Bringing the Franchise Back to its Glory Days

Post » Wed Jul 25, 2012 6:21 am

Well i see what you are saying about going prone in BF3, but i would still find it cool and more enjoyable to be able to duck under cover instead of just dropping to the ground. So like being able to jump the hell outa the way or take cove behind a near wall or hide under a table, somewhat like you could do in the campaign of Crysis 2 where you get cover from a poll but you are just poking out to shoot.

BTW: nice avatar ;)
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Wed Jul 25, 2012 6:17 am

I dont think prone in BF3 is bad, infact, I have never been killed by prone camper.

@ The Wonder Boy: Yeah, the mechanics of the jumps in the original Nanosuit is very similar to the Quake jumps. It's a shame that the Nanosuit 2 was "enhanced" to not allow for any of these tricks, which really improved the gameplay.

hehe
User avatar
kristy dunn
 
Posts: 3410
Joined: Thu Mar 01, 2007 2:08 am

Post » Wed Jul 25, 2012 7:58 am

There were suit mode hotkeys in Crysis 1, but I do think that the suit wheel is easier to use than the keyboard. Maybe it is because I'm used to it...

At any rate, I think it would be great if they gave both suit mode buttons and the mouse wheel radial in the multiplayer of Crysis 3, because it really helped to make Crysis 2 Multiplayer lacking for the franchise veterans.
TBH I disagree, I think players should be forced to use the wheel. The wheel was a skill in itself.
Though I'm not a fan of circle jumping, to me it feels like an exploit
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Wed Jul 25, 2012 5:23 am

Prone is an asset in C1 and should not have been removed. I hardly saw people laying around camping in C1. Speed, Strategy and Skill is how most players would win. I'm not sure about BF3 but it worked fine in the previous Crysis games.

Personally I do not think mouse wheel should be forced, because going from my razer deathadder, to my cm sentinel storm mouse was a big change in mouse wheel pressure. As a result my finger started to ache after long sessions of gaming. I now own another razor death adder. It was a skill to master though the mouse wheel. I never used buttons to change suit modes but if someones got a tough mouse they may need keys.

The feature where anyone can host a server is important to me. Aswell as being able to mod the servers. It gives much more replay ability and is alot of fun for clans and friends playing. Tactics can also easily be shared with friends when you can just click host game.

Dual
User avatar
Anna Beattie
 
Posts: 3512
Joined: Sat Nov 11, 2006 4:59 am

Post » Wed Jul 25, 2012 2:54 pm

I'm not saying the *mouse* wheel should be forced, just that little wheel thing that pops up to switch modes. The button to trigger the wheel should be able to be remapped if you choose
User avatar
Adam Porter
 
Posts: 3532
Joined: Sat Jun 02, 2007 10:47 am

Post » Wed Jul 25, 2012 4:27 pm

Haters gonna hate, but so far i REALLY like the sound of C3, just saying.
The return of prone, independent suit modes and a lot of the C1 things would be great, hopefully Crytek has noticed that we sorta liked Crysis a lot.

loving the sound of picking up alien weapons, that's what i really wanted to see in every Crysis game but was left unfulfilled every time, not that alien ice-cream machines were anything to be too annoyed about
User avatar
Amy Smith
 
Posts: 3339
Joined: Mon Feb 05, 2007 10:04 pm

Post » Wed Jul 25, 2012 5:17 pm

I'm not saying the *mouse* wheel should be forced, just that little wheel thing that pops up to switch modes. The button to trigger the wheel should be able to be remapped if you choose

In that case then I agree. The suit mode selector wheel is great.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Wed Jul 25, 2012 2:25 pm

It is not jumping around corners. Please watch the video or at least part of it, and you'll see exactly how it works. In fact, in Crysis 1 the wall/strafe/circle jumping tricks allow for a huge amount of parkour, way more than allowed in Crysis 2.

