"We're bringing back the Morrowind adventure style"

Post » Sun Dec 04, 2011 10:11 pm

I didn't play Morrowind, so I'm not entirely sure what they mean when they say "Morrowind adventure style"

Although, from what I've read, it means stuff along the lines of going around things instead of through or over them, like you could in Oblivion. And also that's it's going to make it even better.

So, care to fill me in?

And before you ask, I can't remember who said this or what the source is.
User avatar
Josephine Gowing
 
Posts: 3545
Joined: Fri Jun 30, 2006 12:41 pm

Post » Sun Dec 04, 2011 8:14 pm

I didn't play Morrowind, so I'm not entirely sure what they mean when they say "Morrowind adventure style"

Although, from what I've read, it means stuff along the lines of going around things instead of through or over them, like you could in Oblivion. And also that's it's going to make it even better.

So, care to fill me in?

And before you ask, I can't remember who said this or what the source is.

This. Seeing as i started at Oblivion. :(
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Sun Dec 04, 2011 8:36 pm

Could it be the leveled area system?
User avatar
Adrian Powers
 
Posts: 3368
Joined: Fri Oct 26, 2007 4:44 pm

Post » Sun Dec 04, 2011 8:46 am

I think they mean that the world's going to feel more alien again, and your hand is going to be held less this time around.
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sun Dec 04, 2011 4:30 pm

Well for starters you can't see the entire game world from practically anywhere.There are more obstacles now, and the world will hopefully feel bigger. And there are some areas with higher levels, meaning you won't always be walking into fair fights.
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Sun Dec 04, 2011 6:35 pm

I cried from joy
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Sun Dec 04, 2011 8:32 pm

Well for starters you can't see the entire game world from practically anywhere.There are more obstacles now, and the world will hopefully feel bigger. And there are some areas with higher levels, meaning you won't always be walking into fair fights.
To add, items are not leveled. You could somehow stumble onto a piece of daedric armor (really rare and heavy, but has the most defense and durability) or artifact, which was always a pleasant surprise. Also, I doubt there will be map markers, as hinted by NPCs giving you directions and sometimes acting as your guide.

If you have played FO3, think that. It's similar enough to get the general idea.
User avatar
Javier Borjas
 
Posts: 3392
Joined: Tue Nov 13, 2007 6:34 pm

Post » Sun Dec 04, 2011 7:56 am

It means:
+The landscape will be more varied instead of just a big sink-hole with some hills. The only places Cyrodiil felt interesting to me were around the major cities, because the landscape varied from the other areas. Bruma and Leyawiin areas are examples of varied landscapes.
+The world will feel familiar, yet seem different and interesting.
+Hopefully you'll have to actually find the places instead of them magically appearing or quest markers plague the map.
That's all I can think of right now...
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Sun Dec 04, 2011 6:40 pm

They mean the sense of discovery. When you play the game and stumble across new things you're discovering something you've never experienced, whereas in Oblivion it was very typical fantasy.
User avatar
Elizabeth Falvey
 
Posts: 3347
Joined: Fri Oct 26, 2007 1:37 am

Post » Sun Dec 04, 2011 9:52 pm

Although, from what I've read, it means stuff along the lines of going around things instead of through or over them, like you could in Oblivion. And also that's it's going to make it even better.

Actually, thanks to spells like jump and levitate, you could go over anything in Morrowind, it's one of the things I missed in Oblivion. I'm not exactly sure what they meant, but Morrowind does have a diffrent playstyle then Oblivion, it felt more immersive to me, and I'll be realy glad if Skyrim pulls that off.
User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Sun Dec 04, 2011 10:46 pm

I think it means that you're more independent. Not like Oblivion where basically everything in terms of adventure was given straight to you (quest markers, compass icons, etc).

Moreover, I think this means that you're going to experience the world differently than in Oblivion. I'm thinking it implies to the very unique and enchanting environments in Morrowind. And with that I mean... everything in the Morrowind world was well thought. Caves weren't in the middle of forests are random places all the time. They were often hidden. And sometimes you had to think a lot to find things (i.e. Morrowind main quest cavern, where you were given a very vague riddle).

