Brink Flaws?

Post » Mon Jun 28, 2010 12:14 am

Closed beta I believe

I'm pretty sure the beta ended a while ago...
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kiss my weasel
 
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Post » Mon Jun 28, 2010 3:00 am

Closed beta I believe

That explains a lot, they reviewed a copy of the game that wasn't done yet.
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Leanne Molloy
 
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Post » Sun Jun 27, 2010 1:12 pm

That explains a lot, they reviewed a copy of the game that wasn't done yet.

:face palm: They were playing a level from the finished game,I confused it with a closed beta sorry
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Max Van Morrison
 
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Post » Mon Jun 28, 2010 2:05 am

:face palm: They were playing a level from the finished game,I confused it with a closed beta sorry


Considering the date of the review, i'd be surprised if it wasn't the gold version or near the the gold version.

Edit: Spelling
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Captian Caveman
 
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Post » Sun Jun 27, 2010 5:10 pm

They enjoyed the customisation,weapon attachments and SMART


So basically the problem for them is that Brink
1. is too complex for them
2. they expected the action to flow like in gameplay videos
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He got the
 
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Post » Sun Jun 27, 2010 1:03 pm

Threads getting too long to read all the way through.... suffice to say that I hope that was an early build of the game. For as long as SD have been working on this game, delaying it twice and developing for each system independently, I would be seriously shocked if there were any bugs or glitches upon release. Since I own a PS though I am a little afraid that our version will be the one to suffer due to the devs lack of XP working on PS3 systems. All and all I still have faith that SD worked out all the kinks and smoothed everything out so framerate issues on the PS3 are nonexistent.
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N3T4
 
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Post » Sun Jun 27, 2010 3:16 pm

There no such thing as 100% positive criticism. It's companies job to find the good and bad about any game. For me, I pay no attention to critic due to most games they say are terrible wind up being a #1 choice for.

I'll be the judge when the game comes out.
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Jonathan Braz
 
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Post » Sun Jun 27, 2010 5:06 pm

Threads getting too long to read all the way through.... suffice to say that I hope that was an early build of the game. For as long as SD have been working on this game, delaying it twice and developing for each system independently, I would be seriously shocked if there were any bugs or glitches upon release. Since I own a PS though I am a little afraid that our version will be the one to suffer due to the devs lack of XP working on PS3 systems. All and all I still have faith that SD worked out all the kinks and smoothed everything out so framerate issues on the PS3 are nonexistent.


They said that they were working with all the systems from the start, and although the said working with the ps3 was the hardest, they also wanted to make the game identical across all systems so I don't think any bugs or anything will be exclusive to the ps3 or any other version. I'm pretty sure all of the versions will be pretty much identical.
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Dean Brown
 
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Post » Sun Jun 27, 2010 8:02 pm

You know, Brink is a more complicated game than most. That is why I am so interested in it. However, that will clearly cause some people to dislike the game. In fact, just the fact that game doesn't have one-shot/one-kill sniper rifles that can be quickscoped/noscoped is reason enough to turn off at least one of my XBL friends from the game. Ah well, his loss.

But so long as enough people like Brink enough to make it reasonably successful, I am content to have those individuals playing other games and not mucking up "my" game.
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GLOW...
 
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Post » Sun Jun 27, 2010 5:22 pm

But so long as enough people like Brink enough to make it reasonably successful, I am content to have those individuals playing other games and not mucking up "my" game.

I gotta agree, the game is too complex for those who believe that quick-scoping is pro. Sure it can get you kills, but it pisses off people when luck saved you...

Back on topic, the copy they played was a finished product (but thats just what I think), I'm guessing that when they played maybe they didn't get the concept of the game, and just did what they would usually do in other FPSes because their "skills" are set to loner, shotgun/sniper. Or maybe they expect everything to be perfect (doesn't every reviewer nowadays?).
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Charlie Ramsden
 
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Post » Mon Jun 28, 2010 3:17 am

I gotta agree, the game is too complex for those who believe that quick-scoping is pro. Sure it can get you kills, but it pisses off people when luck saved you...

