Brink in previews was presented , or wanted to be something more than just a average cooperative game.
Brink does not work at 100% , sometimes even at fifty, and postapocalyptic Quake WARS is 2 grades better game.
Why?
What im completely missing in Brink is the atmosphere. Tales from the Ark as the last bastion of humanity in a flooded world are unfinished. In Brink you don’t feel you belong to some team. neither be entertained.You only listen boring voice from the intercom about what turned or was captured by "bad guys"
Brink has zero atmosphere because it was unable to entice the gaming environment. On the city island surrounded by the endless ocean, one would be expecting maps with apocalypse , shorelines and underwater world, but in Brink you will get only six variations of "futuristic railway station and two other maps.
General confusion
You can do objectives from different perspectives, its not only a good thing, but the problem too. Trouble is, it is hard to find arguments, why perform some tasks. Why, for example to escort NPC technique away from me 150 meters who is able to fix one turret, but because of this NPS detail I will die many times, I even don’t know where the NPS is going, so I always have to guess, it will go left or right, figure obviously cannot hit the right direction, or its lost in the crawl.
SMART
You can take full advantage of the SMART in one challegne map only. Gameplay is not affected if you use or not use SMART. Game is sometimes incorrectly evaluate the terrain, so somewhere you can jump, and elsewhere cannot? Maps in Brink were not build for SMART.
Oh no, jumping, this was a scam.
Brink therefore remains a mixture of ideas that work together to operate either little or none. Brink is like talented sportman who does not practice.
Its just a lot of ideas flushed in the toilet.
Brink's does not have to enter the legend chamber of a cooperative multiplayer. Brink is plenty of unfulfilled wishes.
Maybe i just need more time. Maybe i need to grow on Brink. Maybe...
i dont know