Brink for Mac?

Post » Tue May 17, 2011 8:13 pm

Hey guys, do you know if Brink is going to be developed for Mac, not just Windows? Thanks! :mohawk:
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Quick Draw
 
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Post » Tue May 17, 2011 4:35 pm

Hey guys, do you know if Brink is going to be developed for Mac, not just Windows? Thanks! :mohawk:


1: As long as you can get steam you can get brink
2: The searchbar answers this question on its own
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Kate Norris
 
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Post » Tue May 17, 2011 8:31 pm

1: As long as you can get steam you can get brink

Steam games != Steam Mac Games
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Lifee Mccaslin
 
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Post » Tue May 17, 2011 7:27 pm

not true, the devs haven't commented on a Mac port, neither has Bethesda

Steam shows Windows only
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Beth Belcher
 
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Post » Tue May 17, 2011 7:44 pm

Steam =/= available for Mac.

I highly doubt it, anyway. Macs are terrible for games, and the only games I've played on Mac run ATROCIOUSLY. Don't get me wrong, I have a Mac and they're great for design work and handling large files... but they are not really gaming computers. :confused:
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dav
 
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Post » Tue May 17, 2011 8:24 am

Steam =/= available for Mac.

I highly doubt it, anyway. Macs are terrible for games, and the only games I've played on Mac run ATROCIOUSLY. Don't get me wrong, I have a Mac and they're great for design work and handling large files... but they are not really gaming computers. :confused:



hey, thanks guys! well ive got a mac and my windows com died... so no choice, either get brink for xbox 360 or get brink for mac if it even comes out for mac. Actually ive got a macbook pro, games run O.K on it. well just hope for the best, the game looks great! http://static.zenimax.com/forums/public/style_emoticons/default/intergalactic.gif
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Gill Mackin
 
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Post » Tue May 17, 2011 9:05 am

Steam games != Steam Mac Games

Lol. Java code. But true they don't equal.
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Sierra Ritsuka
 
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Post » Tue May 17, 2011 11:56 am

In an interview with Frag world recently they said that Bethesda gives the okay on ports and that Mac wasn't happening at the moment basically.
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Courtney Foren
 
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Post » Tue May 17, 2011 6:11 pm

Ah well, hope i get a new windows pc tho. many games run on it and its really hard to find games on mac. Brink looks fantastic, and i SO want it! Wanted to get APB, never did. Brink's prob better. really looking forward to the massive customisation.
wow, never thought this topic would get so many posts. thanks everyone who posted!

:thumbsup:
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Miragel Ginza
 
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Post » Tue May 17, 2011 12:26 pm

Steam =/= available for Mac.

I highly doubt it, anyway. Macs are terrible for games, and the only games I've played on Mac run ATROCIOUSLY. Don't get me wrong, I have a Mac and they're great for design work and handling large files... but they are not really gaming computers. :confused:

Really not gaming computers? In terms of graphics, ability to run and perform tasks needed for the higher end settings of a game? Or more like no company has made a good effort to produce a OS native game that requires such abilities.
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gemma king
 
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Post » Tue May 17, 2011 8:34 pm

Really not gaming computers? In terms of graphics, ability to run and perform tasks needed for the higher end settings of a game? Or more like no company has made a good effort to produce a OS native game that requires such abilities.


Macs are built to be easily used by everyone, and Macs have been like that forever. In fact, it was the Macintosh that created the mouse, and user interface. Before Macs, everything on a computer was a terminal. No pictures, no windows, nothing. Macs are more user-friendly than PCs.

Macs have lower potenial, however, because it's harder to modify the hardware. It's a commonly known fact between computer nerds that out-of-the-box computers have the worst hardware for the highest price. PCs, while being much harder to grasp, have much more potential due to how easy it is to modify it assuming you're a professional.
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Richard Thompson
 
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Post » Tue May 17, 2011 4:51 pm

Macs are built to be easily used by everyone, and Macs have been like that forever. In fact, it was the Macintosh that created the mouse, and user interface.

Macs were the first publicly available computers to have these features however they were invented by Xerox, not Apple.
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Charlie Ramsden
 
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Post » Tue May 17, 2011 8:11 pm

Macs were the first publicly available computers to have these features however they were invented by Xerox, not Apple.


Oh. Whoopsie :whistling:

Oh well, ya learn something new everyday!
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Symone Velez
 
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Post » Tue May 17, 2011 10:39 am

i have a mac and i'm a gamer.

tbh it's probably better to create a windows partition and just boot to windows when you want to play windows games. the mac ported version never seem as good and they charge you more money for them.

i recently started plugging my macbook pro into my tv and its probably a little bit better than using a console for certain games.
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Andrea Pratt
 
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Post » Tue May 17, 2011 10:34 pm

Really not gaming computers? In terms of graphics, ability to run and perform tasks needed for the higher end settings of a game? Or more like no company has made a good effort to produce a OS native game that requires such abilities.

In terms of the raw 3D power of graphic cards. Macs are generally equipped with mid-range graphic cards as best. The exception is the current Mac Pro with a Radeon 5870 which is pretty powerful, but even that card was released about 1.5 years ago and there are noticeable more powerful cards on the market now that the PC gamers can buy.

Also, not long ago some developers, including Valve, used to complain about how slow and poor the OpenGL drivers by Apple were (for some reason Apple decide to write all their graphic drivers instead of letting the more experienced graphic card manufacturers deal with it like on Windows). And there are plenty of benchmarks around the net showing that Windows and Linux offer much better OpenGL performance on the same hardware, even on Macs running Windows! So when ported Mac games run worse on Macs than on Windows, it's not really the developers fault, but Apples fault.

