Brink gameplay from PAX

Post » Tue Mar 15, 2011 7:43 am

Hey, i've been lurking on this fourm for a few months now. I've never really had a good reason to join, but I saw this and figured that you guys have shared so much info with me, I might as well share a little with you.

http://www.youtube.com/watch?v=NZOYyeJLvno
Nothing fantastic, but the only new gameplay I can find. Enjoi :D

EDIT: Additional Gameplay videos

2nd PAX Gameplay video found by Zernok
http://www.youtube.com/watch?v=eDsSVXBLOpY

3rd PAX Gameplay video found by Master Foo
http://www.youtube.com/watch?v=ryom9uPuzSE

4th PAX Gameplay video (skip to 5 min 12 sec)
http://www.youtube.com/watch?v=WQlrCXXUZP8&feature=player_detailpage#t=312s


EDIT 2: A lot of new video is up, some of this is actually pretty nice.

http://www.youtube.com/watch?v=TFv4sH4XHts

http://www.youtube.com/watch?v=ISQbSWqwxqI

http://www.youtube.com/watch?v=_o8r6QAiZa0

http://www.youtube.com/watch?v=Ms7ZsY5oYXs

http://www.youtube.com/watch?v=j1IYDqhK9Uw

http://www.youtube.com/watch?v=C72KVTpYuLk
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RaeAnne
 
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Post » Tue Mar 15, 2011 7:42 am

I can't make out anything out that video :/ Damn shame there aint no other videos out yet.. But we just have to wait til everyone comes home from PAX
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Rachell Katherine
 
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Post » Tue Mar 15, 2011 7:07 am

I can't make out anything out that video :/ Damn shame there aint no other videos out yet.. But we just have to wait til everyone comes home from PAX


Yeah, its more of a visual than anything. But honestly, I don't think the videos will get much better than this, unless SP releases some new stuff personally. From the looks of it, they didn't seem to want people filming stuff. It doesn't look like we'll see more than over the shoulder videos with crappy lighting and bad music. But I could be (and hope i'm) wrong.
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Chloe Mayo
 
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Post » Tue Mar 15, 2011 5:29 am

At least it has Wolfmother playing in the background. :lol:
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Cassie Boyle
 
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Post » Tue Mar 15, 2011 10:33 am

Can't really get anything detailed out of it, but it seems like some good gameplay so far
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Red Bevinz
 
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Post » Tue Mar 15, 2011 5:12 am

http://www.youtube.com/watch?v=pzL9kSQ7aV0
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HARDHEAD
 
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Post » Mon Mar 14, 2011 9:11 pm

http://www.youtube.com/watch?v=eDsSVXBLOpY

Buffed guns stays buffed after you go down, disappears on respawn.
Gun buff is applied to both your weapons. Or so it seems like.
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JERMAINE VIDAURRI
 
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Post » Tue Mar 15, 2011 2:42 am

http://www.youtube.com/watch?v=eDsSVXBLOpY


You sir are AWESOME!
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Batricia Alele
 
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Post » Mon Mar 14, 2011 8:11 pm

http://www.youtube.com/watch?v=eDsSVXBLOpY

Buffed guns stays buffed after you go down, disappears on respawn.
Gun buff is applied to both your weapons. Or so it seems like.


That is awesome, thanks a bunch. Can anyone read what it says on the sign next to it, where the controls are? Not really important, but it'd be interesting
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Phoenix Draven
 
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Post » Tue Mar 15, 2011 10:30 am

That is awesome, thanks a bunch. Can anyone read what it says on the sign next to it, where the controls are? Not really important, but it'd be interesting


That's not really important, since you got control remapping for consoles.
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Izzy Coleman
 
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Post » Tue Mar 15, 2011 3:25 am

from that video, it showed a Carb-9 and roksteadi, though the Carb-9 looks funny due to the iron sights being on the first set of picatinny rails.
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Barbequtie
 
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Post » Tue Mar 15, 2011 7:46 am

That's not really important, since you got control remapping for consoles.


True, true
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kennedy
 
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Post » Mon Mar 14, 2011 9:59 pm

from that video, it showed a Carb-9 and roksteadi, though the Carb-9 looks funny due to the iron sights being on the first set of picatinny rails.