Along with puzzles and leveling scaling, I mainly think, as a summarize, that things will be more: independent, unique, thoughtful and challenging.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Sun Dec 04, 2011 3:52 pm

In Morrowind you had no magic compass which knew that dungeon A was close by and showed it to me... instead alot of dungeons where actually hidden (or just small tomb entrances), dungeons where also not just copy-paste and the Npc's didn't level with you and therefor dungeon A always had the same occupants, about half of the games artifacts (think of the daedric artifacts to get an idea of what I'm talking 'bout) where well hidden deep within some dungeon... the game also had different regions with huge differences in its occupants, its culture, and its arcitecture... it also had alot more designs than OB...
And there was no fast travel but there where a few spells which would help you if your lost/dying, like Mark/Recall (allowed you to place a MARKer and then RECALL), divine intervention (teleported you to the nearest legion fort), and ALMSIVI intervention (teleports you to nearest tribunal temple)... the world had huge amounts of uniqueness and alot of other things... the only thing I like better in Oblivion was face-gen (I (most people don't) even prefered the games grafics)... tell ya' what, here's what you gotta do: Go buy GOTY, its quite cheap and a great game... but only if you like atleast one of these pics from Morrowind: http://uesp.net/wiki/File:MW-place-Odai_River.jpg and http://uesp.net/wiki/File:MW-places-Balmora.jpg (A town called Balmora). http://uesp.net/wiki/File:MW-Places-TelNaga.jpg http://uesp.net/wiki/File:MW-Places-SadrithMoraMarket.jpg http://uesp.net/wiki/File:MW-Places-TelvanniCouncilHall.jpg (the town Sadrith Mora) http://uesp.net/wiki/File:MW-places-Ald%27ruhn.jpg http://uesp.net/wiki/File:MW-Places-UnderSkar.jpg http://uesp.net/wiki/File:MW-Places-LowerAldRuhn.jpg (Ald Ruhn). http://uesp.net/wiki/File:Moonmoth_Legion_Fort.jpg (A legion fort). http://uesp.net/wiki/File:Trib-Temple.jpg http://uesp.net/wiki/File:TR-place-Mournhold,_Great_Bazaar.jpg (Mournhold, capital of Morrowind). http://uesp.net/wiki/File:MW-place-Odrosal.jpg (A Dwemer (Dwarven) ruin (But TES Dwarves aren't typichal dwarves))

I hope this helped... if you still don't quite get it then go in under Morrowind (from the screenshots site) then Morrowind for Oblivion players.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Sun Dec 04, 2011 2:00 pm

From what we've read and seen ,we know skyrim as it's own flavour. But we'll see things/or the better things from oblivion and morrowind. To me the graphics/art looks a hell of alot like morrowind in style. It doesn't look as oil-painty ( if that makes sense ). It look more real,serious,gritty,rustic....you get the idea. :)

Open towns,fishing villages on the shores etc...oblivion lacked that,even in anvil. I'm really liking what i've seen of skyrim so far,and i think it will only get better. It seems both morrowind and oblivion fans will be happy. Oblivion was..sorry...stil is a good game. It doesn't deserve the bashing it gets. Some things are understandable,but remember i think they did what they did for many reasons. One reason that stands out to me is "interest" in the elder scrolls world. Bethesda reached a wider audience because of oblivion,it put them well and truly on the map. Now they have achieved this,they can now do go back ( to what some people say ) to the classic morrowind feel etc. They have now got the audience,the interest in skyrim shows that...infact it more than shows it,it slaps you in the face. Skyrim will be huge,and i'm really exited about it. We don't even know a quarter of whats in the game yet,and it still looks pleasing. Every bit of new info gets better for me...as good as some other games are,and how strong this year is game-wise,i really can't see a game come close to skyrim,with everything thats in it and how much it lets you do...and we only know the tip of the ice-berg.....i'll stop now,i'm dribbling on my keyboard. :thumbsup:
User avatar
Rowena
 
