Brink PC footage

Post » Fri Feb 18, 2011 7:20 pm

Hi everyone,
As I can expect everyone is really anticipating the release of Brink but the staff at rush zone are getting worried at the lack of PC footage, I have yet to see any PC videos at all only xbox which is all good for console fans but we don't plan on covering the console side of brink with streams.
A number of us have tried contacting staff at Bethesda and splash-damage about some footage from the PC version but with no response, just hoping that some footage has been released and we missed it.

So if anyone has got links to PC footage or any thoughts on the lack of footage reply below

Also be sure to stay tuned on rush-zone.com over the next few weeks as brink approaches.
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Darren
 
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Post » Sat Feb 19, 2011 3:19 am

Most shown footage is the PC-Version of Brink. They just played on an Xbox360 Controller, but its taken directly from the PC.
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Joe Alvarado
 
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Post » Sat Feb 19, 2011 10:30 am

Most shown footage is the PC-Version of Brink. They just played on an Xbox360 Controller, but its taken directly from the PC.


Truth.
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CORY
 
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Post » Fri Feb 18, 2011 7:30 pm

i havent seen any that was said to be on PC either, i think its because at one point they were having problems with brinks frame rate on PC.


wait a sec, i found http://www.psuni.com/confirmed-all-brink-footage-from-pc-build-1616/, so it seems all the footage is already from PC lol
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Jay Baby
 
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Post » Fri Feb 18, 2011 7:20 pm

But why have they been demonstrating it with a console controller then? I hope they are not trying to hide that infamous "IDTech4 engine syndrome" where controls are sluggish and unresponsive even at high framerates. That ruined ETQW for me and many of my gaming friends.
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Pumpkin
 
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Post » Sat Feb 19, 2011 5:16 am

maybe they just like using a controller over a keyboard?
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Anthony Rand
 
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Post » Fri Feb 18, 2011 7:39 pm

i havent seen any that was said to be on PC either, i think its because at one point they were having problems with brinks frame rate on PC.


wait a sec, i found http://www.psuni.com/confirmed-all-brink-footage-from-pc-build-1616/, so it seems all the footage is already from PC lol



That's from December of 09...
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Andrew Tarango
 
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Post » Fri Feb 18, 2011 7:07 pm

That's from December of 09...

doubt its changed, if they were showing it on PC then why would they change it?
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Richus Dude
 
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Post » Sat Feb 19, 2011 7:18 am

What is said above is true, about it mostly being on PC and played with an xbox controller. But theres deffineately some footage out there where the game is being played with M+K you can tell by the movement of aim and so on. Just look around on youtube you should be able to spot some there. I managed to the other night anyway :)
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Dalia
 
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Post » Sat Feb 19, 2011 10:52 am

But why have they been demonstrating it with a console controller then? I hope they are not trying to hide that infamous "IDTech4 engine syndrome" where controls are sluggish and unresponsive even at high framerates. That ruined ETQW for me and many of my gaming friends.


Because its easier to showcase a game using a controller rather than a keyboard and mouse.

The "sluggish controls" of ETQW wasn't due to a keyboard. Its an engine thing, so it wouldn't matter if you had a keyboard or a controller.
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Charles Weber
 
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Post » Sat Feb 19, 2011 9:27 am

But why have they been demonstrating it with a console controller then?

A controller allows very smooth movement.

Especially when the sensitivity is turned all the way down, like in the latest gameplays.
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Chad Holloway
 
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Post » Fri Feb 18, 2011 10:21 pm

Not only that, Brink will look better running on a PC.
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Hilm Music
 
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Post » Fri Feb 18, 2011 9:55 pm

Not only that, Brink will look better running on a PC.


You get what you pay for.
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Jordyn Youngman
 
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Post » Sat Feb 19, 2011 3:26 am

You get what you pay for.


Pretty much all you can say about that. People shouldn't be surprised really.
How much are consoles these days? $300-500 USD?

Heck, I wish my computer was that cheap.

Edit: Theres quite a bit of footage on both console and PC. A lot of the HD videos are console however, but so what.
It looks amazing on console too.
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priscillaaa
 
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Post » Sat Feb 19, 2011 1:53 am

With a controller, you can stand up in front of people and play while presenting the game, providing dialog, etc. A keyboard and mouse are just impractical for presentations, they take up much more space, require a surface to be placed upon, and they restrict the presenters freedom of movement.

