Brink's art style

Post » Sun Aug 29, 2010 3:10 am

Considering we ran out of every topic that we could possibly talk about (until tomorrow and the new ability is revealed), what do you think about it?

Did you want a more realistic view like Mirrors Edge with a twist?

I personally like this art style, coulda added females >: Stupid costs and what have you. Would of been awesome wall hopping and free running all over.

...............They should add capes/cloaks. So when you run it just flows behind you. Representing your clan with a logo and whatnot.
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Aaron Clark
 
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Post » Sun Aug 29, 2010 9:27 am

The art style is what defines BRINK. As Richard Ham put it, "We want you to see just one screenshot of BRINK and know immediately it's BRINK" (terrible paraphrase I know).

I'm a firm believer in functionalism, but SD did an excellent job of fusing practical outfits and designs with hyperrealistic features.

As for capes and cloaks, it's really impractical to be running around with either considering how easily both could snag on uneven surfaces and leave you immobile for quite some time.
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cosmo valerga
 
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Post » Sat Aug 28, 2010 8:26 pm

The art style is what defines BRINK. As Richard Ham put it, "We want you to see just one screenshot of BRINK and know immediately it's BRINK" (terrible paraphrase I know).

I'm a firm believer in functionalism, but SD did an excellent job of fusing practical outfits and designs with hyperrealistic features.

As for capes and cloaks, it's really impractical to be running around with either considering how easily both could snag on uneven surfaces and leave you immobile for quite some time.


Thats when the Devs put the ability, 'Cloak Disperse' ;) Get snagged? Rip it off!
:mohawk:
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Yvonne
 
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Post » Sat Aug 28, 2010 8:55 pm

I wish it was more realistic, but it isn't too cartoony to even slightly break immersion. TF2 looks like a cartoon, I could never get immersed in that. BRINK is fine, not that for off from realism.
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Margarita Diaz
 
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Post » Sun Aug 29, 2010 2:05 am

lol we really did run out of topics, including this one, repeatedly. But I digress. I think the art style is cool because it's like Battlefield meets Pixar meets Depression-Era "Hoover towns".
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Adam Kriner
 
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Post » Sat Aug 28, 2010 6:36 pm

looks like Borderlands but more silver future, instead of brown fallout future.
i like it but i'd see why alot of people would look at it and just walk away without reading more and realizing it's greatness.
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Lil'.KiiDD
 
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Post » Sat Aug 28, 2010 11:09 pm

Durp speaks the truth.
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Jade
 
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Post » Sat Aug 28, 2010 10:26 pm

I adore the art style.

1. it is very biutiful
2. it looks different than all those realistic military shooters out there
3. is is a bit self ironic, less serious more fun.

Some gals would have been nice to have indeed. But yeah the costs the costs.
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NeverStopThe
 
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Post » Sun Aug 29, 2010 12:16 am

I think it already looks like Mirror's Edge with a twist.

They're both dystopian visions in different ways. Brink is edging more towards a broken apocalyptic future, Mirror's Edge is a world that can still be saved.
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Amber Ably
 
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Post » Sun Aug 29, 2010 4:14 am

As I stated in another post the color pallet that they are using is amazing and the lighting also adds another level to the game.

The slums look like grimy slums but still have a variety of colors.

The maps in the Ark all look futuristic with all the reflective metal and clean vibe.

As for the characters, I like the look because I think it gives us more options for our customization. And I like it personally.
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David John Hunter
 
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Post » Sun Aug 29, 2010 1:22 am

I still like the art style.

As for capes and cloaks, it's really impractical to be running around with either considering how easily both could snag on uneven surfaces and leave you immobile for quite some time.

http://www.youtube.com/watch?v=Jy2YhxXn7NY

I think it already looks like Mirror's Edge with a twist.

Mirror's Edge mostly pursues a realistic style, with a very arty colour-design.
BRINK on the other hand has that "hyper-realistic" style and a very dirty colour-design.

I don't find them to be very similar.
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Heather Stewart
 
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Post » Sun Aug 29, 2010 7:48 am

Mirror's Edge mostly pursues a realistic style, with a very arty colour-design.
BRINK on the other hand has that "hyper-realistic" style and a very dirty colour-design.

I don't find them to be very similar.

Well...

MORE like Mirror's Edge than FPS games, anyway.

