Bringing the Franchise Back to its Glory Days

Post » Wed Jul 25, 2012 12:59 pm

Call that the 'Glory Times'? I want better :D
Don't think Crytek will care about 1 measly customer, Crysis 3 is one of the better games coming out in '13... if we make it.
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Sunnii Bebiieh
 
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Post » Wed Jul 25, 2012 11:28 am

I still play Crysis 2 and so am happy to see the appearance of Crysis 3.. I hope past mistakes have been learnt from and I guess time will tell..
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Nichola Haynes
 
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Post » Wed Jul 25, 2012 10:23 am

I play it way more often than Battlefield, Halo and all that crap, they can take whatever people liked in Homefront, Warface and Crysis/Crysis Wars multiplayer and mash it all up, it would be very hard to fudge it up :D
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Taylah Haines
 
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Post » Wed Jul 25, 2012 8:47 am

Call that the 'Glory Times'? I want better :D
Don't think Crytek will care about 1 measly customer, Crysis 3 is one of the better games coming out in '13... if we make it.

I represent the feelings of my entire clan, which is comprised of some 20 odd people, along with the vast majority of the Crysis 1 community. It's much more than one person, for one person posting on these forums there are thousands of others voicing the same thoughts.

@ kemicalcrysis: From Crytek's past, they do tend to not learn much from their mistakes.


Dan, you might like Crysis 2 more than those games, but the majority of people do not. Crysis 2 is the most negatively receptive game that Crytek has ever released, and its multiplayer dropped down in playercount the fastest. Crysis 2 is by far the low point in Crytek's history of top-notch releases.
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Sheila Reyes
 
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Post » Wed Jul 25, 2012 7:44 pm

And there I was thinking I was the only person who thought the campaign svcked...

OT, I think the biggest thing Crytek need to do MP-wise is bring back big maps and vehicles. Why every game doesn't put them in is something I don't completely understand, but why a dev team would actually take them out is beyond me.

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Joie Perez
 
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Post » Wed Jul 25, 2012 10:16 am

i agree with everything u said other then the ai. mostly just because i didnt notice it as a problem myself. btw i still remember PMing you on the old boards and im pretty sure u were gonna sell me ur 8800 graphics card. lol if u still have that thing i would still consider buying it :p

i visited the forums tons waiting for crysis 2 information. always begging the Devs for a map editor for consoles and i end up playing the game for like 4 hours in game time. i just dont like crysis 2 at all.

but what ur most right is the multiplayer. obvious cod wannabe and no cod players would want to play that. and people who want something thats not cod wont play it either. everyone loses.

:(
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Casey
 
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Post » Wed Jul 25, 2012 3:31 pm

Call that the 'Glory Times'? I want better :D
Don't think Crytek will care about 1 measly customer, Crysis 3 is one of the better games coming out in '13... if we make it.
If they're smart they won't be listening to the people on here either; the gradually shrinking community that remain largely happy with Crysis 2.

By all accounts, Crysis 2 was a failure. Crytek need to do some proper market research with a huge and diverse range of gamers before they copy-paste the MP from Crysis 2. This may mean certain things carry over, such as the QE suit modes rather than the wheel, but at least then they know it's what people want.
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Paul Rice
 
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Post » Wed Jul 25, 2012 8:32 pm

They'll have a helping hand from EA...
Don't see why Crysis 2 was a failure, it did well enough to give us a sequel, granted they could of done MUCH better but they needed a start point.

Tell me this Talon, is there a game which everybody likes?
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Horse gal smithe
 
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Post » Wed Jul 25, 2012 12:03 pm

Tell me this Talon, is there a game which everybody likes?

This.

Also, for everybody saying C2 was a failure: Crytek just tried to experiment (As they always did - all their games are very experimental and innovative.). We should be grateful they made something new instead of copying C1. If you didn't like C2, wait for C3. Crytek isn't going to remake the whole game because part of the community didn't like it.

This all reminds me of the line from Deus ex: Human revolution:
''If you want to make enemies, just try to change something.''

Also, one more thing, Talon: when you played C2, did you ever use the suit mode pie menu?

