Brink A.I. vs. BlackOps A.I.

Post » Tue Apr 27, 2010 5:02 pm

While playing Call of Duty: Black Ops I tried out the newly added feature, Combat Training. Considering myself to be an exceptional COD player I set the difficulty to VETERAN. My only comment on the matter is...wow...

The bots in this game are near impossible to overcome. It's as if they created an A.I. with wall hacks and aim-bots and said this seems like a good representation of what our multiplayer will be like.

I know the bot in Brink will strongly replicate human players, but I did also read the skill of the A.I. will be determined by the difficulty setting chosen. I sure hope the hardest setting is a bot that implements skill, and not an auto-aim feature. -.-''

Thoughts on the matter?

Cheers,
Luzzr
User avatar
Brooke Turner
 
Posts: 3319
Joined: Wed Nov 01, 2006 11:13 am

Post » Tue Apr 27, 2010 6:31 am

The bots I could experience in the demo were smart, but not acting as if they had auto-aim or wallhacks or the likes.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Tue Apr 27, 2010 3:00 pm

you got owned by an ai dont accuse it of using auto aim

half joke besides cod has massive aim assist so its not like you couldnt use anything the bot didnt have
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Tue Apr 27, 2010 4:27 am

Cod has aim assist n I hate it! Go near a person with your reticle n it will follow for you. The ai are rubbish in cod, why there is only deathmatch games. They can't handle objectives. They run around blind. Veteran is not that hard. If you stand in open your dead but you should be for being in open.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Tue Apr 27, 2010 11:49 am

you got owned by an ai dont accuse it of using auto aim

half joke besides cod has massive aim assist so its not like you couldnt use anything the bot didnt have


Have you seen or played in a bot match? They have auto aim. There is literally no recoil at all because of their auto aim. Even on the lowest difficulty they rarely miss.
User avatar
CHANONE
 
Posts: 3377
Joined: Fri Mar 30, 2007 10:04 am

Post » Tue Apr 27, 2010 3:47 pm

they are an ai... basically a big pile of aim assist its not likely theyll miss. cod is all about who sees who first dont let the bot see you first thats it i have played in a bot match. aim assist has nothing to do with recoil
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Tue Apr 27, 2010 8:00 pm

Come play some Stalker. The AI varies from stupid and not too deadly to aim bots with xray vision. Recently playing SOC in Prypiat I stuck my head around a corner, dead of night, and was headshot by a Monolith sniper 3 blocks away. Could not see him at all. Hilarious. About 15 min later as I was finishing up that little nest of vipers a Duty guy, friendly, shows up and helps me do the last guy.

Stalker AI, the best.
User avatar
Syaza Ramali
 
Posts: 3466
Joined: Wed Jan 24, 2007 10:46 am

Post » Tue Apr 27, 2010 7:42 pm

While playing Call of Duty: Black Ops I tried out the newly added feature, Combat Training. Considering myself to be an exceptional COD player I set the difficulty to VETERAN. My only comment on the matter is...wow...

The bots in this game are near impossible to overcome. It's as if they created an A.I. with wall hacks and aim-bots and said this seems like a good representation of what our multiplayer will be like.

I know the bot in Brink will strongly replicate human players, but I did also read the skill of the A.I. will be determined by the difficulty setting chosen. I sure hope the hardest setting is a bot that implements skill, and not an auto-aim feature. -.-''

Thoughts on the matter?

Cheers,
Luzzr

1 thing: Black ops svcks.

No seriously, I played combat training as well, even on hardened they instantly turn and headshot you from across the map. ET:QW had decent bots, I don't think that bots will be unrealistic in Brink.
User avatar
Miss Hayley
 
Posts: 3414
Joined: Tue Jun 27, 2006 2:31 am

Post » Tue Apr 27, 2010 6:38 pm

they are an ai... basically a big pile of aim assist its not likely theyll miss. cod is all about who sees who first dont let the bot see you first thats it i have played in a bot match. aim assist has nothing to do with recoil

Auto aim isn't aim assist, that would be why it has nothing to do with recoil. Aim assist has to do with your reticule slightly sticking to the target, like when someone moves across your screen, your reticule follows a little bit.

I'll give a good example. Play Halo 3/Reach. Kill someone, with the DMR/BR. It's not hard, now try and kill a teammate. That is much harder because there is no aim assist on your teammate.

Auto aim is instantly locking onto a player and keeping a reticule on him no matter where they move. In CoD it's not always about who see's who first, aiming has a bigger role. When bots in CoD see you, they immediately target you. They have no recoil effect because it's locked onto the player.

I just hope the A.I. in Brink isn't much like CoD's.
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Tue Apr 27, 2010 12:02 pm

Auto aim isn't aim assist, that would be why it has nothing to do with recoil. Aim assist has to do with your reticule slightly sticking to the target, like when someone moves across your screen, your reticule follows a little bit.

I'll give a good example. Play Halo 3/Reach. Kill someone, with the DMR/BR. It's not hard, now try and kill a teammate. That is much harder because there is no aim assist on your teammate.