Strafe jumping allows you not only to go faster, but also change your flight direction in any way you desire, while retaining 100% of your speed. One of the things that this allows is jumping around corners.
And I agree with M4dn3ss, this feature/bug/exploit is totally game breaking. One thing is jump around corners, totally bypassing all tactical aspects of the map. (Example: Jumping above otherwise impassable areas.) The other thing is flying through the air at light speed, moving erraticaly and doing 90 degree turns without slowing down a little bit (As if shooting sprinting targets wasn't hard enough.) No, thanks, I'll rather have my C2 parkour than gliding through the air and defying basic laws of physics. It's even sillier than reloading while dual-wielding.

TL;DR : No way. C2 had good reasons to remove it.

Also, protip: Ledge grabs aren't automatic, they're triggered by holding W while being close enough to the wall. By making it triggered by spacebar, it would decrease the fluidity (not as natural), reliability (tap space at the wrong time and you're screwed) and prettiness (problems with animations and stuff).
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

Post » Wed Jul 25, 2012 7:37 pm

Circle jumping was a byproduct of the physics in Crysis, but it did give me hours of fun and was a good skill to master.

Whereas C2 does not need it. Yes you could glide, not fly, and it was fast, but you would lose momentum.
With the nanosuit 1 it was possible. Looking at it now it was maybe to fast for some, but I seemed to be able to use it and take people down that used it just as well.

I can't see circle jumping making a return anyway as it was not purposely created, I think maybe Crytek should think about skills that people can use/gain rather than just add a module for it.

Not a big fan of this module/levelling based gameplay that seems to have taken all the recent games by storm, more so on console games like COD. This is confirmed to be the case in C3 as when preordering the game you get a head start on levels and exclusive modules, I think I read.

As long as these animations do not stop me having control over what I'm doing on Crysis I do not mind if they are automatic, or maybe spacebar to break out of them. If you missed spacebar and you were screwed then that's what makes 1 player more skilled than another, so I kinda like that.

Dual
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Wed Jul 25, 2012 6:22 pm

I guess the positive feedback from Crysis on consoles was too great to ignore, and it seems like they are getting all the best bits from all the games... :)
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Wed Jul 25, 2012 6:35 am

I wouldn't know how well it plays on console. I actually have a C2 download code for XBOX didn't bother using it.
The PC version was definitely not as great as the first Crysis, not sure if it had been because it was a console port. Maybe this is why you wasn't allowed to host your own servers on C2.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Wed Jul 25, 2012 3:12 pm

Yes but C2 on the PC does have dedicated servers which the Consoles could benefit greatly from. With every game Crytek makes multiplatform the better they can optimize their engine and stuff, Crysis 2 wasn't bad for their first :)
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Wed Jul 25, 2012 9:29 am

Pretty sure Crysis wasn't their first they did develop Far Cry which I thought was a great console game. The ingame map editor was the best map editor I've seen on a console.
Another thought actually a theatre mode for crysis would be nice for taking replays etc.
Not sure if they developed any multiplatform games before FarCry, they may have done some lower profile games before.
User avatar
Jade MacSpade
 
Posts: 3432
Joined: Thu Jul 20, 2006 9:53 pm

Post » Wed Jul 25, 2012 3:11 pm

Ubisoft did the XBox games :) I have a good feeling about 3 :D
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Wed Jul 25, 2012 9:35 am

Wasn't it made by Crytek then Ubisoft bought and ported it to console?

I'm not getting as good feelings as I should about C3, after C2 my hope isn't so high.
Going back a few posts,
I've got to agree with Talon95 the game play in C1 is much faster, agile, and intense. How could it not be when you have to wait for your nanosuit to recharge after jogging 20metres in C2. C1 also had many more explosives, tanks, aircrafts, hovercrafts, etc C1 just had more. The nanosuit 2 was downgraded, so you have to earn upgrades.
The players that would earn everything were the players with most time on their hands, not the most skilled players in C2. In C1 it was the most skilled, like in powerstruggle.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Wed Jul 25, 2012 5:36 pm

Pretty sure Crysis wasn't their first they did develop Far Cry which I thought was a great console game. The ingame map editor was the best map editor I've seen on a console.
Another thought actually a theatre mode for crysis would be nice for taking replays etc.
Not sure if they developed any multiplatform games before FarCry, they may have done some lower profile games before.

