The movement-factor is a good argument, actually.
Might be a reason for why gaming on the PC is so much faster usually. Because you
can't go slow.
To me I like PC gaming more than consoles. I don't own a console, but I've played on one before. Playing FPS on console is not as easy as it looks, especially on aiming.
Aiming on consoles is really just different.
On the PC, you usually move forward and aim with the mouse.
On consoles, you usually aim forward (and up/down) and aim through your movement (left/right).
But the problem in PC gaming is that consoles are always more powerful than PCs I heard, unless your PC has components like an Alienware which is expensive.
That is, frankly, bullsh't.
The current "high-end" consoles (PS3 & XBox 360) are not even close to today's PCs. They don't have proper multicore-CPUs, they don't have very strong GPUs either and they don't have much RAM, too.
If you're programming a game for consoles, it's very easy to max out the hardware of each console, because it is
always the
exact same hardware-setup.
However, if you are programming for the PC, you have to create much more complex engines which allow
almost infinite configurations of hardware to run the game.
Every game which is not console-exclusive ("exclusive"-deals are a punch into the gamer's face, imho)
will look better on the PC, because even a low-end PC has about the same power as today's "high-end" consoles (but rarely anyone uses low-end systems for gaming, heh).
Consoles don't have Anti-Aliasing, consoles rarely use HDR (but Bloom, instead) and consoles aren't capable of high-res textures.