Auto aim is instantly locking onto a player and keeping a reticule on him no matter where they move. In CoD it's not always about who see's who first, aiming has a bigger role. When bots in CoD see you, they immediately target you. They have no recoil effect because it's locked onto the player.

I just hope the A.I. in Brink isn't much like CoD's.


We can safely say the ai in brink will be smarter, brink is objective based. Cod is only deathmatch bots! In otherwords the most basic type of ai, wouldn't expect much more than basic from cod!!!
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Tue Apr 27, 2010 8:14 pm

Anyone remember the Darkbots from Perfect Dark. You know the level beyond perfect.... :spotted owl:
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Tue Apr 27, 2010 5:15 am

Anyone remember the Darkbots from Perfect Dark. You know the level beyond perfect.... :spotted owl:

I remember them, but I always thought they were a joke. A big middle finger to players who want to beat everything in the game.
User avatar
Robert Bindley
 
Posts: 3474
Joined: Fri Aug 03, 2007 5:31 pm

Post » Tue Apr 27, 2010 8:41 pm

Anyone ever play Perfect Dark for the xbox 360? When playing a match with bots on the hardest difficulty they could headshot you across the map with pistols and smgs that usually have an effect range of like 5 feet for human players...

I hope Brink is not like this.

edit: Didn't see wraith's post about Perfect Dark. Funny we thought of the same thing!
User avatar
Christine Pane
 
Posts: 3306
Joined: Mon Apr 23, 2007 2:14 am

Post » Tue Apr 27, 2010 11:54 am

Anyone remember the Darkbots from Perfect Dark. You know the level beyond perfect.... :spotted owl:

Yeah they were proper mental, pretty sure they were put in for the lols by rare.
User avatar
Abi Emily
 
Posts: 3435
Joined: Wed Aug 09, 2006 7:59 am

Post » Tue Apr 27, 2010 3:50 pm

Yeah they were proper mental, pretty sure they were put in for the lols by rare.

I assume you guys are referring to Perfect Dark Zero, the 360 version? I don't remember the n64 version to be particulary difficult, even on dark agent.

Anyways, an average dark agent bot match for you guys who have never played: http://www.youtube.com/watch?v=jg6lVpodhq8
The player actually does a decent job but he was playing on the biggest map. Playing on a smaller map was nearly impossible.

edit: On a side note, I think PDZ was extremely underrated, and it's a shame it never made it big. It plays differently than any other shooter I've played to date. The campaign is fun for those who want a very challenging single player experience and enjoy stealth-shooters. Weapons are unique and all have specific roles and uses, sounds are great, visuals are great for the time (character models svck in my opinion though, too cartoonish). Also it used trueskill rankings (like halo 3) for the online portion of multiplayer so if it was ever popular it deffinitely would've attracted a competitve crowd.
User avatar
Meghan Terry
 
Posts: 3414
Joined: Sun Aug 12, 2007 11:53 am

Post » Tue Apr 27, 2010 11:08 am

While playing Call of Duty: Black Ops I tried out the newly added feature, Combat Training. Considering myself to be an exceptional COD player I set the difficulty to VETERAN. My only comment on the matter is...wow...

The bots in this game are near impossible to overcome. It's as if they created an A.I. with wall hacks and aim-bots and said this seems like a good representation of what our multiplayer will be like.

I know the bot in Brink will strongly replicate human players, but I did also read the skill of the A.I. will be determined by the difficulty setting chosen. I sure hope the hardest setting is a bot that implements skill, and not an auto-aim feature. -.-''

Thoughts on the matter?

Cheers,
Luzzr

When you play a game I believe the AI is closer to the core of the game than the players input from the controll pad. All games could be created as impossible and none playable, but I would never buy such a game I don't think anyone else would. What would be the point in playing a game that you are told you can't beat and never do beat? Playing games is all about fun, a degree of skill yes but not true skill in real world terms. I would define real world skill as being able to squat 1000lbs, put together a great song, manage a difficult situation with a favourable outcome and similar reality events but I would never EVER compare someones skillfull gameplay in the same terms.
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Tue Apr 27, 2010 6:08 pm

When you play a game I believe the AI is closer to the core of the game than the players input from the controll pad. All games could be created as impossible and none playable, but I would never buy such a game I don't think anyone else would. What would be the point in playing a game that you are told you can't beat and never do beat? Playing games is all about fun, a degree of skill yes but not true skill in real world terms. I would define real world skill as being able to squat 1000lbs, put together a great song, manage a difficult situation with a favourable outcome and similar reality events but I would never EVER compare someones skillfull gameplay in the same terms.


Nice description of Stalker. It's too hard for you.

I'm old but a bit of a monster. I play Stalker on master ... I die a lot but I love it.

Took me three separate tries before I could play it. It is unforgiving and the opposite of the west's feel good games. It is designed to kick your ass and make you feel inadequate. The Zone is a very dangerous place and the only way to reliably survive is knowledge.