Far Cry = Crytek
Far Cry Instincts = UbisoftMontreal
Far Cry Instincts Evolution = UbisoftMontreal
Crysis = Crytek
Far Cry 2 = UbisoftMontreal
Crysis 2 = Crytek, CrytekUK
Far Cry 3 = UbisoftMontreal, UbisoftMassive, Ubisoft Shanghai
Crysis 3 = Crytek

Crytek has done only FarCry 1 (2004) not others (farcry2, Instincts..)

Ubisoft used/using Modified version of Cryengine
User avatar
Silencio
 
Posts: 3442
Joined: Sun Mar 18, 2007 11:30 pm

Post » Wed Jul 25, 2012 5:01 pm

Correcting two things about Crytek UK: They actually did have experience with PC with a game called Second Sight. Sure, it doesn't have multiplayer, but I would still count it as having experience with PC games. Second, Haze is their only game, which really could be called buggy mess. There was one annoying bug in TimeSplitters Future Perfect, what kicked out players when playing a game mode called Virus in online multiplayer. If not counting Haze and the one TimeSplitters Future Perfect's bug, Crytek UK's games don't have any serious bugs or glitches, which would hurt the gameplay a lot. And the rest of the glitches you need to purposefully find and most of them are either actually good glitches (Yes. There are actually good glitches in the game) or useless you can't abuse or doesn't ruin the game.

I do agree though, that the multiplayer needs higher skill ceiling.
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Wed Jul 25, 2012 8:45 pm

I think when players refer to Cryteks UK lack of experience, they mean with Crysis not other games. I mean hardly any of the developers played wars or the Original Crysis when I spoke to them. A few said they've seen it. How can you develop a sequel not having experience with the original? the outcome was Crysis 2.
They should have been made to play it through atleast once.
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Wed Jul 25, 2012 4:27 pm

I think when players refer to Cryteks UK lack of experience, they mean with Crysis not other games. I mean hardly any of the developers played wars or the Original Crysis when I spoke to them. A few said they've seen it. How can you develop a sequel not having experience with the original? the outcome was Crysis 2.
They should have been made to play it through atleast once.

Exactly this is what I had in mind, although I did not know that Free Radical did any development on prior PC games. Crysis 2 is one of the buggiest games I have ever played. Almost every mechanic designed in the game, including the menu, had a vast amount of bugs and glitches.

The vast majority of Crytek UK did not ever play Crysis or Crysis Wars. How can one properly develop a sequel if they do not know anything about the prior game's fan base or gameplay mechanics?

Richard Morgan - lead writer for Crysis 2 - did not even play all of Crysis Warhead. I think this speaks volumes without me having to go into detail. Thank god we have a new writer for Crysis 3, which seems to have his head on his shoulders so far.
User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Wed Jul 25, 2012 2:49 pm

Wasn't it made by Crytek then Ubisoft bought and ported it to console?

I'm not getting as good feelings as I should about C3, after C2 my hope isn't so high.
Going back a few posts,
I've got to agree with Talon95 the game play in C1 is much faster, agile, and intense. How could it not be when you have to wait for your nanosuit to recharge after jogging 20metres in C2. C1 also had many more explosives, tanks, aircrafts, hovercrafts, etc C1 just had more. The nanosuit 2 was downgraded, so you have to earn upgrades.
The players that would earn everything were the players with most time on their hands, not the most skilled players in C2. In C1 it was the most skilled, like in powerstruggle.

Agreed, I think people with the impression that C2 MP is faster paced than C1 get that from the smaller maps.