As for controllers providing smoother movement? No that is incorrect. A mouse, without mouse acceleration is 1:1 movement, if you've ever waved your hand in the air, you'll notice you can do that very smoothly, and have absolute control. A controller uses an acceleration scheme, your not telling the game where to aim, you're just telling it to accelerate the reticule in some direction. This does reduce a player's jerky movement (if they are so inexperienced), but for this you sacrifice control, movement speed, and response time. The anolog stick acceleration system is currently the best implementation of current gen controllers to play FPS games, but obviously still falls very short of the control provided by a mouse.
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Rob Smith
 
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Post » Sat Feb 19, 2011 5:15 am

I should of quoted mybad @Wraith

Oh indeed, i totally agree. As long as the frame rate is good on 360 i will be happy.
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Kevin S
 
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Post » Sat Feb 19, 2011 12:31 am

I should of quoted mybad @Wraith

Oh indeed, i totally agree. As long as the frame rate is good on 360 i will be happy.

All 360 games max out at 30 FPS :(
Sorry mate.
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WYatt REed
 
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Post » Fri Feb 18, 2011 11:39 pm

With a controller, you can stand up in front of people and play while presenting the game, providing dialog, etc. A keyboard and mouse are just impractical for presentations, they take up much more space, require a surface to be placed upon, and they restrict the presenters freedom of movement.

As for controllers providing smoother movement? No that is incorrect. A mouse, without mouse acceleration is 1:1 movement, if you've ever waved your hand in the air, you'll notice you can do that very smoothly, and have absolute control. A controller uses an acceleration scheme, your not telling the game where to aim, you're just telling it to accelerate the reticule in some direction. This does reduce a player's jerky movement (if they are so inexperienced), but for this you sacrifice control, movement speed, and response time. The anolog stick acceleration system is currently the best implementation of current gen controllers to play FPS games, but obviously still falls very short of the control provided by a mouse.


You make a good point also. With the newer PC technology, mouse acceleration and movement has become a lot smoother over the years.
I can set mine to feel just as you described. I use a setting similar for working in Photoshop CS3.
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Rach B
 
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Post » Sat Feb 19, 2011 6:18 am

That's not true Kalabalana ;D

Some games do it better then others though, TDU2 was shocking.
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Czar Kahchi
 
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Post » Fri Feb 18, 2011 11:07 pm

That's not true.


This statement is false.
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Samantha Jane Adams
 
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Post » Fri Feb 18, 2011 10:25 pm

It all depends, not all games run at 30 fps on console. Some start at 60, i doubt it's a solid 60 fps at all times though.
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GPMG
 
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Post » Fri Feb 18, 2011 11:31 pm

It all depends, not all games run at 30 fps on console. Some start at 60, i doubt it's a solid 60 fps at all times though.

Oh no way, never knew 360 had 60 FPS titles, I've never seen one at least.
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Horse gal smithe
 
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Post » Sat Feb 19, 2011 6:02 am

Don't hold me to that though ;D
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Mark
 
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Post » Fri Feb 18, 2011 8:38 pm

With a controller, you can stand up in front of people and play while presenting the game, providing dialog, etc. A keyboard and mouse are just impractical for presentations, they take up much more space, require a surface to be placed upon, and they restrict the presenters freedom of movement.

More often the person talking isn't the person playing the game at the same time, though.

"So, Jim here will just show you how SMART works. Jump up there, Jim!"

As for controllers providing smoother movement? No that is incorrect. A mouse, without mouse acceleration is 1:1 movement, if you've ever waved your hand in the air, you'll notice you can do that very smoothly, and have absolute control. A controller uses an acceleration scheme, your not telling the game where to aim, you're just telling it to accelerate the reticule in some direction. This does reduce a player's jerky movement (if they are so inexperienced), but for this you sacrifice control, movement speed, and response time.

Less jerky = more smooth,
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 8:18 am

I'm in cahoots, Kalabalana: d-pads (effectively mini-joysticks) don't measure up to a mouse. It's why casual gamers on PC beat professional console gamers every time; they can aim faster and more accurately.

Revo, you'll also find that experienced players' movement is highly twitchy and 'jerky'. Their aim will snap around onto targets unbelievably quickly, barely even moving between them in the fraction of a second between targets. If that's 'jerky' then fair enough. ^_^
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Matthew Warren
 
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