Brink Ability Preview, Day 10

Post » Fri Feb 11, 2011 10:07 pm

http://www.facebook.com/photo.php?fbid=10150158077334843&set=a.10150149447139843.310536.94712919842&type=1&theater

"Command Post Upgrade allows you to upgrade any Health or Supply Command Post to double its effect on the entire team."

Since it wasn't around yet, here you go :)
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IsAiah AkA figgy
 
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Post » Fri Feb 11, 2011 4:32 pm

Level 3 Dispenser over here, lol sorry had to. :shocking:
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alicia hillier
 
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Post » Sat Feb 12, 2011 7:37 am

I first thought those command posts would be really BS objectives, but the more they show about the abilities the more potent they become.

I like it a lot because it highlights the importance of the engie., as well as the operative. 2 supply/health pips can make a huge difference, and your really going to want to protect that with the operative.
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brandon frier
 
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Post » Fri Feb 11, 2011 11:08 pm

Sweet. These also reveal to us that it will take 300000 XP to level up fully. With 4000-5000XP per match, levelling up will be a LONG process.
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Maddy Paul
 
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Post » Fri Feb 11, 2011 9:45 pm

Level 3 Dispenser over here, lol sorry had to. :shocking:


POOT DUSPENSER HERE!
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Doniesha World
 
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Post » Fri Feb 11, 2011 4:30 pm

Sweet. These also reveal to us that it will take 300000 XP to level up fully. With 4000-5000XP per match, levelling up will be a LONG process.


They've said before that number is random.
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laila hassan
 
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Post » Fri Feb 11, 2011 9:31 pm

They've said before that number is random.

Oh! I haven't heard that before, thanks! I tend not to read the thread attached to these ability previews.
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lilmissparty
 
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Post » Sat Feb 12, 2011 1:50 am

Oh! I haven't heard that before, thanks! I tend not to read the thread attached to these ability previews.


Going to be interesting seeing how each individual Engineer makes his character. I see alot of pub engineers just going for the things what go boom and leaving the abilities like this alone even though this will be a key to giving your team an edge on the battlefield.
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Annika Marziniak
 
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Post » Sat Feb 12, 2011 2:55 am

This is a skill accepted with open arms. :hugs:

Its seems that the Engineer is gearing up to be the major team-support class by what we know of his abilities so far.

It is unquestionable that every team will need a decent engineer to succeed.
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Dan Wright
 
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Post » Sat Feb 12, 2011 6:29 am

This is a skill accepted with open arms. :hugs:

Its seems that the Engineer is gearing up to be the major team-support class by what we know of his abilities so far.

It is unquestionable that every team will need a decent engineer to succeed.


Well that and a great Medic. Without both of those the team wont be winning anything.
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Ells
 
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Post » Fri Feb 11, 2011 5:15 pm

Sweet. These also reveal to us that it will take 300000 XP to level up fully. With 4000-5000XP per match, levelling up will be a LONG process.



They've said before that number is random.


Capt is right.

This is a great ability.
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Noraima Vega
 
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Post » Sat Feb 12, 2011 2:19 am

Ahh, engineer is credit to teem!
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Anthony Diaz
 
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Post » Fri Feb 11, 2011 9:36 pm

cool i cant wait to buff a command post and it takes em so long to capture it i come from behind and fill em with lead :evil:
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Nomee
 
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Post » Sat Feb 12, 2011 1:36 am

Well that and a great Medic. Without both of those the team wont be winning anything.

And a good Soldier.

Without them, you'll be facing constant ammo shortages.
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bonita mathews
 
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Post » Fri Feb 11, 2011 7:00 pm

This is a skill accepted with open arms. :hugs:

Its seems that the Engineer is gearing up to be the major team-support class by what we know of his abilities so far.

It is unquestionable that every team will need a decent engineer to succeed.


Yeah you got me Drop Dead ^_^
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Jennifer Rose
 
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Post » Sat Feb 12, 2011 12:13 am

Felix will have this ability. Just one more way to be incredibly useful to the team.
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Ria dell
 
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Post » Fri Feb 11, 2011 10:05 pm

I am very pleased with my decision to run Engineer with touches of Operative. :celebration:
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Emma Parkinson
 
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Post » Fri Feb 11, 2011 6:12 pm

And a good Soldier.

Without them, you'll be facing constant ammo shortages.