The best FPS ever made and I'll call it the best RPG too.
User avatar
Steeeph
 
Posts: 3443
Joined: Wed Apr 04, 2007 8:28 am

Post » Tue Apr 27, 2010 3:29 pm

The bots in black ops on veteran are unreal. They are at 10 sensitivity, have on auto aim, never miss, have mastered burst fire, have outstanding reflexes, often travel in groups in team based games, wallhack, the only weakness they have is that if you duck behind then cover, they throw a grenade instead of firing through. They are unreal. Better than any player I have ever met, ever.... I'm not sure if I can describe in words properly how [censored] amazing they are....
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Tue Apr 27, 2010 6:48 am

I tried combat training on veteran and I can relate to this. Watch some of the killcams and tell me it's all about whether the bots "see you first or not". I've have some bots do full 180 turns and heashot me from across the map, and ones which locked onto me whiling aiming down sights while I was in a building out of sight, and shooting me as soon as I appeared.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Tue Apr 27, 2010 8:42 pm

Halo Reach campaign too...the AI must have 100 percent accuracy, they just can't miss a shot. I doubt Brink's AI will be like this though, hopefully they actually have a line of sight and aren't just able to know everything that's happening.
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Tue Apr 27, 2010 10:56 am

Just as long as they are not like TF2 or UT3 godlike A.I I'm completely fine with anything. Like vs. tf2 bots I can be a spy and I uncloak for a nanosecond behind a heavy who in a real game wouldn't notice me at all, and BAM heavy turns around in a split second and guns me down while I'm disguised. And in UT3 their hardest setting godlike... well they are godlike missiles flying everywhere snipers popping you in the head from 5 miles away when they are underwater, them sniping you with a tank from a half mile. As long as it isn't like that I couldn't be happier.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Tue Apr 27, 2010 6:02 am

Just as long as they are not like TF2 or UT3 godlike A.I I'm completely fine with anything. Like vs. tf2 bots I can be a spy and I uncloak for a nanosecond behind a heavy who in a real game wouldn't notice me at all, and BAM heavy turns around in a split second and guns me down while I'm disguised. And in UT3 their hardest setting godlike... well they are godlike missiles flying everywhere snipers popping you in the head from 5 miles away when they are underwater, them sniping you with a tank from a half mile. As long as it isn't like that I couldn't be happier.

The goal with the AI in Brink was to make them part of the whole "bridging the gap between single and multiplayer" thing. As such, they were made to act as human as possible, while adjusting to your skill level and using any of the abilities and tactics that are available to players. If it comes out they way they describe, with it being hard to tell bots apart from humans, then it will be awesome, but even attempting something like that is nice.
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Tue Apr 27, 2010 9:40 am

Nice description of Stalker. It's too hard for you.

I'm old but a bit of a monster. I play Stalker on master ... I die a lot but I love it.

Took me three separate tries before I could play it. It is unforgiving and the opposite of the west's feel good games. It is designed to kick your ass and make you feel inadequate. The Zone is a very dangerous place and the only way to reliably survive is knowledge.

The best FPS ever made and I'll call it the best RPG too.



i agree. i love the stalker games. in fact mods came out that made it even harder such as increasing the weapon damage and decreasing carry weight from 50kg to 35kg and increasing monster spawns and hitpoints. playing games like CoD and other newer shooters where you can heal yourself just by hiding behind a wall for a few seconds. :facepalm: i have to laugh everytime i see somoene post a youtube video about their "skills" playing a new game.........they are an utter joke. as long as you point the cursor in the correct direction you guaraneteed to hit someone with that aim assist they throw on everything these days.

i bought the remake of serious sam on steam awhile back, which was released in i believe 2003 or around there, and i started it up and set it on hardest difficulty just like i used to play and promptly got my ass kicked. i had become soft because of the ease of recent games and it took me a good half an hour before i got back into serious sam mode again. :) todays games are for little children and housewives.
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Tue Apr 27, 2010 5:14 pm

you got owned by an ai dont accuse it of using auto aim

half joke besides cod has massive aim assist so its not like you couldnt use anything the bot didnt have


This is my first post and i had to respond to this. Don't take this as offensive but your ignorant. The aim assist in cod is implemented because of ping and lag issues. Try sniping your teammate in the head on halo. It's near impossible. The aim assist accounts for lag and the inability to be precise with joysticks. CoD on the PC doesn't have aim assist.

And as for you joking about what the other guy said, he's beyond right. As soon as you appear on the screen of an AI in cod, he puts his crosshair directly on you instantly no matter if ur hidden or not. If any part of your "hit box" is visible they will find you. So hide your kids, hide your wife. It's unfair and isn't an accurate representation of how AI should be used. You wanna see good AI? Go play unreal tournament 2004, no AI i've ever seen compares.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Tue Apr 27, 2010 3:38 pm

If the auto aim in Blops is anything like the autoaim and xray vision the AI have in L4D2, then i totally get what your saying. That [censored] is ridiculous! I really hope the Bots in Brink are smart, not Hax0rs.

So hide your kids, hide your wife.


...'AND HIDE YOUR HUSBAND, CUZ THEY'RE RAPIN' ERRBODY OUT HERE!'
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Next

Return to Othor Games