It's got exaggerated body and facial features for the characters, unlike Mirror's Edge, but both games have a lot of contrasting colours, and more vibrant colours rather than the dull greys and browns most games with first-person perspective stick to. The "proper" buildings are bright, and use white and pale grey a lot - stark and almost "clinical" in appearance in both games, but the world also has colours, and those colours are vivid, standing out against the harshness of the well-built structures, and against one another. Also, compare a wide view of the Ark to any angles you can get on the Shard in Mirror's Edge - I'd call the architectural styles of the games similar. But Mirror's Edge is at the beginning of the fall, where things can turn around easily. Brink is set well past collapse, and into the time where people are trying to rise from the ashes they've buried themselves in.
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Raymond J. Ramirez
 
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Post » Sat Aug 28, 2010 10:02 pm

BRINK and Mirror's Edge have completely different settings. The latter doesn't thematize a climate collapse at all, but rather follows something like "What if China became even more oppressive than it is now?"

Mirror's Edge is like a clean and shiny version of the http://www.imdb.com/title/tt0238380/ movie.
Whereas BRINK follows the path of http://www.imdb.com/title/tt0114898/ (and http://www.imdb.com/title/tt0079501/ to some extend).


Also Reactor and Airport are maps which distinctly looks similar to all locations in Mirror's Edge. But Container City, Aquarium and the Prison Map are the exact opposite.
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Sabrina garzotto
 
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Post » Sun Aug 29, 2010 4:58 am

As Richard Ham put it, "We want you to see just one screenshot of BRINK and know immediately it's BRINK"

I'm a firm believer in functionalism


I think when we play Brink we should be incapable of saying "Hey,this reminds me this game or that one" further more to just the visual aspect of it.

Of they said that Mirror's Edge was an inspiration and ofc all games now take bit's and parts from other games and combine (hopefully or if done right) something newer.

I love Brinks artistic style.It is fuctional 100% from what i see.As an old gamer i really don't care much about graphic quality rather than aesthetics quality and i prefer more than anything
Devs that say "We want u to play as a team" and explain all the reasons,rather than playing a game where Devs care only for making an FPS with quality graphics.

I mean all aspects of a game should be considered from us and for them.
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jennie xhx
 
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Post » Sun Aug 29, 2010 2:53 am

I love the art style, finally a shooter with a fresh and unique look
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jasminε
 
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Post » Sun Aug 29, 2010 8:12 am

I love the art style, finally a shooter with a fresh and unique look


Its really distinctive and makes the game more interesting to me.

Olivier was right!
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CSar L
 
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Post » Sun Aug 29, 2010 11:46 am

Its really distinctive and makes the game more interesting to me.

Olivier was right!

yup indeed, you won't mistake it for another game.
All these modern day shooters look all the same, it could be CoD, BF, MoH, ... but Brink really stands out.
New type of environment, which isn't too Sci-Fi'ish (look at http://www.thevenusproject.com/ for instance), the exaggeration of body characteristics, the clothing you can pick, which are not random jackets but actually stuff you would expect those people to wear, everything's well thought out. That's why I love it! It looks cool and it aren't some loose ideas.
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Susan
 
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Post » Sat Aug 28, 2010 8:38 pm

sorta reminds me of a mirrors edge mixed with team fortress 2, think the art styles great nice to see some style and colour in a game
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NAtIVe GOddess
 
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Post » Sun Aug 29, 2010 3:53 am

Actually I liike it allot, as the dev's put it it's ultra realistic, so its like realistic but a little cartoony but not too cartoony. It's like just the right amount of both worlds. And unlike other games it's not just meant to be a shiny game (My little phrase for a game just being so mainstream or just meant to look good).
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Kim Bradley
 
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Post » Sat Aug 28, 2010 11:37 pm

I love the art style and i wouldn't want it any other way!
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Donatus Uwasomba
 
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Post » Sun Aug 29, 2010 8:21 am

i think its perfect. Realistic games are a dime a dozen and end up being compared to one another. This puts itself into a league of its own. i am willing to bet that this will lead into more developers using this art style.
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Phillip Hamilton
 
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Post » Sun Aug 29, 2010 12:56 pm

I prefer dark gritty scifi, but this art-style isn't bad. It kind of grown on me.
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Jennie Skeletons
 
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Post » Sun Aug 29, 2010 4:21 am

My take on the art style?

Freaking Amazing.
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luke trodden
 
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Post » Sat Aug 28, 2010 10:55 pm

I wonder if the clothing moves at all when you run around.
Example, you're running, and wearing Anger. Hoodie is flapping around
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Naomi Ward
 
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Post » Sun Aug 29, 2010 4:27 am

In some of the videos I've seen I don't think clothing "flaps" on the character models.

It's stuck on them but it would be a nice touch. Like if someone was wearing a hoodie with a hood down when they run or jump the hood itself flops around.
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Lauren Denman
 
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