Brink is good, but with a few changes, it will be Great.

Post » Tue Mar 01, 2011 5:37 am

Alright, look at the poll. What do you think? I'll explain each possible answer..



Lobbies

Team DeathMatch

Leaderboards

High level Content

Increase level cap

Map packs


While your at it, why not check out my gameplay, if you have never played Brink, yet.

Feel free to subscribe. http://www.youtube.com/watch?v=TM3WcvhCM28


So, right off the bat:

I agree with this.
Completely Disagree.
Unsure about this.

Objectives getting old? From what I think, you just need to evolve as a gamer. Objectives of many different varieties bring a lot of substance to the gameplay; in that it forces you to prioritize and become better at managing the battlefield. The death match exists around these objectives, and their presence can be used to your own personal advantage and help perpetuate teamplay - the gamemode TDM gives you the incentive you run around by yourself, exploit teammates and camp. If you have played MAG and learned from it, you love this game, but if you have only played COD and similar "cater-to-the-masses"-titles, it will take you some time adjusting to the ideas behind this game. There is a learning curve in this game, and once you adapt to it, you will love this game.

As for the level cap, SD would have to work out more skills in order to do that. If they can't come up with any, I reckon they just ought to make it more difficult to level up. That said, this game is about the multiplayer aspect and appreciating the satisfaction you get from good teamplay, and so I don't see a problem with everyone becoming "equal" as quick as possible - comparing it to WoW, as a level 85, how fulfilling is it to kill a level 10 character?

This game has some technical issues, sure, but I think the main problem is that the majority of the FPS-audience who currently play this game are too familiar with the simpler titles that have preceded it, which don't really require you to think too much, but rather engage in repetitious methods for kills, flag-caps and what not.

Peace,
Mem
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pinar
 
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Post » Tue Mar 01, 2011 12:02 pm

Objectives getting old? From what I think, you just need to evolve as a gamer.


This is the mentality that makes people afraid to speak their minds. "Evolve as a gamer"? How does someone not wanting to play the same mode non-stop mean that they need to "Evolve"? It just means that they want a bit of variety in an already amazing game to make it that much more amazing.
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Dan Scott
 
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Post » Tue Mar 01, 2011 1:57 pm

So one of the primary complaints that I've seen on Brink is that the objectives get boring and that Team Deathmatch should be added. I don't understand this, first with the classes Brink has TDM just wouldn't work, since they'd lose their primary abilities of completing objectives. Second, how can TDM be somehow LESS boring than any objective based gameplay? TDM has exactly one objective, killing the other team, which you can already do in Brink.

I would, however, like to see Lobbies added, since joining with friends is somewhat counter intuitive at this point. Totally wanna see more map packs, but I'm sure those will be on the way, and it would be nice to see them add more levels or max level unlockables.
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Lloyd Muldowney
 
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Post » Tue Mar 01, 2011 3:06 pm

While I think the game would be fun in TDM, I see what SD was aiming for and I'm fine with staying true to that.

However, lobbies or at least being able to team up with friends BEFORE looking for a match would be huge. That along with DLC in the future would keep it going for a long time I think.
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Monika Krzyzak
 
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Post » Tue Mar 01, 2011 10:44 am

Second, how can TDM be somehow LESS boring than any objective based gameplay?


Brink's objectives are specific to each map, and the objectives themselves are very specific, which is what makes them get stale. From the start of the game, you know exactly what you're going to be doing and how you're going to be doing it because each map's objective stays the same. Now with Team Deathmatch, the objective is specific, yet vague. You know that you need to kill people, but that's it. So you go into the game thinking "I need to kill as many people as I can." but how you do this will vary upon each playthrough. This is what will make TDM stay fresh much longer than the objective gametypes.
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Steve Bates
 
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Post » Tue Mar 01, 2011 4:29 am

This is the mentality that makes people afraid to speak their minds. "Evolve as a gamer"? How does someone not wanting to play the same mode non-stop mean that they need to "Evolve"? It just means that they want a bit of variety in an already amazing game to make it that much more amazing.