From which video? The one that ZernoK posted featured the Drognov.
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Eoh
 
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Post » Tue Mar 15, 2011 6:57 am

http://www.youtube.com/watch?v=eDsSVXBLOpY
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Heather M
 
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Post » Tue Mar 15, 2011 9:08 am

http://www.youtube.com/watch?v=eDsSVXBLOpY

Buffed guns stays buffed after you go down, disappears on respawn.
Gun buff is applied to both your weapons. Or so it seems like.

Nice find. I kinda like the new health bar; my problem with the E3 HUD was that the health bar was too big.

Question: Is the Rokstedi a semi-auto assault rifle?
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Jade Muggeridge
 
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Post » Tue Mar 15, 2011 4:00 am

http://www.youtube.com/watch?v=eDsSVXBLOpY


I stand corrected then, I could have sworn it was shooting semi-auto.
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Killah Bee
 
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Post » Mon Mar 14, 2011 11:19 pm

That's not really important, since you got control remapping for consoles.

There is no controller mapping just preset control maps like every other game.
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Kill Bill
 
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Post » Tue Mar 15, 2011 11:18 am

There is no controller mapping just preset control maps like every other game.


Actually paul wedgewood said their was controller remapping in a recent interview.
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Lifee Mccaslin
 
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Post » Mon Mar 14, 2011 9:39 pm

Actually paul wedgewood said their was controller remapping in a recent interview.

http://www.ripten.com/2011/03/05/brink-limitless-amounts-of-customization-endless-amounts-of-awesome/
If you talking about this interview that is what I thought also but I watched it again and he says at the beginning that there are pre-made controller set ups. Then answering the question at 5:19 he sounded like he was dodging the question. I hope I am wrong, but if we can map our own controls then I find it not necessary for them to make preset controls for us.
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Josh Trembly
 
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Post » Tue Mar 15, 2011 7:57 am

I'm glad they stuck with the cross hairs being circles- that makes it look really nice IMO
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Kellymarie Heppell
 
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Post » Tue Mar 15, 2011 12:03 am

I'm glad they stuck with the cross hairs being circles- that makes it look really nice IMO

I prefer that to the four cardinal directions crosshairs--it makes spread a lot easier to predict.
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Naomi Ward
 
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Post » Tue Mar 15, 2011 6:41 am

I prefer that to the four cardinal directions crosshairs--it makes spread a lot easier to predict.


Personally, I think that the circle shows that better simply because it shows the whole spread of your bullets instead of the four points
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Marina Leigh
 
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Post » Tue Mar 15, 2011 2:18 am

http://www.ripten.com/2011/03/05/brink-limitless-amounts-of-customization-endless-amounts-of-awesome/
If you talking about this interview that is what I thought also but I watched it again and he says at the beginning that there are pre-made controller set ups. Then answering the question at 5:19 he sounded like he was dodging the question. I hope I am wrong, but if we can map our own controls then I find it not necessary for them to make preset controls for us.


I have heard other devs say there will be both mappable and several premade control configuration types based on popular FPS game,
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Pawel Platek
 
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Post » Tue Mar 15, 2011 3:07 am

I have heard other devs say there will be both mappable and several premade control configuration types based on popular FPS game,

Yup, Green space marine control scheme and Duty calls scheme xD Gotta love those names (and the others) Hurray for SD.
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Amelia Pritchard
 
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Post » Tue Mar 15, 2011 12:16 am

http://www.ripten.com/2011/03/05/brink-limitless-amounts-of-customization-endless-amounts-of-awesome/
If you talking about this interview that is what I thought also but I watched it again and he says at the beginning that there are pre-made controller set ups. Then answering the question at 5:19 he sounded like he was dodging the question. I hope I am wrong, but if we can map our own controls then I find it not necessary for them to make preset controls for us.


http://www.youtube.com/watch?v=4k3MMi1G1xw&feature=channel_video_title 6:00

Paul only said there was pre-made control setups and he did not mention anything else. That doesn't mean that there isn't any key rebinding on consoles.
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Jynx Anthropic
 
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