Posts: 3471
Joined: Sun Nov 05, 2006 11:40 am

Post » Sun Dec 04, 2011 9:44 pm

+The landscape will be more varied instead of just a big sink-hole with some hills. The only places Cyrodiil felt interesting to me were around the major cities, because the landscape varied from the other areas. Bruma and Leyawiin areas are examples of varied landscapes.
This is an unjustified complaint made by people who probably have not spent a lot of time outdoor, so I'll simplify it for you. The amount of variation in landscapes (baring the cities) was entirely reasonable for a region of Cyrodiil's size, only in a couple of regions (on Earth) will you find a lot of different landscapes in a small area. It isn't very common and I always found it unnatural to see it in a majority of games (including, but not limited to, Morrowind).

The cities of Oblivion, by comparison, were unnatural in their variation, especially considering Cyrodiil's history. You'd expect more standardized designs in the Cyrodiilic cities.
+Hopefully you'll have to actually find the places instead of them magically appearing or quest markers plague the map.
That's all I can think of right now...
I always thought that the compass was a tad overzealous but I appreciated it's existence none-the-less. And I'd imagine that if your GPS (in real life) was to take you into Lexington instead of Louisville (to give an example) you'd be somewhat peeved.
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Sun Dec 04, 2011 9:23 am

I hope it refers to the dreadful green arrow on your compass... if they scrap that, it will make the game feel much more adventurous.

I highly recommend playing Morrowind, by the way. I started with Oblivion, too, and it may be a bit difficult to get used to Morrowind's graphics and combat at first, but it's worth it.
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Sun Dec 04, 2011 7:04 am

This is an unjustified complaint made by people who probably have not spent a lot of time outdoor, so I'll simplify it for you. The amount of variation in landscapes (baring the cities) was entirely reasonable for a region of Cyrodiil's size, only in a couple of regions (on Earth) will you find a lot of different landscapes in a small area. It isn't very common and I always found it unnatural to see it in a majority of games (including, but not limited to, Morrowind).

The cities of Oblivion, by comparison, were unnatural in their variation, especially considering Cyrodiil's history. You'd expect more standardized designs in the Cyrodiilic cities.
I always thought that the compass was a tad overzealous but I appreciated it's existence none-the-less. And I'd imagine that if your GPS (in real life) was to take you into Lexington instead of Louisville (to give an example) you'd be somewhat peeved.

sounds like you dont want to play a Fantasy RPG Game but rather visit real places in the world.. variation and uniqueness is always a plus in my book..
User avatar
Astargoth Rockin' Design
 
Posts: 3450
Joined: Mon Apr 02, 2007 2:51 pm

Post » Sun Dec 04, 2011 10:13 pm

I hope it refers to the dreadful green arrow on your compass... if they scrap that, it will make the game feel much more adventurous.

I highly recommend playing Morrowind, by the way. I started with Oblivion, too, and it may be a bit difficult to get used to Morrowind's graphics and combat at first, but it's worth it.


Combat is... tedious. and that cnnot be solved. But if someone has problem with graphics (personally, they don't bother me, but if I can do them more pretty... why not?) there are plenty of textures packs, both for environment and characters... and equipment, too.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Sun Dec 04, 2011 5:16 pm

I think the easiest way to say it is this:
More static, less leveled and generated.

Morrowind had a LOT to discover, and it had tons of interesting tidbits and secluded parts of dungeons that you really had to look for. The viking burial inside the cave maze was one of them. Another was the awesome waterfalls in Mournhold with the daedric pauldron and all the books and potions.

I think a large reason Oblivion felt lacking was simply it had a SINGLE dungeon designer. I hold no contempt for someone that had to do that many dungeons by themselves. I'm glad they have (8?) people working on dungeons. They should feel much more unique and interesting, rather than just the next place to get leveled loot.
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Sun Dec 04, 2011 4:34 pm

I didn't play Morrowind, so I'm not entirely sure what they mean when they say "Morrowind adventure style"

Although, from what I've read, it means stuff along the lines of going around things instead of through or over them, like you could in Oblivion. And also that's it's going to make it even better.

