Brink Parkour Filming

Post » Tue Dec 29, 2009 7:58 pm

http://www.facebook.com/parkourtour

A team went to 8 cities in 3 weeks to take footage of parkour for the developers, and over the next couple months they apparently plan to release footage one city at a time. The first video was posted yesterday.

Not directly related to the game, but I still found it interesting.

Edit: There appears to be a bunch of videos on YouTube from this tour already, posted by all the people that the crew visited. just do a search for Daniel Ilabaca and you will find some among his other videos.
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Robert Garcia
 
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Post » Tue Dec 29, 2009 9:48 pm

http://www.youtube.com/watch?v=-vmZd8I4Dno&feature=related

I really hope you can do crap like this in the game, witht the flips and corkscrews and stuff :)
It all flows so well!
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Shirley BEltran
 
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Post » Tue Dec 29, 2009 4:04 pm

http://www.youtube.com/watch?v=-vmZd8I4Dno&feature=related

I really hope you can do crap like this in the game, witht the flips and corkscrews and stuff :)
It all flows so well!

I believe its just functional parkour in Brink. So, I imagine that most of the video will be possible with a light character, but with most of the flips removed, if not all.
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NIloufar Emporio
 
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Post » Tue Dec 29, 2009 6:22 am

BRINK uses Parkour, which means to go from A to B using the most efficient way.

The Video Jorrrg posted, however, shows Freerunning in the beginning, which means to move yourself very creative, but not actually efficient. At 01:00 there is some Parkour as it will be in BRINK.
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Manny(BAKE)
 
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Post » Tue Dec 29, 2009 9:24 pm

http://www.youtube.com/watch?v=-vmZd8I4Dno&feature=related

I really hope you can do crap like this in the game, witht the flips and corkscrews and stuff :)
It all flows so well!


theres no flips, and their shouldnt be. This is a FPS
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Marie Maillos
 
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Post » Tue Dec 29, 2009 2:46 pm

Wow - fascinating stuff. Gaaah, I feel so old watching these youngsters! :D
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Jonathan Windmon
 
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Post » Tue Dec 29, 2009 3:08 pm

Parkour..... 1 sport where the traditional good luck saying "break a leg" is NOT appreciated :D
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Jonathan Braz
 
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Post » Tue Dec 29, 2009 9:29 am

Parkour..... 1 sport where the traditional good luck saying "break a leg" is NOT appreciated :D

Actually, the original meaning of the term was quite literal, in a way. In the performing arts, it is considered a jinx to wish someone good luck, so people started doing the opposite.
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Captian Caveman
 
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Post » Tue Dec 29, 2009 9:48 am

theres no flips, and their shouldnt be. This is a FPS


Yeah good point. I know people that get mothion sickness from FPS vehicle sections. Flips would just be dizzying.
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Markie Mark
 
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Post » Tue Dec 29, 2009 7:43 pm

Yeah good point. I know people that get mothion sickness from FPS vehicle sections. Flips would just be dizzying.

In an interview with SD's lead writer, I heard him talking about this very thing. About how the camera swaying and movement that many first person parkour games have had, and how it can cause motion sickness and some. Basically, at the very start, Aubrey Hesselgren strapped a camera to his head and did some parkour (as well as dodging punches from his dad) to show that it doesn't really give much information. Your brain, eyes, neck, and body all automatically compensate for movement making things very smooth overall. In real life, you are aware of where the different parts of your body are, without looking at them. So SD had to be a bit creative in how to make the parkour intuitive when all the information you get is visual. Bobbing the camera around doesn't do much, and prevents aiming (something they wanted you to be able to do at all times).

But basically, the screen stays fairly level even during parkour, to the point of allowing you to fire from the hip.
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Maeva
 
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Post » Tue Dec 29, 2009 5:52 pm

But basically, the screen stays fairly level even during parkour, to the point of allowing you to fire from the hip.