Back on topic, the copy they played was a finished product (but thats just what I think), I'm guessing that when they played maybe they didn't get the concept of the game, and just did what they would usually do in other FPSes because their "skills" are set to loner, shotgun/sniper. Or maybe they expect everything to be perfect (doesn't every reviewer nowadays?).



I'd almost call it a tragic irony, heralding something as 'too complex' for something more complex than the assumed alternative. Honestly, this line of thinking needs to stop - you aren't better than those dastardly quick-scopers which, more often than not, requires a great amount of skill and reflex over luck. Your 'skills' aren't somehow superior to those of the 'loner' and 'shotgun/sniper', quite the opposite, that line of thinking hints that you are substantially lower on any scale that measures a modicum of overall player skill. You may think you're better, and that's fine, but don't get all high and mighty here.

A good competitive player plays the best way the game supports, while a good player plays the best way the game supports while still enjoying him or herself. CoD, Bad Company, they support the 'loner' and the 'sniper' and the quick-scoper, so good players will do those things and they will do them well because the game supports them. Those games also support cohesive team play, so you see good players doing that too.

Were a good player to come from CoD to BRINK, I think he/she'd be just fine as he or she would adapt quickly and learn what BRINK supports and play to those strengths, the strengths of BRINK. Where those who hold on to this silly mentality, the mentality in the quote, will be far behind those quick-scopers and using the same arguments they use to whine about other FPS's to whine about BRINK.
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Matt Bee
 
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Post » Mon Jun 28, 2010 2:21 am

Regardless of weather or not the journalists felt adept to the game is moot to me since I'm pretty sure they were criticizing the graphics and frame rate (not as smooth) initially.
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Amelia Pritchard
 
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Post » Sun Jun 27, 2010 4:09 pm

http://www.gamespot.com/ps3/action/uncharted2amongthieves/review.html?mode=web&tag=scoresummary%3Bcritic-score Sounds perfect to me...
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Yvonne
 
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Post » Sun Jun 27, 2010 11:14 pm

http://www.gamespot.com/ps3/action/uncharted2amongthieves/review.html?mode=web&tag=scoresummary%3Bcritic-score Sounds perfect to me...

Uncharted 2 critics? -.O
I think you got the wrong link.
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Hot
 
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Post » Sun Jun 27, 2010 3:50 pm

I got it from the xbox world magazine so I can't give links,they gave brink a 3 out of 5


I too have that magazine your talking about. The article they have on Brink IS NOT a review, it is a preview. The score you are refering to is the 'anticip-o-meter'. :3
Just wanted to clear this up in case people started to worry about 'bad reviews' :3

Edit: Appears I was too late to prevent bad review nerves... D:
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Tanya
 
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Post » Sun Jun 27, 2010 8:30 pm

I'd almost call it a tragic irony, heralding something as 'too complex' for something more complex than the assumed alternative. Honestly, this line of thinking needs to stop - you aren't better than those dastardly quick-scopers which, more often than not, requires a great amount of skill and reflex over luck. Your 'skills' aren't somehow superior to those of the 'loner' and 'shotgun/sniper', quite the opposite, that line of thinking hints that you are substantially lower on any scale that measures a modicum of overall player skill. You may think you're better, and that's fine, but don't get all high and mighty here.


I'm just gonna defend myself here, if you're looking on further info on the topic at hand please move onto the next post.

First off, from what I meant on the "too complex" part I was simply agreeing with the person I was quoting, I may have worded it wrong earlier.

I never said anything about being better then anyone, in fact I meant that people that rely on being a loner for kills would find it difficult to do so in a team-based game such as Brink.

My "skills" were never mentioned in the previous post, I meant to talk about "skills" such as loner and people hiding around corners with shotguns (I probably should have explained "Shotgun" better.), and people that camp with Snipers, after all if someone was sitting in the same spot all match and you got the jump on them, but somehow they insta-killed you with a quick-scope how would you feel? I would feel cheated.

