Matty P
 
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Post » Sun Dec 04, 2011 12:11 pm

Those two elements combined with the austere atmosphere of the much more alien-looking landscapes made you feel a lot more like an actual traveler and not just a raging fury of combat rushing to your next destination, mowing down everything in your path.


Very well said.
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Lifee Mccaslin
 
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Post » Sun Dec 04, 2011 10:33 pm

I cried from joy

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butterfly
 
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Post » Sun Dec 04, 2011 6:48 pm

The reason Oblivion is better than Morrowind is because you can see your bow on your back when you're walking around.
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Red Bevinz
 
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Post » Sun Dec 04, 2011 5:41 pm

The reason Oblivion is better than Morrowind is because you can see your bow on your back when you're walking around.

That fact alone, just that one little detail in the game helped Bethesda present an actually alive interesting world worth exploring and putting hundreds of hours into.

I mean I just couldn't get into Morrowind. Walking around in first person with my bow as the active weapon but unequiped and then switching to third person and suddenly being disgusted by the fact that I couldn't see it ANYWHERE on his person! What kind of monsters would leave out such an important detail! Needless to say I hurried and hit menu->exit and loaded up Oblivion, selected my archer character, switched to third person and gazed at the amazing bow on my characters back. I mean that's why Oblivion was the most successful game in the series. Who in their right mind would play a game where you couldn't even see your bow on your back!
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SexyPimpAss
 
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Post » Sun Dec 04, 2011 9:27 am

The reason Oblivion is better than Morrowind is because you can see your bow on your back when you're walking around.



That fact alone, just that one little detail in the game helped Bethesda present an actually alive interesting world worth exploring and putting hundreds of hours into.

I mean I just couldn't get into Morrowind. Walking around in first person with my bow as the active weapon but unequiped and then switching to third person and suddenly being disgusted by the fact that I couldn't see it ANYWHERE on his person! What kind of monsters would leave out such an important detail! Needless to say I hurried and hit menu->exit and loaded up Oblivion, selected my archer character, switched to third person and gazed at the amazing bow on my characters back. I mean that's why Oblivion was the most successful game in the series. Who in their right mind would play a game where you couldn't even see your bow on your back!

You two should get a sheathing mod if you're on PC.
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Eve(G)
 
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Post » Sun Dec 04, 2011 2:23 pm

Pretty much this. If you are interested in checking Morrowind out you can get the goty edition on Steam for $20.

Why do people keep saying that?

"If you want to play it you can pay Valve four times what it would cost in a shop"
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~Amy~
 
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Post » Sun Dec 04, 2011 7:51 pm

http://www.rockpapershotgun.com/2011/03/10/skyrim-like-morrowind/

This may be the article the OP was refering to.
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Soraya Davy
 
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Post » Sun Dec 04, 2011 3:52 pm

Why do people keep saying that?

"If you want to play it you can pay Valve four times what it would cost in a shop"

It's more convenient I suppose. Some people can't get out to a shop or one isn't close enough to where the discount would be worth it.
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+++CAZZY
 
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Post » Sun Dec 04, 2011 12:20 pm

Game of the Year Morrowind for $5? lol I think not. Twenty bucks is good price anyway
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Madison Poo
 
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Post » Sun Dec 04, 2011 6:56 am

Game of the Year Morrowind for $5? lol I think not. Twenty bucks is good price anyway

Yup, and they often have sales on Steam too.
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barbara belmonte
 
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Post » Sun Dec 04, 2011 5:59 pm

That fact alone, just that one little detail in the game helped Bethesda present an actually alive interesting world worth exploring and putting hundreds of hours into.

I mean I just couldn't get into Morrowind. Walking around in first person with my bow as the active weapon but unequiped and then switching to third person and suddenly being disgusted by the fact that I couldn't see it ANYWHERE on his person! What kind of monsters would leave out such an important detail! Needless to say I hurried and hit menu->exit and loaded up Oblivion, selected my archer character, switched to third person and gazed at the amazing bow on my characters back. I mean that's why Oblivion was the most successful game in the series. Who in their right mind would play a game where you couldn't even see your bow on your back!

:laugh:

Whilst playing Oblivion in third person view, have you ever tried using your bow in combat? Lots more laughs to be had there.

Back to the topic, in order to describe the style of Skyrim's game-play, I couldn't think of a more perfect statement. I'm very happy they're bringing this back. :)
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tegan fiamengo
 
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Post » Sun Dec 04, 2011 9:12 pm

This is an unjustified complaint made by people who probably have not spent a lot of time outdoor, so I'll simplify it for you. The amount of variation in landscapes (baring the cities) was entirely reasonable for a region of Cyrodiil's size, only in a couple of regions (on Earth) will you find a lot of different landscapes in a small area. It isn't very common and I always found it unnatural to see it in a majority of games (including, but not limited to, Morrowind).

The cities of Oblivion, by comparison, were unnatural in their variation, especially considering Cyrodiil's history. You'd expect more standardized designs in the Cyrodiilic cities.
I always thought that the compass was a tad overzealous but I appreciated it's existence none-the-less. And I'd imagine that if your GPS (in real life) was to take you into Lexington instead of Louisville (to give an example) you'd be somewhat peeved.


Unjustified? You're playing a game, not a life simulation with a landmass as big as in Daggerfall. Things NEED to be scaled down. Cities are scaled down to unrealistic levels, why? Because they can't make a city with 1000+ buildings, it's only normal they both scale down the cities and the landscape. Hell, didn't you think the Oblivion "bowl" was very small? Also, in case you didn't know, there's a lot of micro-climates on Earth, usually a mountain doesn't have the same climate/landscape on both sides from East to West. Everything needs to be scaled down to "unnatural" levels, that's what gaming is about. Otherwise just go outside and walk around if you want life-like simulation. As much as I want immersion in my games, I know a 100% immersive game won't be fun, that it will be tedious because you never walk miles and miles in order to get in a new area, you take the car. And it can take a long time.
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Cccurly
 
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Post » Sun Dec 04, 2011 6:35 pm

MW was my first ES game, and I love it. It is amazing. But, guess what? OB is amazing as well. I had a blast with it. It’s critical reception and sales reflect that it is a really good game. In fact, It was so good that it won about ten or twelve (i think) GOTY awards.

I understand some of the complaints against OB, but I don't really fully agree with any of them, I think a lot of them are made by whiney MW [censored] or trolls just wanting to flame OB.

I love both games. MW will always be special to me for introducing me to ES. But there is no denying that OB is excellent. Those of you who do are being unfair and are in the minority. Most people love OB.

No disrespect intended.
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