So, care to fill me in?

And before you ask, I can't remember who said this or what the source is.

You realize that you are asking A LOT to transfer our experience that you get on a subliminal level? Allow me to try to illustrate: in Oblivion, you felt like a bulldozer, plowing through the wood's completely familiar greenery up until you either happen upon an enemy and stop to fight it, or upon a dungeon entrance sitting in the middle of absolute nowhere (with no particular logic to WHY it was place there - it seemed like it was simply to achieve an even distribution of dungeons on the whole map). In Morrowind, you didn't plow through anything. You'd have to use your map and wit to figure out how to get to a particular area as the landscape twisted and turned around you. And when you did encounter a dungeon, it's entrance sat at a location that made perfect sense: dwemer ruins were carved into mountains, ancestral tombs were hidden away in quiet corners behind a hill, daedric ruins were placed in the most prominent places to impose the cultists, and smuggler dens were hidden from view as best as possible, behind rocks and usually near shores. Those two elements combined with the austere atmosphere of the much more alien-looking landscapes made you feel a lot more like an actual traveler and not just a raging fury of combat rushing to your next destination, mowing down everything in your path.
User avatar
X(S.a.R.a.H)X
 
Posts: 3413
Joined: Tue Feb 20, 2007 2:38 pm

Post » Sun Dec 04, 2011 8:34 pm

I think the easiest way to say it is this:
More static, less leveled and generated.

Morrowind had a LOT to discover, and it had tons of interesting tidbits and secluded parts of dungeons that you really had to look for. The viking burial inside the cave maze was one of them. Another was the awesome waterfalls in Mournhold with the daedric pauldron and all the books and potions.

I think a large reason Oblivion felt lacking was simply it had a SINGLE dungeon designer. I hold no contempt for someone that had to do that many dungeons by themselves. I'm glad they have (8?) people working on dungeons. They should feel much more unique and interesting, rather than just the next place to get leveled loot.


another reason the dungeons could be so intricate in Morrowind was the ability to levitate. I still find little items i never saw before just by looking up at some parts and thinking "hm, have i levitated up there before?" (just found daedric bow (i didn't know there were any) in one of these "levitate only" spots my last-playthrough)
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Sun Dec 04, 2011 12:47 pm

another reason the dungeons could be so intricate in Morrowind was the ability to levitate. I still find little items i never saw before just by looking up at some parts and thinking "hm, have i levitated up there before?" (just found daedric bow (i didn't know there were any) in one of these "levitate only" spots my last-playthrough)

My favourite thing about levitation is that it allows for some really wicked dungeons with secret treasures and such. Morrowind had so much of this and it was graet.
Other than that, I don't really care about levitation.
User avatar
Roddy
 