And I don't need somebody calling me "Lower on the player skill scale" when I've been playing games for 13 years. Please don't call on people just cause we have different views on gaming, that kind of thinking needs to stop. It divides gamers worst then console wars.
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Darian Ennels
 
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Post » Sun Jun 27, 2010 10:08 pm

Now.
Brink looks like an amazing game but some magazines are being negative about it.Let me show you (Cut from a mag):
"Worryingly,however,for all its good ideas,Brink isn't firing on all cylinders.This month's hands-on session was PS3 code only,and if it's an indicator on how the game is going to run on xbox360, it's neither as smooth nor good looking as the videos suggest.
What's more Brink BOMBARDS you with info from the start,making the first few games a lesson in losing rather then fun"

Another paragraph says that "If Brink doesn't sell well things could get very tricky for SD"
To be honest I'm a bit worried for Brink,What happens if it isn't as good as we thought it would be?And if it doesn't sell well,will SD have to shut down?(Hope not!)
Any ideas,opinions?

----------------------------
I'm not hating on the game,I love it no matter what.I just hope SD doesn't get shut down because of it.


i did notice some of the mapping with smart in early vids was a bit glitchy but so was Assassin's Creed now it's AC:Brotherhood and it's mapping is fairly good, i know plenty of people won't want to stray from they're CoD roots but those who will would probably be really happy they did. i certainly hope SD doesn't get renamed to ShutDowned so that they may have a chance of added all the things people want more of , Woman chars#1 , More Clothes #2 , Better Mapping for SMART #3.

and yes btw i do have tapir :P
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Jessica White
 
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Post » Sun Jun 27, 2010 2:00 pm

I too have that magazine your talking about. The article they have on Brink IS NOT a review, it is a preview. The score you are refering to is the 'anticip-o-meter'. :3
Just wanted to clear this up in case people started to worry about 'bad reviews' :3

Edit: Appears I was too late to prevent bad review nerves... D:


Cheers El-Jasho.. And this is exactly why they don't allow magazine cutouts etc.. people take it out of context and screw with peoples minds.. shame on you gimp.
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Undisclosed Desires
 
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Post » Sun Jun 27, 2010 2:17 pm

I'd almost call it a tragic irony, heralding something as 'too complex' for something more complex than the assumed alternative. Honestly, this line of thinking needs to stop - you aren't better than those dastardly quick-scopers which, more often than not, requires a great amount of skill and reflex over luck. Your 'skills' aren't somehow superior to those of the 'loner' and 'shotgun/sniper', quite the opposite, that line of thinking hints that you are substantially lower on any scale that measures a modicum of overall player skill. You may think you're better, and that's fine, but don't get all high and mighty here.

A good competitive player plays the best way the game supports, while a good player plays the best way the game supports while still enjoying him or herself. CoD, Bad Company, they support the 'loner' and the 'sniper' and the quick-scoper, so good players will do those things and they will do them well because the game supports them. Those games also support cohesive team play, so you see good players doing that too.

Were a good player to come from CoD to BRINK, I think he/she'd be just fine as he or she would adapt quickly and learn what BRINK supports and play to those strengths, the strengths of BRINK. Where those who hold on to this silly mentality, the mentality in the quote, will be far behind those quick-scopers and using the same arguments they use to whine about other FPS's to whine about BRINK.


Have to agree with everything you've said there, I used to play competitively and have always been accused of cheating, hacking etc whenever I decided to go into public games to warm up. I would regularly recieve messages from more casual players wishing bad things to happen to me due to my cheating ways lol, never actually considering maybe i was just a lot better than them at the game.

You make a good point as well on the transition from one game to another. Any good players from other fps's that decide they like the look of brink and want to start playing it (that is assuming brink is suitable and is picked up as a competitive title) are almost certainly going to get good at it and no doubt there will be elements of the game that they will pick up on, that less able players will deem as unfair or unbalanced. Just the way it is.