IF you don't use both hands to actually perform Parkour. :P
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Steven Hardman
 
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Post » Tue Dec 29, 2009 7:55 am

Was looking around, and I was surprised (and a bit amused) to find out that parkour is being looked into by several militaries for urban combat, most famously the french. So its use in Brink isn't even all that far fetched.
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Jake Easom
 
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Post » Tue Dec 29, 2009 6:31 pm

lol that's kewl. he ninja.
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Dale Johnson
 
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Post » Tue Dec 29, 2009 7:58 pm

Was looking around, and I was surprised (and a bit amused) to find out that parkour is being looked into by several militaries for urban combat, most famously the french. So its use in Brink isn't even all that far fetched.

In fact http://en.wikipedia.org/wiki/David_Belle used movement-techniques his father learned during his military service to invent Parkour as a civilian sport.
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Emma
 
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Post » Tue Dec 29, 2009 7:34 am

In fact http://en.wikipedia.org/wiki/David_Belle used movement-techniques his father learned during his military service to invent Parkour as a civilian sport.

It makes sense when you think about it. There's a reason parkour makes people think of ninjas. When you have a person chasing you, jumping a 15 foot gap across rooftops, or scaling walls in an instant will tend to end the chase.
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.X chantelle .x Smith
 
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Post » Tue Dec 29, 2009 6:20 pm

thx
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Patrick Gordon
 
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Post » Tue Dec 29, 2009 2:13 pm

I just figured out an awesome challenge for the developers working on S.M.A.R.T.:



First, look at this image:
http://www.facebook.com/parkourtour#!/photo.php?fbid=148374675200220&set=a.148374448533576.22744.133883823315972&pid=204981&id=133883823315972

Make these scenes able in Brink?
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Ellie English
 
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Post » Tue Dec 29, 2009 3:32 pm

I just figured out an awesome challenge for the developers working on S.M.A.R.T.:



First, look at this image:
http://www.facebook.com/parkourtour#!/photo.php?fbid=148374675200220&set=a.148374448533576.22744.133883823315972&pid=204981&id=133883823315972

Make these scenes able in Brink?

The idea of the whole tour is to make the parkour in the game as realistic as possible, both in function and form. If you're looking for screenshots of the parkour, it can be easily done even if its not part of the game design. If you're instead looking for some form of cool looking free-running with no actual value to the gameplay, that's not the point.
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Justin
 
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Post » Tue Dec 29, 2009 5:35 pm

So you basicly said "Please continue, my good sir."? (censored). Right ok.

I was just saying it would be cool to see and yeah there may be value to it. I wouldn't know, would i, and neither would you?
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Mike Plumley
 
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Post » Tue Dec 29, 2009 7:23 am

First, look at this image:
http://www.facebook.com/parkourtour#!/photo.php?fbid=148374675200220&set=a.148374448533576.22744.133883823315972&pid=204981&id=133883823315972
Make these scenes able in Brink?

all i thought of after looking at this photo was "HEADSHOT"
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joannARRGH
 
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Post » Tue Dec 29, 2009 1:33 pm

I find it interesting that pretty much everyone they interview in the videos seems to have found some profound meaning in parkour. To many of them, it seems its not just a sport or a physical challenge.
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Charles Mckinna
 
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Post » Tue Dec 29, 2009 6:24 am

The idea behind Parkour today isn't competitive at all. You don't "parkour against" anyone else but yourself, if at all. You don't try to achieve what someone else did, but what's the next level for you. This does not only include the physical part, but also a mental one.
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Alisha Clarke
 
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Post » Tue Dec 29, 2009 2:35 pm

the idea behind parkour is getting somewhere in the fastest way possible, so yes, the only one your competing against is yourself.
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anna ley
 
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Post » Tue Dec 29, 2009 8:25 am

Brink actually reminds me of this film - it has parkour and the vibe maybe kind of different but you could see it fitting in the world

The Raven short film
http://www.vimeo.com/11099712
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Kathryn Medows
 
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Post » Tue Dec 29, 2009 4:32 pm

http://www.youtube.com/watch?v=-vmZd8I4Dno&feature=related

I really hope you can do crap like this in the game, witht the flips and corkscrews and stuff :)
It all flows so well!

Somebody probably already mentioned this, but alot of that video isn't parkour. Parkour is all about effeciency in getting from place to place. There is nothing effecient about flips and corkscrews and stuff. That falls under the topic of Freerunning which is more of a performing art.
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claire ley
 
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