Posts: 3564
Joined: Fri Jun 15, 2007 11:50 pm

Post » Sun Dec 04, 2011 12:27 pm

In Morrowind you had no magic compass which knew that dungeon A was close by and showed it to me... instead alot of dungeons where actually hidden (or just small tomb entrances), dungeons where also not just copy-paste and the Npc's didn't level with you and therefor dungeon A always had the same occupants, about half of the games artifacts (think of the daedric artifacts to get an idea of what I'm talking 'bout) where well hidden deep within some dungeon... the game also had different regions with huge differences in its occupants, its culture, and its arcitecture... it also had alot more designs than OB...
And there was no fast travel but there where a few spells which would help you if your lost/dying, like Mark/Recall (allowed you to place a MARKer and then RECALL), divine intervention (teleported you to the nearest legion fort), and ALMSIVI intervention (teleports you to nearest tribunal temple)... the world had huge amounts of uniqueness and alot of other things... the only thing I like better in Oblivion was face-gen (I (most people don't) even prefered the games grafics)... tell ya' what, here's what you gotta do: Go buy GOTY, its quite cheap and a great game... but only if you like atleast one of these pics from Morrowind: http://uesp.net/wiki/File:MW-place-Odai_River.jpg and http://uesp.net/wiki/File:MW-places-Balmora.jpg (A town called Balmora). http://uesp.net/wiki/File:MW-Places-TelNaga.jpg http://uesp.net/wiki/File:MW-Places-SadrithMoraMarket.jpg http://uesp.net/wiki/File:MW-Places-TelvanniCouncilHall.jpg (the town Sadrith Mora) http://uesp.net/wiki/File:MW-places-Ald%27ruhn.jpg http://uesp.net/wiki/File:MW-Places-UnderSkar.jpg http://uesp.net/wiki/File:MW-Places-LowerAldRuhn.jpg (Ald Ruhn). http://uesp.net/wiki/File:Moonmoth_Legion_Fort.jpg (A legion fort). http://uesp.net/wiki/File:Trib-Temple.jpg http://uesp.net/wiki/File:TR-place-Mournhold,_Great_Bazaar.jpg (Mournhold, capital of Morrowind). http://uesp.net/wiki/File:MW-place-Odrosal.jpg (A Dwemer (Dwarven) ruin (But TES Dwarves aren't typichal dwarves))

I hope this helped... if you still don't quite get it then go in under Morrowind (from the screenshots site) then Morrowind for Oblivion players.


[CENSORED], I forgot a few pics: http://uesp.net/wiki/File:MW-place-Esutanamus.jpg http://uesp.net/wiki/File:MW-Places-KushtashpiInterior.jpg http://uesp.net/wiki/File:MW-place-Yansirramus.jpg (a few Daedric ruins). http://uesp.net/wiki/File:MW-place-Alas_Ancestral_Tomb.jpg (A small and hard to notice tomb). http://uesp.net/wiki/File:MW-Location-VivecTemple.jpg http://uesp.net/wiki/File:MW-Places-ArenaCanton.jpg http://uesp.net/wiki/File:MW-Place-Vivec.jpg http://uesp.net/wiki/File:MW-creature-Vivec.jpg (Vivec the city of a god and a picture of Vivec the god). Please tell me wether you may or may not give Morrowind a try...
User avatar
Eduardo Rosas
 
Posts: 3381
Joined: Thu Oct 18, 2007 3:15 pm

Post » Sun Dec 04, 2011 6:00 pm

[CENSORED], I forgot a few pics: http://uesp.net/wiki/File:MW-place-Esutanamus.jpg http://uesp.net/wiki/File:MW-Places-KushtashpiInterior.jpg http://uesp.net/wiki/File:MW-place-Yansirramus.jpg (a few Daedric ruins). http://uesp.net/wiki/File:MW-place-Alas_Ancestral_Tomb.jpg (A small and hard to notice tomb). http://uesp.net/wiki/File:MW-Location-VivecTemple.jpg http://uesp.net/wiki/File:MW-Places-ArenaCanton.jpg http://uesp.net/wiki/File:MW-Place-Vivec.jpg http://uesp.net/wiki/File:MW-creature-Vivec.jpg (Vivec the city of a god and a picture of Vivec the god). Please tell me wether you may or may not give Morrowind a try...

All of these pics would look even better with MWGE. there's no fog.
User avatar
Sweet Blighty
 
Posts: 3423
Joined: Wed Jun 21, 2006 6:39 am

Post » Sun Dec 04, 2011 10:20 pm

I highly recommend playing Morrowind, by the way. I started with Oblivion, too, and it may be a bit difficult to get used to Morrowind's graphics and combat at first, but it's worth it.


Pretty much this. If you are interested in checking Morrowind out you can get the goty edition on Steam for $20.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Sun Dec 04, 2011 2:03 pm

All of these pics would look even better with MWGE. there's no fog.

Probably but I don't like the idea of trying to show someone what something else is like by showing it with modified graphics... and besides I like the damn fog! You would need some sick eyes to see from one edge of USA to the other, anyway...
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Next

Return to The Elder Scrolls Series Discussion