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John N
 
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Post » Wed Jul 25, 2012 7:32 am

Crysis 2 perhaps gets more hate here than it deserves.

Sure, a lot of things were done wrong. Yes, we could all list improvements and whine to Crytek. But at the end of the day, Crysis 2 has brought the series to consoles, which (while I realise some PC gamers don't like this) gives it a much-needed financial boost and pretty much cements funding for the franchise's future. As Crytek learn from their previous attempts, improve their tech and (most importantly) once next-gen consoles launch, I'm sure we'll see the scale and scope that the original Crysis held return.
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Anna Krzyzanowska
 
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Post » Wed Jul 25, 2012 5:20 pm

Ah, yes, consoles. Believe it or not, console players are people. I know it's unbelievable, but it's true.
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Daniel Lozano
 
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Post » Wed Jul 25, 2012 8:00 pm

They'll have a helping hand from EA...
Don't see why Crysis 2 was a failure, it did well enough to give us a sequel, granted they could of done MUCH better but they needed a start point.

Tell me this Talon, is there a game which everybody likes?

Yerli was quoted several times as anticipating Crysis 2 to be the next big thing. One such quote which everyone was aware of at the time, was the promise of a Crysis 3 if C2 sold as much as Black Ops.

It failed, pure and simple. It didn't sell well, it certainly didn't outsell its predecessor (despite the fact it released to triple the potential audience) and the multiplayer became deserted within a few months. There are still enough people playing for one to get a game, but at the same time, compare that to the amount of people who bought the game.

Plus, doing 'well enough to give us a sequel' doesn't necessarily mean anything. Firstly, EA is footing the bill, not Crytek, and the fact it's coming out just two years after the previous title suggests that less money will be spent making this game. It may well turn out that EA allowed the sequel in an attempt to make a little more profit from the work done for Crysis 2; not to mention their quite frankly desperate advertising campaign starting a year ahead of time.
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Natalie Taylor
 
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Post » Wed Jul 25, 2012 11:35 am

Crysis 2 perhaps gets more hate here than it deserves.

Sure, a lot of things were done wrong. Yes, we could all list improvements and whine to Crytek. But at the end of the day, Crysis 2 has brought the series to consoles, which (while I realise some PC gamers don't like this) gives it a much-needed financial boost and pretty much cements funding for the franchise's future. As Crytek learn from their previous attempts, improve their tech and (most importantly) once next-gen consoles launch, I'm sure we'll see the scale and scope that the original Crysis held return.

Honestly, I would wish this to be the case, but I doubt it. The early released specs for the next Xbox were still waaay behind even mid-range PC specifications. They'd have trouble running a game at 1920x1080, despite the fact that this is becoming commonplace amongst televisions.

I get that the specs are subject to change, but I wouldn't hold out hope that they're going to release anything more than a slight upgrade in the next gen.
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Annick Charron
 
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Post » Wed Jul 25, 2012 6:35 pm

They'll have a helping hand from EA...
Don't see why Crysis 2 was a failure, it did well enough to give us a sequel, granted they could of done MUCH better but they needed a start point.

Tell me this Talon, is there a game which everybody likes?

Yerli was quoted several times as anticipating Crysis 2 to be the next big thing. One such quote which everyone was aware of at the time, was the promise of a Crysis 3 if C2 sold as much as Black Ops.

It failed, pure and simple. It didn't sell well, it certainly didn't outsell its predecessor (despite the fact it released to triple the potential audience) and the multiplayer became deserted within a few months. There are still enough people playing for one to get a game, but at the same time, compare that to the amount of people who bought the game.

Plus, doing 'well enough to give us a sequel' doesn't necessarily mean anything. Firstly, EA is footing the bill, not Crytek, and the fact it's coming out just two years after the previous title suggests that less money will be spent making this game. It may well turn out that EA allowed the sequel in an attempt to make a little more profit from the work done for Crysis 2; not to mention their quite frankly desperate advertising campaign starting a year ahead of time.

Agreed with you. In addition to this, there is certainly not a game that everybody likes. I understand and accept that. However, is there a game that effectively ailenated their entire previous fanbase? Crysis 2 certainly succeeded at this.