If a bunch of skilled Crysis Wars players were let loose on C2 maps with the N1, it would be blisteringly fast paced action: with faster hands free speed, faster weapon switching, faster moving hip fire gun fights, more visible enemies = more gun fights more often (instead of running past cloaked enemies) quicker access to grenades and explosives, less walking downtime waiting for suit to recharge
User avatar
Antony Holdsworth
 
Posts: 3387
Joined: Tue May 29, 2007 4:50 am

Post » Wed Jul 25, 2012 6:42 pm

All you say is correct, Talon, but you really miss a few "good" things about Crysis 2.

The first thing I want to mention really are the movement enhancements. While all you could do in Crysis 1 movement wise was jumping and running, Crysis 2 offers a bigger palette of movement options. Sliding, Ledgegrabbing etc. Things I really love (in fact, I do parcour by myself), and things that really helped Crysis 2 getting out of the horizontal layer of the game, and getting to a more vertical one (admit it, Skyline was the best map in MP, it was small, but the biggest regarding the verticality). If they'd just clean it up more, and add an option to commit these moves manually, it would be perfect.

Then there are several other technical things, like Soundtrack, Animations, Sound itself, cinematics, and the semi-cinematics.

The Soundtrack is amazing, epical and dramatical at the same time, it reflects the setting, the events that surround the player perfectly, and are dynamically shifted to fit to each sequence (whether you are in a fight or wandering around the Wall Street). I still listen to the soundtrack very often, which doesn't appear to happen to bad soundtracks.

The sound also is quite good, although it's not Battlefield 3 level. But I do really love sci-fi sound effects, sounds the suit plays, or the aliens. They always give me a shivering to my back, not as much as the Hunter Scream from the original Crysis, but it did sometimes.

The animations of Crysis 1 were... Good. They were simple, direct and well made. But that's it. It was nothing else. Crysis 2, though, had a VERY good animation system. I still love the idea that the played animations are depending on your suit mode, and affects the way he handles the guns. Human and alien Animations were good as well, I saw nothing bad there (like in Mass Effect 3... Ugh...).

Semi-cinematics are, in my opinion, the best way to tell a story. It's almost the same as in Half-Life, you don't get pulled out of the game, yet you experience something going on. In Gould's Apartment for example. You can look around, find some stuff, still, you ARE in a cinematic sequence. That's good Storytelling imo.

Then, there is the AI... Seriously, I thought the Crysis 2 AI was the best Crytek ever made. Look at Far Cry and Crysis: The word "cover" was never used when programming the AI. Especially the Koreans are dumb as hell. When you throw a grenade at them, they'd just "walk" away. When they are alerted, they often managed to run into each other and occasionally die because of that. And they often go into the water, just to die then.

The Crysis 2 AI was a lot better, it took cover, reacted dynamically to your shots (stumbles and falls when you shoot the knee), reacted to your suit usage (in stealth they come out of their cover to look for you, in power they are partially in cover, partially not, in armor, they ARE in cover, when you take an HMG with you as well, they won't come out of their cover until you stop firing) and talked to each other while doing so. The Ceph were good as well, while you are beeing distracted by a heavy, a stalker jumps down behind you and smashes you down, right in front of the heavy.

Of course, the AI was buggy. But what can you expect, when you script an AI that is supposed to react to every action the player makes? It get's buggy. By no means, I think it's good that it is buggy, it's kind of a gamebreaker. Sometimes, it's phenomenal, sometimes it's just dumb like hell. When they can fix it for Crysis 3, I'll be happy. I even heard that the AI will react to your movement, when you're in the water for example, that's why you can't use the steath mode in a swamp.

Lastly, the story... It's truly a two-edged-blade. On one side, it's just a punch in the face for Crysis 1 Fans, for ignoring almost the entire first Crysis, and was quite hard to understand and made at several points just no damn sense. I had to think about the ending for a long time to understand it (which is totally not what most people think). But yet, I think that Richard Morgan managed to make the story of Crysis 1 way more interesting. I mean, I always wondered "How the **** did the koreans get the Nanosuits?". Now I know: Hargreave gave them the Nanosuits, for the same reason he gave the suits to the US. He wanted to examine the Ceph, who gave him his research didn't matter.

