The game is essentially empty aside from a dozen servers out of 600 or so rooms filled with bots and people are arguing on the forums. The [censored] are defending SplashDamage and Brink tooth and nail unable to see that the game needs improvement and if the game was SOOO great what are you doing on the forums telling people to like the game or GTFO instead of playing it?...
What I cant understand is what they did for over a year of "polish". It's not like the game is a majestic storytelling piece of artwork, its MP + bots or Offline MP + bots which suffer as they always will of retardation. The story telling is done explicitly in cut scenes and audio files which are unlocked out of order and add very little depth to the game's rather uninteresting story.
The game shipped with 8 maps, really how can people defend this bull fecal matter? On top of that the maps are not balanced or feel like they haven't been play tested. Out of the 8 maps only 2 are playable in a Pub setting as the defending team usually ends up spawn camping the Attacking team on the others. The Maps feel repetitious except for a few objectives with most of the maps and objectives taking place in tiny areas which favor two weapons the most. Honestly the game would have benefited greatly from a game type like CTF a objective based game type with isometric bases, instead the maps are all balanced in favor of defense and spawn [censored]... For the people saying Brink couldn't do TDM very well because its Objective focused, Bushwah Brink Could very well be played with a TDM game type its only simpletons that will chirp in "objective based gameplay" as the stopping ground, most of the people playing Brink for the first two weeks were playing it just as that... It didn't work only because the maps weren't designed that way and it wasn't looking at kill counts to determine who was victorious, so a new map and gametype with no other changes would make TDM work.
Unbalanced or useless Weight Classes (light, Medium, Heavy)... If you watched the MLG Competition, everyone would have noticed that NONE of the top teams even used ONE heavy.Ta lk about a cannon fodder weight class. The key thing that makes the Heavy useless is the player(s) inability to be dynamic on the map, you're restricted to a few routes while the other body types are able to change with the flow of the game leaving heavy's stuck alone on their rail. Honestly I can't figure out why they have three body types as you can't change them mid game or even at the end of the round, its absurd that you have to leave the server to change it, it would of been forgivable if it you could change it at the end of the round, It's like the body types were a last minute Idea tacked on just as a bullet point on the box.
Here's another thing that makes me wonder what they were thinking when creating Brink the "dynamic" game, Instead of forcing the player to choose between one or two abilities(perks) per class (EX. Battlefield Bad Company 2) you're forced into choosing if you want to specialize in only one class with all abilities or all classes with average abilities, this becomes a problem in PUBS which 99.99% of players will be playing 99.99% of the time when your team is missing a _________(medic/soldier/operative/engineer) but you chose to play and level up _______ class thus your team is doing poorly with your subpar class skills, these aren't consequences like the developers intended in interviews they're shortsighted design flaws...
Now Lets talk about Human Balance seeing as the game is "so" balanced. Having played on the superior teams and quite a few subpar teams in public matches, only to turn up and being on the exact same team the next round it gets boring dominating the other team till they're tired and leave and its infuriating to be stuck with people who still don't know how to play at Level 20 with the other team dominating you. Its mind boggling that the game doesn't or wouldn't for Pubs at least balance teams on their performance, because lets face it Brink is at its best when both teams are of equal skill and it keeps players around longer then them rage quitting the game because their teammates are less skilled then the opposition and match after match they're going against the same team composition of players.
Hopefully they release the SDK and Map development tools because this game is quickly becoming a ghost town with the forums being the only thing populated by "people".