I already have a character with Op and Med maxed out o.o so it won't matter about the 'easiness' to max the class abilities out :\
And in order to do so you had to give up certain universal abilities. With 4 more points and only 3 more abilities (assuming you count 2 classes and a universal) you can now go back and tack on another, plus all the new abilities for classes take up a slot on the wheel it would seem, thus removing another needed skill from each (assuming they don't require you to already have another skill).
More abilities is good, more points just means not having to make the decisions. I was disappointed with the setup when it got knocked down to the 50 some in the game because it requires less thought to pick certain skills. Let's be honest, half the universal skills are useless to most players and even some of the class skills lack use, particularly when playing certain game types.