You Talon, are right to almost a hundred percent, but when looking at the game objectively (which is very hard, I know), you can still see some diamonds in Crysis 2, just covered from the dirt and the diseases Crytek and EA (accidently) dripped upon their game.

I really hope they manage to merge the best things from Crysis 1 (flair, gameplay) and Crysis 2 (graphics, movement, sound) and add new and better stuff (alien weapons, bow, 7 wonders, new storywriter) to create a good game, finally.

PS: **** Circle Jumping! I really love Crysis Wars, but Circle and Strafe jumping were one of the things that **** me really up, along with the hackers and campers. It's bugusing to me! End of the line. They should just improve the movement, that's all, I don't want movement bugs in my game.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Wed Jul 25, 2012 12:38 pm

I won't quote you on that long post but I agree there are some hidden gems in Crysis 2. The extra cinematic type movements in Crysis 2 not only loked good but felt good too. Only I still felt quicker and more agile in the original nanosuit.

http://www.youtube.com/watch?feature=player_detailpage&v=-Ndy3WQOaOk#t=36s
(was just messing around with this vid, some guy called yener asked how I found him all the time)

If you take a look at this video from 00:40 to 00:55 seconds @51seconds you will see me dodge a grenade which took of all about 1-2 seconds to think about then dodge. It did get me very low on HP but saved me.

I feel the nanosuit should allow for quick reactions like this to occur, with the nanosuit 2 in this situation I would never have been able to make that move.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Wed Jul 25, 2012 2:52 pm

i enjoyed that quick vid
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Wed Jul 25, 2012 8:50 am

I agree with you Rayn, Crysis 2 does have some hidden gems. Yes, the AI was excellent in some points. I really feel like the reception towards Crysis 2 would have been different if it was released in June. It truly needed that few months to reach an acceptable quality.

As far as the soundtrack, I liked Crysis Warhead's the best. I just love the adrenaline pumping effect I get from jungle type tribal soundtracks, it's a personal taste of mine. Sound effects were definitely better in Crysis 2, but I never felt like this was a major selling point of the game.

The animation system was most certainly excellent, I'll agree with you there. I think it's actually the best animation system on the market. BF3 markets themselves as having an advanced animation system, but it's extremely buggy. Crysis 2 had great animations and they worked practically flawlessly.

If Crysis 2 was an IP, it would have had a different reception. It's a damn shame the story was wasted by being a sequel which threw out the original.

The two parts that Crysis 2 really screwed up was the gameplay mechanics, and the action-bubble arena type design. Unfortunately, these two faults make up the majority of the game itself. The insane amount of bugs on release didn't help their cause either.

Crysis 2 had some nice touches, but **** sprinkled with jimmy's is still ****. Crysis 3 needs to turn into a filet mignon - petite (agile), yet extremely fulfilling. You had that feeling like a Spec Op in Crysis 1, with that jungle setting against the Koreans, that made the most boring missions eclipse some of Crysis 2's best missions. This is what Crysis 1 achieved.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Wed Jul 25, 2012 8:32 pm

I was a little stunned to see Crysis-3 coming out, as I thought the franchise was dead after the Crysis-2 circus. Crysis-2 multiplayer was an enormous failure because of the lack of a substantial anti-cheat system. It turned into a hackfest, and there was no support from Crytek to keep the playing field level. The "bug" that was never fixed involving disconnections when using a simple NAT setup in this day and age was and is totally unacceptable.

For those two reasons I'm not buying Crysis-3. Crytek blew it. No more chances for them, and no benefit of the doubt. Compound the situation with EA publishing it (and likely mandating Origin for Crysis-3 use), no way in heck.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

PreviousNext

Return to Crysis