BRINK Info Compendium V2

Post » Mon Apr 12, 2010 2:09 pm

This is some pretty nice info. Thanks a bunch man!
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candice keenan
 
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Post » Mon Apr 12, 2010 8:28 pm

It's like Enemy Territory (+ Quake Wars) brought into the modern FPS screne. While keeping all the good stuff and improving on it. AWESOME.
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Rachel Briere
 
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Post » Mon Apr 12, 2010 8:18 pm

thanks horse appreciate the effort :foodndrink: cheers
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Marcia Renton
 
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Post » Mon Apr 12, 2010 7:28 pm

Does anyone have a link citation for the no leader boards thing? This is a really appealing idea to me. IT should completely neuter griefing.
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Ysabelle
 
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Post » Mon Apr 12, 2010 3:20 pm

Does anyone have a link citation for the no leader boards thing? This is a really appealing idea to me. IT should completely neuter griefing.

I haven't been able to find this still.
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Alisha Clarke
 
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Post » Tue Apr 13, 2010 6:20 am

Does anyone have a link citation for the no leader boards thing? This is a really appealing idea to me. IT should completely neuter griefing.

http://www.splashdamage.com/forums/showpost.php?p=204830&postcount=521
http://www.splashdamage.com/forums/showpost.php?p=201750&postcount=33
http://www.splashdamage.com/forums/showpost.php?p=215391&postcount=127
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Jessica Phoenix
 
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Post » Tue Apr 13, 2010 4:29 am

Let's please try and keep this discussion centered on new information for the compendium. If you wish to discuss something mentioned in the Info Compendium it's best to find an existing thread on the topic - or make a new one if there isn't an existing one. We have a whole forum for discussing Brink :)
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Chavala
 
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Post » Mon Apr 12, 2010 3:33 pm

Yo Horse... Where did you find the thing about any gun loaded down with attachments will only be available for a Heavy. I don't see how this even makes sense. If attachments turn SMGs into heavy weapons, then what happens when you trick out an HMG? Does it become too heavy for a Heavy?

EDIT Just notice it doesn't say anything about attachments changing a weapons weight. If you do know where I can find this, then thanks. If not, then I'm sorry to have bothered you.
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Samantha hulme
 
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Post » Mon Apr 12, 2010 10:14 pm

Apparently there is nothing in the Compendium about there be no demo/beta at this time. Perhaps a update is in order.
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Ashley Hill
 
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Post » Mon Apr 12, 2010 8:58 pm

Yea I'm just saying because any great player knows that when your playing strategic you wont be in the hotzones you'll try and cut the enemy of from the objective setting up a defensive line to cut them off from there spawn. Not only that but like I said killing enemies is a primary thing in an FPS and can change the tide of a battle if someone is skilled enough to take out a squad alone so why shouldnt they be rewarded thats all I am saying. Not saying you shouldnt be rewarded for completing objectives just think killing enemies is important to you dont want everyone on your team battling to complete the objective so they get the points and everyone getting killed because of it.

And yea if they are shooting it may not be hard to headshot but alot of times people run away and with the S.M.A.R.T system in place going to be alot more difficult to land those shots not to mention I bet it wil be a little harder then you think considering you can still shoot while in animation or you may be outnumbered so headshots being headshots is important. Iono how its going to be but just saying it shouldnt take 8-15 shots to kill someone when your shooting them in the head 2-4 at the very most.


And yea I hope they have little subtle differences that people can recognize if they are paying attention for the spy-disguise. For example KZ2 when they were far away looked just like a normal teamate but when they got closer could see subtle differenced in there outfit if you payed attention or like you said they woudlnt show up on the mini map hopefully they have something like this in place because would be kind of unbalanced if only other people as that class could tell the difference.

Anyways only reason I am bringing these issues up is because I want this game to be as great as it can be because i looks to be a truly epic game and I want everything to be balanced correctly and like I said hopefully they have a public beta so that we can make sure there arent any glitches on maps and everything is balanced well before release.



Being a seasoned TF2 player, I can tell you that behaviour will give away spies 9 times out of 10. (There seem to be a few TF2 players attracted to this game, I can see why) Anyway if you see a disguised Operative and he is...
A ) Moving differently to how his archetype would suggest
B ) Crossing the frontline in the wrong direction
C ) Not shooting
D ) Heading towards you in a menacing manner
Then he's pretty much given himself away, especially on servers with FF disabled since there's nothing wrong with spy-checking him with a spray of bullets to the face. I mean TF2 spies get caught a lot when relying solely on disguises and that's just due to those 4 reasons above. If the minimap gives them away in Brink then they'll be extremely easy to uncover if you're not distracted by something. Of course Brink seems to offer many more routes than TF2 thus giving an Operative a means of getting behind enemy lines, however I think you'll find that classes that implicitly rely on trickery to survive get less and less effective as the multiplayer community gets used to a new game.
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Darian Ennels
 
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Post » Tue Apr 13, 2010 1:46 am

Being a seasoned TF2 player, I can tell you that behaviour will give away spies 9 times out of 10. (There seem to be a few TF2 players attracted to this game, I can see why) Anyway if you see a disguised Operative and he is...
A ) Moving differently to how his archetype would suggest
B ) Crossing the frontline in the wrong direction
C ) Not shooting
D ) Heading towards you in a menacing manner
Then he's pretty much given himself away, especially on servers with FF disabled since there's nothing wrong with spy-checking him with a spray of bullets to the face. I mean TF2 spies get caught a lot when relying solely on disguises and that's just due to those 4 reasons above. If the minimap gives them away in Brink then they'll be extremely easy to uncover if you're not distracted by something. Of course Brink seems to offer many more routes than TF2 thus giving an Operative a means of getting behind enemy lines, however I think you'll find that classes that implicitly rely on trickery to survive get less and less effective as the multiplayer community gets used to a new game.