Comparing this game to MAG, which has much less variety in terms of objectives, people still fell in love with, when they managed to wrap their head around having objectives influence their tactical decisions, and to some degree they attempted to work as a team. TDM does the exact opposite, and it will render many of the abilities you have in Brink useless, and it will make people run away from their own team, in an attempt to get more kills and the whole teamwork aspect will be dead. I have been a gamer for quite some time now, and game-modes like death match are only self-serving. Players don't realize that feeling you get from knowing you helped your team out gives you a lot more satisfaction, rather than the feeling you get from "having the most kills", which in turn would rather make you feel like you owned the enemy, as well as your teammates, because you raced for kills.

The way people choose to play when there are game-modes like these, as well as having leaderboards, will completely destroy whatever potential Brink has got going for itself, because players simply won't co-operate. SD has recognized this fact, and once the playerbase wraps its head around the added complexity this game has, I assure you that people will not be able to return to games that are stupidly simple.
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Gavin Roberts
 
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Post » Tue Mar 01, 2011 8:23 am

Brink's objectives are specific to each map, and the objectives themselves are very specific, which is what makes them get stale. From the start of the game, you know exactly what you're going to be doing and how you're going to be doing it because each map's objective stays the same.



So wouldn't it be better to add map packs with more dynamic objectives, thus keeping with the spirit of the game, rather than TDM?
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Justin
 
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Post » Tue Mar 01, 2011 9:26 am

Please no team death match! g :gun:
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C.L.U.T.C.H
 
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Post » Tue Mar 01, 2011 2:45 am

Regarding the Team Deathmatch issue, I think it's safe to say that we all knew what type of game Brink was going to be YEARS before its release date. It's a class-based, objective shooter. I don't want to see any sort of Deathmatch in this game. Look at games like CoD. That game has a ton of modes but EVERYONE plays Deathmatch. That alone is the reason why I don't play CoD. I like my shooters with a focus. Leave Brink as it is, in this regard.
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Janine Rose
 
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Post » Tue Mar 01, 2011 8:48 am

Comparing this game to MAG, which has much less variety in terms of objectives, people still fell in love with, when they managed to wrap their head around having objectives influence their tactical decisions, and to some degree they attempted to work as a team. TDM does the exact opposite, and it will render many of the abilities you have in Brink useless, and it will make people run away from their own team, in an attempt to get more kills and the whole teamwork aspect will be dead. I have been a gamer for quite some time now, and game-modes like death match are only self-serving. Players don't realize that feeling you get from knowing you helped your team out gives you a lot more satisfaction, rather than the feeling you get from "having the most kills", which in turn would rather make you feel like you owned the enemy, as well as your teammates, because you raced for kills.

The way people choose to play when there are game-modes like these, as well as having leaderboards, will completely destroy whatever potential Brink has got going for itself, because players simply won't co-operate. SD has recognized this fact, and once the playerbase wraps its head around the added complexity this game has, I assure you that people will not be able to return to games that are stupidly simple.


The way people choose to play will vary upon gametypes. If you want to be a lone wolf in Team Deathmatch, that's your problem. But in objective gametypes in Brink, you can't just wander off on your own, it doesn't work that way. Even without TDM a lot players don't realize this, but it will come to them and they'll realize "I guess I should actually focus on the objective at hand and stick with my team". In TDM, that's not necessary.

So wouldn't it be better to add map packs with more dynamic objectives, thus keeping with the spirit of the game, rather than TDM?


That would help, but eventually those too would get old. The never ending problem with objective gametypes is that sooner later, they will get old for most players (Not trying to come off as someone who doesn't like objective gametypes, because I do). Team deathmatch just doesn't get old for most players.
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Krystina Proietti
 
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Post » Tue Mar 01, 2011 6:12 am

i agree leaderboards encourage kids to get cheats and stuff so that there name is at the top. if you want stats play another game. yes let me know how many games my team has won and how many time I've played a certain class. but leaderboards for kills and stuff like that could kill brink.


So true! Most leaderboards top rankings are filled with boosters who explot the game.
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Melissa De Thomasis
 
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Post » Tue Mar 01, 2011 3:19 pm

Why does everyone associate TDM with Call of Duty...?


