Lobbies
High level Content
Increase level cap
Map packs
While your at it, why not check out my gameplay, if you have never played Brink, yet.
Feel free to subscribe. http://www.youtube.com/watch?v=TM3WcvhCM28
So, right off the bat:
I agree with this.
Unsure about this.
Objectives getting old? From what I think, you just need to evolve as a gamer. Objectives of many different varieties bring a lot of substance to the gameplay; in that it forces you to prioritize and become better at managing the battlefield. The death match exists around these objectives, and their presence can be used to your own personal advantage and help perpetuate teamplay - the gamemode TDM gives you the incentive you run around by yourself, exploit teammates and camp. If you have played MAG and learned from it, you love this game, but if you have only played COD and similar "cater-to-the-masses"-titles, it will take you some time adjusting to the ideas behind this game. There is a learning curve in this game, and once you adapt to it, you will love this game.
As for the level cap, SD would have to work out more skills in order to do that. If they can't come up with any, I reckon they just ought to make it more difficult to level up. That said, this game is about the multiplayer aspect and appreciating the satisfaction you get from good teamplay, and so I don't see a problem with everyone becoming "equal" as quick as possible - comparing it to WoW, as a level 85, how fulfilling is it to kill a level 10 character?
This game has some technical issues, sure, but I think the main problem is that the majority of the FPS-audience who currently play this game are too familiar with the simpler titles that have preceded it, which don't really require you to think too much, but rather engage in repetitious methods for kills, flag-caps and what not.
Peace,
Mem