Additionally, holding out hope for the next consoles is a fantasy. They will only stem off the incompetency for a year before they become outdated and hold back development teams, and they aren't even due out until maybe 2014. Lets stop worrying about the next consoles. The moment is here and now, and the fact is that Crytek has to develop within the constraints of 256MB of RAM.

-------------------------------------------------------

Cevat Yerli only ever really talked about Crysis 2 post release once or twice. In those few appearances, the only thing he had to say was how disappointing the launch of Crysis 2 was. Cevat Yerli is not a man who was proud of his product, and I think that says a lot. Crysis 2 sold 3 million across 3 platforms. Crysis 1 sold 3 million across ONE.

In 3 months, it took Crysis 2's multiplayer to reach the same population levels which took Crysis Wars almost two years to reach.

You can try and defend Crytek about Crysis 2 all you want, but the proof is in the puddin'. While some of you here may like it and that's great, what cannot be disputed is how badly received this game really was. Many things must change or this game franchise will continue to worsen in quality.


You want more proof? Crytek expanded after the release of Crysis 1. Since the release of Crysis 2, Crytek has gone in the opposite direction.
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Adriana Lenzo
 
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Post » Wed Jul 25, 2012 6:06 am

-
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victoria gillis
 
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Post » Wed Jul 25, 2012 9:13 pm

I know this post is old but I agree with OP. Single player was disappointing. Multiplayer could have been fun if it wasn't for the cheaters...and there were a ton of them. Every round had some douche like CrytekProgrammer in it. Floating hundreds of feet above the map shooting everyone in the head with his aim bot, shooting and never breaking cloak, and running 3x faster than you despite you having a light weapon and all appropriate speeds mods leveled. Tons of youtube videos of these douches too. And Crytek did jack **** about it.

I am only getting online to check for updates as I reinstall for MechLivingLegends and saw the news about Crysis 3? For all 3 "platforms?" No thanks. I am never spending money on this franchise again.
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Kelvin
 
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Post » Wed Jul 25, 2012 4:00 pm

No problems on the other 2 platforms cheating wise.
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Life long Observer
 
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Post » Wed Jul 25, 2012 5:43 pm

I know this post is old but I agree with OP. Single player was disappointing. Multiplayer could have been fun if it wasn't for the cheaters...and there were a ton of them. Every round had some douche like CrytekProgrammer in it. Floating hundreds of feet above the map shooting everyone in the head with his aim bot, shooting and never breaking cloak, and running 3x faster than you despite you having a light weapon and all appropriate speeds mods leveled. Tons of youtube videos of these douches too. And Crytek did jack **** about it.

I am only getting online to check for updates as I reinstall for MechLivingLegends and saw the news about Crysis 3? For all 3 "platforms?" No thanks. I am never spending money on this franchise again.

To be honest, cheating in Crysis 1 was pretty horrendous as well, although it did drop off a little bit in Crysis Wars. Crytek has always been notorious for horrible cheat-plagued games in the past, although Crysis 2 is by far the worst since they decided to drop off punkbuster... At least the admins could properly cooperate under punkbuster, and cheating would drop off dramatically after the first few months after people flocked to well admined servers.

But eh, using cheating in Crysis 2 as an example of why the series is on the downfall is kind of invalid, since Crytek has always had a horrific record with that.
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Holli Dillon
 
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Post » Wed Jul 25, 2012 2:37 pm

While all you could do in Crysis 1 movement wise was jumping and running, Crysis 2 offers a bigger palette of movement options. Sliding, Ledgegrabbing etc. Things I really love (in fact, I do parcour by myself), and things that really helped Crysis 2 getting out of the horizontal layer of the game, and getting to a more vertical one (admit it, Skyline was the best map in MP, it was small, but the biggest regarding the verticality). If they'd just clean it up more, and add an option to commit these moves manually, it would be perfect.

This is a good point, they did add some ok things to the movement...the sliding was neat even though a little cheesy (and stolen exactly from Mirriors Edge)...same with ledge grabbing. Some of the animations were ok but they also took out lean, prone, Speed ability and cool animations like picking up ammo...damn, I hate just running over an image of bullets and magically have ammo.

