Then Brink started to crash. It starts with the entire sound on my computer being disabled, except for an annoying slightly buzzing sound. Then the game shuts down, and I get this error report:
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/stop/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/players/movement/mantling/breath_up) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/start/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth3) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth2) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/misc/dryfire) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/misc/dryfire) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/hvy/start/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/misc/dryfire) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/misc/dryfire) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/misc/dryfire) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/dirt_right) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/weapons/misc/dryfire) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal_right) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/movement/cloth2) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/metal) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/avg/metal_right) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/footsteps/skn/metal_right) FAILED!
WARNING: sdSoundStream::CreateStream(sounds/foley/fom/vault_equipment) FAILED!
------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
sdSoundSystemCommandQueue not enough free write space 65528/65536 event size 64
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
And this happens pretty much every time I play this game. Sometimes I can play for a few hours, other times I cannot play at all because of the crashing. 2 crashes ago it caused a blue screen of death on my computer.
I have tried reinstalling, but it has not helped. Anyone experienced the same problem, or know of a fix for it?