Brink Nothing has changed

Post » Thu May 19, 2011 10:46 am

Funny I kinda predicted this is how brink would turn out and the forums for that matter too. It happens when you listen to a bunch of Yes men and none of the valid complaints.

The game is essentially empty aside from a dozen servers out of 600 or so rooms filled with bots and people are arguing on the forums. The [censored] are defending SplashDamage and Brink tooth and nail unable to see that the game needs improvement and if the game was SOOO great what are you doing on the forums telling people to like the game or GTFO instead of playing it?...

What I cant understand is what they did for over a year of "polish". It's not like the game is a majestic storytelling piece of artwork, its MP + bots or Offline MP + bots which suffer as they always will of retardation. The story telling is done explicitly in cut scenes and audio files which are unlocked out of order and add very little depth to the game's rather uninteresting story.

The game shipped with 8 maps, really how can people defend this bull fecal matter? On top of that the maps are not balanced or feel like they haven't been play tested. Out of the 8 maps only 2 are playable in a Pub setting as the defending team usually ends up spawn camping the Attacking team on the others. The Maps feel repetitious except for a few objectives with most of the maps and objectives taking place in tiny areas which favor two weapons the most. Honestly the game would have benefited greatly from a game type like CTF a objective based game type with isometric bases, instead the maps are all balanced in favor of defense and spawn [censored]... For the people saying Brink couldn't do TDM very well because its Objective focused, Bushwah Brink Could very well be played with a TDM game type its only simpletons that will chirp in "objective based gameplay" as the stopping ground, most of the people playing Brink for the first two weeks were playing it just as that... It didn't work only because the maps weren't designed that way and it wasn't looking at kill counts to determine who was victorious, so a new map and gametype with no other changes would make TDM work.

Unbalanced or useless Weight Classes (light, Medium, Heavy)... If you watched the MLG Competition, everyone would have noticed that NONE of the top teams even used ONE heavy.Ta lk about a cannon fodder weight class. The key thing that makes the Heavy useless is the player(s) inability to be dynamic on the map, you're restricted to a few routes while the other body types are able to change with the flow of the game leaving heavy's stuck alone on their rail. Honestly I can't figure out why they have three body types as you can't change them mid game or even at the end of the round, its absurd that you have to leave the server to change it, it would of been forgivable if it you could change it at the end of the round, It's like the body types were a last minute Idea tacked on just as a bullet point on the box.

Here's another thing that makes me wonder what they were thinking when creating Brink the "dynamic" game, Instead of forcing the player to choose between one or two abilities(perks) per class (EX. Battlefield Bad Company 2) you're forced into choosing if you want to specialize in only one class with all abilities or all classes with average abilities, this becomes a problem in PUBS which 99.99% of players will be playing 99.99% of the time when your team is missing a _________(medic/soldier/operative/engineer) but you chose to play and level up _______ class thus your team is doing poorly with your subpar class skills, these aren't consequences like the developers intended in interviews they're shortsighted design flaws...

Now Lets talk about Human Balance seeing as the game is "so" balanced. Having played on the superior teams and quite a few subpar teams in public matches, only to turn up and being on the exact same team the next round it gets boring dominating the other team till they're tired and leave and its infuriating to be stuck with people who still don't know how to play at Level 20 with the other team dominating you. Its mind boggling that the game doesn't or wouldn't for Pubs at least balance teams on their performance, because lets face it Brink is at its best when both teams are of equal skill and it keeps players around longer then them rage quitting the game because their teammates are less skilled then the opposition and match after match they're going against the same team composition of players.

Hopefully they release the SDK and Map development tools because this game is quickly becoming a ghost town with the forums being the only thing populated by "people".
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Leticia Hernandez
 
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Post » Wed May 18, 2011 9:17 pm

well i agree that the game needs work, as most games these days do when they get released.

the fps genre is dominated by tdm type of gameplay...most people just play as lone wolfs or in a party with friends where they just talk about other crap, not strategy in the game itself. which is fine for the most part.

but when you have a game like brink that is objective based and class based, and the developers stay true to this, you will initially have people who play like its just another fps. but people will learn that it doesn't work, and will hate it or love it.

just like most online games, you need to find the proper players to play with in order to get the most out of this game...you really can't just join a random game and think you will get the experience that the developers had in mind.

will this game sell off the charts?? no. but it has the potential to have an extremely dedicated community...i play on ps3 and have trouble getting into some games with people i have met on this forum and the splash damage forum...because they are always full. middle of the day, late at night. full.

