While all you could do in Crysis 1 movement wise was jumping and running, Crysis 2 offers a bigger palette of movement options. Sliding, Ledgegrabbing etc. Things I really love (in fact, I do parcour by myself), and things that really helped Crysis 2 getting out of the horizontal layer of the game, and getting to a more vertical one (admit it, Skyline was the best map in MP, it was small, but the biggest regarding the verticality). If they'd just clean it up more, and add an option to commit these moves manually, it would be perfect.
This is a good point, they did add some ok things to the movement...the sliding was neat even though a little cheesy (and stolen exactly from Mirriors Edge)...same with ledge grabbing. Some of the animations were ok but they also took out lean, prone, Speed ability and cool animations like picking up ammo...damn, I hate just running over an image of bullets and magically have ammo.
Anyway, they did try to do different things but they also tripped out some core badass ****. If they would've left those alone and added the new stuff, I would have no complaints.
The ledge grabbing was definitely an improvement, but Crytek should continue to advance the feature by making the player have to manually press a button to ledge grab.
Crytek enhanced player mobility when it came to pacing with the sliding and ledge grabbing, but left out the more strategic moves like lean and proning. I feel like this negatively impacted the gameplay to a large degree, even though Crysis Wars could have a much faster pace in the arena type aim-map's.
Part of pacing is that the player needs fast firefights with a rest period in between, and Crysis 2 did not accomplish this very well; only allowing for a consistently fast pacing. Crysis had an extremely fast pacing under certain situations, but it allowed for a rest period in between firefights or to slow things down with prone and lean functions.
One could choose between the extremely fast pace of arena type TDM matches in Crysis, or the expansive slower pace of Power Struggle. Under Crysis 2, you only had the choice of the arena type matches and this negatively effected the multiplayer.
It is the feeling of
choice which makes Crysis feel like such a superior multiplayer experience over Crysis 2. Crysis 2 is in many ways a locked down experience which demands how the gamer plays the game. Crysis 1 gave the gamer several assets and opportunities, and left the rest to the gamer's creative minds.
Your point regarding the pacing is a GREAT one. I constantly felt pushed into nothing but battle after battle and really ended up not giving a **** what my plan was or having much fun....I remember there was even certain areas where enemies would just continue to respawn....I really wanted to just kill everyone off and explore the area for fun but it wouldn't allow it.
Maybe that's what they were going for but that's not what made Crysis 1 the great experience it was...it's why I will definitely go back and play Crysis 1 and not C2. I can appreciate games that do this like COD and others but the replay value is almost nothing to me and doesn't allow time to soak things in and give you much freedom.
There was one time in Crysis 2 on my second playthrough where I had a crazy glitch...it happened right after you find the first crashed alien ship, you come out from the underground sewer room and have your first fight with the aliens and then have to make your way down to the underground bus tunnel. When you come out of the tunnel you encounter a battle where the soldiers are battling the aliens, except...there was no battle, in fact there was no one but me running down the flooded street until the next load scene. I had a moment to explore, looking up and checking out the city, jumping over the abandoned cars and rubble, it was freakin sweet and actually gave me a moment to take in what might have happend to NYC. I realized that this pacing was missing in C2 in a serious way. In Crysis 1 they had killer moments like this all the time...I can't tell you how often I would take a moment to simply sit back and admire the scenes they created...sunsets, waterfalls etc and it gave to time to plan out a ideas and if your plan screwed up you could take off, cool down and devise another plan.
I hope Crytek implements more pacing into C3...I don't want to get pushed every moment of every level to fight AI that keeps respawning. I want to have some freedom to figure things out, explore and feel like I accomplish something by wiping out an area of enemies that won't return.
Talon, great point!