Anyway, they did try to do different things but they also tripped out some core badass ****. If they would've left those alone and added the new stuff, I would have no complaints. :)
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Kortknee Bell
 
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Post » Wed Jul 25, 2012 5:20 pm

While all you could do in Crysis 1 movement wise was jumping and running, Crysis 2 offers a bigger palette of movement options. Sliding, Ledgegrabbing etc. Things I really love (in fact, I do parcour by myself), and things that really helped Crysis 2 getting out of the horizontal layer of the game, and getting to a more vertical one (admit it, Skyline was the best map in MP, it was small, but the biggest regarding the verticality). If they'd just clean it up more, and add an option to commit these moves manually, it would be perfect.

This is a good point, they did add some ok things to the movement...the sliding was neat even though a little cheesy (and stolen exactly from Mirriors Edge)...same with ledge grabbing. Some of the animations were ok but they also took out lean, prone, Speed ability and cool animations like picking up ammo...damn, I hate just running over an image of bullets and magically have ammo.

Anyway, they did try to do different things but they also tripped out some core badass ****. If they would've left those alone and added the new stuff, I would have no complaints. :)

The ledge grabbing was definitely an improvement, but Crytek should continue to advance the feature by making the player have to manually press a button to ledge grab.

Crytek enhanced player mobility when it came to pacing with the sliding and ledge grabbing, but left out the more strategic moves like lean and proning. I feel like this negatively impacted the gameplay to a large degree, even though Crysis Wars could have a much faster pace in the arena type aim-map's.

Part of pacing is that the player needs fast firefights with a rest period in between, and Crysis 2 did not accomplish this very well; only allowing for a consistently fast pacing. Crysis had an extremely fast pacing under certain situations, but it allowed for a rest period in between firefights or to slow things down with prone and lean functions.

One could choose between the extremely fast pace of arena type TDM matches in Crysis, or the expansive slower pace of Power Struggle. Under Crysis 2, you only had the choice of the arena type matches and this negatively effected the multiplayer.

It is the feeling of choice which makes Crysis feel like such a superior multiplayer experience over Crysis 2. Crysis 2 is in many ways a locked down experience which demands how the gamer plays the game. Crysis 1 gave the gamer several assets and opportunities, and left the rest to the gamer's creative minds.
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Unstoppable Judge
 
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Post » Wed Jul 25, 2012 2:12 pm

Crysis 2 didn't have any expansive multiplayer modes, but Crysis didn't have any other modes other than IA/TIA and PS, that's why both should be combined. Crysis 3 should have all the modes, and plus maybe some other ones too
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Abel Vazquez
 
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Post » Wed Jul 25, 2012 6:16 pm

Crysis 2 didn't have any expansive multiplayer modes, but Crysis didn't have any other modes other than IA/TIA and PS, that's why both should be combined. Crysis 3 should have all the modes, and plus maybe some other ones too

The only problem of course is that, while choice is a fine thing, there is undoubtedly going to be a small community (as there was with Crysis 2), meaning that the less popular game modes will be empty most of the time.

I actually suspect that after a couple of weeks, power struggle will prove quite unpopular on consoles, as they often took hours.
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Brandon Wilson
 
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Post » Wed Jul 25, 2012 8:39 am

OP says that the story of Crysis 2 is forgettable and praises the first game's story. I thought that the first game's story was lame. Well, C2's story was really confusing at first, but I got it on my 2nd playthrough.

But honestly, so many PC elitists are saying, that Crysis 3 will be a failure, like Crysis 2. And it's still a year away from the release, and we have one trailer...

So, all I can say is: Haters gonna hate.
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Tanya
 
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Post » Wed Jul 25, 2012 6:12 pm

Generally, developers don't change very much in last 1 year.
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NIloufar Emporio
 
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Post » Wed Jul 25, 2012 8:48 am

I love multiplayer on crysis 2 aside from lag...which for some reason drops from a liquid smooth rate of 50 to 1 every 12 seconds or so...extremely irritating.
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electro_fantics
 
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