Everyone associates TDM with Call of Duty because Call of Duty is one of those games that has a ton of game modes, but everyone only plays TDM.
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Penny Wills
 
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Post » Tue Mar 01, 2011 2:46 pm

Everyone associates TDM with Call of Duty because Call of Duty is one of those games that has a ton of game modes, but everyone only plays TDM.


That's a terrible reason.
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Nomee
 
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Post » Tue Mar 01, 2011 8:10 am

That's a terrible reason.


It is terrible but do you have a better one? Is what I said not true?

I don't want Brink turning into what CoD is.
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Sabrina Schwarz
 
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Post » Tue Mar 01, 2011 7:32 am

It is terrible but do you have a better one? Is what I said not true?

I don't want Brink turning into what CoD is.


It wouldn't turn into what CoD is because there would only be two gametypes.
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Wayne Cole
 
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Post » Tue Mar 01, 2011 4:31 pm

Brink's objectives are specific to each map, and the objectives themselves are very specific, which is what makes them get stale. From the start of the game, you know exactly what you're going to be doing and how you're going to be doing it because each map's objective stays the same. Now with Team Deathmatch, the objective is specific, yet vague. You know that you need to kill people, but that's it. So you go into the game thinking "I need to kill as many people as I can." but how you do this will vary upon each playthrough. This is what will make TDM stay fresh much longer than the objective gametypes.


That's just it in TDM you aim gun shoot gun...kill or die. There's plenty of this in the objectives and the objectives add a bit more to then just killing people. I really get bored with TDM and just love objective base games. How you achieve objectives will vary also just as much as TDM even more so, at least from my point a view. I just hope SD will stick to their roots and go with there vision when they bring the DLC.
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Damien Mulvenna
 
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Post » Tue Mar 01, 2011 1:45 pm

Lobbies: Sure, I guess, though there is kinda sorta a way to do that using warm up mode. Or so I've been told.
Team Deathmatch: No.
Competitive Leaderboards: I don't need anybody else to know how badly I svck, thankyouverymuch.
High level content: Yeah, sure, I can get behind that. It's probably in the pipeline as we speak.
Level Cap increase: Pipeline. Probably anyway.
Map Packs: Yeah. More maps is always nice. Probably in the works.

Just my two cents worth.
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Honey Suckle
 
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Post » Tue Mar 01, 2011 2:51 am

Where is the option for fixing netcode? That issue should be first, followed by lobbies.

Everything else is fine.
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Andres Lechuga
 
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Post » Tue Mar 01, 2011 12:32 pm

1. Yes, i am.

2. In many other titles which i wont name on another games community there are tons of hacks and mods, you must not play that many games.

3. Do your own homework and prove me wrong. A simple opionion saying there are no mods out there doesnt prove there arent mods. I guess you never heard of these guys with Jtags.


This . Controller mods and lag switchers are still a big problem.
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Thema
 
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Post » Tue Mar 01, 2011 1:02 pm

So you go into the game thinking "I need to kill as many people as I can." but how you do this will vary upon each playthrough.


I am going to have to respectfully disagree with this one. Thinking back to just about any deathmatch games I have played for any period of time, there is almost always a "killing field". The place where everyone runs to, or lobs grenades to, because everyone else is running there too in order to kill everyone else.

Saying that deathmatch is going to be varied cuts both ways, either DM is as varied as objective based combat because the enemy players can change the landscape (turrets, landmines, heavy with a grenade launcher, etc) in both, or objective is repetitive because you know what you will be doing and deathmatch is repetitive because "bullets come out this end" is the same thing every time.
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Lynette Wilson
 
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Post » Tue Mar 01, 2011 4:22 pm

It wouldn't turn into what CoD is because there would only be two gametypes.


Regardless of whether there are 2 game types or 52 game types, you're gonna get the same result. It's not like FPS games are rare these days. Why not find a shooter that you know focuses on a deathmatch type of model? Like I said before, people have known for years now that this game was going to be a class-based objective shooter. Why cry foul the day after release when you knew what type of game this was a long time ago?
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Hayley O'Gara
 
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Post » Tue Mar 01, 2011 9:32 am

Regardless of whether there are 2 game types or 52 game types, you're gonna get the same result.