take the time and effort to find the right people, and give the developers constructive criticism. there are flaws, but they have not given up on the game yet.
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Arrogant SId
 
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Post » Thu May 19, 2011 2:00 am

Sounds to me you just dont know how to play Brink.
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He got the
 
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Post » Thu May 19, 2011 7:44 am

I′ll have to disagree in some points @raddbj03. At first i`m playing bfbc2 now for over 1 year and the fact that you can rollover a stacked team with a random team is more fun then wracking them down with your mates. I do play also with my friends. But that`s just a problem with Brink, you are not able to get in a fast game because you have not the easy way to choose from like it should be:

1. Join a game
2. Host a game

Brink will just do something but not what i want it to do. You can only join your friends and i`m not really the guy who wants to have 100 people in my friendlist to play one damn game. It`s ok to have some friends but does that mean that i have to add the whole PS3 Community in order to get a full game?

By the way, i′m saying this everytime, Brink is a FPS like any other. Only because SD and Bethesda claim Brink to be something other doesn`t mean that it is. Whether a game is teambased or not you will always have lonewolfs running around like they do in any other FPS. BFBC2 is also teambased. If you want to win you need to have a working team otherwhise you will loose round after round. You need those medics to revive you, you need engis to repair vehicles and destroy them, you need soldiers to give you ammo, ...

And now i would like someone to explain where exactly you seperate Brink from BFBC2? The only difference is that DICE/EA are not claiming to be some sort of a completly other FPS.
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ImmaTakeYour
 
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Post » Thu May 19, 2011 5:37 am

gota agree with just about everything the op had to say. there are so many design flaws that just kill the game. It had so much potential.

-you cant change body type/customize weapons/change cloths or use skill points from leveling up between rounds, u have to leave the game... and to top it off, the game lets u listen to the dumb audio logs and none of the things mentioned!
-bots are all but forced on you if u want to play with more than 3 or 4 people. Yes yes there is competitive and old skool modes... good luck finding anyone else playing them tho
-terribly unbalanced maps, clearly not play tested at all. In objective based games the maps should slightly favor the def, but not to the point where 90% of the time the attackers get spawn camped.
-class based objectives. You want us to be constantly changing classes yet at the same time specialize in one or two classes... Thats supposed to promote teamwork? how by having a bunch of soldiers and engis running around with no abilities? It would promote teamwork to have obj that anyone can complete that way people can play the classes the specialize in and support their team.
-unbalanced weapons and body sizes. SMGs rule the game. Heavy body is terrible.
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aisha jamil
 
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Post » Thu May 19, 2011 11:48 am

like i said, brink has its issues. one of the biggest probably is no party or lobby system to easily play with friends. i believe splash damage intended there to be more people playing, so you wouldn't have to add "the whole PS3 Community in order to get a full game."


what separates brink from bfbc2...and this is just my opinion from playing both...is how the game plays. lets be honest, most people here play/have played cod series...thats a great example of a game becoming popular because you can pick it up and play. i bfbc2 does require teamwork in the objective game modes, but they also offer tdm type game modes where the objective is to kill. also, even if you just jump in an objective mode and look to kill, you can do that and be successful. kind of like domination in cod - so many people don't even try to capture the base (you can tell when they don't even get the first one right in front of you lol) they just look to get kills. but the game allows for this style of play if desired.

this is where brink separates itself - if you take a medic class in competition mode and just start going after kills, it doesn't get you team anywhere and you will probably spend most of your time dying and running back from the spawn area. brink punishes the player severely for dying, and reward players tremendously for completely objectives and buffing teammates. you earn a little xp by killing, and you do need to kill people in the game, but thats not the point. you need to kill with a purpose, do things with a purpose in mind. every class has a weakness and relies on the other classes.

maybe people don't agree. i get that its a fps. but that's kinda like saying eminem is like atmosphere - both are white rappers. sure they may belong to the same overall genre of music, but they are nothing alike...they have different styles. same with brink and bfbc2/cod - all are fps (same genre) but they have distinctive styles.
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Phillip Hamilton
 
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Post » Thu May 19, 2011 12:45 am

Funny I kinda predicted this is how brink would turn out and the forums for that matter too.

Good work, Nostradamus. Can you tell me next weeks lotto numbers?

However, the rest of your post is accurate and fair.

I just wanted to make a Nostradamus joke.
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Lexy Corpsey
 
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Post » Thu May 19, 2011 5:19 am

I disagree with the specifics but agree with the original gist. One thing I will point out is that thanks to the stat site being up people can no longer claim the maps are unbalanced. Which I suspect is half the reason they made a stats site.
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jaideep singh
 
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