Well you can do it without a soldier just be harder where as without a medic or engineer buffing and keeping a offensive/defensive line up the team wont be winning anything. I do agree they are important though. IMO prob goes Medic>Engineer>Soldier>Operative.
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Flesh Tunnel
 
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Post » Sat Feb 12, 2011 2:42 am

All of the classes are going to be really important.
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Claire Lynham
 
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Post » Fri Feb 11, 2011 7:49 pm

(Tomorrow is medic yay ^_^)

That doesn't sound as useful to me as the others do. Like the Turrets, the mines, the Weapon Buff etc
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nath
 
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Post » Sat Feb 12, 2011 4:28 am

This right here. This. This is what I'll be doing. <3
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XPidgex Jefferson
 
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Post » Sat Feb 12, 2011 12:58 am

That doesn't sound as useful to me as the others do. Like the Turrets, the mines, the Weapon Buff etc

If I upgrade a Supply CP, our entire team gets another supply pip in addition to the original pip granted by that CP, meaning you as a Medic can heal/buff someone an additional time, Soldiers can pass out more ammo; Engineers can pass out more upgrades.

If I upgrade a Health CP, our entire team gets another health pip in addition to the original pip granted by that CP and any buffs we may have from our character or our friendly neighborhood Medic.

The effect of the Upgrade may not be nearly as immediately visible or as damaging/dangerous as turrets, mines, or a golden gun, but it could very possibly give the team that controls the Health CP the durability to outlast the enemy in a full-blown firefight, and the team that controls the Supply CP the ability to buff each other more often, giving them an edge in that same full-blown firefight so long as they play selflessly (imagine the havoc an entire team with all eight players having Health Buffs, Weapon Buffs, and Incendiary Ammo could wreak on the opposing team).

Not as immediately visible, no. Not as useful? I very much disagree.
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Add Meeh
 
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Post » Fri Feb 11, 2011 11:21 pm

(Tomorrow is medic yay ^_^)

That doesn't sound as useful to me as the others do. Like the Turrets, the mines, the Weapon Buff etc


[censored] YOU!!! :flame:

Okay now that that's aside ^_^, it might be more helpful then you would think. And hopefully if the upgrade stacks, you can spawn with 3 extra health and supply pips for the team. That means more ammo handouts, more weapon buffs and (for you devil) more health buffs and revives. Then that ends up being even more useful then the weapon buff and maybe even Kevlar armor.

Edit: Aw the Otterman Wraithed me
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Nicola
 
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Post » Sat Feb 12, 2011 5:27 am

(Tomorrow is medic yay ^_^)That doesn't sound as useful to me as the others do. Like the Turrets, the mines, the Weapon Buff etc

wait...just had a thought, can friendly's step on your mines?
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SUck MYdIck
 
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Post » Fri Feb 11, 2011 11:54 pm

If I upgrade a Supply CP, our entire team gets another supply pip in addition to the original pip granted by that CP, meaning you as a Medic can heal/buff someone an additional time, Soldiers can pass out more ammo; Engineers can pass out more upgrades.

If I upgrade a Health CP, our entire team gets another health pip in addition to the original pip granted by that CP and any buffs we may have from our character or our friendly neighborhood Medic.

The effect of the Upgrade may not be nearly as immediately visible or as damaging/dangerous as turrets, mines, or a golden gun, but it could very possibly give the team that controls the Health CP the durability to outlast the enemy in a full-blown firefight, and the team that controls the Supply CP the ability to buff each other more often, giving them an edge in that same full-blown firefight so long as they play selflessly (imagine the havoc an entire team with all eight players having Health Buffs, Weapon Buffs, and Incendiary Ammo could wreak on the opposing team).

Not as immediately visible, no. Not as useful? I very much disagree.

[censored] YOU!!! :flame:

Okay now that that's aside ^_^, it might be more helpful then you would think. And hopefully if the upgrade stacks, you can spawn with 3 extra health and supply pips for the team. That means more ammo handouts, more weapon buffs and (for you devil) more health buffs and revives. Then that ends up being even more useful then the weapon buff and maybe even Kevlar armor.

But I have to go all the way to CP to heal and get ammo and the extra pip and I don't think the extra pip refills..........


wait...just had a thought, can friendly's step on your mines?

Yes but they won't go boom.
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oliver klosoff
 
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