As another TF2 fan welcome to Brink and yes there are some of us running around. All your points are good. I have to disagree that trickery gets less effective, it gets harder sure but that pushes your skill and makes you a better player. You will have to learn new routes and ways of tricking your enemies but it will never get to the point of ineffectiveness.
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asako
 
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Post » Tue Apr 13, 2010 1:42 am

...it will never get to the point of ineffectiveness.

That's why backstabs still work in TF2 to this day. No matter how old the game is, some tactics will still work.
This game is all about tactics, and some people will be very adept at different things. That's why the Spy class still works, and why the Operative class will work as well.
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kitten maciver
 
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Post » Mon Apr 12, 2010 6:12 pm

That's why backstabs still work in TF2 to this day. No matter how old the game is, some tactics will still work.
This game is all about tactics, and some people will be very adept at different things. That's why the Spy class still works, and why the Operative class will work as well.

half the times i get backstabbed are through my face
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Shannon Marie Jones
 
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Post » Tue Apr 13, 2010 1:38 am

half the times i get backstabbed are through my face

I believe that's a glitch, and Valve should fix it.
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Iain Lamb
 
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Post » Tue Apr 13, 2010 4:45 am

I believe that's a glitch, and Valve should fix it.

yea. it seems that whenever i play spy, my backstabs never work. ill be behind the guy, stab him and hed turn around and shoot me :facepalm:
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Latisha Fry
 
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Post » Mon Apr 12, 2010 4:36 pm

I believe that's a glitch, and Valve should fix it.


Amen to that.
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Chica Cheve
 
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Post » Mon Apr 12, 2010 7:53 pm

Actually, they claimed to have fixed it once. It went back to "screwed the hell up" status on the following update.
I have no doubt SD will be able to do what Valve cannot. That is, make a fair system for judging whether it should count as a "backstab" or not.
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Roisan Sweeney
 
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Post » Tue Apr 13, 2010 3:44 am

Some links I saw thought I'd pst on here:

http://www.vg247.com/2010/08/21/brink-delayed-so-more-time-could-be-spent-balancing-and-polishing/

http://www.vg247.com/2010/08/21/splash-damage-found-the-transition-from-pc-to-consoles-to-be-a-challenge/
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electro_fantics
 
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Post » Mon Apr 12, 2010 8:49 pm

should you mention in section "I" that the arc is in the middle of the pacific ocean?
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GabiiE Liiziiouz
 
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Post » Mon Apr 12, 2010 9:32 pm

Should the OP now be changed to the game now has 26 guns due to the pre-oreder packs.
"A Light body type can have up to a Light weapon as a primary weapon and a pistol as a secondary"
Hope I can have the pyscho pistol as my primary and the spec ops machine pistol as my secondary but I would think the dev team would restrict lights to having to have an smg to as a primary.
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Kay O'Hara
 
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Post » Tue Apr 13, 2010 3:19 am

Some links I saw thought I'd pst on here:

http://www.vg247.com/2010/08/21/brink-delayed-so-more-time-could-be-spent-balancing-and-polishing/

http://www.vg247.com/2010/08/21/splash-damage-found-the-transition-from-pc-to-consoles-to-be-a-challenge/


Good interview. Really picks Wedgwood's brain.
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elliot mudd
 
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Post » Tue Apr 13, 2010 3:12 am

Another Link:

http://www.vg247.com/2010/08/21/interview-brinks-paul-wedgwood/
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Eileen Müller
 
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Post » Mon Apr 12, 2010 6:37 pm

i just watched the e3 10 vido and the smgs aren't all the same. they have differen stats.
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Kortniie Dumont
 
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Post » Mon Apr 12, 2010 11:55 pm

i just watched the e3 10 vido and the smgs aren't all the same. they have differen stats.


Why would they have all their weapons with same stats in the first place? It would make the game very unexciting and wouldn't really encourage you to try different weapons.
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Dean Ashcroft
 
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Post » Mon Apr 12, 2010 11:51 pm

Why would they have all their weapons with same stats in the first place? It would make the game very unexciting and wouldn't really encourage you to try different weapons.


Thats what I am saying hopefull each gun isnt just slightly different and are actually completely unique with there own advantages and disadvantages that way it makes you want to try different guns. If all guns have similar stats then would be pretty stale and would be no reason to really care what gun you use or play as certain body types.

Another Link
http://www.vg247.com/2010/08/23/gamescom-brink-is-offspring-of-borderlands-and-team-fortress-2-says-keza/
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Wayne Cole
 
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