So there are two issues, the lack of raw 3D power from the hardware and the lack of Apple making good effort to produce a fast native OpenGL driver. There is also a 3rd issue that people generally don't see Macs as gaming machines, so people don't bother to buy games for it. Apple never really cared about games much, the gaming success on iPhone pretty much caught them with surprise. So now they have focused on making the iPhone/iPad more gaming friendly with good graphic APIs and stuff, but still kinda ignored the Macs.

That said, usually mid-range cards are often enough as long you don't play in high resolutions or with lots of AA though and Brink is a game also developed for 360 and PS3, and that's old hardware now, so it would probably run rather well on Macs.
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Reven Lord
 
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Post » Tue May 17, 2011 12:07 pm

I'm probably getting Brink for my Xbox 360 anyway, and yeah, mac ports don't seem that good. FPS's are better on consoles though, but it's better to use the computer to play multiplayer because I've got no Xbox Live :sadvaultboy:

Oh well.
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james kite
 
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Post » Tue May 17, 2011 10:17 pm

games on mac??? :lmao:
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Louise Lowe
 
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Post » Tue May 17, 2011 9:53 am

BRINK is a not a Steam Cross-Play title, so no you cannot play it on a Mac unless you get emulator that allow you to play PC games on your mac.
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Shelby McDonald
 
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Post » Tue May 17, 2011 11:52 pm

Lol. Java code. But true they don't equal.

Java code? That's a normal operator for coding. Not just Java.

To the OP, you can dual boot. I'm sure you can scrounge up a copy of Vista or Win 7 somehow.
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Mario Alcantar
 
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Post » Tue May 17, 2011 5:00 pm

So it's a no? i feel kinda bad for you
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Melissa De Thomasis
 
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Post » Tue May 17, 2011 12:32 pm

In terms of the raw 3D power of graphic cards. Macs are generally equipped with mid-range graphic cards as best. The exception is the current Mac Pro with a Radeon 5870 which is pretty powerful, but even that card was released about 1.5 years ago and there are noticeable more powerful cards on the market now that the PC gamers can buy.

Also, not long ago some developers, including Valve, used to complain about how slow and poor the OpenGL drivers by Apple were (for some reason Apple decide to write all their graphic drivers instead of letting the more experienced graphic card manufacturers deal with it like on Windows). And there are plenty of benchmarks around the net showing that Windows and Linux offer much better OpenGL performance on the same hardware, even on Macs running Windows! So when ported Mac games run worse on Macs than on Windows, it's not really the developers fault, but Apples fault.

So there are two issues, the lack of raw 3D power from the hardware and the lack of Apple making good effort to produce a fast native OpenGL driver. There is also a 3rd issue that people generally don't see Macs as gaming machines, so people don't bother to buy games for it. Apple never really cared about games much, the gaming success on iPhone pretty much caught them with surprise. So now they have focused on making the iPhone/iPad more gaming friendly with good graphic APIs and stuff, but still kinda ignored the Macs.

That said, usually mid-range cards are often enough as long you don't play in high resolutions or with lots of AA though and Brink is a game also developed for 360 and PS3, and that's old hardware now, so it would probably run rather well on Macs.


There's a lot of rumor crap that's being said here, so I'm glad you posted with actual knowledge about the subject, cheers.

Just some thoughts:
My mac with an i7 and Radeon HD 5750 is more than enough to run a game like this. As far as the OpenGL performance, Apple is behind, but it's ridiculous for developers to say "there are no games for mac so we aren't going to make any". That sounds like a great opportunity to hit an untapped market to me. Luckily Valve puts forth the effort to bring their games to all platforms. People don't not buy games for mac because it's viewed as something other than a gaming machine, it's because the product isn't available to purchase. Macs are great for other things, but that doesn't mean I wouldn't also want to play games on it. Just look at the success of the games like Angry Birds and Plants Vs Zombies that have crossed over from mobile devices to the desktop.
Also, Apple didn't just add games and get surprised at the success, they made sure to present the ipod touch and ipad as gaming devices. They made a big move to compete with other devices like the PSP and DS.
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Ludivine Poussineau
 
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Post » Tue May 17, 2011 8:32 am

Sigh. Well the gaming experience will probably be better on the Xbox 360, what with the big-ass screen and the controller. Only sad thing is-I've got no Xbox Live. NOOOO XBOX LIVE. D: Unless I manage to get a subscription when I go get Brink. Anyway the connection will be quite a challenge 'cause I don't use wireless and I'm probably getting a fiber-optic modem. So I will have to find a room where I can connect my 360 to the wire. Worst case scenario: No online play for Brink.

:banghead:
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(G-yen)
 
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Post » Wed May 18, 2011 1:02 am

As I fellow Mac user, I know how you feel.

However, since I gave my Mac a native PC side, the whole "no Mac edition" thing doesn't depress me anymore. :)

Hopefully XP doesn't cost that much these days, so if you can convert a part of your HD to run as a PC, I'd recommend running it there, as it'll be the part of the fandom which will enjoy all the future mods and custom maps that will eventually come out. MWAHAHAHA! ;)
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Robert DeLarosa
 
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Post » Tue May 17, 2011 9:04 am

have a mac as well only game i have ever played on it was wow but yea gettin a pc next year before uni.
macs are just better in features such as the corners and stuff
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Niisha
 
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Post » Tue May 17, 2011 8:34 pm

couldnt you just buy/install windows OS on the same computer, and boot up in windows? Correct me if Im wrong but I remember a friends telling me about something like that.
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Charlotte X
 
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