» Wed Jul 25, 2012 6:42 pm
All you say is correct, Talon, but you really miss a few "good" things about Crysis 2.
The first thing I want to mention really are the movement enhancements. While all you could do in Crysis 1 movement wise was jumping and running, Crysis 2 offers a bigger palette of movement options. Sliding, Ledgegrabbing etc. Things I really love (in fact, I do parcour by myself), and things that really helped Crysis 2 getting out of the horizontal layer of the game, and getting to a more vertical one (admit it, Skyline was the best map in MP, it was small, but the biggest regarding the verticality). If they'd just clean it up more, and add an option to commit these moves manually, it would be perfect.
Then there are several other technical things, like Soundtrack, Animations, Sound itself, cinematics, and the semi-cinematics.
The Soundtrack is amazing, epical and dramatical at the same time, it reflects the setting, the events that surround the player perfectly, and are dynamically shifted to fit to each sequence (whether you are in a fight or wandering around the Wall Street). I still listen to the soundtrack very often, which doesn't appear to happen to bad soundtracks.
The sound also is quite good, although it's not Battlefield 3 level. But I do really love sci-fi sound effects, sounds the suit plays, or the aliens. They always give me a shivering to my back, not as much as the Hunter Scream from the original Crysis, but it did sometimes.
The animations of Crysis 1 were... Good. They were simple, direct and well made. But that's it. It was nothing else. Crysis 2, though, had a VERY good animation system. I still love the idea that the played animations are depending on your suit mode, and affects the way he handles the guns. Human and alien Animations were good as well, I saw nothing bad there (like in Mass Effect 3... Ugh...).
Semi-cinematics are, in my opinion, the best way to tell a story. It's almost the same as in Half-Life, you don't get pulled out of the game, yet you experience something going on. In Gould's Apartment for example. You can look around, find some stuff, still, you ARE in a cinematic sequence. That's good Storytelling imo.
Then, there is the AI... Seriously, I thought the Crysis 2 AI was the best Crytek ever made. Look at Far Cry and Crysis: The word "cover" was never used when programming the AI. Especially the Koreans are dumb as hell. When you throw a grenade at them, they'd just "walk" away. When they are alerted, they often managed to run into each other and occasionally die because of that. And they often go into the water, just to die then.
The Crysis 2 AI was a lot better, it took cover, reacted dynamically to your shots (stumbles and falls when you shoot the knee), reacted to your suit usage (in stealth they come out of their cover to look for you, in power they are partially in cover, partially not, in armor, they ARE in cover, when you take an HMG with you as well, they won't come out of their cover until you stop firing) and talked to each other while doing so. The Ceph were good as well, while you are beeing distracted by a heavy, a stalker jumps down behind you and smashes you down, right in front of the heavy.
Of course, the AI was buggy. But what can you expect, when you script an AI that is supposed to react to every action the player makes? It get's buggy. By no means, I think it's good that it is buggy, it's kind of a gamebreaker. Sometimes, it's phenomenal, sometimes it's just dumb like hell. When they can fix it for Crysis 3, I'll be happy. I even heard that the AI will react to your movement, when you're in the water for example, that's why you can't use the steath mode in a swamp.
Lastly, the story... It's truly a two-edged-blade. On one side, it's just a punch in the face for Crysis 1 Fans, for ignoring almost the entire first Crysis, and was quite hard to understand and made at several points just no damn sense. I had to think about the ending for a long time to understand it (which is totally not what most people think). But yet, I think that Richard Morgan managed to make the story of Crysis 1 way more interesting. I mean, I always wondered "How the **** did the koreans get the Nanosuits?". Now I know: Hargreave gave them the Nanosuits, for the same reason he gave the suits to the US. He wanted to examine the Ceph, who gave him his research didn't matter.
You Talon, are right to almost a hundred percent, but when looking at the game objectively (which is very hard, I know), you can still see some diamonds in Crysis 2, just covered from the dirt and the diseases Crytek and EA (accidently) dripped upon their game.
I really hope they manage to merge the best things from Crysis 1 (flair, gameplay) and Crysis 2 (graphics, movement, sound) and add new and better stuff (alien weapons, bow, 7 wonders, new storywriter) to create a good game, finally.
PS: **** Circle Jumping! I really love Crysis Wars, but Circle and Strafe jumping were one of the things that **** me really up, along with the hackers and campers. It's bugusing to me! End of the line. They should just improve the movement, that's all, I don't want movement bugs in my game.