**Should probably add, having read the post below** - I dont know much about quick scoping having not came across it or tried to use it, so i suppose the first line of my post 'Have to agree with everything' is a tiny bit false, as I cant defend quick scopers. All the complaining I had heard about them though ill be honest did make me think it was probably people who couldnt do it that were doing all the complaining. I was thinking more in terms of glitching in halo 2 - bxb, rrx, bxr etc, some people would instantly assume that you were bad and only won because of your mastery of glitches, never considering it was anything to do with superior awareness, team work, communication, reactions, accuracy and general know how. Most of which would carry over to other games.
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lucy chadwick
 
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Post » Sun Jun 27, 2010 4:13 pm

I'd almost call it a tragic irony, heralding something as 'too complex' for something more complex than the assumed alternative. Honestly, this line of thinking needs to stop - you aren't better than those dastardly quick-scopers which, more often than not, requires a great amount of skill and reflex over luck. Your 'skills' aren't somehow superior to those of the 'loner' and 'shotgun/sniper', quite the opposite, that line of thinking hints that you are substantially lower on any scale that measures a modicum of overall player skill. You may think you're better, and that's fine, but don't get all high and mighty here.

A good competitive player plays the best way the game supports, while a good player plays the best way the game supports while still enjoying him or herself. CoD, Bad Company, they support the 'loner' and the 'sniper' and the quick-scoper, so good players will do those things and they will do them well because the game supports them. Those games also support cohesive team play, so you see good players doing that too.

Were a good player to come from CoD to BRINK, I think he/she'd be just fine as he or she would adapt quickly and learn what BRINK supports and play to those strengths, the strengths of BRINK. Where those who hold on to this silly mentality, the mentality in the quote, will be far behind those quick-scopers and using the same arguments they use to whine about other FPS's to whine about BRINK.

Apparently someone touched a nerve.
Actually, believe it or not, most quickscopers have some of the lowest k/d's in CoD. Now the really good ones don't but most do.
Anyways the basic gameplay of Brink is more complex than quickscoping do to the many variables. All quickscoping is, is, see-->scope-->shoot. Once you perfect that, your fine, theres nothing left to learn you just repeat see, scope, shoot. That's why people deem it unskilled.

Personally I hate for the same reason I hate lacrosse, 99% of the participants are elitist pricks.
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Alberto Aguilera
 
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Post » Sun Jun 27, 2010 9:22 pm

Apparently someone touched a nerve.
Actually, believe it or not, most quickscopers have some of the lowest k/d's in CoD. Now the really good ones don't but most do.
Anyways the basic gameplay of Brink is more complex than quickscoping do to the many variables. All quickscoping is, is, see-->scope-->shoot. Once you perfect that, your fine, theres nothing left to learn you just repeat see, scope, shoot. That's why people deem it unskilled.

Personally I hate for the same reason I hate lacrosse, 99% of the participants are elitist pricks.

Exactly. Its not even really a skill, i consider it more of a novelty that catches on once the actual core mechanics of the game get boring; which i doubt will happen with Brink.
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Janette Segura
 
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Post » Sun Jun 27, 2010 10:59 pm

This topic has generated a lot of pvssyr on the SD forums and I'm getting *"nerd-raged" because of it.
I'll try and explain a few things about the preview.
1.Its a preview not a REVIEW(I made a typo geez I'm human)
2.This was simply a taste of the Aquarium map.
3.Don't take what they say too seriously as they can't compare to OXM.
4.This was a hands on session of the latest version of the game and played mid april.
5.They just thought the game was "meh" not "aweshome" or "svcky" and they did enjoy the customisation.


*ex:"Doesn't even know what he writing"
"Dumb OP" ect...
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k a t e
 
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Post » Sun Jun 27, 2010 10:37 pm

Im sorry to say this. but i guess BRINK did not pay the magazines the money they needed for a good review. Its just like car magazines if you do not pay you get a bad review.
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Sista Sila
 
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Post » Sun Jun 27, 2010 1:28 pm

If Brink had Homefronts hype,there would be no need for ads


Yeah but people just wanted Homefront because they thought it would be like CoD. That storyline was short and poooopy and the online was eh.. *sigh* anyway. I'm glad this will be like TF2, i used to play that game all the time! I'm glad we're goin back to the old school gaming. Ultra-Realism > Realism
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Elle H
 
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