That's where you're wrong. Because there will only be two choices, there will be much much more people in each playlist than in most games, so population definitely won't be an issue.

It's not like FPS games are rare these days. Why not find a shooter that you know focuses on a deathmatch type of model?


Because no FPS is like Brink besides Brink. Brink is the only FPS I know that would keep me entertained for years. Adding TDM to that formula would heighten the replayability of this game immensely.

Like I said before, people have known for years now that this game was going to be a class-based objective shooter. Why cry foul the day after release when you knew what type of game this was a long time ago?


I'm not "Crying foul", I'm just saying that TDM would be a great addition to this game. What exactly is it about adding TDM to Brink that you guys don't want to see, because it seems like everyone is bringing up very vague points?
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Laura-Lee Gerwing
 
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Post » Tue Mar 01, 2011 4:28 am

That's where you're wrong. Because there will only be two choices, there will be much much more people in each playlist than in most games, so population definitely won't be an issue.



Because no FPS is like Brink besides Brink. Brink is the only FPS I know that would keep me entertained for years. Adding TDM to that formula would heighten the replayability of this game immensely.



I'm not "Crying foul", I'm just saying that TDM would be a great addition to this game. What exactly is it about adding TDM to Brink that you guys don't want to see, because it seems like everyone is bringing up very vague points?


My points weren't vague at all. I gave you a very specific example with Call of Duty. But it's like that with any game that has more than 1 game type that includes some sort of DM model. People always gravitate to TDM/DM and just don't play the other modes.

Here's another example of a game that has one game mode that is doing extremely well on the multiplayer front: Battlefield 2: Bad Company. That game has one game mode and people still enjoy it immensely. I know I do.

Now, with that being said, can you give me any game that has more than one game mode that has an evenly distributed population playing those game modes? I don't think you can. People always go for the TDM and the other modes get left with a dwindling population of players.
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Emily Jeffs
 
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Post » Tue Mar 01, 2011 4:51 am

My points weren't vague at all. I gave you a very specific example with Call of Duty. But it's like that with any game that has more than 1 game type that includes some sort of DM model. People always gravitate to TDM/DM and just don't play the other modes.

Here's another example of a game that has one game mode that is doing extremely well on the multiplayer front: Battlefield 2: Bad Company. That game has one game mode and people still enjoy it immensely. I know I do.

Now, with that being said, can you give me any game that has more than one game mode that has an evenly distributed population playing those game modes? I don't think you can. People always go for the TDM and the other modes get left with a dwindling population of players.


Yes, this does happen to most games, but the reason is because there are too many game modes. Don't you see that having only two game modes will prevent any problems that other games have? The reason why other games have such heavily populated Team Deathmatch modes is because Team Deathmatch covers a wide span of what gamers want: Killing. The reason why the objective modes of most games are so sparsely populated is because there's so damn many of them! Team Deathmatch is so heavily populated because it's just one game mode. This is why Brink will have no problems with population; there is only one objective game mode. If you took the population of all of the objective game modes of other games and added them up into one big objective mode, the population would closely rival that of TDM.
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Tanya
 
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Post » Tue Mar 01, 2011 5:58 am

Yes, this does happen to most games, but the reason is because there are too many game modes. Don't you see that having only two game modes will prevent any problems that other games have? The reason why other games have such heavily populated Team Deathmatch modes is because Team Deathmatch covers a wide span of what gamers want: Killing. The reason why the objective modes of most games are so sparsely populated is because there's so damn many of them! Team Deathmatch is so heavily populated because it's just one game mode. This is why Brink will have no problems with population; there is only one objective game mode. If you took the population of all of the objective game modes of other games and added them up into one big objective mode, the population would closely rival that of TDM.


But if you think about it in terms of character progression and experience points, wouldn't it be much easier for players to play TDM and just kill for XP, as opposed to having to worry about objectives, planning and strategy in an objective-based mode? XP alone would be a reason why people would lean more towards TDM than the other mode. It would just be plain easier to level up.
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BRAD MONTGOMERY
 
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